Research Citations & Publications
Research Citations & Publications
Peer-reviewed and institutional sources across programming languages & compilers, retro computing & real-time graphics, and multimedia / video & audio coding. Collected from ACM Digital Library, IEEE Xplore, AMS (MathSciNet family), SIAM, and the arXiv math/CS repositories. Every link below is a primary-source listing on the publisher's or repository's own site.
Browse by publisher
ACM Digital Library
41 citations — programming languages, compilers, the
demoscene, procedural content generation, and media coding.
IEEE Xplore
20 citations — H.264/HEVC video standards, retargetable
compilers, and graphics history.
AMS / MathSciNet
4 citations — compression codes, fractal and wavelet image
compression, and the Notices archive.
SIAM
11 citations — the discrete cosine transform, wavelets,
sparse modeling, and imaging science.
arXiv
30 citations — verified compilers and transpilers, learned
video compression, DCT algorithms, and procedural ray tracing.
Publisher & repository hubs
- ACM Digital Library · dl.acm.org — the computing literature: language design, compilers, graphics, and multimedia.
- IEEE Xplore · ieeexplore.ieee.org — engineering and standards, including the video coding standards everyone streams with.
- American Mathematical Society · ams.org/journals — the AMS journals portal; Notices and Bulletin are free to read and indexed by MathSciNet.
- SIAM Journals · epubs.siam.org/journals — the Society for Industrial and Applied Mathematics, including the flagship SIAM Review.
- arXiv · arxiv.org/list/math.NA/new — the open preprint archive; cs.PL, cs.MM, cs.GR, cs.SD, and math.NA listings are all free.
Why this page exists
ALB is a compiler, a teaching language, and a graphics playground —
so the reading list mirrors all three: how languages and compilers
are built, how real-time graphics squeezed art out of tiny hardware,
and how images, video, and sound get compressed. These are the
primary sources behind those fields.