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II
113th CONGRESS
1st Session
S. 134
IN THE SENATE OF THE UNITED STATES
January 24
(legislative day, January 3), 2013
Mr. Rockefeller (for
himself, Mr. Blumenthal,
Mr. Coburn, Mr.
Johanns, and Mr. Heller)
introduced the following bill; which was read twice and referred to the
Committee on Commerce, Science, and
Transportation
A BILL
To arrange for the National Academy of Sciences to study
the impact of violent video games and violent video programming on
children.
1.
Short
title
This Act may be cited as
the Violent Content Research Act of
2013.
2.
Study; National
Academy of Sciences
(a)
In
general
Not later than 30
days after the date of enactment of this Act, the Federal Trade Commission, the
Federal Communications Commission, and the Department of Health and Human
Services, jointly, shall undertake to enter into appropriate arrangements with
the National Academy of Sciences to conduct a comprehensive study and
investigation of—
(1) whether there is a connection between
exposure to violent video games and harmful effects on children; and
(2) whether there is a connection between
exposure to violent video programming and harmful effects on children.
(b)
Contents of
study and investigation
(1)
Violent video
games
The study and
investigation under subsection (a) shall include—
(A) whether the exposure listed under
subsection (a)(1)—
(i) causes children to act aggressively or
causes other measurable harm to children;
(ii) has a
disproportionately harmful effect on children already prone to aggressive
behavior or on other identifiable groups of children; and
(iii) has a harmful
effect that is distinguishable from any negative effects produced by other
types of media;
(B) whether any harm
identified under subparagraph (A)(i) has a direct and long-lasting impact on a
child's well-being; and
(C) whether current
or emerging characteristics of video games have a unique impact on children,
considering in particular video games' interactive nature and the
extraordinarily personal and vivid way violence might be portrayed in such
video games.
(2)
Violent video
programming
The study and
investigation under subsection (a) shall include—
(A) whether the exposure listed under
subsection (a)(2)—
(i) causes children to act aggressively or
causes other measurable harm to children;
(ii) has a
disproportionately harmful effect on children already prone to aggressive
behavior or on other identifiable groups of children; and
(iii) has a harmful
effect that is distinguishable from any negative effects produced by other
types of media; and
(B) whether any harm
identified under subparagraph (A)(i) has a direct and long-lasting impact on a
child's well-being.
(3)
Future
research
The study and investigation under subsection (a) shall
identify gaps in the current state of research which, if closed, could provide
additional information regarding any causal connection—
(A) between exposure
to violent video games and behavior; and
(B) between exposure
to violent video programming and behavior.
(c)
Report
In
entering into any arrangements with the National Academy of Sciences for
conducting the study and investigation under this section, the Federal Trade
Commission, the Federal Communications Commission, and the Department of Health
and Human Services shall request the National Academy of Sciences to submit,
not later than 15 months after the date on which such arrangements are
completed, a report on the results of the study and investigation to—
(1) Congress;
(2) the Federal Trade
Commission;
(3) the Federal
Communications Commission; and
(4) the Department of
Health and Human Services.