,,games ,,for ,,everybody by ,,may ,c4 ,,hofmann ,,foreword ,every one is fond of having a good time when invited out to a party or social4 ,sometimes a stupid evening has been spent because either the guests were not congenial or the hostess had not planned good games4 ,the purpose of this book is to furnish just what is needed for a pleasant home gathering1 church social1 or any other indoor occasion4 ,very few1 if any1 of these games require much preparation4 ,just use what is in the house1 follow the directions given1 and a good time will be the result4 ,some of the games for ,adults can be played by the younger ones1 and vice versa4 ,other games1 by being changed a little by the hostess1 can be made to suit the occasion4 ,many of the good old games that every one has played are here1 while the newer ones1 which may be strange at first1 will prove most enjoyable when every one has caught on1 as the saying is4 ,m4,c4,h4 ,,contents ,i4 ,,games ,,for ,,children ,animal ,show4 ,chase ,the ,rabbit4 ,soap-bubble ,contest4 ,rose ,guess4 ,new ,blind ,man's ,buff4 ,finding ,flowers4 ,bean-bag ,contest4 ,blowing ,the ,feathers4 ,school4 ,hide ,the ,thimble4 ,fan ,ball4 ,spool ,flower ,hunt4 ,marble ,contest4 ,passing ,by4 ,the ,serpent's ,tail4 ,little ,bo-peep4 ,spool ,armies4 ,spinning ,for #bj4 ,shoe ,hunt4 ,hop-over4 ,bouquet4 ,making ,squares4 ,simple ,simon's ,silly ,smile4 ,tea-pot4 ,blind ,man's ,buff4 ,cat ,and ,mouse4 ,musical ,chairs4 ,button1 ,button4 ,statues4 ,our ,cook ,doesn't ,like ,peas4 ,hold ,fast1 ,let ,go4 ,simon ,says4 ,old ,soldier4 ,hide ,and ,seek4 ,hang-man4 ,bird1 ,beast1 ,or ,fish4 ,peter ,piper4 ,look ,out ,for ,the ,bear6 ,hoop ,race4 ,button ,fun4 ,steps4 ,he ,can ,do ,little4 ,wink4 ,double ,tag4 ,puss ,in ,the ,corner4 ,i ,have ,a ,basket4 ,still ,pond1 ,no ,more ,moving4 ,ring ,on ,a ,string4 ,hunt ,the ,slipper4 ,what ,is ,my ,thought ,like8 ,oranges ,and ,lemons4 ,red-hot ,potato4 ,judge ,and ,jury4 ,reuben ,and ,rachel4 ,frog ,in ,the ,middle4 ,horsemen4 ,my ,house1 ,your ,house4 ,malaga ,grapes4 ,,ii4 ,,games ,,for ,,adults ,spoon ,pictures4 ,boots1 ,without ,shoes4 ,proverbs4 ,animal1 ,vegetable1 ,or ,mineral4 ,what ,time ,is ,it8 ,it4 ,how1 ,when1 ,where4 ,buz4 ,jenkins ,up6 ,state ,outlines4 ,prefixes4 ,my ,father ,had ,a ,rooster6 ,cross ,questions ,and ,crooked ,answers4 ,magic ,writing4 ,famous ,numbers4 ,magic ,answers4 ,modelling4 ,scissors ,crossed ,or ,uncrossed4 ,capping ,verses4 ,rabbit4 ,ghost4 ,what ,am ,i8 ,needle ,threading4 ,confusions4 ,verbal ,authors4 ,pin ,doll ,babies4 ,building ,sentences4 ,geography4 ,what ,would ,you ,do ,if--8 ,watch ,trick4 ,find ,your ,better-half4 ,words ,letters4 ,seeing ,and ,remembering4 ,live ,tit-tat-to4 ,bits ,of ,advice4 ,pictures4 ,household ,gossip4 ,table ,football4 ,musical ,medley4 ,another ,musical ,medley4 ,passing ,clothespins4 ,pantomime4 ,birds ,fly4 ,trips ,around ,the ,world4 ,jack's ,alive4 ,going ,a-fishing4 ,consequences4 ,personal ,conundrums4 ,hunting ,the ,whistle4 ,the ,five ,senses4 ,wiggles4 ,telegram4 ,spelling ,match4 ,poor ,pussy4 ,guesses4 ,nut ,race4 ,torn ,flowers4 ,spearing ,peanuts4 ,peanut ,hunt ,and ,scramble4 ,musical ,illustrations4 ,an ,apple ,hunt4 ,shouting ,proverbs4 ,baker's ,dozen4 ,peanut ,contest4 ,definitions4 ,alphabetical ,answers4 ,pitch ,basket4 ,who ,am ,i8 ,progressive ,puzzles4 ,tit ,for ,tat4 ,eye-guessing4 ,the ,prince ,of ,wales4 ,commerce4 ,laugh ,a ,little4 ,location4 ,fashion ,notes4 ,stray ,syllables4 ,quaker ,meeting4 ,magic ,music4 ,patchwork ,illustrations4 ,biography4 ,orchestra4 ,who ,is ,my ,next-door ,neighbor8 ,fire4 ,the ,months4 ,bell ,buff4 ,postman4 ,spooney ,fun4 ,cities4 ,going ,to ,china4 ,a ,penny ,for ,your ,thoughts4 ,misquoted ,quotations4 ,literary ,salad4 ,broken ,quotations4 ,parcel ,delivery4 ,who ,are ,they8 ,swaps4 ,talking ,shop4 ,sight ,unseen4 ,a ,study ,in ,zoology4 ,auction ,sale ,the ,genteel ,lady4 ,rhymes4 ,art ,gallery4 ,hunting ,for ,book-titles4 ,,iii4 ,,games ,,for ,,special ,,days ,jack ,frost4 ,magic ,candles4 ,the ,lucky ,or ,unlucky ,slipper4 ,cakes4 ,valentines4 ,initial ,compliments4 ,heart ,hunt4 ,heart ,pricks4 ,valentine ,puzzle4 ,hearts ,and ,mittens4 ,riven ,hearts4 ,proposals4 ,washington's ,birthday4 ,april ,first4 ,easter ,egg ,race4 ,suspended ,eggs4 ,egg ,race4 ,rolling ,eggs4 ,bunny's ,egg4 ,july ,fourth4 ,flags ,of ,all ,nations4 ,our ,flag4 ,hallowe'en4 ,hallowe'en ,stories4 ,hallowe'en ,fates4 ,some ,more ,fates4 ,water ,charm4 ,over ,the ,cider ,mugs4 ,ships ,of ,fate4 ,cake ,with ,candles4 ,hunt ,the ,squirrel4 ,christmas ,tree4 ,christmas ,guesses4 ,christmas ,wreath4 ,christmas ,candles4 ,a ,game ,within ,a ,game4 ,toss ,the ,goodies4 ,snowballs4 ,decking ,santa ,claus4 ,,part ,i4 ,,games ,,for ,,children4 ,,animal ,,show4 ,an amusing game for children is one in which each child is to make some sort of animal out of vegetables or fruit1 and toothpicks4 ,when all the children have arrived1 pass around slips of paper containing a number and the name of some animal4 ,each one must keep secret what his animal is to be4 ,let the hostess prepare a basket of vegetables1 potatoes1 beets1 carrots1 and fruits1 lemons1 bananas1 etc41 suitable for the occasion1 from which the children can take their choice to make their animals4 ,plenty of toothpicks must be provided for the legs1 ears and tails4 ,allow five minutes for constructing the creatures4 ,then collect the specimens1 pinning a number corresponding to the one on the slip1 to its back1 and arrange the show on a table4 ,many queer sights will be seen4 ,the children1 having received pencil and paper1 should be told to write down the number of each animal1 and opposite it what the animal is intended to represent4 ,a prize can be given to the one who has guessed the greatest number correctly4 ,,chase ,,the ,,rabbit4 ,all the children kneel on the floor in a ring with hands on each other's shoulders4 ,one is chosen to be the rabbit and runs around outside the ring and touches one of the players1 who is to chase him to his hole4 ,the minute the player is touched he must run to the left1 while the rabbit goes to the right1 must tag the rabbit when they pass each other and try to get back to the hole again4 ,if he fails1 he becomes the rabbit1 and the game goes on as before4 ,,soap-,,bubble ,,contest4 ,provide each child with a clay pipe and prepare two basins of soap suds for the game4 ,if a little glycerine is put in the water1 the bubbles will last longer4 ,divide the company into two sides1 an even number in each4 ,stretch a cord or rope at a medium height across the middle of the room4 ,two children1 one from each side1 play at a time4 ,each stands on his side1 blows the bubble from the pipe and blows it toward the opposite side1 and over the rope if he can4 ,if it goes over the rope without breaking1 he has won one point for his side1 if not1 his side has lost4 ,tally is kept as each set plays1 and the side that has the most points1 wins1 and surely deserves a prize4 ,,rose ,,guess4 ,any child can play this simple game4 ,take a full blown rose and hold it up where all can see it1 then let them write on a slip of paper how many petals they think are in the rose4 ,the petals are then counted by one of the children and the one who guesses the nearest1 receives a prize4 ,any flower with many petals1 can be used4 ,,new ,,blind ,,man',s ,,buff4 ,the one who is chosen for the blind man does not have his eyes bandaged as in the old game4 ,stretch a sheet between two doors and place a light1 candle or lamp1 on a table some distance from the sheet4 ,the blind man sits on the floor or low chair in front of the light facing the sheet1 but he must be so low down that his shadow will not appear on the sheet4 ,the children form a line and march single file between the light and the blind man1 who is not allowed to turn around4 ,thus their shadows are thrown on the sheet and as they pass1 the blind man must guess who they are4 ,the children may disguise their walk and height1 so as to puzzle him4 ,as soon as the blind man guesses one correctly1 that one takes his place and becomes blind man1 while the former takes his place in the procession1 and the game proceeds as before1 but the children had better change places1 so the new blind man won't know their positions4 ,,finding ,,flowers4 ,a very simple game for children is one played like the old-fashioned ,london ,bridge4 ,two children with joined hands stand opposite each other1 and the rest form a ring and pass under the raised hands1 while they repeat1 ,we're seeking a pansy1 a pansy1 a pansy1 ,we've found one here4 ,as they say here1 the raised hands close around the child who was passing by1 and ,pansy takes the place of the one who caught her1 and she names some other flower which is to be found1 and the game goes on as before1 substituting that flower for pansy4 ,then it continues until all the flowers are found4 ,,bean-,,bag ,,contest4 ,prepare an even number of bean bags of moderate size1 half of one color and half of another4 ,appoint leaders1 who choose the children for their respective sides4 ,there should be an even number on each side4 ,the opponents face each other1 with the leader at the head1 who has the bag of one color at his side4 ,the bags are to be passed1 #ast1 with right hand1 #b;d1 with left hand1 #c;d1 with both hands1 #dth1 with right hand over left shoulder1 #eth1 with left hand over right shoulder4 ,before the contest begins1 it is best to have a trial game1 so all understand how to pass the bags4 ,at a given signal1 the leaders begin1 and pass the bags as rapidly as possible down the line1 observing all the directions4 ,the last one places them on a chair1 until all have been passed1 and then he sends them back1 observing the same rules1 until all have reached the leader4 ,the side who has passed them back to the leader first1 and has done so successfully1 is the winning side4 ,,blowing ,,the ,,feathers4 ,the children are seated on the floor1 around a sheet or tablecloth4 ,this is held tight by the players about #a #a_/b ft4 from the floor1 and a feather is placed in the middle4 ,one is chosen to be out1 and at a given signal from the leader1 the feather is blown from one to the other1 high and low1 never allowed to rest once4 ,the player outside runs back and forth1 trying to catch the feather4 ,when he does succeed1 the person on whom it rested or was nearest to1 must take his place4 ,,school4 ,the players sit in a circle1 and each takes the name of some article found in the schoolroom1 such as desk1 rubber1 blackboard1 etc4 ,one of the players stands in the center and spins a plate on end2 as he does so1 he calls out the name of an article which one of the players has taken4 ,the person named must jump up and catch the plate before it stops spinning4 ,if he is too slow1 he must pay a forfeit4 ,it is then his turn to spin the plate4 ,,hide ,,the ,,thimble4 ,all the players but one1 leave the room4 ,this one hides a thimble in a place not too conspicuous1 but yet in plain sight4 ,then the others come in1 and hunt for the thimble2 the first one seeing it1 sits down and remains perfectly quiet until all the others have found it4 ,the first one who saw it1 takes his turn to hide it4 ,,fan ,,ball4 ,make two balls1 one red and one blue1 out of paper thus-- ,illustration3 ,a drawing of three identical circles of paper4 ,no4 #a should have slits on the top1 bottom1 left1 and right4 ,no4 #b should have slits on the left1 right1 and a vertical slit in the center4 ,no4 #c should have vertical and horizontal slits intersecting in the center4 ,slip ,no4 #a in ,no4 #b1 and ,no4 #c fits over and bisects the other two4 ,appoint two leaders who choose their teams2 each team takes a ball and a palm leaf fan4 ,,goals--,three chairs1 one at each end of the room and one in the center1 at equal distance from others4 ,two play at a time1 one player from each side4 ,the player stands in front of his goal and at the word ready1 fans his ball to the opposite goal4 ,it must go through the back of the chair in the middle of the room1 and through the opposite goal1 in order to win4 ,when all have finished playing1 the team which has the most successful players in it1 wins the game4 ,,spool ,,flower ,,hunt4 ,gather together as many spools as possible1 marking each with a separate letter1 which1 when put together1 will form the name of some flower1 such as3 rose1 violet1 daisy1 pansy1 etc4 ,stand all the spools in a row1 those forming names standing together4 ,one child1 the gardener1 gathers up all the spools and hides them in all the corners and out-of-the-way places in the room1 only one spool being in each place4 ,when all are hidden1 the children are summoned in to hunt for the flowers4 ,the object is to find such spools as form a name4 ,as the spools are found1 the children see if the letters on them spell a flower4 ,when the hunt is over1 the one having the most complete sets of flowers is the winner4 ,,marble ,,contest4 ,cut five holes of different sizes in the lid of a pasteboard box4 ,number the largest hole #e2 the next largest #aj2 the next1 #bj2 the next1 #ej2 and the smallest1 #ajj4 ,place the box on the floor and give each child an equal number of marbles4 ,the object of the game is to see which child can count the most by dropping the marbles into the box through the holes4 ,each player in turn stands over the box1 holds his arm out straight1 even with the shoulder1 and drops the marbles one by one into the box4 ,if one goes through the largest hole it counts #e1 if through the smallest1 #ajj1 and so on1 count being kept for each player4 ,the one scoring the greatest number of points is the winner4 ,,passing ,,by4 ,an amusement for children on a train1 or at home when it is raining1 is the following1 and it will help to while away the time4 ,if there are several children1 choose sides and appoint one to keep the count for his side4 ,each side sits by a different window and watches the passers-by4 ,every man counts #a2 every women #b2 baby #c2 animal #e2 white horse #aj2 black cat #ej4 ,as a child sees someone passing1 he calls out the number for his side2 if a woman1 he says #b2 if a man and woman together1 it will be #c1 and so on4 ,if the children are looking upon the same street the side that calls its number out first adds it to its score4 ,it is more exciting if the different sides have different streets to look out on4 ,if on a train1 one side sits on the right and the other on the left1 and when an object is seen1 they call out right1 #e1 or left1 as the case may be1 for the mother1 or older person to put down on the score card4 ,the side which succeeds in reaching #ajj first is the winning side4 ,if the trip is long1 #ejj can be the limit4 ,,the ,,serpent',s ,,tail4 ,this is a ,japanese game1 and is played this way4 ,all the children form a line1 each resting his hands on the shoulders of the player in front of him4 ,one child is chosen out1 and is called the catcher4 ,the first child of the line1 or serpent1 is called the head1 and the last one1 the tail4 ,the catcher stands about three feet from the head and when someone gives a signal he tries to catch the tail without pushing anyone1 or breaking through the line4 ,the children forming the body defend the tail1 by moving about in any way they choose1 but the line must never be broken1 as the tail is considered caught if it is4 ,when the tail is caught1 the catcher becomes head1 and the tail is then catcher1 the last child in the line being tail1 and the game goes on as before4 ,,little ,,bo-,,peep4 ,dress the little girl in whose honor the party is given as little ,bo-peep1 with a little crook4 ,hide small toy sheep all over the room in every nook and corner4 ,as each child comes1 give her a little stick fixed up like a crook1 and tell the children to find the sheep4 ,after the hunt is over1 award the child who found the most sheep some little prize4 ,each may keep the sheep she finds4 ,if the party is in honor of a little boy1 change it to ,little ,boy ,blue1 and have horns instead of crooks4 ,,spool ,,armies4 ,children may derive a lot of fun from a large supply of empty spools of all shapes and sizes4 ,pieces of cotton batting stuck in the opening at the top may serve as heads4 ,for the army gather together as many spools of the same size as you can1 numbering each one4 ,choose a large spool for the general4 ,arrange them in rows with the general at the head of a chair or box4 ,a small ball1 or pieces of muslin knotted into small balls1 will serve as ammunition4 ,when the battle begins1 each child aims at the general1 endeavoring to knock him over1 and as many others as he can4 ,the score is counted after each attack4 ,if a spool has fallen over1 but not off the chair1 it counts but half its number2 if on the floor1 it is dead1 and the whole number is counted4 ,,spinning ,,for #bj4 ,on a board or piece of cardboard1 mark with pencil or ink1 the design illustrated1 the size of the circles varying with the size of the board4 ,illustration3 #d concentric circles1 numbered #bj1 #ae1 #aj1 and #e4 ,a top may be made out of an empty spool by taking one end of it and sticking a piece of wood1 pointed at one end about an inch long1 through it4 ,each spool makes two tops which are spun with the thumb and forefinger4 ,a penny may be used to spin1 in fact any small thing that spins will do for a top4 ,number the circles as in the diagram4 ,place the top on the dot in the center of circle #bj and spin it4 ,the number of the circle the top stops on1 is the number scored4 ,if on a line it counts for the circle next it4 ,if outside the line of circle #e it counts nothing4 ,any number can play and any number1 such as #ajj or more1 may be the score4 ,,shoe ,,hunt4 ,shoes1 four inches long1 are cut out of cardboard1 from patterns found in catalogues4 ,the pairs are mixed and hidden all over the room1 high and low1 behind pictures1 under mats1 etc4 ,the girl or boy finding the greatest number of shoes that prove to be pairs receives a prize4 ,to add to the merriment1 several pairs of real shoes may be hidden1 too1 and the children will enjoy hunting for the mates4 ,,hop-,,over4 ,fun for the children is in store when they play this game4 ,all stand in a circle1 not too near each other4 ,one player stands in the center1 holding a rope1 or stout cord1 at the end of which is attached a weight of some kind4 ,at the word ready the one in the center whirls the cord rapidly around near the floor4 ,the players1 to prevent it from touching their feet1 hop over it as it approaches them4 ,in a short time every one is hopping and a lively time ensues4 ,the one whose feet were touched takes the center place and endeavors to hit some other player's feet4 ,,bouquet4 ,this is played similarly to ,stage-coach4 ,any number of children can play it4 ,one is chosen out and is called the gardener4 ,all the children sit in a circle and the gardener gives each one in turn the name of some flower4 ,when all are named the gardener stands in the center of the circle and tells how he has gone to the woods to gather certain flowers1 how he has transplanted them to form a lovely garden1 the care he has to take of them1 and so on1 telling quite a long story and bringing in the names of all the flowers he has given to the children4 ,as a flower is mentioned1 the child who has that name rises1 turns around1 and sits down again4 ,anyone who fails to rise when his flower is named must pay a forfeit4 ,when the gardener says something about a bouquet1 all the children rise and exchange seats4 ,then the gardener tries to get a seat1 and if he succeeds1 the person who has no seat becomes the gardener and the game goes on as before4 ,,making ,,squares4 ,make a square or rectangle of dots1 as shown on page #bf4 ,provide the children with pencils4 ,each one makes a line joining two dots but tries to prevent the others from making a square4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4-4 4 4 4-4 4 ,a 4-4-4-4 4 4 4 ,a 4-4 4 4 4 4-4 ,a 4-4-4-4 4-4-4 ,b,b 4-4-4 4-4 4 4 4 4-4 4 4 4-4 4-4-4 4 4 4 4 ,for a while it is easy1 but soon the number of dots is scarce1 and it requires careful marking to prevent the squares from being formed4 ,finally all the chances are gone and the next player completes a square1 as a reward he is given another chance1 thus completing several1 then he joins two dots and the next player continues4 ,each one places his initial in his completed square1 so the score is easily counted4 ,the one who has succeeded in making the most squares is the winner4 ,,simple ,,simon',s ,,silly ,,smile4 ,all the players sit in a circle and one who is bright and witty is chosen as leader4 ,he stands in the center of the circle and asks the most ridiculous questions he can think of4 ,the players when asked any question1 must always answer ,simple ,simon's silly smile4 ,no other answer will do and whoever laughs or fails to say it correctly1 must pay a forfeit4 ,,tea-,,pot4 ,one player leaves the room1 and while he is gone the rest decide upon some word which has several meanings1 which he must guess when he comes in4 ,the rest of the players converse about the word1 but instead of mentioning it1 say ,tea-pot in its place4 ,suppose the word chosen is vain4 ,no4 #a may say3 ,she is altogether too tea-pot for me4 7vain7 ,no4 #b says3 ,the tea-pot pointed ,north yesterday4 7vane7 ,no4 #c3 ,the tea-pot is blue4 7vein71 and so on1 each in turn making some remark about the chosen word until the player has guessed it correctly4 ,the person who gave the broadest hint about the hidden word must leave the room next4 ,,blind ,,man',s ,,buff4 ,it is hardly necessary to describe this game as almost everybody knows how to play it4 ,there may be some who do not know1 however1 so it is included here4 ,clear the room as much as possible1 pushing all the chairs1 tables1 etc41 against the walls4 ,the child chosen as ,buff is blindfolded1 and is asked the following question by the other children4 ,how many horses has your father got8 ,he answers ,three4 ,what color are they8 ,black1 white1 and gray1 is answered4 ,everyone calls out ,turn around three times and catch whom you may4 ,buff turns around1 and then tries to catch whoever he can4 ,the children try to escape him by dodging him until finally one is caught1 and before the handkerchief is raised1 ,buff must guess whom he has caught4 ,if he guesses correctly1 the one caught becomes ,buff4 ,,cat ,,and ,,mouse4 ,the children sit in two rows facing each other1 with a space between4 ,blindfold two children1 one being the cat and the other the mouse4 ,the cat stands at one end of the row and the mouse at the other4 ,they start in opposite directions and the cat tries to catch the mouse4 ,the children may give hints as to the direction the players are to go in4 ,when the mouse is caught1 he becomes cat1 and another child is chosen as mouse4 ,,musical ,,chairs4 ,musical ,chairs1 or ,going to ,jerusalem1 is a favorite game of the children4 ,someone who plays the piano well starts up a lively tune and the children march around a row of chairs which have been arranged facing alternately in opposite directions4 ,there should be one less chair than the number of players4 ,when the music stops1 each child tries to find a seat4 ,someone will be left out1 as there is one chair short4 ,this one takes another chair from the row and the game continues until there is one child left with no chair4 ,this one has won the game4 ,,button1 ,,button4 ,all the children sit in a circle with hands placed palm to palm in their laps4 ,one child is given a button and she goes to each in turn1 slipping her hands between the palms of the children4 ,as she goes around the circle she drops the button into some child's hands1 but continues going around as long after as she pleases1 so the rest will not know who has it4 ,then she stands in the middle of the circle and says3 ,button1 button1 who has the button8 ,all the children guess who has it1 the one calling out the correct name first is out and it is his turn to go around with the button4 ,,statues4 ,arrange all the children except one on chairs or a bench4 ,this one is the leader and she stands on the floor in front of the children4 ,beginning at one end of the row1 she pulls each child from the bench1 letting her remain in whatever position she falls4 ,sometimes she can tell them how to pose1 for instance1 she will say ,like an angel1 and that child will fold her hands and look upward4 ,another might be cross school-teacher1 and this child may pretend to be scolding someone4 ,each child remains perfectly still1 posed in the attitude suggested1 until all the children are on the floor4 ,then the leader selects the one she thinks has posed the best and that one takes the leader's place and the game goes on as before4 ,,our ,,cook ,,doesn',t ,,like ,,peas4 ,all the players except one sit in a row4 ,this one sits in front of them and says to each one in turn3 ,our cook doesn't like ,p's2 what can you give her instead8 ,the first one may answer sugar and that will suit her1 but the next one might say ,potatoes1 and that will not do1 and he will have to pay a forfeit because the letter ,p comes in that word4 ,there is a catch to this as everyone thinks that the vegetable ,peas is meant instead of the letter4 ,even after everybody has discovered the trick it will be difficult to think of words1 and if a player fails to answer before #e is counted1 a forfeit must be paid4 ,my grandma doesn't like tea 7,t7 is played in the same way4 ,,hold ,,fast1 ,,let ,,go4 ,a simple game for small children is the following4 ,each child takes hold of a small sheet or tablecloth1 the leader holding it with his left hand1 while he pretends to write with his right hand4 ,the leader says3 ,when ,i say ',hold fast1' let go2 and when ,i say 'let go1' hold fast4 ,he calls out the commands one at a time and the rest do just the opposite of what he says4 ,whoever fails must pay a forfeit4 ,,simon ,,says4 ,one child is selected to be ,simon4 ,the rest of the children sit around in a circle4 ,simon stands in the middle and gives all sorts of orders for the children to follow4 ,every order which begins with ,simon says must be obeyed1 whether ,simon performs it or not1 but if ,simon should give some order1 such as ,thumbs down1 whether he puts his thumbs down or not1 it must not be obeyed by the others because it was not preceded by ,simon says4 ,all sorts of orders such as ,thumbs up1 ,thumbs down1 ,thumbs wiggle-waggle1 ,thumbs pull left ear1 etc41 are given4 ,the faster the orders are given1 the more confusing it is4 ,a forfeit must be paid by those who fail to obey the orders4 ,,old ,,soldier4 ,one child1 who represents the old soldier1 goes around to each child in turn and begs for something1 saying that he is poor1 hungry1 blind1 etc41 and asks what they will do for him4 ,in answering the old soldier no one must use the words1 ,yes1 ,no1 ,black1 or ,white4 ,as soon as a child is asked1 he must answer immediately4 ,if he does not1 or says any of the forbidden words1 he must pay a forfeit4 ,,hide ,,and ,,seek4 ,one child is chosen out4 ,this one stands by a post or in a corner which is called base1 and hides his eyes4 ,the children decide among themselves how much he shall count while they are hiding4 ,suppose they choose #ajj1 then he counts #e1 #aj1 #ae1 #bj1 etc41 until he reaches #ajj1 and then he calls out3 ,ready or not1 ,you shall be caught4 ,each child having hidden in some place while he was counting1 remains perfectly still while he is hunting for them4 ,if he passes by some child without finding him1 that one can run to the base and say ,one1 two1 three1 ,i'm in free6 ,as many children as can try to get in free1 but if the one who is out tags any of them before they reach base1 the first one tagged is the next to hide his eyes4 ,,hang-,,man4 ,two children may derive a great deal of amusement from this simple pastime4 ,at the top of a piece of paper write all the letters of the alphabet4 ,underneath1 the child who has thought of a word or short sentence puts a dash down for every letter contained in the word thought of4 ,suppose the words thought of were ,gamebook1 it would be written thus3 -------- ,the other player asks if the word contains a1 and the other puts it in its proper place1 crossing the letter off of the alphabet above4 ,the other guesses different letters at random1 every right one being put in its place1 while for every wrong one a line is drawn to help construct a gallows for the hang-man4 ,if there are many wrong guesses1 the hang-man may be completed and then the word is told the other player4 ,the players take turns in giving out and guessing the words4 ,the gallows is made thus for every wrong guess3 ,illustration3 ,the gallows and hang-man is drawn progressively1 one line at a time4 ,,bird1 ,,beast1 ,,or ,,fish4 ,a simple little game for amusing two children is the following4 ,write on the top of a slate or paper the words ,bird1 beast1 and fish4 ,one child thinks of the name of some animal and puts down the first and last letters of the word1 marking dashes for the other letters4 ,his companion thinks over all the names of animals he knows containing that number of letters1 until finally he has guessed what it is or else has given up4 ,if he guesses correctly it is his turn to give either a bird1 beast1 or fish4 ,,peter ,,piper4 ,this is an amusing game for children4 ,a blackboard is needed upon which the verse1 ,peter ,piper1 etc41 is illustrated or written so that the words are mixed up and it will be difficult to point out4 ,some older person will be needed to superintend the game4 ,one child is given a pointer and as the others sing1 to any familiar tune 7,yankee ,doodle1 for instance73 ,peter ,piper picked a peck of pickled peppers1 ,now if ,peter ,piper picked a peck of pickled peppers1 ,where is that peck of pickled peppers1 ,peter ,piper picked8 she must point out each word or drawing as quickly as it is sung4 ,if a mistake is made in pointing1 the child takes her place with the rest and another child is out4 ,each one is given a turn4 ,it is an achievement1 if done successfully1 and some suitable gift should be given as a prize4 ,,look ,,out ,,for ,,the ,,bear6 ,any number of children can play this game4 ,one is chosen to be the bear1 and he hides in some part of the room or garden1 while the rest1 with their backs turned1 are standing at their goal4 ,as soon as the children have counted #ej or #ajj1 they all scatter and hunt for the bear4 ,the child who finds him first calls out1 ,look out for the bear1 and all the children run to their goal4 ,if the bear catches any while running for the goal1 they become bears4 ,these bears hide together and the game continues until all the children are bears4 ,,hoop ,,race4 ,all children love to roll hoops4 ,for a little folks party1 plan to have as many hoops as children1 so each can have one4 ,bind these around with tape or ribbon4 ,the children contest one at a time4 ,the child who succeeds in rolling his hoop around the room three times without having it turn over or stop1 wins the prize4 ,if the room is very large once or twice around will be enough1 so the children aren't tired out4 ,,button ,,fun4 ,an amusement for small children1 is to gather together as many buttons of all shapes and sizes1 plain and fancy1 as can be obtained4 ,the largest button is the father1 the next size is the mother1 several children arranged according to size1 and a tiny one for the baby4 ,plain buttons are called servants1 others animals and pets4 ,the children arrange their families in pasteboard boxes1 using pasteboard cards for chairs1 carriages1 etc4 ,all children like to play house1 and a whole afternoon can be whiled away making stores out of cards1 to do shopping in1 and boats for the button-children to play in4 ,school also can be played and the boys enjoy forming rows of soldiers and parading up and down4 ,,steps4 ,one child is chosen out4 ,this one stands by a post or door with his back to the other players4 ,the rest of the children stand in a row at the other end of the room or porch1 as the case may be4 ,the one by the door counts #e1 slowly or quickly1 and then turns around4 ,while he is counting and his back is turned1 the others take as many steps forward as they can without being caught4 ,if anyone is moving when the player turns around1 they exchange places1 and the game continues1 the children advancing step by step toward the goal4 ,when one has reached the goal and touched it1 he can go back again and begin all over4 ,the one who touches the goal the greatest number of times just by stepping1 and has not been caught1 wins the game4 ,,he ,,can ,,do ,,little4 ,all the players sit in a circle4 ,one1 knowing the catch1 begins by saying3 ,ahem1 he can do little who cannot do this4 ,while saying this1 he taps a stick on the floor several times4 ,this stick passes from one to the other in turn1 each one thinking that the stick must be tapped a certain number of times1 but the catch is that just before saying ,he can do little who cannot do this1 each one ought to clear his throat as the leader did at first4 ,allow the game to continue around the circle two or three times before explaining the catch4 ,a forfeit is paid by each player who does not do it correctly4 ,,wink4 ,all the girls sit in a circle1 and the boys stand outside1 one boy behind each girl's chair4 ,one chair is left vacant1 but a boy stands behind it1 and by winking at the girls one at a time1 tries to get one for his empty chair4 ,as soon as a girl is winked at1 she tries to leave her seat1 and take the vacant one1 but if the boy behind her touches her before she leaves the seat1 she cannot go4 ,each boy has to keep his eye on the one who is winking and on the girl in his chair1 for if he is not watching1 she may escape before he has time to touch her1 and then it is his turn to do the winking and get a girl for his chair4 ,if the winking is done quickly it adds to the interest of the game4 ,no boy can keep hold of a girl all the time2 he must only touch her when she starts to leave her place1 and then if she is beyond arm's length1 he cannot call her back4 ,,double ,,tag4 ,the children stand in pairs1 one behind the other1 in the form of a circle1 all facing the center4 ,two of them are out1 one who runs away1 and the other who tries to catch him4 ,the one who is running away may place himself in front of any couple for safety and he cannot be tagged1 but the child at the end of the trio must run1 and if he is caught before he can stand in front of another couple1 he is the catcher and pursues the other child4 ,,puss ,,in ,,the ,,corner4 ,all the children except one stand in corners1 or in any fixed stations if there are not enough corners to go around4 ,the one who is out stands in the middle to represent ,puss4 ,the players then beckon to each other one at a time saying1 ,here1 puss1 puss1 and run and change places with the one who is called4 ,puss tries to get one of the vacant places4 ,if she succeeds1 the child who is left out is ,puss1 until she manages to obtain a place4 ,i ,,have ,a ,,basket4 ,one child begins by saying3 ,i have a basket4 ,the one to his left says3 ,what is in it8 ,the first one replies with the name of some article beginning with a1 as apples4 ,no4 #b says3 ,i have a basket1 and the next one to him says3 ,what is in it8 ,no4 #b replies3 ,apples and bananas1 7or some other word beginning with b74 ,no4 #c says3 ,i have a basket4 ,no4 #d asks the same question as before and ,no4 #c responds with ,apples1 bananas1 and cats1 and so on1 each in turn repeating what the others have said1 and adding another article1 which commences with the next letter of the alphabet4 ,whoever forgets what the other articles were must pay a forfeit4 ,thus it continues until the last one has named all the articles in order1 and ended with z4 ,,still ,,pond1 ,,no ,,more ,,moving4 ,all the children form a circle1 joining hands4 ,one is blindfolded1 given a cane1 and stands in the middle of the circle4 ,the children march around her1 going fast or slowly until she taps on the floor three times with the cane and says3 ,still pond1 no more moving4 ,the children drop hands1 and remain perfectly still1 right where they are4 ,the one in the middle feels her way toward the children1 holding the cane in front of her4 ,the first child who is touched with the cane must take hold of it4 ,the blindfolded one says1 ,grunt like a pig1 and the one holding the cane must grunt1 disguising her voice if possible4 ,if the blindfolded one guesses who she is1 they exchange places1 and the game goes on as before1 but if she fails1 she has another turn and may tell the player to ,bark like a dog or ,mew like a cat until she guesses the right one4 ,,ring ,,on ,a ,,string4 ,slip a ring on a long piece of string having the ends knotted together4 ,the players stand in a circle and the string passes through their closed hands4 ,each makes the motions of passing something4 ,the ring circulates from one to another1 while a player in the middle tries to find it4 ,as soon as the ring is found1 the person in whose hands it was takes his place1 and the ring is passed as before4 ,,hunt ,,the ,,slipper4 ,all the children except one sit on the floor in a circle1 with their knees raised4 ,the one left out brings a slipper1 and handing it to one child says3 ,cobbler1 cobbler1 mend my shoe1 ,get it done by quarter-past two4 ,he walks to the other side of the room and in a minute comes back and asks if the shoe is done4 ,in the meantime the slipper is being passed from one to the other1 under their knees4 ,the child who is asked if the slipper is done says she thinks her neighbor has it1 the neighbor is asked and receiving the same answer the one hunting it goes from one to the other until the slipper is found4 ,if it takes too long for him to find it1 the slipper may be tossed across the circle1 so it will be easy to follow it up4 ,,what ,,is ,,my ,,thought ,,like8 ,all the children except one sit in a circle4 ,this one thinks of something and1 standing in the middle of the circle1 asks each one in turn3 ,what is my thought like8 ,each one names some object1 and when all have been asked1 the leader announces what her thought was and each in turn must prove the resemblance between his answer and the thought4 ,whoever fails must pay a forfeit4 ,suppose the thought is a stove1 and ,no4 #a says3 ,like the sun4 ,no4 #b1 ,like silver1 then the second time around ,no4 #a can say3 ,a stove is like the sun because they both give heat2 ,no4 #b can say3 ,a stove is like silver because they both shine when well polished1 and so on4 ,,oranges ,,and ,,lemons4 ,the two tallest children1 one named ,orange1 the other ,lemon1 join hands and form an arch for the other children to pass under4 ,the children1 holding on to each other's dresses1 march in single file and sing3 ',oranges and lemons1' say the bells of ,st4 ,clement's1 ',brickbats and tiles1' say the bells of ,st4 ,giles1 ',you owe me five farthing1' say the bells of ,st4 ,martin's1 ',when will you pay me8' say the bells of old ,bailey1 ',when ,i grow rich1' say the bells of ,shoreditch1 ',when will that be8' say the bells of ,stepney1 ',i do not know1' says the great bell of ,bow4 ,here comes a candle to light you to bed1 ,and here comes a chopper to chop off your head4 ,when the last line is sung the child who is under their arms is caught and asked in a whisper if he will be an orange or lemon4 ,he answers1 and joins whichever side he chose1 holding the other around the waist4 ,the game continues until all are caught1 and then there is a tug-of-war between the oranges and lemons4 ,,red-,,hot ,,potato4 ,the potato in this game is a knotted handkerchief4 ,one player is chosen for the center1 and the others sit around in a circle4 ,the one in the center throws the potato to anyone in the circle4 ,this one must throw it to another player and so on1 tossing it1 from one to another1 and never allowing it to rest4 ,the player in the center tries to catch it4 ,if he succeeds1 the one who last tossed it exchanges places with him1 and the game goes on as before4 ,,judge ,,and ,,jury4 ,arrange the children in two rows1 facing each other4 ,the judge sits at one end in the aisle4 ,he asks one of the jury a question 7anything he happens to think of74 ,the one who is questioned must not answer1 but the child sitting opposite him must reply for him1 being careful not to use any of the following words in his answer4 ,yes1 no1 black1 or white4 ,some answer must be given1 whether it be sensible1 or not4 ,whoever fails to answer before the judge counts #aj1 or answers out of turn1 or uses any of the forbidden words must either pay a forfeit or become the judge4 ,,reuben ,,and ,,rachel4 ,blindfold one of the players4 ,all the rest form a ring and dance around him until he points at some one4 ,that one enters the ring and the blindman calls out3 ,rachel2 she answers3 ,here1 ,reuben1 and moves about in the circle so as to escape being caught by ,reuben4 ,every time the blindman calls out ,rachel1 she must reply with ,reuben and thus it goes until finally ,rachel is caught4 ,reuben must guess who she is1 and if he guesses correctly1 ,rachel is blindfolded and the game goes on as before4 ,if not1 the same child is ,reuben again4 ,,frog ,,in ,,the ,,middle4 ,the children form a ring4 ,one1 the frog1 is chosen out1 and he stands in the middle of the circle4 ,the children1 holding hands1 dance around him1 saying3 ,frog in the middle1 jump in1 jump out1 take a stick and poke him out4 ,as the last line is sung1 the frog takes one child by the hands and pulls him to the center1 exchanging places with him4 ,the children continue dancing around and singing while the frogs jump thick and fast4 ,the game continues until all have been frogs or are tired out4 ,,horsemen4 ,this is a rough-and-tumble game for the boys1 and must be played either outside1 or in a large bare room4 ,sides are chosen1 the big boys taking the small boys on their back1 carrying them pick-a-back4 ,the one carrying the boy is called the horse1 and the other the rider4 ,the sides stand opposite each other and when a signal is given1 they rush toward each other1 the horses trying to knock down the opposing horses1 and the riders trying to dismount each other4 ,the game continues until a single horse and rider remain1 and the side to which they belong wins the game4 ,,my ,,house1 ,,your ,,house4 ,attach a string to the end of a small stick4 ,at the end of the string make a loop that will slip very easily4 ,on a table make a circle with chalk4 ,the leader1 or fisherman1 arranges the loop around the circle and holds the stick in his hand4 ,whenever he says3 ,my house1 each player must put his first finger inside the circle1 and leave it there4 ,when ,your house is said1 the fingers must be withdrawn4 ,the commands must be given very quickly1 and the fisherman must be quick to jerk his rod1 thus catching several fingers4 ,a forfeit should be paid by everyone who is caught1 and the fisherman can exchange places if he wishes4 ,,malaga ,,grapes4 ,all the players sit in a circle and one who knows the trick takes a small cane in his right hand2 then1 taking it in his left hand1 he passes it to his neighbor1 saying3 ,malaga grapes are very good grapes2 the best to be had in the market4 ,he tells his neighbor to do the same4 ,thus the cane passes from one to the other1 each one telling about the grapes2 but if any should pass the stick with the right hand1 a forfeit must be paid4 ,the trick must not be told until it has gone around the circle once or twice4 ,,part ,,ii4 ,,games ,,for ,,adults ,,spoon ,,pictures4 ,it will be necessary for two of the players to know how to play the game4 ,one is sent out of the room1 and the other remains inside to take a picture of one of the guests4 ,this is done by holding up a spoon or some polished surface to a player's face4 ,when the picture is taken1 the one outside is called in1 given the spoon1 told to look at it1 and guess whose picture it is4 ,in a short time she has guessed correctly1 to the amazement of the guests4 ,she leaves the room again1 while another picture is taken1 is called in1 and guesses that1 and so on4 ,if any guest thinks he can do it1 he may have a trial1 but he may fail4 ,finally it is discovered that the one who remained inside and took the pictures sits in exactly the same position as the person whose picture was taken4 ,if his feet were crossed and his hands folded1 the leader will take that position4 ,if another person is in that position1 the one who guesses waits until one makes a change1 and thus the name may be guessed4 ,,boots1 ,,without ,,shoes4 ,all the players are sent out of the room4 ,the leader remains inside and calls one player in4 ,they both sit down together and the leader says3 ,say just what ,i say4 ,say boots1 without shoes4 7,with a short pause after boots47 ,the victim may repeat the whole sentence and the leader says1 ,no1 ,i want you to say boots1 without shoes1 and thus it may go on until the leader has given the simple statement in all sorts of tones and expressions1 and finally1 the player realizes that when told to say ,boots1 without shoes1 she must simply say ,boots4 ,each player in turn is called in and put through the ordeal1 affording much amusement for those already in the room1 until all have guessed it and laughed over it4 ,,proverbs4 ,any number of persons may play this game4 ,one is sent out of the room while the rest choose some proverb4 ,then he is called in and asks each player in turn a question4 ,in the answer1 no matter what the question is1 one word of the proverb must be given4 ,suppose the proverb ,make hay while the sun shines is taken1 then player ,no4 #a would have ,make2 ,no4 #b1 hay2 ,no4 #c1 while2 ,no4 #d1 the2 ,no4 #e1 sun2 ,no4 #f1 shines2 ,no4 #g1 make2 etc41 giving each player a word1 often repeating the proverb several times4 ,the answers to the questions must be given quickly1 and no special word emphasized4 ,often the one guessing will have to go around several times before he can discover any word which will reveal the proverb4 ,the one whose answer gave the clue must leave the room next1 and it becomes his turn to guess4 ,,animal1 ,,vegetable1 ,,or ,,mineral4 ,when the party is large1 this game affords much amusement4 ,one player is sent out of the room4 ,while he is gone the players decide upon some object which he is to guess4 ,he is then called in1 and asks each one a question4 ,the answers to the questions must be either ,yes or ,no1 and a forfeit must be paid if any other answer is given4 ,suppose the object chosen is a piece of coal in the fireplace4 ,the player will begin by finding out whether the object chosen is of the animal1 vegetable1 or mineral kingdom2 thus the following questions may be asked3 ,is it a mineral8 ,yes4 ,is it hard8 ,yes4 ,is it very valuable8 ,no4 ,is it bright and shiny8 ,yes4 ,is it gold8 ,no4 ,silver8 ,no4 ,is it in this room8 ,yes4 ,is it black8 ,yes4 ,is it a piece of coal8 ,yes4 ,the correct object being guessed1 another player is sent out and the game continues4 ,,what ,,time ,,is ,,it8 ,it requires two players who understand this game1 a leader and his accomplice4 ,the accomplice leaves the room1 while the leader and the rest remain inside4 ,the leader asks the players what hour they will choose for the accomplice to guess4 ,one will say3 ,four o'clock4 ,the assistant is called in and he questions the leader1 saying3 ,well1 what time is it8 ,the leader answers thus3 ,don't you know82 next1 ,doubtless1 dancing time4 ,the assistant immediately answers ,four o'clock1 to the amazement of the company4 ,the key is that each hour1 from #a to #ab o'clock has been named according to the letters of the alphabet in rotation1 from ,a to ,k1 ,the leader1 in answering1 must be very careful to begin each answer with the letter indicating the chosen hour2 thus in the above the assistant noticed that each answer began with d1 and d being the fourth letter1 four o'clock was the time chosen4 ,only the exact hours must be chosen4 ,as the different players think they understand the game1 they may take the assistant's place1 and many ludicrous mistakes will be the result until the game has been explained to all4 ,,it4 ,one of the players who does not know the game is sent out of the room4 ,while he is gone1 the others are supposed to be thinking of some person whom he is to guess when he comes in1 but it is arranged that each one describes his right hand neighbor when asked any questions4 ,it is more amusing if the circle is composed of boys and girls alternating4 ,the player is called in1 having been told beforehand that he is to guess what person the company thought of and that that person is ,it4 ,he begins by asking ,is it in this room8 ,yes4 ,is it a boy8 ,yes4 ,is his hair long or short8 ,very long1 and so on1 until the information he has obtained may be the following3 ,a boy1 very long hair1 pink waist1 blue eyes1 has a beard1 very stout1 about #f feet tall1 about #h years old4 ,the player1 astonished at such information1 may keep up guessing1 until1 by closely questioning each one1 he guesses correctly4 ,if he cannot guess1 it is explained to him who ,it is4 ,,how1 ,,when1 ,,where4 ,one of the players leaves the room while the others select some word with two or three meanings1 which is to be guessed4 ,suppose the word trunk is thought of4 ,when the player is summoned in he asks each one in turn ,how do you like it8 ,the answers may be full of clothes1 when the outside is brown1 7meaning a tree trunk71 shut up in a cage1 7referring to an elephant's trunk74 ,the next time around the question is ,when do you like it8 and the answers may be1 ,when ,i'm going away1 ,when ,i'm in the country1 ,when ,i visit the ,zoo4 ,the last question is ,where do you like it8 and the answers may be ,in my room1 ,in the woods1 ,on the animal it belongs to4 ,the questioner must try to guess the word from the various answers4 ,if he succeeds1 the person whose answer revealed the word must leave the room1 but if he fails1 he has to guess again4 ,,buz4 ,all the players sit in a circle and begin to count in turn1 but whenever seven1 or any multiple of seven comes1 ,buz is said in its place4 ,if anyone forgets he may be put out and the game commenced over again1 but it is more fun if the players go right on with the counting1 as many will fall off when the count is up in the hundreds4 ,the game may be continued as long as is desired4 ,suppose the players have counted up to twenty1 the next one would say ,buz1 as twenty-one is a multiple of seven2 the next1 twenty-two1 the next twenty-three1 and so on4 ,the one having twenty-seven would say ,buz1 as it contains seven4 ,when seventy is reached1 the numbers are said1 ,buz one1 ,buz two1 etc42 double ,buz1 for seventy-seven1 and so on4 ,siz may be substituted for six and its multiples1 and ,fiz for five1 just for variety4 ,,jenkins ,,up6 ,divide the company into two sides4 ,one division sits around the table on one side1 the other on the opposite side4 ,the members of division ,a put their hands under the table and a small coin1 dime or quarter1 is passed from one to the other4 ,when division ,b thinks they have had enough time1 the players call out1 ,jenkins up6 and the players of ,a hold up their closed hands1 and when ,jenkins down6 is called1 they must place their hands1 palm down1 on the table4 ,the players of ,b must guess under which palm the coin is4 ,each player has one guess1 those on the opposite side raising their hands when requested to do so4 ,if ,b guesses correctly1 the coin is passed over to them and ,a must guess who has it1 but if not1 ,a keeps the coin1 and ,b has another trial for guessing4 ,tally may be kept1 #a being counted for every correct guess1 and a certain number1 as #ej1 may be the limit4 ,the side gaining #ej points first is victorious4 ,,state ,,outlines4 ,this is a splendid game for the beginning of an evening as the guests mingle together and become acquainted while hunting for their partners4 ,the hostess prepares pieces of cardboard on which she has drawn the outline of a state without the name4 ,the state capitals are written on separate pieces of paper4 ,the cards and slips are handed out haphazard as the guests arrive4 ,the object of the game is to find the state to which the capital belongs or vice versa1 as the case may be4 ,the one who succeeds in locating his capital first is the winner4 ,the hostess can arrange for the length of time4 ,,prefixes4 ,one of the players is sent out of the room4 ,the others then decide upon some word which he is to guess when he returns4 ,he is told what the prefix of the word is1 and must guess1 by asking questions1 what the rest of the word is4 ,the players answer his questions by their manner or actions4 ,suppose the word chosen is encouraged1 the answers may be given in a cheerful way4 ,the player who is guessing may think of any number of words with the prefix en1 but he must continue asking questions until the right word has been guessed4 ,the player who has revealed the word by his or her actions1 takes the other's place and leaves the room while the rest are deciding upon some word for him to guess4 ,the game continues as before4 ,,my ,,father ,,had ,a ,,rooster6 ,all the players sit in a circle1 the leader begins by saying1 ,my father had a rooster6 ,the player to his left says3 ,a what8 ,the leader answers3 ,a rooster6 ,each player repeats this in turn to his left-hand neighbor who asks the question1 until it is the leader's turn again4 ,he then repeats the first part and asks the player next to him1 ,could he crow8 ,the player answers1 ,crow he could4 ,this is repeated by each player with the previous questions4 ,the next time the leader says ,how could he crow8 ,the player on the left answers ,cock-a-doodle-doo6 ,this goes around the circle again and when the last one has taken part1 all together say ,cock-a-doodle-doo1 as a finish4 ,no one is supposed to laugh during the whole game1 whoever does1 may either pay a forfeit or is out of the game4 ,it is best to have a person who knows the game sit next to the leader1 so they can start the game correctly4 ,the complete statements are these1 ,my father had a rooster6 ,a what8 ,a rooster6 ,could he crow8 ,crow he could6 ,how could he crow8 ,cock-a-doodle-doo6 ,,cross ,,questions ,,and ,,crooked ,,answers4 ,all sit in a circle for this game4 ,the first one begins by whispering some question to his left hand neighbor1 such as ,do you like apples8 ,the second player must remember the question asked him1 and he answers ,no4 #a by saying1 ,yes1 the nice1 red1 juicy kind4 ,this answer belongs to ,no4 #a and he must remember it4 ,no4 #b asks ,no4 #c a question1 being careful to remember his answer1 as it belongs to him4 ,suppose he asks1 ,are you fond of books8 and the answer is ,yes1 ,i read every one that comes out4 ,thus ,no4 #b has a question and answer that belong to him4 ,every one in turn asks a question and gives an answer1 remembering the question he was asked and the answer his neighbor gave him1 which belong to him4 ,when all have had a turn1 ,no4 #b begins by saying aloud3 ,i was asked3 ',do you like cats8' and the answer was ',yes1 the nice1 red juicy kind'2 ,no4 #b says3 ,i was asked1 ',do you like apples8' and the answer was1 ',yes1 ,i read every one that comes out1' and so on4 ,,magic ,,writing4 ,an assistant is necessary for this game4 ,one gives a little talk about sign-language and says that he can read any sign made with a stick on the floor1 and will leave the room while the others decide upon some word for him to guess4 ,beforehand1 it has been agreed upon between the leader and his assistant that one tap of the stick on the floor will represent a2 two taps1 e2 three taps1 i2 four taps1 o2 five taps1 u4 ,thus all the vowels are indicated by taps1 and the consonants1 by having the first word of the sentence which the leader gives begin with the chosen letter4 ,the letters of the chosen word must be given in order4 ,the leader1 who remains inside1 knows the chosen word1 and when the assistant is called in1 he makes many signs with the stick1 tapping in the proper places4 ,suppose the word chosen is ,games4 ,when the assistant is called in1 the leader begins by making many scrolls1 etc41 on the floor1 then says3 ,great fun1 isn't it8 7initial letter g71 then one tap1 a2 ,many don't know what ,i'm writing4 7initial letter m72 #b taps1 e2 ,sometimes it is hard to read4 7initial letter s74 ,then a few more marks1 so as not to end too abruptly1 and the assistant says ,games1 to the astonishment of the company4 ,this is continued until some have guessed1 or until the trick has been explained4 ,,famous ,,numbers4 ,provide the players with pencil and paper4 ,each one writes a number on his slip4 ,the papers are collected1 mixed up1 and each player draws one4 ,each in turn must name something or someone suggested by that number4 ,the one who is unable to name anything must pay a forfeit4 ,suppose ,no4 #a has #d1 he will say3 ,my number is #d2 the ,declaration of ,independence was signed on the ,fourth of ,july4 ,no4 #b1 ,my number is #ac2 there are thirteen stripes in our flag4 ,no4 #c1 ,my number is #fj2 there are #fj minutes in an hour4 ,,magic ,,answers4 ,one is sent from the room and the others decide upon some object which is to be guessed when the player enters4 ,the player outside has an accomplice in with the others who asks the question when he returns4 ,it was arranged between them that the object chosen should be named after some four-legged thing4 ,suppose a book is chosen by the players4 ,when summoned in1 the accomplice asks3 ,is it any one in this room8 ,no4 ,is it a handkerchief8 ,no4 ,is it a picture8 ,no4 ,is it a dog8 ,no4 ,is it this book8 ,yes4 ,another arrangement is to have the correct object mentioned after something which is black1 such as shoes1 ink1 etc4 ,,modelling4 ,provide each player with a card and a toothpick1 also a piece of gum1 or paraffine if preferred4 ,the hostess announces that when she says ,ready1 the gum is to be chewed until she tells them to stop1 and then each one is to take the gum1 place it upon the card1 and with the aid of the toothpick1 model either an animal or a flower1 keeping his selection a secret1 as each one can choose what he wishes to model4 ,the hostess keeps an eye on the time and when time is up1 7any length she chooses7 all the cards are collected and placed on a table for exhibition4 ,there is a curious mixture of cows1 cats1 dogs1 sunflowers1 pansies1 violets1 etc4 ,vote is taken upon the best model and a prize is awarded the victor4 ,,scissors ,,crossed ,,or ,,uncrossed4 ,a simple catch game is as follows4 ,it is best if two of the company know how to play it4 ,one of the two is the leader and the other helps her out4 ,the leader hands a closed pair of scissors to her accomplice1 who takes it and says3 ,i received these scissors uncrossed and ,i give them crossed4 7,opening the scissors as she speaks47 ,she passes them to the player on her right who should say3 ,i receive these scissors crossed and ,i give them crossed4 7,if they are left open2 if closed1 they are uncrossed47 ,those who do not know the game receive the scissors and pass them and say what they think they ought4 ,it may be just what the player before said1 but the condition of the scissors may not be the same1 and1 therefore1 it is not right4 ,thus each one has a turn1 and the game continues until some bright player notices that the scissors are called crossed when they are open and uncrossed when they are closed1 and that the player who knows the game crossed her feet if the scissors were crossed1 and if not1 her feet were uncrossed1 or resting on the floor as usual4 ,thus the object of the game is to change the words and the position of the feet in accordance with the position of the scissors4 ,,capping ,,verses4 ,to while away the time before dinner1 or while sitting in the twilight1 this is a simple amusement for those who love poetry4 ,one begins by giving a line or verse of poetry4 ,the next one continues1 but his verse must commence with the last letter of the previous verse1 and so on1 each one capping the other's verse4 ,suppose ,no4#a quotes3 ,full many a flower is born to blush unseen ,and waste its sweetness on the desert air4 ,no4 #b continues quoting3 ,romeo6 wherefore art thou ,romeo8 ,no4 #c3 ,o speak again1 bright angel4 ,no4 #d3 ,like summer tempest came her tears1 ',sweet1 my child1 ,i live for thee4' and so on until the guests tire of it4 ,,rabbit4 ,the leader1 who knows the game1 asks each one in turn3 ,do you know how to play rabbit8 ,when all have answered1 he says3 ,do just what ,i do1 and ,i will show you how4 #ast4 ,all stand in a row4 #b;d4 ,all kneel down on one knee4 #c;d4 ,all place the first finger of the right hand on the floor4 ,when all the players are in this position1 just as they are losing their balance1 the leader1 who is at the head of the line1 pushes against the player next to him1 thus knocking over the whole row4 ,as they fall amid laughter1 he calmly announces that that is the way to play rabbit4 ,,ghost4 ,turn down the lights4 ,all the players sit in a circle4 ,the leader has a button which she gives to some player1 as in ,button1 button1 who has the button8 ,the one who guesses who has the button takes the leader's place while the leader becomes a ghost and remains outside the circle4 ,she can talk to the players in the circle1 but no one except the one in the middle can answer her4 ,anyone who does1 becomes a ghost with the leader4 ,every effort is made on the part of the ghosts to induce the players to answer4 ,the button keeps going around the inside circle1 the one depositing the button becoming a ghost when a correct answer is given and the other one taking his place4 ,the game continues until all are ghosts4 ,if there was one who was not enticed1 that one wins the game4 ,,what ,,am ,i8 ,one of the players is sent out of the room4 ,the rest decide upon the name of some animal which he is to guess4 ,when he returns the players question him in turn1 imitating the habits of the animal chosen and asking questions as if he were that animal4 ,for instance1 the animal chosen is tiger4 ,the questions may be1 ,do you scratch8 ,are your claws sharp8 ,do you howl at night8 etc4 ,the player thinking they have named him a cat answers1 ,yes1 and says1 ,am ,i a cat8 ,when answered in the negative1 the players still question him until he finally guesses tiger4 ,the player whose question betrayed the name of the chosen animal then takes his place and the game continues as before4 ,,needle ,,threading4 ,procure several large jars4 ,stand these on their sides4 ,only men can contest for this1 as ladies are supposed to be expert needle-threaders4 ,four or five men contest at a time4 ,each sits on a jar with his feet crossed in front4 ,the leader hands each a needle and thread4 ,allow five minutes for the contest4 ,the jars1 being on their sides1 will roll around1 and as the contestants have their feet crossed1 it is a difficult task to remain still long enough to thread the needle4 ,those who succeed deserve some sort of prize4 ,,confusions4 ,the players are provided with pencil and paper4 ,each player selects the name of some animal1 fish1 or bird1 and mixes the letters so as to spell other words4 ,for instance1 if one chooses elephant1 the words might be pent heal2 if monkey1 o my ken1 while mackerel may be mere lack4 ,allow five minutes for making the confusion1 no letter can be used twice1 and words must be formed4 ,then the hostess rings the bell and each player in turn reads his confusion to the rest who guess what his chosen word is4 ,each puzzle is carefully timed4 ,the one whose puzzle takes longest to guess is the winner1 therefore1 each person must mix the letters as much as possible4 ,sides may be chosen if preferred1 the players taking turn alternately1 the side which has taken the least time to guess the puzzles is the victorious side4 ,,verbal ,,authors4 ,the players sit in a circle4 ,one is chosen as judge and he keeps tally4 ,each player in turn1 rises1 and names some well-known book4 ,the first one to call out the name of the author scores a point4 ,the game continues until the interest ceases or the store of literary knowledge is exhausted4 ,the player having the most points is the winner4 ,this game may be played in another way4 ,instead of calling out the author as the book is named1 provide each guest with pencil and paper and announce that as a book is named1 each player must write down the author and the name of some character in that book4 ,examples3 ,the ,taming of the ,shrew-- ,wm4 ,shakespeare--,petruchio4 ,nicholas ,nickleby-- ,chas4 ,dickens--,mr4 ,squeers4 ,ivanhoe-- ,sir ,walter ,scott--,rebecca4 ,,pin ,,doll ,,babies4 ,any number may play this game4 ,if there are men and women it is more amusing4 ,divide the company into groups of five or six4 ,each group sits around a table upon which are pins1 needles and thread1 scissors1 for each player but no thimbles1 and strips of tissue paper1 colored and white4 ,the hostess hands each guest a large wooden clothes-pin which is to be dressed as a doll1 using the tissue paper for dresses and hats4 ,all begin to work at a given signal and the hostess allows a certain length of time for the dressmaking4 ,there is much merriment1 as it is nearly as awkward for the ladies to sew without a thimble as it is for the men to use a needle4 ,when the time is up1 these doll-babies are arranged in line for inspection4 ,two judges are appointed to decide upon the best and the worst4 ,prizes are awarded4 ,,building ,,sentences4 ,the hostess begins by saying one word and announces that each word of the sentence must begin with the initial letter of the given word4 ,the player to her right gives the second word1 the next player1 the third1 and so on1 until the sentence is complete only when it reaches the hostess4 ,each player must be careful not to give a word which with the others completes the sentence1 as the hostess is the only one who is supposed to finish it--but sometimes it seems as though all the words of that letter have been taken2 if this is the case1 the player who finished the sentence must pay a forfeit or drop out of the game4 ,suppose there are nine players and number one says ,an1 number two ,angry1 number three ,ape1 number four ,ate1 number five ,apples2 thus number five is out or pays a forfeit as the sentence is completed and there are still four more to play4 ,thus the sentence might have been ,an angry ape ate attractive1 audacious1 ancient ,april apples4 ,this sentence is absurd1 but the more ridiculous1 the greater the fun4 ,for the second turn the player to the right of the hostess begins1 using a word beginning with another letter and so on1 until each player has started a sentence4 ,,geography4 ,select two leaders from the company4 ,each leader chooses players for his side4 ,the sides stand opposite each other4 ,one leader begins by giving the name of some river1 mountain1 lake1 city or town1 state or country1 located in any part of the world1 that begins with the letter ,a1 the other leader answers back with another geographical name commencing with ,a4 ,the two leaders continue with the letter ,a until they can think of no more names1 then1 they commence with ,b1 and so on1 until every letter of the alphabet has been used4 ,the players on the opposite sides simply help their leader with the names1 as soon as one thinks of a name it is passed up to the leader to help him4 ,no place can be named twice4 ,the side that stands up the longest wins4 ,another way to play this game is as follows4 ,having chosen the sides as before1 one leader begins by naming any place1 lake1 river1 etc41 commencing with any letter2 the leader on the other side then follows with a name commencing with the last letter of the previous name2 then the player next to the leader on the opposite side follows with a name commencing with the last letter of that name and so on1 each player has a turn as it goes from side to side4 ,suppose the leader names ,washington1 the next ,new ,york1 and so on4 ,thirty seconds is allowed to think of a name1 if he fails in that1 he must drop out4 ,any one may be challenged to locate the place which he has named4 ,the side which has kept up the longest1 is the champion4 ,,what ,,would ,,you ,,do ,,if--8 ,predicaments of the worst kind are thought of and written on pieces of paper4 ,these are handed among the guests1 who write out an answer1 telling the best way out of the difficulty4 ,each question begins with ,what would you do if--8 ,when all have written their answers1 the papers are collected in a basket1 mixed up1 and each one draws one out4 ,the answers are then read aloud4 ,examples3 ,what would you do if you fell into a tar barrel8 ,i would be too stuck up to do anything4 ,what would you do if you should meet a footpad8 ,i would say1 ,please1 sir1 go away4 ,,watch ,,trick4 ,it will require two people who know this game to be in the secret4 ,one of them leaves the room while his confederate remains inside with the others4 ,he hides an article which the rest of the players have selected1 in an adjoining room which is totally dark1 placing a watch with a moderately loud tick1 either on1 or as near to the hidden object as he can4 ,the rest of the players must not know anything about the watch1 as they are kept guessing how the player who is out1 succeeds in finding the hidden article in the dark room4 ,when everything is ready1 the one outside is called in1 led into the dark room1 and hunts for the object4 ,the rest must remain very quiet1 as it breaks the charm1 so the leader says4 ,guided by the ticking of the watch1 and knowing that it is there1 he soon discovers the hidden object to the surprise of the others4 ,he and his confederate may take turns going out and after a while1 if the company are very quiet1 one of them might hear the watch ticking and the trick is disclosed4 ,,find ,,your ,,better-,,half4 ,select a number of pictures of men and women from fashion papers1 advertising books1 etc4 ,if possible1 try to procure them in pairs1 that is1 a man and woman contained in the same picture1 or two having the same expression4 ,number the pictures in pairs1 thus there will be two of ,no4 #a1 of ,no4 #b1 ,no4 #c1 etc4 ,give the young ladies the pictures of the men and the young men those of the ladies4 ,each one then hunts for his partner or better-half1 comparing the pictures and number4 ,the more mixed the pictures were when given out1 the longer it will take to find partners4 ,,words ,the players form a line as in a spelling match4 ,sides may be chosen if preferred4 ,the first one begins by giving the first letter of a word1 ,a for instance1 thinking of the word ,animal4 ,the next player1 thinking of animate1 says1 n4 ,the next1 thinking of antidote1 says t1 but this with the other letters spells ant1 so he must go to the foot of the line4 ,the object of the game is to keep from adding a letter which finishes the word4 ,often one will give a letter1 when thinking of another word1 which will complete a word4 ,if he does not notice his mistake1 the others call out foot4 ,,letters4 ,empty the contents of a box of anagrams on a table so all the letters are in a pile face downward4 ,the players sit around the table4 ,the leader begins by turning up one of the letters and says1 ,bird4 ,the players all see the letter1 and the first one who responds with the name of a bird commencing with that letter is given the card1 and then it is his turn to turn up a card1 calling out ,bird1 ,animal1 ,fish1 or ,famous ,man1 or anything he wishes4 ,suppose the first letter was ,e1 and a player answered it with ,eagle2 the next letter was ,g1 and ,famous ,man was called out1 someone would say ,grant4 ,the one who has answered the most1 thus obtaining the greatest number of cards1 is the winner4 ,,seeing ,,and ,,remembering4 ,fill a table with all sorts of things1 books1 gloves1 dolls1 pins1 scissors1 food1 some large1 striking picture1 another very small object4 ,keep the table covered until ready for use4 ,then remove the cover and let all the guests march around it three times1 touching nothing on it1 simply looking4 ,the cover is replaced and each one is given a pencil and paper on which he writes down as many things as he can remember were on the table4 ,the one who has the largest list of correct names receives a prize4 ,the objects may be auctioned off afterwards4 ,,live ,,tit-,,tat-,,to4 ,on a sheet mark a regular tit-tat-to diagram in black point4 ,stretch the sheet so it will be smooth on the floor4 ,divide the company into sides1 a captain being appointed for each side4 ,call one side the crosses and the other side the zeros4 ,when a signal is given1 the captain of one side takes his position in any one of the squares of the diagram4 ,the captain of the other side follows1 taking his position1 then a player of the first side takes his position endeavoring to be in a row with the first move1 so the next player on his side will form the third cross or zero1 as the case may be1 in the row1 either straight or diagonally1 and win the game for that side4 ,the winning side then changes to zeros if they were crosses or vice versa4 ,let each player have a turn1 as there are only nine squares1 and as the game may be won before they are all filled1 some may not have a chance to play4 ,it is best1 when playing a new game1 to let those who did not play before have first play4 ,,bits ,,of ,,advice4 ,each person is given a slip of paper and pencil4 ,the leader then tells the players to write a bit of advice1 original if possible1 on the paper1 fold it1 and drop it into a basket as it passes by4 ,the papers are all mixed up and the basket is passed again1 each player taking one1 but not unfolding it until he is told to4 ,before opening the papers each one must say whether the advice is good or bad1 necessary or unnecessary1 and whether he intends to follow it4 ,when the paper is unfolded it may be the opposite of what he has said4 ,,pictures4 ,provide the players with pencil and paper4 ,all sit in a circle4 ,the leader announces that pictures are to be drawn in this manner4 ,first1 draw a head 7either animal or human71 fold the paper1 pass it to the right4 ,second--,draw a neck1 shoulders1 and arms4 ,third--,complete the body 7the former player having left two lines below the fold of the paper74 ,fourth--,the skirt1 trousers or legs1 as the case may be4 ,fifth--,the feet1 and if you wish to add to the fun1 the last one writes a name either of some one present or some noted person4 ,the papers are folded and passed after each drawing and the last time1 they are all opened and passed around to be inspected and laughed over4 ,illustration3 ,a drawing of man with a cat's head1 wearing a dinner jacket1 skirt1 and clogs4 ,five folds are indicated at the neck1 mid-torso1 waist1 knees1 and feet4 ,,household ,,gossip4 ,one of the guests is sent out of the room4 ,the hostess asks the remaining players to say something about him4 ,as each one in turn gives his statement1 she writes it down with the person's name on a piece of paper which she keeps4 ,the player is then summoned in and she reads the statements about him one at a time and he must try to guess who said it4 ,as soon as he guesses one correctly1 the one who said it must go out of the room and the game goes on as before4 ,examples-- ,you have the family eyes4 ,your chin is too small4 ,the left sleeve of your coat has a spot on it2 and so on4 ,,table ,,football4 ,the football for this game is an eggshell which has had the egg blown out of it4 ,the players sit around the table with their captains1 who have been previously chosen at each end4 ,there need not be just eleven on each side as in a regular game1 but any number4 ,each captain chooses his side4 ,boundaries are marked on the table with1 chalk or tape1 the two ends being the goals4 ,when all are ready1 the eggshell is placed in the middle of the table1 a signal is given1 and the members of each team blow the shell towards his goal4 ,no player can leave his place1 and the football must be moved entirely by blowing4 ,regular football rules are used and the count is the same as in football4 ,it will add to the interest1 if the two teams stand for rival colleges4 ,,musical ,,medley4 ,number eight slips of paper with the same number4 ,on each slip write a part1 or a line from a verse of a familiar song4 ,suppose set ,no4 #a was a verse of ,america1 this is the way it would be written4 #a4 ,my country1 #a4 ',tis of thee1 #a4 ,sweet land of liberty1 #a4 ,of thee ,i sing2 #a4 ,land where my fathers died1 #a4 ,land of the pilgrim's pride1 #a4 ,from every mountain side1 #a4 ,let freedom ring4 ,prepare as many slips in groups of eight as there are guests4 ,give each one a slip at random and tell each to find the rest of his set4 ,when the players of one group have found each other1 they stand together in one corner of the room and practise their song4 ,each group does this until all the groups are formed1 and then1 commencing with ,no4 #a1 each group in turn sings its song aloud for the benefit of the audience4 ,,another ,,musical ,,medley4 ,provide each player with pencil and paper4 ,before playing this game it must be arranged with someone who plays the piano well to have a list of popular songs ready1 which she must play one right after the other4 ,when the leader gives a signal1 the pianist strikes up a tune and continues playing from a part of one song into another until she has reached the end of her list4 ,the others write down on their papers the names of the songs as fast as they are played1 and when the pianist stops1 the correct list is read by her1 and the rest check off their lists4 ,prizes may be awarded4 ,it is a strange fact1 that after such a medley1 there will be very few1 if any1 who have correct lists4 ,,passing ,,clothespins4 ,sides are chosen among the players4 ,each side then takes its position1 forming a row on the floor1 the leader at the end4 ,the sides face each other1 but quite a space is left between them4 ,at the head of each line is placed a basket containing twelve clothespins4 ,each player is instructed to hold his neighbor's right wrist with his left hand1 thus leaving one hand 7the right one71 free4 ,the leaders begin by passing the clothespins1 one at a time1 down the line1 each player being careful not to drop one4 ,when one reaches the end of the line1 the last player places it on the floor beside him until all twelve have been passed1 then he passes them1 the same as before1 up the line to the leader4 ,the side which succeeds in passing all its clothespin back to its leader first is the victorious side4 ,it is best to have a trial game first1 so that the players may become used to passing with one hand1 thus being able to do it rapidly for the regular game4 ,if a clothespin is dropped1 the player who dropped it must pick it up and pass it on4 ,the rest must wait until it is passed before passing any of the others4 ,,pantomime4 ,give each guest a slip of paper1 folded1 containing words which can be acted in pantomime4 ,each one must keep his a secret1 as the rest of the company guess what he is acting out4 ,the players sit in a circle1 and the one acting in pantomime his words1 stands in the middle where all can see him4 ,suppose one had ,dog on his slip1 he would pretend to pet him1 call him1 and make him perform4 ,another might have ,blackberries and make all the imaginary motions of picking and eating them1 and being caught on the bushes4 ,if one has ,strawberry shortcake1 she can go through the process of making the imaginary cake1 and hulling the berries for it4 ,as soon as it is guessed what the player's word is1 the rest call it out4 ,,birds ,,fly4 ,the players sit in a circle1 one person who is quick and witty is chosen as leader4 ,he stands in the center of the circle4 ,whenever he mentions any animal that flies all the players make a flying motion with their hands1 but if he names something that doesn't fly1 he alone makes the motions2 if any player makes the motion when he ought to be still he is out of the game4 ,suppose the leader begins by saying ,parrots fly1 all must move their hands up and down whether the leader does or not1 but if he says next time ,horses fly1 all must remain still4 ,it is a good plan to call the names quickly1 inserting many that don't fly1 when the players are excited1 so they will be confused and many will be out4 ,,trips ,,around ,,the ,,world4 ,there are several ways of playing this game1 here are two4 ,provide each guest with a little paper book to represent a guide book and a pencil4 ,articles of all kinds have been scattered around the room to represent different countries1 states1 or cities4 ,a little package of tea suggests ,china2 a paper fan1 ,japan2 a piece of cotton batting1 ,louisiana2 a wooden shoe1 ,holland2 a stein1 ,germany2 and so on4 ,allow a certain length of time for the guesses1 then collect the little books1 and the player who has guessed the greatest number correctly receives a prize4 ,another way4 ,the players sit in a circle1 ,number ,one names some place beginning with the letter ,a1 and asks ,no4 #b what he shall do there4 ,no4 #b answers in words beginning with ,a1 and he1 in turn names a city commencing with ,b1 and asks ,no4 #c the question4 ,thus each player must answer the question of his neighbor1 and name another place4 ,for example3 ,i am going to ,america1 what shall ,i do there8 ,admire ,astrakhan ,apples4 ,i am bound for ,boston1 what shall ,i do there8 ,bake beans and brown bread4 ,my journey takes me to ,chicago1 what shall ,i do there8 ,catch cold1 etc41 etc4 ,,jack',s ,,alive4 ,a piece of kindling wood is held in the fire until it is well lighted4 ,it is then passed from one player to the other1 each one saying in turn1 ,jack's alive4 ,the instant the stick ceases to burn ,jack is dead and the one who is then holding it has to pay a forfeit4 ,it is passed very quickly from one to the other1 as each player wishes to get rid of it before the spark goes out4 ,for a forfeit1 the man who was holding it will have to undergo the process of having a black mustache made with the charred end of the stick4 ,,going ,a-,,fishing4 ,cut a number of small fishes about two inches long out of cardboard4 ,each fish counts five1 but two1 which may be a little larger1 are numbered ten4 ,a loop is made with thread on the back of each fish4 ,rods 7sticks about a foot long with string1 at the end of which is a bent pin1 fastened to each7 are provided for the players4 ,the fishes are placed on the floor or table and1 at the word ready from the leader1 all the players go a-fishing4 ,each tries his best to hold his rod steady enough to slip the bent pin through the loop of thread4 ,as soon as a fish is caught all must stop until the signal to begin again is given4 ,everyone tries to catch the fishes marked ten1 but sometimes it is wiser to catch as many ordinary ones as a person can1 thus making more points4 ,the player scoring most points is victor4 ,,consequences4 ,provide each player with pencil and paper4 ,the first thing to write on the paper is an adjective which applies to a man4 ,the paper is then folded over and passed to the right4 ,this time each one writes the name of a man 7either present or absent71 folds the paper so the next one can't see what is written1 and passes it on to the right4 ,this is done each time and the order of names is as follows after the first two1 then an adjective which applies to a lady1 then a lady's name2 next1 where they met2 what he said2 then1 what she said2 the consequence2 and last of all1 what the world said4 ,after all have finished writing what the world said1 the papers are passed to the right1 opened1 and read aloud4 ,thus3 ,handsome ,mr4 ---- 7met7 ,pretty ,miss 7at7 ,the ,fair 7he said7 ,have you heard the news8 7she said7 ,i intend to go home4 7the consequence was7 ,they never spoke again4 7the world said7 ,as you like it4 ,,personal ,,conundrums4 ,the guests are requested to think up some conundrums about some person in the present company4 ,each one in turn gives his conundrum and the player to his left must answer it if he can2 if he fails1 any one present may help him out4 ,the conundrums may be written if preferred1 mixed up in a hat or basket and each player takes one to answer4 ,some of them may prove very funny4 ,for the best conundrum and best answer given1 a prize may be awarded4 ,examples-- ,why is ,mr4 ---- like the flatiron building8 ,because he is so very tall4 ,why is ,miss ---- like sugar8 ,because she is easily melted1 that is1 overcome4 ,,hunting ,,the ,,whistle4 ,the players who know how to play this game stay in one room1 while the others go into the hall1 or another room4 ,those knowing the trick sit down in chairs which have been arranged in two rows1 with an aisle between4 ,the leader calls one in from the other room and explains to him that there is a whistle in the room1 and as he hears it blown he must find it4 ,he can make a long speech about the whistle so as to interest the player1 because someone is then pinning the whistle1 7which is on the end of a string7 to the player's coat4 ,both the leader and player stand at one end of the room1 between the two rows of chairs4 ,when the leader says go1 the player starts on his hunt4 ,the rest of the players pretend they have the whistle1 and blow it whenever it chances to pass their way4 ,thus the player is kept going from side to side until finally someone happens to pull the string and he feels it and discovers the whistle on his own coat4 ,he then takes his place with the rest in the row and another one is called in and goes through the same hunt4 ,thus it continues until all the players know the game4 ,,the ,,five ,,senses4 ,all the players sit in a circle4 ,no4 #a begins by naming something he has seen1 being careful what his last word is1 as it must furnish him with a rhyme for the rest of the game4 ,each player in turn tells what he has seen1 then ,no4 #a repeats his first statement and adds what he heard1 the next time1 what he tasted2 then what he smelt2 and lastly1 what he felt4 ,for example1 ,no4 #a says1 ,i saw a ring of solid gold4 ,no4 #b says1 ,i saw a boy fall off the car4 ,the second time round ,no4 #a says1 ,i saw a ring of solid gold4 ,i heard a story twice told4 ,no4 #b says1 ,i saw a boy fall off the car4 ,i heard the war news from afar4 and so on1 after going around five times1 ,no4 #a's complete rhyme would be1 ,i saw a ring of solid gold4 ,i heard a story twice told4 ,i tasted cheese that was too old4 ,i smelt hay that soon would mould4 ,i felt for something ,i couldn't hold4 ,do not have the verses written as there is more fun in trying to remember one's rhyme4 ,,wiggles4 ,provide each guest with pencil and paper4 ,papers four inches square will be large enough4 ,each player draws a line about an inch and a half long with one or more quirks in it1 in the upper left hand corner of the paper4 ,the papers are then passed to the player to the right who must draw some picture out of the wiggle in the corner4 ,the paper may be turned in any position4 ,allow five minutes for the drawings4 ,at the end of this time1 each one writes his name on the paper and hands it to the hostess4 ,a committee is appointed to decide upon the best wiggle-picture and a prize is awarded to the artist4 ,examples-- ,illustration3 ,two drawings of a ,roman column a swan1 and the wiggles they are based on ,the heaviest line is the wiggle4 ,,telegram4 ,provide the players with pencil and paper4 ,each one then writes on his piece of paper ten letters of the alphabet in any order1 using no letter twice4 ,the papers are then passed to the right and each one is requested to write a telegram1 using the ten letters for the beginning of the ten words1 just in the order given4 ,the papers are then passed again and the telegrams are read aloud4 ,some will be very amusing4 ,examples-- ,a4 ,e4 ,f4 ,j4 ,k4 ,l4 ,n4 ,o4 ,p4 ,t4 ,am ever frightfully jealous4 ,keep lookout now on ,pa's tricks4 ,c4 ,b4 ,d4 ,w4 ,g4 ,h4 ,s4 ,i4 ,m4 ,y4 ,come back4 ,down with ,grandma4 ,how shall ,i meet you8 ,,spelling ,,match4 ,choose leaders and divide the company into sides4 ,the sides stand opposite each other as in the old-fashioned spelling match4 ,the leader1 who may be the hostess1 has a spelling book from which she selects the words which the players must spell backwards4 ,words of one or two syllables may be chosen1 and if1 when spelt backwards1 they spell other words1 so much the better4 ,the players take turns1 one on one side1 and one on the other1 and so on1 until all have spelled4 ,if any fail to spell the word backwards1 or do not pronounce it afterward1 if it can be pronounced1 they must drop out4 ,the side which stands up the longest is the winning side4 ,some words are3 ,star ,now ,pan ,dew ,mat ,eve ,bard ,tub ,stop ,eel ,tops ,ton ,ten ,on ,den ,nun ,,poor ,,pussy4 ,all the players sit in a circle1 one being chosen out4 ,this one kneels before each player in turn and says1 in pitiful tones3 ,meow6 ,each player1 when addressed by pussy1 must say1 without smiling3 ,poor ,pussy4 ,pussy addresses each player three times1 trying her best to make the players laugh4 ,if the one she is kneeling before does laugh1 they exchange places1 but if not1 pussy moves on to the next one4 ,,guesses4 ,each player receives a slip of paper and pencil4 ,the leader begins by saying3 ,guess how high the door is4 ,guess how thick that book is4 ,guess how tall ,mr4 ,blank is4 ,how far does this chair stand from the floor1 ,he allows a few seconds after each question for the players to write their answers4 ,after twenty or more guesses have been asked1 the papers are passed to the right hand neighbor for correction4 ,the leader then measures each article1 person1 or thing1 with a tape measure1 and the guesses on the lists are checked off4 ,the person who has a correct list deserves something for a reward4 ,,nut ,,race4 ,choose two captains from the company1 who select sides until all the guests are on one side or the other4 ,place a pile of mixed nuts on the floor and an empty bowl about three feet from it1 at one end of the room and at the other end another pile and bowl4 ,the captains and their sides stand by their respective pile of nuts4 ,when the signal is given each captain takes as many nuts on the back of his left hand from the pile as he can gather without the aid of his right hand and carries them to the empty bowl at the opposite side of the room4 ,the players follow the captain in turn continuing until the pile is gone and the bowl is full4 ,the side which succeeds in filling its bowl first is victorious4 ,,torn ,,flowers4 ,prepare a table full of different colored tissue paper1 bottles of mucilage and white cards1 one for each guest4 ,the players sit around the table1 the hostess gives each a card and announces that each one is to make a flower out of the tissue paper1 but as there are no scissors each one must tear his paper and every one knows how hard it is to tear tissue paper4 ,each one keeps the name of his flower a secret4 ,as they are made they are pasted on the cards4 ,each card is numbered and when all are done tearing1 the cards are collected and placed on a table for exhibition4 ,the player guessing the greatest number of flowers correctly receives a prize4 ,the game may be varied1 as either animals or vegetables could be torn4 ,,spearing ,,peanuts4 ,fill a cup with peanuts1 two of which are blackened with ink on one end4 ,the guests play one at a time4 ,no4 #a sits down by a table1 empties the cup of peanuts in a pile on it and is given a hatpin with which she spears the peanuts one at a time without disturbing the pile1 and places them back in the cup4 ,a few minutes is allowed each player2 when the time is up1 the peanuts in the cup are counted1 the blackened ones count ten apiece and the plain ones1 one4 ,tally is kept for each player and a suitable prize is given to the one who succeeded in securing the largest score4 ,,peanut ,,hunt ,,and ,,scramble4 ,before the guests enter the room1 hide peanuts in every conceivable place1 behind pictures1 under chairs1 on the gas fixtures1 among the ornaments1 five or six in vases1 etc4 ,give each guest a paper bag as he enters the room into which he places all the peanuts he finds4 ,allow a certain length of time for the hunt1 then collect all the bags and select a good tall person who stands on a chair and empties the contents of each bag on the floor as fast as he can and a lively scramble for them ensues1 then the one who has the greatest number of whole peanuts collected deserves a prize2 the others can eat their peanuts as a comfort4 ,,musical ,,illustrations4 ,a blackboard and different colored chalk will be necessary for this game4 ,give each guest a slip of paper on which is written the name of some song4 ,the leader announces that each one in turn steps up to the blackboard and illustrates his song in the most vivid manner possible4 ,each player is numbered and after ,no4 #a finishes his drawing the others write their guesses on paper opposite his number and ,no4 #b erases the former drawing and illustrates his song4 ,thus each one takes his turn1 allowing time for the others to write their guesses4 ,when all have had their turn the correct list is read by the leader1 the players checking their own lists4 ,prizes may be given to the one having the most correct answers and to the person who illustrated his song the most artistically4 ,suggestions for songs are ,sweet ,bunch of ,daisies1 ,the ,four-,leaf ,clover4 ,my ,old ,kentucky ,home may be illustrated by drawing a house in the outline of the state of ,kentucky2 ,home1 ,sweet ,home1 by a house and a jar of sweets near it2 ,america1 by the outline of ,north ,america4 ,,an ,,apple ,,hunt4 ,the hostess should prepare beforehand cards four inches square and outline on each an apple by dots concealing the outline with other dots4 ,in one corner of the card is stuck a needle containing enough green thread to outline the apple4 ,these apples are then hidden by groups1 five in a group1 in different parts of the room4 ,a set of directions is prepared such as1 ,no4 #a1 ,look under the mat2 ,no4 #b1 ,look under a certain rocking-chair1 and so on4 ,five of these directions are sufficient1 the last one telling where the apple is hidden4 ,there are different sets of directions lettered ,a1 ,b1 ,c1 etc41 five in a set1 all lettered alike2 the group of five apples being at the end of each set of directions4 ,as each guest arrives he is given ,no4 #a of some set4 ,following that1 he finds ,no4 #b1 and so on1 until he finds the five apples1 one of which he takes1 finds the dotted apple1 threads the needle and outlines it with the green cotton4 ,the one who succeeds in finding his apple first and makes the neatest outline is the winner4 ,,shouting ,,proverbs4 ,the more playing this game1 the merrier it will be4 ,send one of the players from the room4 ,the others decide upon a familiar proverb which he is to guess when he returns4 ,suppose the one chosen is ,a rolling stone gathers no moss4 ,beginning with the leader and going to the left each player in turn takes one word1 thus the leader has a1 the next rolling1 the next stone and so on1 repeating it until every player has a word4 ,if the company is large two or three might have the same word4 ,when the one who was out is summoned in1 he counts #a1b1c2 when he says #c1 all the players shout their word4 ,it will be very confusing and hard to hear any one word1 but after the second or third trial1 one word which was heard above the rest might suggest the whole proverb4 ,the player who is out is given five trials in which to guess2 if he does not succeed1 he must go out again1 but if he has listened attentively to one or two1 and has guessed correctly1 the player whose shouting gave away the proverb is then sent out and the game continues as before4 ,,baker',s ,,dozen4 ,this game is just for two and is similar to ,tit-tat-to4 ,make a drawing like the illustration and the game is ready4 ,illustration3 ,a drawing of a stack of twelve rectangles topped with an half-circle4 ,these are numbered sequentially from the bottom4 ,no4 #a chooses a figure which ,no4 #b must try to guess by indicating with a pencil dot or mark at the side of the different spaces1 until he has guessed the number chosen4 ,the numbers in the different spaces marked by ,no4 #b are added to his score2 and those unmarked are added to ,no4 #a4 ,suppose ,no4 #a chooses #ac1 and ,no4 #b marks first #d1 then #aj1 #i1 #e1 #b1 and finally #ac1 the sum of all these 7#dc7 will be ,no4 #b's score1 while the sum of the numbers unmarked 7#dh7 belongs to ,no4 #a4 ,the game may be played as long as is desirable1 but it is more exciting to have a fixed number1 such as #cjj or #ejj4 ,,peanut ,,contest4 ,place two small bowls on a table at one end of the room1 at the other end of the room on a table have two bags of peanuts and two knives4 ,the players may choose partners in any way desired4 ,the partners play together4 ,the leader gives a signal1 watches the time and keeps tally4 ,when the signal is given a player1 with his partner1 steps to the table containing the peanuts1 each takes a knife and when the leader says go1 each places as many peanuts as he can on the blade of the knife and carries it with one hand to the other end of the room1 where he deposits the peanuts and returns for more4 ,as many trips can be made as the time will allow4 ,three minutes is good time4 ,when the time is up the leader says1 ,stop1 and the number of peanuts in each bowl is counted and accredited to the two players4 ,each pair takes turn in playing1 time and tally being kept for each until all have played4 ,the list of contestants is read aloud1 the partners who succeeded in carrying the greatest number of peanuts to their bowls receive a prize4 ,,definitions4 ,provide each player with pencil and paper4 ,the leader has a dictionary which she opens at any place and selects a word which the rest are to define4 ,the players write the word and their definition of it on the slips of paper4 ,when the leader taps a bell all the slips must be collected and mixed up in a basket or hat4 ,each player then draws out a slip and the definitions are read aloud in turn4 ,the leader decides which one has written a definition most like the one in the dictionary4 ,the author of the best one rises1 receives the dictionary1 gives out a word and the game proceeds as before4 ,,alphabetical ,,answers4 ,prepare cards with one letter of the alphabet on each1 omitting ,v1 ,x1 ,z4 ,of course if the company is large1 several will have the same letter4 ,the cards are pinned on the guests1 and it is announced that no one must answer any question presented to him except by a sentence commencing with the letter on his card1 the answer being given before the questioner could count ten4 ,no two players can question a person at the same time1 and no one can give the same answer twice4 ,if a player begins his reply with a wrong letter or does not answer in time1 his letter is taken from him by his questioner1 who adds it to his and he then has the privilege of answering with either of his letters4 ,the player who is without a card is supplied with one again but after the third trial he is out of the game4 ,,pitch ,,basket4 ,select a number of small fruit baskets1 all the same size1 and have a box of checkers handy4 ,suppose you have five1 on the bottom of one mark #bj1 on another #ae1 on two1 #e2 and on the other1 #j4 ,place the baskets in a row on the floor so their numbers cannot be seen4 ,choose sides1 giving the red checkers to the leader of one side and the black checkers to the other4 ,one side lines up about #aj ft4 away from the baskets1 the leader giving each player a checker2 if there are any left he keeps them and has the privilege of throwing them4 ,each one in turn throws his checker into any basket1 trusting to luck that they fall into a basket with a number on it4 ,when all have played the leader turns up each basket to see its number and counts the number of checkers thrown into it4 ,if there were two in basket ,no4 #bj1 it would count #dj2 if #c in one basket ,no4 #e1 it would be #ae2 if four in the other basket ,no4 #e1 #bj2 and if there were #c in basket #j1 it would count nothing4 ,thus the score for that side is #ge4 ,the players on the other side line up and play as the others did4 ,the order of the baskets must be changed by someone not of that side1 so no one knows which is which4 ,their score is added up4 ,the game continues until a certain number1 #cjj or #ejj1 has been reached4 ,the side scoring that number of points first is victorious4 ,,who ,,am ,i8 ,as the guests arrive pin a card with a name of some noted author1 statesman1 or poet written on it1 on their backs1 so that every one can see it but themselves4 ,of course1 each person wants to know who he is1 so the guests talk to each other as though they were the person whose name is on the other's back1 but do not mention the name1 and from the conversation1 they have to guess who they are4 ,,progressive ,,puzzles4 ,the players are provided with pasteboard cards #b inches square1 and scissors4 ,at a signal1 given by the hostess1 they must cut their cards in four pieces1 the cuts must intersect in some place1 but the card can be cut in any other way4 ,when the cards are cut and the four pieces mixed1 they are passed to the player at the right1 who has to put the four pieces together correctly4 ,a certain time is given for each puzzle and each time it is passed to the right1 until each player has his own puzzle again4 ,,tit ,,for ,,tat4 ,plan to have an even number of guests invited1 half ladies and half gentlemen4 ,provide thick boards for each lady1 also a hammer and paper of tacks1 and for the men1 plain hats 7untrimmed7 and material for trimming1 also a paper of pins4 ,when all the guests arrive set them to work4 ,the ladies have to hammer as many tacks in straight1 in their boards as they can1 during the allotted time1 while the men trim their hats1 choosing their material from that which is provided4 ,when the time 7which may be as long or as short as you wish7 is up1 the men put on their respective hats and pass before the ladies for inspection2 the one having the best trimmed one receives a prize4 ,the men inspect the work of the ladies1 and the one who has hammered the most tacks into her board straight1 receives a prize4 ,,eye-,,guessing4 ,hang a sheet or screen in a doorway between two rooms and cut six holes1 the size and shape of eyes1 each pair a distance apart1 in it1 some up high and some down low4 ,choose groups of four to go behind the sheet1 the rest of the guests staying in the other room4 ,three of the chosen four look through the holes at a time4 ,the short ones can stand on chairs and look through the high pair1 while the tall ones can stoop down1 thus confusing those who have to guess who the pairs of eyes belong to4 ,a short time is given for guessing each group1 and then the next set go out4 ,the guesses are written on slips of paper and after all the eyes have been examined1 the correct list is read by one who stayed behind the sheet all the time4 ,,the ,,prince ,,of ,,wales4 ,any number can play this game4 ,the players stand in a line around the room and number themselves1 beginning with one1 until each has a number4 ,the leader1 who has no number and who has charge of the game1 begins by saying-- ,the ,prince of ,wales has lost his hat1 all on account of ,no4 #a1 ,sir2 then ,no4 #a says3 ,no1 sir1 not ,i1 sir1 ,no4 #e1 7or any number he wishes71 sir4 ,then ,no4 #e1 repeats what ,no4 #a said1 giving another number instead of #e2 but if he fails to respond1 then the leader says1 ,no4 #e to the foot1 sir1 and then all those who were below ,no4 #e move up one1 and thus their number becomes one less4 ,the leader begins again and he must be very quick to send those to the foot1 who fail to respond4 ,,commerce4 ,the guests are seated around a table1 each one having a pile of fifty beans in front of him4 ,the leader has two packs of playing cards1 one of which is used for an auction sale1 one card at a time being sold to the highest bidder1 who pays for it in beans4 ,when all the cards of the first pack have been sold1 the players arrange their cards and beans on the table ready for business4 ,the auctioneer then holds up the second pack and announces that he will call the cards off one at a time1 and as he does so1 the player who has the duplicate of that card must give it up to the auctioneer4 ,after each calling there is a little time allowed to buy or sell the cards1 the object of the game being either to have more beans than any one else1 or to have the duplicate card which is at the bottom of the second pack1 thus causing a very exciting time as the second pile diminishes4 ,,laugh ,a ,,little4 ,the players sit in a circle with one in the middle for leader4 ,the leader must be one who laughs heartily and is very quick4 ,he begins the game by throwing a plain1 white handkerchief up in the air1 as high as he can1 and while it is in the air1 everyone must laugh1 but the minute it touches the floor1 there must be perfect silence4 ,the leader must catch those who are still laughing and send them from the ring4 ,the game goes on until every one is out of the circle4 ,if there should happen to be one who doesn't laugh when the handkerchief is on the floor1 he surely deserves a prize4 ,,location4 ,choose two leaders who select sides4 ,one begins by calling the name of some town or place and then counts ten4 ,while he is counting1 the opposite opponent must answer where the place is4 ,if he fails to answer before ten is counted1 he must drop out4 ,then the leader of the other side takes his turn1 and challenges some player of the opposite side4 ,the side which stands up the longest1 wins the game4 ,,fashion ,,notes4 ,the names of various fashion papers1 such as ,the ,delineator1 ,the ,styles1 ,le ,bon ,ton1 ,ladies' ,home ,journal1 are written on cards1 which are cut so that it requires the two parts to know what the title is4 ,distribute these among the guests1 who hunt for the corresponding part1 thus getting their partners2 crayon and paper is given out and the ladies are requested to draw and color a gown representing the one she has on1 while the men are asked to write a description of the gown4 ,the drawings and descriptions are collected after time is allowed1 and placed on a table for display4 ,prizes may be awarded to the partners having the best drawing and description4 ,,stray ,,syllables4 ,prepare long strips of paper on which the guests are requested to write several words of three or more syllables1 leaving spaces between each syllable4 ,when this is done1 cut up the words into the syllables and mix thoroughly4 ,then each player draws three syllables and tries to construct a word4 ,if a word can't be made of all three syllables1 maybe it can be made of two1 but if it is then impossible to construct a word1 the player must wait until the rest draw three syllables again1 and perchance he may be able to construct two words1 using the syllables he could not use before4 ,the one constructing the most words1 wins the game4 ,,quaker ,,meeting4 ,all the guests sit in a circle and the leader begins by saying3 ,this is a very solemn occasion4 ,he then twirls his thumbs and looks very solemn4 ,commencing with the player to the right of the leader1 each one in turn repeats what he has said1 very solemnly twirls his thumbs1 and keeps twirling them1 until each one has repeated it1 and it is the leader's turn again4 ,he then says1 ,sister ,jane died last night1 still twirling his thumbs4 ,this goes around the circle as before4 ,then the player to the right of the leader says1 ,how did she die8 and he replies1 ,like this1 moving his right hand up and down4 ,thus each one tells his neighbor1 and makes the motion just as the leader has done4 ,after each one has said this1 still repeating the same question and answer1 the leader moves his left hand up and down1 too1 thus both hands are going2 the next time both hands and the right foot are moving2 then both hands and both feet2 next1 hands1 feet1 and head1 bobbing up and down2 last1 fall back in the chair uttering a hideous groan as if dead4 ,no one must laugh during the whole game2 whoever does1 must leave the circle4 ,,magic ,,music4 ,one player is sent from the room and the rest decide upon something he must do when called in4 ,when this has been done he is summoned by magic music which is made by having one of the players strike on something which will make a noise4 ,if there is a piano1 so much the better1 if not1 a piece of metal or a bell will do4 ,as he nears the object which he is to find the music grows very loud1 and faint when he is far away4 ,suppose he is to take a flower from a vase1 and give it to one of the players4 ,as he nears the flowers1 the music grows louder and louder1 and if he touches one1 it stops2 then he knows he has to do something with it4 ,if he smells it1 the music grows faint1 and he knows he is wrong4 ,as he starts to give it to the players1 the music varies until he has given it to the right one4 ,someone else then leaves the room1 and the game goes on as before4 ,,patchwork ,,illustrations4 ,for this game it is necessary for the hostess to collect a large number of pictures from magazines1 advertisement pages or papers4 ,these are placed in the center of a table around which the players are seated4 ,each guest is provided with a paper at the top of which is written a quotation4 ,the hostess announces that each player is to illustrate his or her quotation with the pictures provided4 ,the pictures are pasted on the papers1 and if necessary1 a background can be made with pencil or pen and ink4 ,the papers are then arranged on a table for inspection and a prize is awarded for the best illustration4 ,,biography4 ,provide the players with pencil and paper4 ,the leader then announces that a biography is to be written1 and the first thing to write is the name of some person in the room2 the paper is folded over so the name cannot be seen and passed to the player at his left1 who writes a date which is the birth date1 and the name of some town2 the paper is folded again and passed to the left and this time a sentence of ten words is written about early childhood--from one to ten years4 ,next1 a sentence of same length telling of events between twenty and forty years2 next1 between forty and fifty years2 date of death next1 last1 remark about this life4 ,when all has been written1 the folded papers are passed to the left again and each player reads his paper aloud4 ,the more ridiculous the sentences1 the better the biography1 and as no one knows what is under the folded parts1 sometimes the date of death will be earlier than that of birth1 or there will be a vast difference in time4 ,example--,name1 ,john ,smith4 ,born1 ,july #d1 #addi1 ,boston4 ,from #a to #aj years1 mischievous child1 quarrelled with everybody1 expelled from school1 stole eggs4 ,from #bj to #dj1 stayed home1 did dressmaking1 became sickly1 remained an old maid4 ,from #dj to #ej1 became a wealthy widower1 left with three children to raise4 ,died ,january #a1 #ahfj4 ,most remarkable man that ever lived in his little town4 ,,orchestra4 ,any number can play this game1 the more the merrier4 ,each player is told to play some imaginary instrument4 ,the leader with an imaginary baton1 begins by humming some lively1 familiar tune4 ,the players follow with motions suitable to their instruments and sing the tune the leader is humming4 ,when the leader pretends to play some instrument1 the player who has that imaginary instrument1 must pretend he is leader and beat time with the baton1 but as soon as the real leader changes the instrument or beats time again the player must continue with his own instrument4 ,the leader must be quick to change from one instrument to another and the players must be quick to follow him1 for if they don't1 they have to leave the orchestra until the piece is over4 ,,who ,,is ,,my ,,next-,,door ,,neighbor8 ,half of the company are blindfolded4 ,they are led to a row of chairs arranged in the middle of the room1 each sitting so there is a vacant chair behind him4 ,the other half1 who are not blindfolded1 very quietly take the vacant chairs and sit perfectly still4 ,the leader then announces that those not blindfolded are to sing when he gives the signal1 and the blindfolded ones1 who are to remain still1 must listen attentively to their right hand neighbor and guess who he is4 ,some familiar tunes must be chosen and the singers can disguise their voices if they choose4 ,the leader begins by playing the tune on the piano and when he says ,sing1 the victim singers begin while the blind victims listen4 ,one verse of the song will be enough for this medley and those whose voices have been recognized1 exchange places with the blindfolded ones1 while the others remain in the same place until the listener has guessed who he is4 ,the game then goes on as before4 ,,fire4 ,choose two leaders from among the players4 ,each leader chooses his side4 ,the sides sit opposite each other1 the leader of one throws a ball to any one in the opposite side4 ,as he does he says either1 ,earth1 ,air1 ,water1 or ,fire1 and counts ten4 ,the person who caught the ball must answer before he finishes counting ten4 ,if earth was called he must name some quadruped found therein2 if water1 some fish must be named1 or air1 the name of some bird2 but if fire was called he must remain perfectly still4 ,if the players give a wrong answer or speak when they should be silent they are out1 and the leader must throw the ball to some one else1 but if the players answer correctly1 it is their turn to throw the ball to someone in the opposite side1 and the game goes on as before4 ,the side whose players stand up the longest1 wins the game4 ,,the ,,months4 ,the leader need be the only one who understands this game4 ,he asks1 ,what month are you going away in8 ,one player might answer ,september4 ,he then asks1 ,what will you wear8 ,what will you take with you8 and ,what will you do8 ,all the answers must be given with the initial letter of the month chosen4 ,for instance1 the answers to the above questions may be3 #ast1 ,silk stockings1 #b;d1 ,sardine sandwiches1 #c;d1 ,see the sights4 ,the answers will probably be mixed as the players do not know the trick4 ,each one who misses pays a forfeit1 and the leader questions the next player4 ,when one or two do catch on1 the more ridiculous they make their answers1 the funnier the game4 ,,bell ,,buff4 ,in this game all the players except one are blindfolded4 ,this one is called the guide and has a small bell which he rings during the game4 ,all the blind men are led to one end of the room by the guide4 ,he then takes his position a little distance from them and rings the bell1 which is the signal for the game to begin4 ,the blind men grope around wildly for their guide who rings the bell all the time1 but must move in different places1 so as to escape the blind men who are hunting him4 ,the blind men are only guided by the sound of the bell1 and the guide must be very quick to change his positions or he will be caught by his pursuers4 ,the first blind man who catches the guide1 exchanges places with him1 and the game goes on as before4 ,,postman4 ,the players sit in a circle2 one is chosen for postman1 is blindfolded1 and another is chosen for ,postmaster4 ,the ,postmaster gives each player the name of some city or town1 and stands outside the ring so he can give orders4 ,the postman stands inside the circle and when the ,postmaster says1 ,i have sent a letter from ,new ,york to ,san ,francisco1 the players having these names must exchange places1 and he must try to capture one4 ,if he succeeds he takes that one's place1 the one caught then becoming postman4 ,the ,postmaster must exchange names very rapidly1 and if a player should remain seated when his city is called1 he has to be postman4 ,if the ,postmaster says1 general delivery1 all exchange places1 and the postman tries to secure a vacant place4 ,,spooney ,,fun4 ,all the players sit in a circle4 ,one is chosen to be out4 ,he is blindfolded and given a spoon 7a large one7 with which he is to feel4 ,he stands in the middle of the circle1 then is turned around three times and told to guess who the first person1 which he touches with the spoon1 is4 ,he advances cautiously until he touches someone4 ,then with the back of the spoon he feels the person all over4 ,the players must keep perfectly quiet1 disguising themselves if they see fit1 as the collars and cuffs of the men will be felt very easily with the spoon4 ,as soon as the blindfolded one has guessed who the player is he was feeling1 they exchange places and the game goes on as before1 but if he fails to guess the first time1 or has felt with his hand instead of the spoon he is out again and remains out1 until he has guessed correctly4 ,,cities4 ,provide all the guests with pencil and paper4 ,the hostess then requests that each write the name of the city in which he was born1 and under that a sentence1 descriptive of that city or containing something suggestive of it4 ,the letters of the city form the words of the sentence and must follow in regular order4 ,allow fifteen minutes for composing the sentences1 then collect them1 mix them up1 and each player is given one4 ,thus each one has some other person's slip to read4 ,the one who composed the best sentences deserves a prize4 ,examples--,city1 ,new ,york4 ,sentence--,n-ow1 ,e-very1 ,w-all ,st41 ,y-ankee1 ,o-wns1 ,r-eal1 ,k-ingdoms4 ,city1 ,chicago4 ,sentence--,conflagration1 ,h-igh1 ,i-n1 ,c-rowded1 ,a-reas1 ,g-rew1 ,o-n4 ,,going ,,to ,,china4 ,this is a catch game for those who have never played it4 ,the leader begins by saying1 ,i'm going to sail for ,china next week1 ,i would like to have you go1 what will you take8 ,this question is asked every player and there are many different answers1 but all cannot go1 as they have not answered correctly4 ,the point is1 if you wish to go sailing1 you must take something which commences with the same letter as the initial of your last name4 ,the leader then says1 ,you can go4 ,for example1 suppose the player who is asked the question says she will take bananas4 ,if her last name begins with ,b she can go1 but if not1 the leader says1 ,lou cannot go this trip4 ,the game continues until every one has guessed the trick and they can all go4 ,a ,,penny ,,for ,,your ,,thoughts4 ,provide each player with pencil and paper and a penny4 ,the hostess explains that the answers to the following questions are things which are found on every penny4 ,the questions may either be written on the paper beforehand or the guests can write them as the hostess asks them4 ,a prize may be awarded to the player whose paper contains the greatest number of correct answers4 #a4 ,an emblem of victory1 7laurel wreath74 #b4 ,an emblem of royalty1 7crown74 #c4 ,a ,south ,american fruit1 7date74 #d4 ,a spring flower1 7tulips1 two lips74 #e4 ,a portion of a hill1 7brow74 #f4 ,a portion of a river1 7mouth74 #g4 ,a messenger1 7one cent1 sent74 #h4 ,a piece of armor1 7shield74 #i4 ,mode of ancient punishment1 7stripes74 #aj4 ,means of inflicting it1 7lashes74 #aa4 ,something to be found in school1 7pupil74 #ab4 ,three weapons1 7#c arrows74 #ac4 ,an animal1 7hare1 hair74 #ad4 ,a part of a stove1 7lid74 #ae4 ,plenty of assurance1 7cheek74 #af4 ,the first ,american settler1 7,indian74 #ag4 ,part of a duck1 7feathers74 #ah4 ,a place of worship1 7temple74 #ai4 ,two sides of a vote1 7eyes and nose1 ayes and noes74 #bj4 ,the cry of victory1 7won1 one74 ,,misquoted ,,quotations4 ,choose very familiar quotations from ,longfellow1 ,shakespeare1 ,tennyson1 or any well-known author or poet1 and write them on slips of paper4 ,change some of the words of the original1 or even a whole line1 and when each guest receives his slip he is requested to repeat the quotation correctly4 ,for example--,to be1 or not to be2 that is the question1 may be written1 ,to be1 or not to be3 that is the problem4 ,,literary ,,salad4 ,salad leaves are prepared for this game by folding and twisting pieces of green tissue paper until they look like lettuce leaves4 ,then paste slips of white paper containing a quotation1 on each leaf4 ,the participants of this salad are requested to guess the name of the author of their quotation4 ,this may be played very easily at a church social where the leaves may contain ,bible verses instead of quotations1 and the players are asked to tell just where their verses are found1 in what book and chapter4 ,,broken ,,quotations4 ,this is a good game to play at the beginning of a social gathering1 as the guests have to mingle together and thus become better acquainted1 and the stiffness of a formal gathering passes off4 ,the hostess has prepared familiar quotations which were written on paper and then cut in two or three parts and pinned in different places around the room4 ,the guests are requested to find as many quotations as they can during a certain length of time4 ,as the parts are scattered all over the room1 it isn't as easy as it sounds to find the complete quotations4 ,the person gathering the most quotations1 deserves a prize4 ,,parcel ,,delivery4 ,packages of all shapes and sizes and securely wrapped up are prepared by the hostess who has numbered each one4 ,the players are provided with pencil and slips of paper with numbers corresponding to the numbers on the parcels1 arranged down one side4 ,the guests sit in a circle and the packages are passed from one to the other4 ,each one is allowed to feel the packages as much as he pleases1 but no one must look inside4 ,as the packages are passed1 the names1 guessed by the sense of touch1 are written opposite their appropriate numbers on the slips of paper4 ,after all the bundles have been passed1 the hostess opens each one and keeps account of those who have guessed correctly1 while those who have failed1 are requested to read their guesses as this affords much amusement4 ,,who ,,are ,,they8 ,photographs of noted people1 labelled with names that do not belong to them1 are hung about the room4 ,each picture is numbered4 ,the guests1 provided with pencil and paper1 are given a certain length of time in which to guess the correct names1 which are written opposite their corresponding numbers4 ,familiar photographs such as ,dickens1 ,shakespeare1 ,washington1 ,lincoln1 ,napoleon1 etc41 should be chosen4 ,,swaps4 ,the guests are requested to bring something wrapped up in paper1 which they wish to get rid of4 ,the hostess prepares a duplicate set of numbers1 pinning one number on each parcel1 as the guests pass by her4 ,when she gives a signal 7clapping hands or ringing a bell71 the two persons having ,no4 #a pinned on their packages exchange them1 those having ,no4 #b1 and so on1 until all have exchanged or swapped4 ,then all open their packages1 some may have received better things1 while others may have a worse swap4 ,,talking ,,shop4 ,partners may be chosen for this game by writing names referring to ladies on one set of papers like1 ,judy1 ,jill1 ,juliet1 and names referring to men on another set of papers like1 ,punch1 ,jack1 ,romeo4 ,hand each guest a slip of paper with the name on it and each one hunts for his partner4 ,when all the partners are found1 the leader announces that at a given signal all the ladies are to talk to their partners for five minutes about household affairs1 shopping1 or fashions4 ,each man listens attentively to his partner1 and when the five minutes are up1 he has to write a short account of her conversation1 on paper1 which the hostess provides4 ,five minutes is allowed for this4 ,then the men talk to the ladies for five minutes about business affairs1 stocks1 law1 building or medicine1 and it is the ladies' turn to write a short composition of what she heard4 ,the papers are collected1 the hostess reads them1 and a prize is awarded to the best or most amusing account4 ,,sight ,,unseen4 ,partners may be chosen in any way for this game4 ,the host gives each pair a sheet of paper and pencil4 ,the partners decide among themselves which one is the best artist1 he or she 7as the case may be7 takes the pencil and paper1 while the other receives some common object from the host4 ,the chairs must be arranged side by side1 but facing in opposite directions1 so the one who is to draw may not see the object his partner has4 ,when the signal is given to begin1 the one having the object describes it to his partner1 who must draw it1 from the description given4 ,after twenty minutes have passed1 the drawings and their objects are collected1 arranged side by side1 and it is decided by vote which drawing is most like the object it represents4 ,a ,,study ,,in ,,zoology4 ,it will be necessary to have several sheets of silhouette paper 7black on one side and white on the other71 a large sheet of white cardboard1 several pairs of scissors1 and as many pencils as there are players1 for this game4 ,each player is handed a piece of silhouette paper1 on the white side of which is written a number and the name of some animal4 ,the players are handed pencils and requested to draw the animal1 assigned to each1 on the white side of the paper4 ,the animals are then cut out and handed to the hostess4 ,fifteen minutes are allowed for this4 ,the hostess1 having collected all the animals1 pastes them back side out1 on the sheet of cardboard1 and writes a number corresponding to the one already on the animal1 underneath each4 ,the cardboard sheet is hung up where all can see and the players are handed pieces of paper with numbers arranged down one side1 on which each player is to write opposite its corresponding number what each animal is supposed to represent4 ,a prize may be given to the one guessing the greatest number of animals correctly4 ,,auction ,,sale ,provide twenty or more bundles1 all shapes and sizes1 securely wrapped4 ,each bundle has a name on it suggestive of what is inside4 ,for instance1 ,a pair of kids1 may contain two kid hair curlers1 ,a bunch of dates1 may be a calendar2 ,a diamond pin1 a dime and a pin4 ,each guest is given a bag containing fifty beans1 no one can bid higher than fifty4 ,the auctioneer1 who must be a witty person1 who can carry on a lively bidding1 stands by a table where the parcels are piled and carries on the sale until all the parcels are sold4 ,the bundles are then opened by the purchasers and there is much merriment over the contents4 ,,the ,,genteel ,,lady4 ,the players sit in a circle4 ,the leader begins by saying1 ,i1 a genteel lady 7or gentleman1 as the case may be7 always genteel1 come to you1 a genteel lady 7or gentleman7 always genteel 7bows to the player on the right71 from yonder genteel lady 7or gentleman7 always genteel 7bows to player on left71 to tell you that she has an eagle4 ,the next player repeats that word for word and adds something about the eagle1 for instance1 the last part may be1 to tell you that she has an eagle with silver beak4 ,the next player may add1 golden claws1 the next emerald eyes1 the next purple feathers1 and so on4 ,the players who repeat every word correctly1 adding their description of the eagle1 remain genteel1 but those who make a mistake become horned instead of genteel4 ,the leader has charge of the horns which may be toothpicks or pieces of paper twisted up tight4 ,for every mistake a horn is tucked in the player's hair4 ,each player repeats what the leader has said1 but if the player next to him is horned1 he must substitute horned for genteel when referring to him4 ,when each one has repeated this tale1 the players who have horns1 and there will be many1 must pay a forefeit for every horn they have4 ,,rhymes4 ,provide each player with slips of paper and pencil4 ,the hostess then announces that each one is to write some question at the top of the paper1 fold the paper over and pass it to the player at the left1 who writes a noun1 folds the paper over and passes it to the left again4 ,the players who then receive the slips are requested to write one or more stanzas of poetry containing the noun and question written at the top of the paper4 ,allow fifteen minutes for this1 then pass the papers to the left and they are then read in turn4 ,a prize may be given to the one who wrote the best poetry4 ,examples-- ,question--,where did you get that hat8 ,noun--,fair4 ,where did you get that hat8 ,said ,shortie to ,mr4 ,fat1 ,i stole it from the ,fair1 ,when ,i was leaving there4 ,question--,can you dance8 ,noun--,day4 ,may-day6 let us away6 ,can you dance8 ,here's your chance1 ,on this lovely ,may-day4 ,,art ,,gallery4 ,select copies of famous paintings1 those familiar to every one1 and hang them around the room4 ,neither the name of the painting nor of the artist must be on it1 only a number on each picture4 ,provide the guests with pencil and paper and allow a certain length of time1 according to the number of pictures1 for guessing the names and artists4 ,,hunting ,,for ,,book-,,titles4 ,the hostess must prepare beforehand pictures1 cut from magazine advertisements and miscellaneous articles1 suggestive of the titles of books4 ,these are arranged around the room1 some on tables1 some on the wall1 and in any place1 so all the guests can see them4 ,all the articles are numbered4 ,the guests are handed pencil and paper and the hostess announces that all the articles represent the title of some book and when guessed the names are to be written opposite their corresponding numbers4 ,allow half an hour for the hunt1 and when the time is up the hostess reads the correct list and the player who has guessed the largest number correctly1 deserves a prize4 ,examples--,a large bow of orange ribbon pinned on a curtain1 immediately suggests ,a ,bow of ,orange ,ribbon1 by ,amelia ,barr4 ,a picture of several boys suggests ,little ,men1 by ,louisa ,m4 ,alcott4 ,a picture of ,gen4 ,grant cut in half suggests ,half a ,hero4 ,,part ,,iii4 ,,games ,,for ,,special ,,days4 ,,jack ,,frost4 ,around ,christmas and ,new ,year's the children will enjoy playing this4 ,all form a circle2 one1 ,jack ,frost1 stands in the middle4 ,jack ,frost runs around inside the circle and touches one child on her right hand1 and goes back to his place again4 ,the child touched says3 ,jack ,frost came this way1 the child to her left says3 ,what did he do8 ,no4 #a says3 ,he nipped my right hand1 7shaking her right hand74 ,no4 #b tells ,no4 #c about ,jack ,frost1 each doing as ,no4 #a did1 and thus it goes down the circle1 until back to ,no4 #a again4 ,jack ,frost then steps out and bites her left hand1 and now both hands are shaking2 thus each time ,jack ,frost nips some part1 that is shaking with the rest1 until the children are hopping up and down1 and shaking all over4 ,,magic ,,candles4 ,arrange twelve candles1 one for each month1 in a row about two feet apart4 ,have the candles different colors suggestive of the months they represent1 such as1 green for ,march and red for ,december4 ,the children form in line and one at a time jump over the candles1 which are lighted4 ,if a light goes out the child who has just jumped will have bad luck in that month which the candle represents4 ,,the ,,lucky ,,or ,,unlucky ,,slipper4 ,a slipper is waved three times over the head and then thrown on the floor4 ,if the toe be toward the player1 good luck is coming4 ,if the heel1 bad luck is in store1 and if it rests on its side1 there is hope for something better4 ,,cakes4 ,on the sixth of ,january1 ,twelfth ,night was celebrated in the olden times4 ,then all the pastry cooks did their finest baking and decked their windows with marvelous productions of cakes4 ,if a party is being planned for this day invite your guests to come dressed as cakes4 ,just the ladies will do this and the men can wear miniature cooking utensils if they choose4 ,give each lady a number and each man a pencil and slip of paper4 ,the men must guess what cakes the ladies represent and write their answers with the corresponding numbers on the paper4 ,when all the cakes have been guessed the correct list is read by the hostess and the one having the largest number of correct answers may be awarded a prize4 ,a prize may also be awarded to the lady attired in the best representation4 ,one dressed in dark brown would suggest chocolate cake2 another in orange-colored cheesecloth1 orange cake2 another with wreaths of raisins1 currants and citron1 suggest fruit cake2 while one in just a plain dress with no signs suggestive of any cake may be lady cake2 another carrying a hammer and pounding it whenever she saw fit1 suggests pound cake4 ,,valentines4 ,when inviting the guests for a valentine party1 request each one to bring an original valentine addressed to one of the guests4 ,as the guests arrive1 the hostess collects the valentines1 being careful to keep those addressed to ladies in one pile1 and those addressed to gentlemen in another4 ,the hostess then hands each one a valentine1 giving the gentlemen those addressed to the ladies and the ladies those for the gentlemen4 ,the valentines are then read aloud and a jolly time will be the result4 ,a prize may be awarded for the best valentine1 the brightest and most witty4 ,,initial ,,compliments4 ,each gentleman is handed a slip of paper with the name of a lady guest on it4 ,the gentlemen are then requested1 one at a time1 to go to their respective ladies1 giving each a compliment1 every word of which begins with the initial letter of the lady's first name4 ,as each lady is addressed by a gentleman1 she replies1 using the initial letter of his name in her answer4 ,votes are taken as to the best compliment and answer and a simple prize may be awarded the pair who obtained the most votes4 ,,heart ,,hunt4 ,cut out of red1 white1 blue1 yellow and green paper hearts of all shapes and sizes1 then cut each heart into four pieces and scatter these all over the room1 on the floor1 chairs1 tables1 behind pictures1 etc4 ,allow a certain length of time for the hunt1 and when all the pieces have been collected1 request each guest to put his pieces together and see how many whole hearts of the same color he has collected4 ,the white heart counts #a2 the blue1 #b2 the yellow1 #c2 the green1 #d2 and the red1 #e4 ,the one scoring the greatest number of points is the winner of hearts and deserves a prize4 ,a booby prize may be awarded the one who has only broken hearts4 ,,heart ,,pricks4 ,a large heart made of some red material1 7flannel or cheesecloth7 is pinned securely to a sheet1 which may be stretched on the wall or door4 ,in the center of the large red heart is a small white heart1 either sewed or pinned on4 ,each guest is given an arrow of white cloth with a pin in one end4 ,when everything is ready the hostess blindfolds the guests one at a time1 and standing a certain distance from the heart1 starts them in the right direction4 ,each one endeavors to pin his arrow on the heart2 the one pinning it nearest to the middle of the white heart wins the game4 ,,valentine ,,puzzle4 ,select five good paper valentines4 ,paste each on a piece of cardboard and cut into small pieces4 ,have five small tables in the room and place a puzzle on each4 ,if the company is small1 assign five persons to a table1 if larger1 use your own judgment4 ,each one at the table takes his turn1 trying to put the valentine together in its proper shape4 ,each player is timed1 and the one who succeeds in putting it together in the shortest time is the winner4 ,if desired1 the players can go from one table to the other2 the one who succeeds in putting the most puzzles together out of the five1 is the winner4 ,,hearts ,,and ,,mittens4 ,cut out of red cardboard half as many hearts and mittens as you expect in your company4 ,out of blue cardboard cut hearts and mittens for the rest of the company4 ,number them so every heart has its corresponding mitten4 ,attach strings or ribbons to each and place them in a basket4 ,each guest takes the end of a string and pulls out his heart or mitten1 as the case may be4 ,each one then hunts for his partner4 ,when all are paired off1 a circle is formed and someone strikes up a lively march4 ,whenever the music stops1 all the ladies stand still1 and the gentlemen move up one4 ,this goes on until everyone has had a different partner1 and finally1 when the original one comes1 there is a grand march before the circle breaks up4 ,,riven ,,hearts4 ,another way of securing partners for the evening is as follows3 ,suspend two large hearts made of either white or red paper from the ceiling1 several feet apart4 ,make a hole in each1 through which are hung the ends of long strings4 ,the ladies hold the strings on one side and the gentlemen on the other4 ,when the hostess gives a signal1 all pull on their strings4 ,thus the hearts are riven and partners are found holding the ends of the same string4 ,,proposals4 ,as the guests assemble for the ,valentine party1 give each gentleman a slip of paper bearing the name of a woman1 and the ladies1 the name of some man1 noted in fiction as lovers4 ,thus the one who has ,romeo hunts for the lady who has ,juliet on her paper4 ,when all know who their partners are1 the ladies must evade every attempt on the part of the gentlemen of proposing to them during the evening4 ,a prize is given to the gentleman who has succeeded in proposing1 and to the girl who has alluded all efforts of her partner by her wit and ingenuity4 ,another way is to have the proposals progressive4 ,every gentleman must propose to every lady before the evening is over4 ,the ladies use every effort they can to prevent them from coming to the point4 ,the man making the most offers receives the prize4 ,the lady receiving the fewest declarations receives a prize4 ,,washington',s ,,birthday4 ,for a party on this day1 the room should be decorated with flags1 hatchets1 etc41 and red1 white1 and blue bunting1 so as to add a patriotic air to everything4 ,a picture of ,washington may be cut in many pieces for a puzzle4 ,the one who succeeds in putting the picture together in the shortest time receives a prize1 which may be a large picture of ,washington4 ,a cherry tree may be represented by using a branch of any tree and decorating it with small candy cherries4 ,if these cannot be obtained1 any kind of candy may be wrapped in red tissue paper and tied to the branch4 ,the players are blindfolded one at a time1 given a pair of scissors1 and requested to cut off a cherry4 ,to add to the fun small paper hatchets may be hidden around the room for the players to find1 as in a peanut hunt4 ,the head of a hatchet may be drawn on a sheet which is tacked to the wall1 and the players are given cloth handles which they are to pin to the sheet while blindfolded4 ,the one who succeeds in pinning his handle nearest to the proper place may be awarded a prize4 ,,april ,,first4 ,for an ,april ,fool's ,day gathering1 ask each guest to come prepared to do some sleight of hand trick4 ,when all are assembled1 each one in turn performs his trick4 ,a vote is taken for the most clever and a prize is awarded4 ,each one present endeavors to fool someone else during the evening4 ,the one who has not been fooled once during the whole evening receives a prize2 the one who is fooled the most times is given a prize1 too4 ,,easter ,,egg ,,race4 ,color an even number of eggs1 half the number one color1 the other half1 another4 ,place all the eggs of one color on the floor in a line at intervals of one foot4 ,at the end of the line put a basket4 ,form a similar line1 a little distance from the other1 of the remaining eggs4 ,for convenience1 we will say one line is of green eggs1 the other of pink4 ,choose two players as leaders1 who select their sides4 ,one side chooses the green row1 and the other1 the pink4 ,two1 one player from each side1 play at a time4 ,when all is ready the two leaders stand by their respective rows1 each is given a large spoon1 and when told to go1 each one spoons up the eggs1 one at a time1 and carries them to the basket at the end of the line4 ,the one who succeeds in spooning up all his eggs first wins for his side4 ,thus each player in turn works for his side until all have had a chance and the side whose players were the most successful is the winning side4 ,,suspended ,,eggs4 ,after an egg hunt1 several eggs may be gathered together and a string or ribbon run through each and hung in different lengths from a chandelier4 ,candy eggs and little baskets of eggs may be suspended1 too4 ,place a tablecloth or sheet underneath to prevent the carpet from being spoiled by the downfall4 ,each child in turn is blindfolded and given a cane with which to strike the suspended eggs4 ,whatever is knocked down is his4 ,if he fails to knock something down the first time1 he may have another turn4 ,,egg ,,race4 ,give each child a tablespoon and a hard-boiled egg4 ,the children form in line and one is the leader4 ,each one holds the spoon with the egg in its bowl at arm's length and hops on one foot1 following wherever the leader leads them4 ,the leader may take them up stairs1 over stools1 and any place hard to reach on one foot4 ,to drop the egg or rest on both feet prevents one from continuing in the game4 ,she must stay out until the next time round4 ,,rolling ,,eggs4 ,mark on the table1 or on the floor1 if preferred1 with chalk1 four parallel lines1 eight or ten feet long1 and four or five inches apart4 ,thus there are three narrow spaces4 ,at the end of each space make a circle1 numbering the middle one #aj1 and the other two1 #e4 ,the middle space is marked #c1 and the other two1 #a4 ,the object of the game is to have each child roll five eggs1 one at a time1 down the middle space to the circles at the ends4 ,if the egg goes into the middle circle1 it counts #aj1 but if it stops in the middle space1 it counts only #c1 and so on1 counting the number of the place where it stops4 ,tally is kept for each child1 the one scoring the most points wins the game4 ,,bunny',s ,,egg4 ,on a sheet draw a rough-sketch of a good-sized rabbit1 the regular ,easter bunny1 standing on its hind legs1 and holding its paws as if it were carrying an egg4 ,stretch the sheet on the wall and tack it firmly in place4 ,cut eggs out of different colored cloth to represent ,easter eggs4 ,the eggs should be as large as the space between the rabbit's paws4 ,in each egg stick a pin4 ,blindfold the children in turn and give each an egg1 which is to be pinned on the sheet1 and right in ,bunny's arms1 if possible4 ,as the children take their turn1 no matter how straight on the way they were started1 ,bunny will be surrounded with eggs1 until some child pins the egg in his arms4 ,this child deserves a prize4 ,,july ,,fourth4 ,aside from the enjoyment of firecrackers1 etc41 there are a few games to amuse the children on this day4 ,if a party has been planned for the ,fourth1 the rooms should be appropriately decorated for the occasion4 ,as soon as all the children arrive choose two leaders1 who in turn select sides4 ,a line is marked on the floor and the sides stand on each side of this boundary line4 ,a few feet from the line on each side is placed an ,american flag4 ,any flag can be made to stand up by placing the end of the stick securely in the hole of an empty spool4 ,each leader guards his own flag4 ,the children endeavor to secure their opponents' flag4 ,if a leader tags anyone who crosses the boundary and comes too near the flag1 that child is out of the game4 ,however1 if one does succeed in capturing the other's flag1 and carries it over the boundary into his side1 that side is victorious4 ,,flags ,,of ,,all ,,nations4 ,flags of all nations are collected and displayed around the room4 ,each one is numbered4 ,the guests are given pencil and paper with numbers down the left hand side4 ,opposite each number the guest writes the names of the country which the flag bearing the corresponding number stands for4 ,allow a certain length of time for guessing1 then collect the papers1 read the correct list1 and correct the papers4 ,prizes may be awarded1 but the satisfaction of having guessed the most seems to be enough reward4 ,,our ,,flag4 ,other games for the ,fourth are as follows3 ,each child is given a piece of white paper or cardboard #f-a_/b by #c-a_/b inches in size4 ,all sit around a table on which are red and blue paper and a pile of stars by each one's place4 ,scissors and a bottle of mucilage are handy4 ,the children are given a certain length of time in which to make their flags1 putting the blue field and stars and stripes correctly on their pieces of cardboard4 ,the one who completes his flag first deserves a prize4 ,suspend a bell in a doorway low enough for the children to reach4 ,the children stand about ten feet away and each in turn throws a beanbag1 endeavoring to make the liberty bell1 as it is called1 ring4 ,those who succeed in making it ring receive little bells as a reward4 ,the contents of several boxes of torpedoes may be emptied and hidden around the room4 ,the children hunt for them1 and have a jolly time shooting them off after the hunt is over4 ,,hallowe',,en4 ,a ,hallowe'en party is probably the only gathering where the stiffness and formality entirely disappear4 ,every one is in for a good time1 and should be dressed in old clothes ready to try all sorts of experiments4 ,decorate the room appropriately with pumpkin jack-o'-lanterns1 greens1 weird lights1 and strings of peppers1 if possible4 ,mirrors should be in profusion4 ,effective lights may be made from cucumbers by scraping out the inside and cutting holes in the rind for eyes and nose1 and placing a candle in each4 ,persons dressed as ghosts may receive the guests and usher them into the room where the fun is to be4 ,as soon as a person enters1 the hostess1 who is not a ghost1 blindfolds the victim1 and those already in the room take turns shaking hands with him4 ,he has to guess who each person is4 ,it is marvellous how many mistakes will be made1 even if the guests are the best of friends4 ,,hallowe',,en ,,stories4 ,there are several ways of telling ghastly stories on ,hallowe'en4 ,have a large ball of different colored yarn handy and before the midnight hour1 turn out the lights1 and ask all the players to sit in a circle4 ,the hostess1 holding the ball of yarn1 begins by telling some weird story1 unwinding the yarn as she proceeds1 until she comes to a different color1 and then she tosses the ball to someone in the circle1 and that one must proceed with the story until she comes to a different color4 ,it is then tossed to another1 and so on1 until the ball is unwound and the story ended4 ,another way1 more ghastly still1 is to give each guest a saucer in which is a handful of salt and some alcohol4 ,each one in turn lights the contents of the saucer and tells some ghost story1 continuing until all the alcohol is burned1 and no longer4 ,the stories may be lively or sad4 ,,hallowe',,en ,,fates4 ,for obtaining partners1 fill a pumpkin rind with nuts1 which have been opened1 had the meat taken out1 some token of the fate placed inside1 and glued together again with a ribbon attached to each4 ,those drawing nuts having the same colored ribbon are partners4 ,the one whose nut has a ring in1 is to be married next2 if a coin1 he is to be the most wealthy2 if a thimble1 a spinster all her life4 ,the other nuts may have slips of paper with prophecies written on them4 ,a bag filled with nuts may be tied up tightly and hung in a doorway4 ,one of the players is blindfolded and given a stick with which he is to hit the bag as hard as he can1 thus breaking it1 and scattering the nuts on the floor4 ,the one who succeeds in gathering the greatest number of nuts will be the luckiest during the year4 ,fill two large pans with sawdust4 ,bury in one pan pieces of paper bearing a rhyme about one's future1 these can be about the ladies for the men to draw1 and in the other pan verses for the ladies to draw4 ,the papers are folded up tightly4 ,the ladies and gentlemen take turns putting in their thumbs4 ,as soon as a verse is found it is read aloud4 ,example for the men to draw3 ,medium height1 eyes of blue1 ,charming girl is awaiting you4 ,for the ladies3 ,tall and slight1 with red hair1 ,fond of walking and fresh air4 ,,some ,,more ,,fates4 ,in addition to the regulation bobbing for apples1 floating needles1 and throwing the apple peel over the head1 there are many other amusements of prophecy4 ,in a doorway a portire of apples may be hung4 ,apples are strung on strings of various lengths4 ,the tallest guests endeavor to bite those swinging on the longest strings stooping in the attempt1 while the shorter ones reach for those above4 ,the one who succeeds in eating the whole of his apple just by biting it1 will never want for anything4 ,a horseshoe is hung in a doorway4 ,each guest is given three small apples4 ,each in turn tries to throw the apples1 one at a time1 through the horseshoe4 ,if he succeeds in sending all three through1 he will always be lucky during the coming year4 ,from the ceiling suspend a large pumpkin1 on whose rind all the letters of the alphabet have been burned or painted4 ,twirl this quickly and each guest in turn tries to stab some letter with a hatpin4 ,the letter which is pierced is the initial letter of one's fate4 ,another1--swing a wedding ring over a goblet and repeat the alphabet slowly1 the letter said as the ring touches the glass is the initial of the future wife or husband1 as the case may be4 ,this same ring may be suspended from the ceiling1 at a convenient distance from the floor4 ,whoever succeeds in running a pencil through it while walking towards it1 without stopping1 is the next to be married4 ,,water ,,charm4 ,place three bowls on a table1 one containing clear water1 another soapy or muddy water1 and the third one empty4 ,blindfold the players one at a time1 and lead them to the bowls1 7whose positions are changed each time7 to put their fingers in one of them4 ,if a player touches the clear water1 he will be happily married2 if the soapy water1 he will marry a widow2 and if he puts his finger in the empty bowl1 he will never marry4 ,for knowing the occupation of the future one1 there are several ways4 ,articles suggestive of different trades may be buried in flour1 and the players in turn take a spoonful out of the dish and see what they can find4 ,if not successful the first time1 they may have a second trial4 ,another way is to melt lead and then drop in into cold water1 and the form it takes will suggest the trade of the future husband4 ,sometimes the forms are intricate1 but if they suggest any trade1 that is the real one4 ,if it flattens out and looks like a book1 an author will be the fate2 if in tiny pieces1 like particles of dirt1 a farmer will be suggested1 and so on4 ,,over ,,the ,,cider ,,mugs4 ,by each place at the table place a mug of sweet cider1 a small bunch of matches1 two candles1 and a slip of paper with a pencil4 ,before the refreshments are served1 when all are seated1 the hostess announces that as she counts twenty-five slowly1 each guest is to write a wish on the paper1 light a candle1 burn the paper in the light1 letting the ashes fall into the cider1 and drink the contents of the mug1 ashes and all4 ,all who succeed in doing this before twenty-five is counted1 will have their wishes granted4 ,later1 ask each guest to light both candles1 naming each after a sweetheart1 and allow them to burn as long as they will4 ,the candle which burns longest shows which one will prove most faithful4 ,,ships ,,of ,,fate4 ,prepare as many half shells of walnuts as there are guests4 ,in each fasten a small candle with a drop of the wax4 ,fill a tub with water1 and before sailing the boats1 the water should be agitated so as to have it wavy4 ,two at a time may sail their boats1 lighting the candles as they are launched4 ,the life of the owner is prophesied by the seaworthy qualities of his ship4 ,if the storm overcomes the ship1 the one whose it is1 will be wrecked by adversity4 ,the ship sailing across the tub signifies a long sea voyage1 while those remaining by the side show that the person loves home better4 ,if the two ships stay together throughout the trip1 the couple owning them will have a happy marriage4 ,if they bump together1 that signifies a quarrel1 and if they sail in opposite directions1 each person will lead a single life4 ,,cake ,,with ,,candles4 ,a large cake with as many different colored candles on it as there are guests1 is passed around1 and each one takes a piece of it1 with the candle too1 choosing whatever color they wish4 ,as the cake passes from one to the other1 the hostess reads the following prophecies1 having prepared them beforehand to suit the company3 ,bright and cheery1 candle red1 ,the year is here in which you wed4 ,if your candle green should be1 ,you will find your love at sea4 ,lonely1 hopeless1 spinster she1 ,if white candle hers should be4 ,happy he with candle blue1 ,thy sweetheart is ever true4 ,she who holds a candle yellow1 ,marries now a jealous fellow4 ,,hunt ,,the ,,squirrel4 ,to amuse the children after the ,thanksgiving dinner1 ask them all to join hands and form a ring4 ,one is chosen out and is given a nut which he is to drop behind some child4 ,as he walks around the outside of the ring he says3 ,hunt the squirrel in the woods1 ,i lost him1 ,i found him4 ,hunt the squirrel in the woods1 ,i lost him1 ,i found him4 ,i won't catch you1 and ,i won't catch you1 ,but ,i will catch you4 ,as he says the last line1 he drops the nut behind some child4 ,that one must pick it up1 and run around the circle1 trying to reach his place before the other one gets there4 ,if he fails1 he is out and the game continues as before4 ,,christmas ,,tree4 ,a novel amusement for children at ,christmas time is to trim a ,christmas tree when blindfolded4 ,stand a small tree at one end of the room1 ready to be trimmed4 ,have all the ornaments on a table near at hand1 ready to be put on the tree4 ,blindfold the children one at a time1 lead them to the table to take their pick4 ,the first thing touched must be taken1 and after turning the child around three times start him straight toward the tree4 ,when he reaches the tree1 he must wire the ornament1 or whatever he had1 in place4 ,some older person can be ready to turn the tree around1 as it will be trimmed only on one side1 if not4 ,the children can have as may turns as they wish until the tree is trimmed4 ,,christmas ,,guesses4 ,suspend a large bunch of mistletoe from one of the chandeliers4 ,the children1 one at a time1 stand under the mistletoe1 and guess how many berries there are on it4 ,the berries are counted when all have guessed4 ,the one coming the nearest receives a prize4 ,while watching the ,christmas tree1 after the presents have been distributed1 some one says1 ,i see something on the ,christmas tree which commences with ,t4 ,what is it8 ,many guesses are given1 the one who says ,tinsel1 has guessed correctly1 and it is his turn to give a guess1 which may commence with ,p and ,c4 ,pop-corn is easily guessed1 and so on1 until everything has been guessed4 ,,christmas ,,wreath4 ,suspend a large ,christmas wreath in a doorway at a convenient height from the floor4 ,prepare in advance snowballs1 made of cotton batting covered with white tissue paper4 ,the players stand about eight feet from the wreath1 and take turns1 one at a time4 ,each is given three snowballs1 and the one who succeeds in throwing all three1 one at a time1 through the wreath1 is given the prize4 ,to make it more exciting1 sides may be chosen1 and each one of the three snowballs numbered1 one being #e1 the other1 #aj1 and the third1 #bj4 ,if the ball numbered #e goes through1 it counts #e for that player's side4 ,if it does not go through1 it is a loss1 and so on4 ,the side scoring the most points is victorious4 ,,christmas ,,candles4 ,a small tree is placed on a table4 ,the candles are lighted4 ,blindfold the players1 one at a time1 turn around three times1 and allow each to take five steps toward the tree4 ,then he must blow as hard as he can1 endeavoring to blow out all the lights1 if possible4 ,the one who succeeds in extinguishing the most receives a prize4 ,another amusement is playing ,the night before ,christmas like ,stagecoach4 ,give each child the name of some part of ,santa ,claus' outfit1 the sleigh1 the reindeer1 etc4 ,the hostess then reads the well-known story1 ,the ,night ,before ,christmas4 ,as she mentions the names1 the players having them1 rise1 turn around1 and sit down again4 ,when she mentions ,santa ,claus1 all change places1 and she tries to secure a seat4 ,the one left out continues the story1 and so on1 until completed4 ,a ,,game ,,within ,a ,,game4 ,while the children are waiting on ,christmas for their presents1 or dinner1 or whenever the time seems to drag1 suggest that each one think up the best game he knows4 ,give each child a pencil and a card on which the game and the name of the child who thought of it are written4 ,each one in turn tells his game and all the children play it4 ,when all have had a turn1 and each game has been played1 the children look over their lists and choose the game they liked best4 ,the originator of the most popular one receives a prize4 ,,toss ,,the ,,goodies4 ,the children form a square1 each one holding the sides of an old tablecloth or piece of sheeting4 ,in the center of this is placed a pile of nuts1 candies1 raisins1 fruits1 and all sorts of goodies4 ,when a signal is given1 the children all together toss the cloth up and down1 singing3 ,toss the goodies up and down1 ,up and down1 up and down1 ,toss the goodies up and down1 ,goodies for you and me4 ,when the last line is sung1 an extra large toss is made and thus all the goodies fly to all parts of the room4 ,the children then all scramble around picking them up and having a jolly time4 ,,snowballs4 ,a pretty idea for concealing ,christmas presents for the children is to make a lot of snowballs out of white tissue paper and cotton batting1 and concerting the gifts inside4 ,pile all these snowballs under the tree1 and when the time comes for distributing them1 the mother1 or some older person tosses them1 one at a time1 to the children1 who are standing at distance eagerly waiting for them4 ,as the children catch them they step out of line to leave room for others until all have received one4 ,then all the balls are opened and the presents disclosed4 ,,decking ,,santa ,,claus4 ,santa1 who has been invited to the party1 after being introduced to all the children1 sits at the end of the room4 ,the children are blindfolded one at a time1 and after being turned around three or four times1 are told to walk up to him1 and place on his head their own caps1 which they had received in bonbons just before4 ,the child who succeeds in decking ,santa ,claus with his own cap may receive a little prize4