,,dep>tm5t ,,( ,,! ,,navy ,,headqu>t]s ,,unit$ ,,/ates ,,m>9e ,,corps ,,wa%+ton1 ,d4,c4 #bjchj #be ,m>* #aife ,,=eword #a4 ,,purpose ,,fmfm #a-a1 ,,m>9e ,,bayonet ,,tra9+1 is "o ( a s]ies ( ,fleet ,m>9e ,=ce ,manuals cov]+ ! tactics & te*niques to be employ$ 9 op]ations & tra9+ by ! op]at+ =ces ( ! ,m>9e ,corps4 ,x is made available to o!r ,s]vices = in=mation & use z desir$4 ,! purposes ( ,,fmfm #a-a are3 a4 ,to introduce & describe ! me?od ( bayonet fight+ employ$ by ! ,m>9e ,corps4 b4 ,to describe positions & movem5ts us$ by ! bayonet fight]1 & to treat 8 actions individually & z a memb] ( a gr\p1 bo? on ! (f5se & ! def5se4 c4 ,to set =? a program = bayonet tra9+4 #b4 ,,scope ,beg9n+ ) a brief hi/ory ( bayonet fight+ & ! evolution to ! pres5t te*nique employ$ by ! ,m>9e ,corps1 individual & gr\p attack & def5se are describ$4 ,tra9+ te*niques1 use ( ! pugil /ick1 & con/ruction ( an assault c\rse are includ$4 #c4 ,,sup]session ,?is publication sup]s$es ,,navmc #aace-;,,ao#c1 ,,bayonet ,,fight+1 dat$ #bb ,m>* #aieg1 copies ( :i* may be de/roy$ )\t report4 #d4 ,,*anges ,recomm5dations = improvem5ts to ?is manual are invit$4 ,comm5ts & recomm5d$ *anges %\ld be =w>d$ to ! ,coord9ator1 ,m>9e ,corps ,l&+ ,=ce ,developm5t ,activities1 ,m>9e ,corps ,s*ools1 ,quantico1 ,virg9ia #bbacd4 #e4 ,,c]tification ,review$ & approv$ ?is date4 ,illu/ration3 ,l4,f4 ,*apman1 ,jr4 ,l4 ,f4 ,,*apman1 ,,jr4 ,lieut5ant ,g5]al1 ,u4,s4 ,m>9e ,corps ,*ief ( ,/aff ,,di/ribution3 #bjce_/fjbe_/fbjj_/fcjj_/fejj_/fhjj_/gba e_/ 7#b7 #gejf_/gebe-ja 7#b7 #gbee_/gceb_/gejh_/gfjj 7less #gfcf7_/gheg 7#c7 #bjaj_/bjhh_/ceaj_/djjj 7less #dabe7_/ejjj 7#e7 7less #eecg-ji & #efab7_/ffjj 7#e7 #gcgc_/ghjj-jc1-jd1-je_/hade 7#e7 #ajbe_/cjjj_/cebj_/cecj_/fijj_/fijc_/fij e_/ 7#aj7 #fiaj_/fife_/gjjj-dh 7#aj7 #gecj 7less #geci7_/ghjj-ad1-ae_/giej_/ 7#aj7 #gigj_/hejf_/heaa-jb 7#aj7 #bjbj_/bjfj_/cedj_/gchj_/geci 7#ae7 #bjcj_/ceej_/dabe_/efab_/gfcf_/ghjj-ja1 7#bj7 -#jb1-jf1-ji 7#bj7 #bajj 7#be7 #gbcj-ja 7#cj7 #gche_/gcia_/ghjj-aa 7#ej7 #cgjj 7#ge7 #ghjj-ab1-ac 7#ajj7 #eecg-ji 7#aej7 #gcae 7#bjj7 #gbcj-jd 7#dbjj7 #gjjj-jb 7#ej7 ,,m>9e ,,bayonet ,,tra9+ ,,table ,,( ,,cont5ts ,,section #a3 ,,introduction ,p>agraph ,page ,g5]al #aja #a ,pr9ciples ( ,bayonet ,fight+ #ajb #aj ,,section #b3 ,,position ,,& ,,movem5ts ,g5]al #bja #ac ,! ,gu>d ,position #bjb #ad ,*ange ( ,direction #bjc #ah ,foot ,movem5ts #bjd #ah ,,section #c3 ,,individual ,,attack ,g5]al #cja #bc ,! ,sla% #cjb #bc ,! ,v]tical ,butt ,/roke #cjc #bg ,! ,sma% #cjd #ca ,! ,horizontal ,butt ,/roke #cje #cd ,! ,jab #cjf #ch ,,section #d3 ,,individual ,,def5se ,g5]al #dja #dc ,p>ry ,"r #djb #dc ,p>ry ,left #djc #dd ,block ,aga9/ ,sla% #djd #df ,block ,aga9/ ,v]tical ,butt ,/roke #dje #dh ,,section #e3 ,,comb9ation ,,movem5ts ,g5]al #eja #ea ,li/ ( ,movem5ts #ejb #eb ,,section #f3 ,,gr\p ,,attack ,,& ,,def5se ,g5]al #fja #ec ,gr\p ,attack #fjb #ec ,gr\p ,def5se #fjc #ed ,,section #g3 ,,tra9+ ,g5]al #gja #ei ,demon/ration & ,application ( ! ,basic ,fundam5tals #gjb #fj ,! ,assault ,c\rse #gjc #fb ,! ,pugil ,/ick #gjd #gc ,,index #hc ,,section #a3 ,,introduction #aja4 ,,g5]al a4 ,evolution ( ! ,bayonet4--,! bayonet is ! infantry weapon :i* has *ang$ ! lea/ dur+ ! developm5t & ref9em5t ( weapons ( w> dur+ ! la/ ?ree hundr$ ye>s4 ,!re are sev]al sugge/$ orig9s ( ! bayonet4 ,"s s\rces sugge/ t x d]ives f ! ,baioni]s1 crossb[m5 ( ! middle ages1 :o c>ri$ a l>ge knife or dagg] to supplem5t _! crossb[s4 ,o!r s\rces cr$it ! smuggl]s ( ,basque ) us+ a bayonet-type weapon z a la/ dit* def5se4 ,mo/ ,engli% lit]ature s\rces give ! cr$it to ,seigneur ,m>ecal de ,puysegur :o1 9 #afdg1 at ,ypres1 ,france1 ord]$ 8 troops to ins]t _! dagg]s into ! muzzles ( _! muskets aft] fir+4 ,de ,puysegur & 8 unit 7 f ,bayonne1 ,france1 a t[n kn[n = dagg] manufacture1 h5ce ! t]m bayonet4 7#a7 ,e>ly infantry comm&]s employ$ a w>rior kn[n z a pikeman1 arm$ ) a knife atta*$ to ! end ( a qu>t]/aff1 to def5d ! muskete]s f an enemy *>ge :ile ! musket 0 reload$4 ,reload+ 0 a "t consum+ op]ation & ! muskete] 0 vuln]able dur+ ! "t 8 weapon 0 empty4 ,! pikeman /ation$ himself 9 front ( ! muskete] & w>d$ (f any enemy assault ) 8 pike until ! muskete] 0 aga9 ready to fire4 ,de ,puysegur's developm5t ?us enabl$ ! muskete] to assume bo? functions ( ! 8m$ieval fire team40 ,?is s call$ plug bayonet 0 us$ = a p]iod ( =ty to fifty ye>s4 ,x consi/$ ( a long dagg] ) a tap]$ %aft :i* 0 ins]t$ into ! muzzle ( ! musket4 ,! tap] 0 necess>y s9ce muzzle diamet]s 7 n /&>diz$4 ,! plug bayonet fitt$ snugly into ! muzzle ( ! musket & 0 difficult to remove4 ,?is 0 necess>y 9 ord] to prev5t x be+ )drawn by ! enemy4 ,! musket c\ld n be fir$ ) ! bayonet ins]t$1 a significant disadvantage4 ,! plug bayonet lo/ favor :5 x contribut$ to ! defeat ( ! ,engli% at ! h&s ( ! ,scots at ,killiecrankie1 ,scotl&1 9 #afhi4 ,! ,engli% 7 ord]$ to fix bayonets aft] fir+ a volley at ! ,scots4 ,! ,briti% comm&] !n discov]$ t 8 troops 7 fur!r f ! ,scots ?an he _h orig9ally ?\ght4 ,he ord]$ bayonets deta*$ & muskets reload$4 ,be=e load+ c\ld be accompli%$ ! ,scots clos$ ) ! ,engli% & ?or\ghly r\t$ !m4 ,! ,engli% comm&]1 ,hugh ,mac,kay1 hav+ not$ ! disadvantages ( ! plug bayonet1 develop$ a modification :i* came to be kn[n z ! r+ bayonet4 ,! r+ bayonet 0 simil> to ! plug bayonet1 b ! tap]$ %aft 0 ins]t$ betwe5 two r+s fa/5$ to ! muzzle1 all[+ ! musket to be fir$ ) ! bayonet atta*$4 ,!re is "s evid5ce t a simil> device 0 be+ us$ 9 ,france t5 ye>s prior to ! engagem5t at ,killiecrankie1 indicat+ t ! r+ bayonet 0 n an ,engli% inv5tion4 7#b7 ,! r+ bayonet /ill left mu* to be desir$4 ,! lack ( /&>dization made a secure fit difficult1 & ! r+s _h a t5d5cy to /ret* out ( %ape ) use1 r5d]+ ! bayonet useless4 ,?is l$ to ! next developm5t ( a new bayonet1 kn[n z ! socket bayonet4 ,! socket bayonet 0 introduc$ 9 ! e>ly #afij's4 ,! l[] "p ( ! bayonet 0 %ap$ l an elb[1 leav+ ! blade well out ( ! l9e ( fire & seat+ ! bayonet firmly on ! b>rel4 ,aga91 lack ( /&>dization made x impossible to produce a s+le model :i* w\ld fit ev5 a small numb] ( ! weapons ( "o unit4 ,also1 a sudd5 tug by an enemy w\ld dislodge ! bayonet f ! b>rel4 ,^! difficulties l$ to fur!r advancem5ts 9 bayonet design1 9 an attempt to f9d a rapidly atta*able bayonet :i* c\ld be held securely to ! b>rel4 ,"o developm5t made ! bayonet "p ( ! musket itself4 ,?is 0 accompli%$ by splitt+ ! socket sleeve ( ! r+ l5g?wise p]mitt+ a wid] op5+ :i* c\ld be hamm]$ clos$ to obta9 a snug fit4 ,exp]im5ts ) slots1 r+s1 cat*es1 clasps1 spr+s1 & o!r assort$ devices 7 made 9 an attempt to develop a m satisfactory bayonet4 7#c7 ,! bayonet z we "k x today has its orig9s at ! beg9n+ ( ! #ai? c5tury4 ,late 9 ! #ah? c5tury a major bayonet modification appe>$1 ! sword bayonet4 ,?is has be5 ! prototype = mo/ bayonets s9ce t date4 ,! n[ famili> knife blade bayonet came into g5]al use ab\t ! same "t z ! introduction ( ! magaz9e rifle1 j prior to ! ,civil ,w>4 ,!re 7 a v>iety ( %apes & sizes rang+ f ! sword-l1 #bd-;in* blade d[n to ! dagg]-type1 #aj-;in* blade4 ,typically1 !re 7 a v>iety ( %ort-liv$ v>iations & multiuse bayonets4 ,!re 7 saw-too!d blades = use by eng9e] troops1 sab]-edg$ blades = use by ! cavalry1 spade-%ap$ blades to help ! infantryman dig 91 & bolo-knife blades = cutt+ ?r\gh ! jungles4 ,9 addition1 !re 0 a ramrod_/clean+ rod blade consi/+ ( a long clean+ rod1 %>p5$ to a po9t at "o end & fold+ "u ! b>rel l ! old fa%ion$ clean+ rod4 ,none ( ^! modifications 7 adopt$ = long4 ,at ?is po9t ! rifleman _h an in/rum5t ) :i* he c\ld protect himself z he reload$ 8 weapon4 ,x s]v$ to protect him & bett] 8 morale :5 ra9 _h soak$ 8 p[d] or w9d _h bl[n ! p[d] f 8 pan4 ,he c\ld n[ def5d himself aga9/ ! sabre sla%es ( ! cavalry or a *>ge by ! infantry4 b4 ,developm5t ( ,bayonet ,fight+ ,te*niques4--,! bayonet 0 develop$ to protect ! muskete] :ile he reload$ 8 weapon1 a def5sive mission4 ,! tactics employ$ 7 an individual or unit matt]2 !re 0 no publi%$ doctr9e = bayonet fight+4 ,h[ev]1 z weapons improv$ & rapid fire1 long] range weapons 7 develop$1 ! troops 7 m widely disp]s$ on ! battlefield4 ,! p]c5tage ( "t sp5t 9 close combat ) ! enemy 0 r$uc$4 ,z a result1 ! use ( ! bayonet1 a close combat weapon1 0 also r$uc$4 ,!re is little said ab\t ! use ( ! bayonet 9 ! ,am]ican ,civil ,w> & ,spani%-,am]ican ,w>4 7#a7 ,! developm5t ( ! ma*9egun & ref9em5ts 9 artill]y rev]s$ ! tr5d t[>d battlefield mobility & ,_w ,w> ,i 0 a /atic conflict 9 :i* tr5* w>f>e 0 employ$4 ,!re 7 great conc5trations ( troops1 sometimes 9 close proximity to "o ano!r4 ,! bayonet 0 extremely important 9 tr5* fight+1 & ! exp]i5ce ga9$ 9 ,_w ,w> ,i l$ to ! publication ( ! fir/ manuals on bayonet fight+ doctr9e4 ,! bayonet 0 depict$ z an (f5sive weapon1 us$ 9 assault+ enemy troops 9 tr5*es4 ,_m ( ! pr9ciples appe>+ 9 ^! manuals are /ill valid today4 ,e>ly doctr9e pictur$ ! bayonet z ess5tial = successful culm9ation ( ! attack4 ,artill]y fire 0 capable ( demoli%+ enemy tr5*es1 b ?is 0 undesirable s9ce ! tr5*es w\ld h to be r$ug to def5d aga9/ ! inevitable c\nt]attack4 ,!re=e ! only way to drive ! enemy f 8 tr5*es )\t de/roy+ ! tr5* & bury+ him 0 ?r\gh ! bayonet assault4 ,! doctr9e set =? 9 ^! manuals reg>d+ attitude1 /&>dization ( movem5ts1 & practice = bayonet fight+ 0 z foll[s3 7a7 ,! bayonet fight] 0 giv5 a firm k ( ! und]ly+ pr9ciples ( bayonet combat4 ,! bayonet 0 reg>d$ z an individual weapon & ea* bayonet fight] 0 taught 9 su* a mann] z to take advantage ( 8 own physical *>act]i/ics4 ,no attempt 0 made to set d[n prescrib$ /&>ds z to ! position ( feet or h&s on ! weapon4 ,ea* bayonet fight] 0 left free to *oose positions & movem5ts mo/ natural to him4 7b7 ,in/ructors correct$ individual errors1 b took advantage ( any p>ticul> skill possess$ by any individual4 ,in/ructors tri$ to develop to ! fulle/ degree ! pr(ici5cy ( ! individual1 consi/5t ) 8 physique & degree ( developm5t1 b gu>d$ aga9/ attempt+ to make a precise p>ade or cali/h5ic drill ( bayonet tra9+4 7c7 ,assumption ( a vici\s1 aggressive attitude 0 ! 8_s ( ! bayonet40 ,an actual bayonet fight 0 depict$ z la/+ only a few seconds dur+ :i* "t ! bayonet fight] 0 to kill 8 oppon5t or be kill$ himself4 ,! necessity = aggressive action 0 z obvi\s !n z x is today4 ,! enemy 0 to be =c$ on ! def5sive2 ! battle 0 won if ?is 0 a*iev$4 ,! attack consi/$ ( a succession ( ?ru/s1 cuts1 fe9ts1 & butt /rokes deliv]$ 9 succession & )\t pause1 s z n to all[ ! oppon5t to recov]4 7d7 ,! employm5t ( teamwork 9 ! bayonet assault 0 emphasiz$4 ,! assault+ troops rema9$ on l9e4 ,an individual :o got too f> ahead & 0 kill$ be=e assi/ance c\ld arrive 0 n contribut+ to a successful assault4 ,simil>ly1 an individual :o rema9$ beh9d 0 useless 9 ! assault4 7#b7 ,! individual attack movem5ts describ$ 9 e>ly manuals closely resemble ^? taught & employ$ today4 ,today's sy/em is some:at simpl] & facilitates bett] balance ( ! bayonet fight] & control ( ! weapon4 ,tra9+ consi/$ ( individual famili>ization ) ! movem5ts1 ! use ( dummies1 ?ru/+ r+s1 & practice 9 assault+ enemy tr5*es ) troops on l9e4 ,! latt] category receiv$ m emphasis4 ,dummies 7 plac$ 9 tr5*es & attack$ by bayonet fight]s4 ,! sy/em ( bayonet fight+ taught to ,am]ican fight+ m5 dur+ ,_w ,w> ,,ii closely resembl$ t employ$ dur+ ,_w ,w> ,i4 ,! basics ( ?is sy/em 7 e/abli%$ 9 #aije & *ang$ v little ?r\gh ! conduct ( ,_w ,w>s ,i & ,,ii4 ,bayonets 7 employ$ dur+ ,_w ,w> ,i pr9cipally 9 ! assault ( enemy tr5*es1 :ile1 9 ,_w ,w> ,,ii1 _! employm5t 0 ext5d$ to include seizure ( key enemy held t]ra9 objectives4 7#c7 ,! bayonet fight+ sy/em curr5tly taught & employ$ by ! ,m>9e ,corps 0 develop$ by ,doctor ,armond ,h4 ,seidl]1 pr(essor 9 ! ,dep>tm5t ( ,physical ,education at ! ,univ]sity ( ,ill9ois4 ,dr4 ,seidl] 0 a bayonet in/ructor 9 ! ,u4,s4 ,army dur+ ,_w ,w> ,,ii :5 ! ,biddle sy/em 0 taught4 ,he felt ! movem5ts ( ! old sy/em 7 awkw>d & difficult to execute1 & (t5 caus$ ! bayonet fight] to lose 8 balance4 ,if ! bayonet fight] fail$ to disable 8 oppon5t ) ! fir/ bl[ he 0 !n frequ5tly left at ! enemy's m]cy4 ,dr4 ,seidl] 0 conv9c$ t ! movem5ts ( ! ,biddle sy/em 7 unnatural & ?is w\ld result 9 _! be+ disc>d$ 9 an actual bayonet fight1 & ! bayonet fight] resort+ to a disorganiz$ attack on 8 enemy4 ,"u ! ,seidl] sy/em ! gu>d position rema9s ! basic position4 ,all movem5ts beg9 f ! gu>d position & ea* movem5t consi/s ( an attack & a recov]y4 ,! recov]y is a return to ! gu>d position4 ,9 ! execution ( a movem5t1 ! two phases foll[ )\t delib]ate pause4 ,?is makes ! entire movem5t a uni=mly smoo? action4 ,! attack may be cont9u$ )\t return+ to ! gu>d position1 ei!r by repeat+ ! same movem5t or utiliz+ ano!r foll[up movem5t4 ,foll[up movem5ts are design$ s t a block$ initial movem5t sets ! oppon5t up = ! deliv]y ( ano!r kill+ bl[ )\t ! bayonet fight] hav+ to return to ! gu>d position & )\t loss ( balance4 c4 ,! ,importance ( ! ,bayonet4--,! importance ( ! bayonet _c be measur$ by ! frequ5cy ( its use or ! numb] ( casualties = :i* x acc\nts4 ,x is indisp5sable because ( ! confid5ce x bre$s 9 ! individual fight+ man1 & ! will+ness in/ill$ 9 him to close ) ! enemy & de/roy him4 ,clos+ ) & de/roy+ ! enemy is ! mission ( ! infantry1 & ! major importance ( ! bayonet is t x all[s ! individual ,m>9e to accompli% ?is mission "u a wide v>iety ( conditions4 ,! bayonet is always load$ & always op]ative4 7#a7 ,! importance ( assum+ ! (f5se z a pr9ciple ( w> _c be que/ion$4 ,! bayonet is a symbol ( ! (f5se2 ( aggressiv5ess4 ,x gives ! infantryman c\rage & confid5ce1 provid$ he is prop]ly tra9$ 9 its use4 ,x gives individual infantrym5 a m (f5sive attitude1 & bett] enables !m to accompli% _! mission 9 ! f9al assault4 ,x gives !m a means ( p]sonal protection1 contribut+ to _! security & safety4 ,9 addition to its (f5sive roles1 ! bayonet c s]ve z a la/ dit* protective measure4 7#b7 ,9 situations :]e fri5dly & enemy troops are m+l$ 9 h&-to-h& combat1 rifle fire may hit fri5dly p]sonnel4 ,h[ev]1 ! bayonet is m selective & kills only ! p]son into :i* x is ?ru/4 ,z long z ! infantry closes ) ! enemy ?is capability rema9s important4 ,9 situations ( r$uc$ visibility ! pres5ce ( ! bayonet may disc\rage premature fir+ & ! trag$y :i* c result f x4 ,= a discussion ( ! employm5t ( bayonets 9 ! control ( riots & civil di/urbances1 see ,,fmfm #f-d1 ,m>9e ,rifle ,company_/,platoon4 7#c7 ,:5 /eal? is requir$ ! bayonet is irreplaceable4 ,x is flexible1 capable ( be+ fix$ to ! end ( ! rifle or held z a knife1 sil5t & deadly4 ,x gives ! riflem5 two capacities1 bullets & blade4 ,bayonet drill is an excell5t physical condition]4 ,! bayonet assault c\rse is /r5u\s ex]cise & develops a comb9ation ( fitness & skill t contributes to ! creation ( total milit>y fitness4 #ajb4 ,,pr9ciples ,,( ,,bayonet ,,fight+ ,! bayonet fight] %\ld be aggressive1 ru?less1 savage1 & vici\s4 ,h]e9 lies ! key to success ) ! bayonet4 ,he mu/ nev] pause 9 8 attack until he has kill$ 8 enemy4 ,he mu/ foll[ ea* vici\s attack ) ano!r1 rememb]+ t if he does n kill 8 oppon5t1 8 oppon5t w kill him4 ,hesitation1 delay1 & excess maneuv]+ may result 9 dea?4 ,! prim>y aim ( ! bayonet fight] is to get 8 blade into ! enemy4 ,all def5sive moves1 butt /rokes1 & footwork drive t[>ds ?is end4 ,!y are actions tak5 to enable ! bayonet fight] to s9k 8 blade1 = x is ! blade t kills4 ,he aims = ! vital areas ( ! enemy4 ,! ?roat is ! be/ t>get1 b ! belly & *e/ are also vuln]able4 ,:5 ! enemy seeks to protect "o vital area1 he attacks ano!r4 ,he hacks1 cuts1 & sla%es ! face1 arms1 & h&s 9 ord] to get to ! vital areas4 ,he makes maximum use ( ! rifle butt to op5 up vital areas4 ,he deliv]s ! butt /rokes h>d & close 91 !n kills ) ! blade4 ,if ! oppon5t gives no op5+1 he makes "o by p>ry+ 8 weapon4 ,if requir$1 ! bayonet fight] protects himself ?r\gh blocks & p>ries4 ,! rifle & bayonet make a good %ield4 ,! be/ def5se is n to all[ ! oppon5t to take ! (f5sive4 ,! successful bayonet fight] /rikes ! fir/ bl[ & foll[s up ) ! kill4 ,tra9+ & practice are ! only way to atta9 prop] =m1 accuracy1 agility1 & spe$ ) ! rifle & feet4 ,practice & tra9+ 9 ^! traits lead to coord9ation1 balance1 spe$1 & endurance4 ,! bayonet fight] mu/ cont9ue to practice ^! movem5ts until !y become second nature1 & 8 attack z natural z runn+4 ,,section #b3 ,,position ,,& ,,movem5ts #bja4 ,,g5]al a4 ,! basic />t+ & recov]y position 9 bayonet fight+ is ! gu>d position4 ,f ?is position all movem5ts c orig9ate4 ,?is includes movem5ts to attack an enemy1 :i* w be cov]$ 9 section #c2 movem5ts to *ange direction2 & movem5ts ( ! feet4 ,^! movem5ts are natural1 in/9ctive1 & easy to tea* & execute4 ,!y be> a close resemblance to ! e/abli%$ a?letic skill ( box+4 ,al?\gh ! h&s are held 9 a relatively fix$ position1 ! arm & foot movem5ts1 fe9t+1 spe$1 & balance are m>k$ly simil>4 ,9 ?is sy/em1 ! rifle & bayonet are us$ z a club or qu>t]/aff1 z well z a spe>4 ,!re is no sportsman%ip 9 bayonet fight+4 ,! oppon5t mu/ be de/roy$1 n m]ely defeat$4 b4 ,descriptions ( movem5ts w /ate approximate di/ances4 ,^! di/ances may be adju/$ to suit ! individual4 ,all movem5ts describ$ are = a "r-h&$ bayonet fight]4 c4 ,! rifle & bayonet 9 ! h&s ( a tra9$ ,m>9e become a deadly comb9ation ( spe>1 sword1 club1 & %ield4 #bjb4 ,,! ,,gu>d ,,position a4 ,g5]al4--,z 9 box+ ! basic position ( ! bayonet fight] is ! ,,gu>d position4 ,! bayonet fight] 9 ?is position is relax$ & al]t4 ,! initial attack movem5t beg9s f ?is position4 ,ea* movem5t consi/s ( an attack & a recov]y4 ,! recov]y is 9 fact a return to ! gu>d position4 ,9 execut+ a movem5t ! phases foll[ ea* o!r )\t a delib]ate pause1 ?us mak+ ! entire movem5t a uni=mly smoo? action4 ,! attack may be cont9u$ )\t return+ to ! gu>d position by repeat+ ! same movem5t or utiliz+ ano!r movem5t4 ,9 ! gu>d position ! bayonet fight] is ready to move into ! attack to w>d (f 8 enemy4 ,figures #a & #b illu/rate front & side views ( a bayonet fight] 9 ! gu>d position4 b4 ,position ( ! ,feet4--,! feet are spread ap>t ab\t %\ld] wid?4 ,! left foot is ab\t #f in*es =w>d ( ! "r1 9 l9e ) ! "r in/ep4 ,illu/ration3 ,figure #a4--;,gu>d ,position--,front ,view4 ,illu/ration3 ,figure #b4--;,gu>d ,position--,side ,view4 c4 ,position ( ! ,body4--,! body is held erect or b5t slightly =w>d f ! hips1 if ?is is m com=table4 ,! knees are slightly b5t1 & ! weight is ev5ly balanc$ on ! balls ( bo? feet4 ,! "r elb[ is slightly =w>d ( ! "r hip 9 a relax$1 natural position & ! "r =e>m is held approximately p>allel to ! deck dep5d+ on ! size ( ! individual4 ,! head is held high p]mitt+ cont9u\s eye contact ) ! oppon5t4 ,! oppon5t's facial expression1 especially ! eyes1 may give ! bayonet fight] w>n+ ( 8 int5tions1 b ! bayonet fight] mu/ also keep ! oppon5t's feet & h&s 9 view ?r\gh p]iph]al vision4 d4 ,position ( ! ,h&s4--,! h&s grip ! rifle firmly1 b n t5sely4 ,! left h& grasps ! rifle j bel[ ! upp] sl+ swivel1 "u ! sl+4 ,! "r h& holds ! small ( ! /ock beh9d ! trigg] gu>d4 e4 ,position ( ! ,rifle4--,! rifle is held s x bisects ! angle made by ! neck & ! left %\ld]4 ,x is held a suffici5t di/ance f ! *e/ to contribute to ! balance ( ! bayonet fight]1 usually #aj to #ae in*es4 ,! "r arm is b5t slightly provid+ a firm1 solid position4 ,! ext5d$ position ( ! arms protects ! bayonet fight]'s body aga9/ an attack]'s bl[s & p]mits ready p>ry movem5ts4 ,9 ! gu>d position ! rifle is held z 9 port arms1 except t ! sl+ & cutt+ edge ( ! blade face ! oppon5t4 f4 ,! ,gr[l4--,a yell or gr[l c be effective prior to an attack to tempor>ily /un ! oppon5t & cause him to freeze mom5t>ily4 ,?is yell or gr[l %\ld be a %ort1 l\d1 vici\s noise1 execut$ 9 mu* ! same mann] z a tig] gr[ls j be=e he p\nces on 8 victim4 ,! yell or gr[l adds a feel+ ( aggressiv5ess1 self-confid5ce1 & =ce to ea* attack movem5t4 #bjc4 ,,*ange ,,( ,,direction a4 ,g5]al4--,! :irl is us$ to face an oppon5t n position$ directly to ! bayonet fight]'s front4 ,:irl movem5ts are execut$ by pivot+ on ! foot ( ! side to :i* ! *ange ( direction is to be made4 ,! rifle & bayonet are held 9 ! gu>d position dur+ ! execution ( ! :irl4 b4 ,execution ( ! ,:irl4--,x is possible to :irl #ahj to ! "r or left1 pivot+ on ! foot close/ to ! oppon5t4 ,x is n necess>y to :irl ! entire #ahj if /opp+ %ort ( t di/ance p]mits ! bayonet fight] to face 8 oppon5t4 #bjd4 ,,foot ,,movem5ts a4 ,g5]al4--,prop] foot movem5ts mu/ be utiliz$ 9 ord] to enable ! bayonet fight] to ma9ta9 balance & maneuv]ability ( 8 body at all times1 & ?us reta9 ! capability ( deliv]+ effective attack movem5ts4 ,! feet are pick$ up & set d[n ) a slight /omp 9 ! %uffle4 ,!y are n slid along ! gr\nd4 ,on ! battlefield !re are num]\s ob/acles to trip ! bayonet fight] :o slides 8 feet4 ,"o foot is kept on ! deck at all times4 ,nev] br+ ! feet toge!r z ?is results 9 vuln]ability to ! slighte/ attack or pu%4 ,! %uffle is us$ to ! front or ei!r side4 b4 ,%uffle ,"r4--,to %uffle "r1 /ep to ! "r ab\t #ae in*es ) ! "r foot1 & foll[ ) ! left foot4 ,to move to ! "r front1 execute a p>tial :irl to ! "r & !n %uffle =w>d 9 ! desir$ direction4 ,figure #c illu/rates /eps involv$ 9 ! %uffle "r movem5t4 ,illu/ration3 ,figure #c4--,%uffle ,"r4 c4 ,%uffle ,left4--,to %uffle left1 foll[ ! same proc$ure = %uffle "r1 except move ! left foot to ! left & foll[ ) ! "r4 ,to move to ! left front execute a p>tial :irl to ! left & !n %uffle =w>d 9 ! desir$ direction4 ,see figure #d = an illu/ration ( ! %uffle left movem5t4 ,illu/ration3 ,figure #d4--,%uffle ,left4 d4 ,%uffle ,=w>d4--,to %uffle =w>d1 /ep ab\t #ae in*es =w>d ) ! left foot & foll[ ) ! "r foot to assume ! gu>d position4 ,see figure #e = an illu/ration ( ! %uffle =w>d4 ,illu/ration3 ,figure #e4--,%uffle ,=w>d4 ,,section #c3 ,,individual ,,attack #cja4 ,,g5]al ,!re are five basic attack movem5ts2 ! sla% 7to include ! horizontal sla%71 v]tical butt /roke1 sma%1 horizontal butt /roke1 & jab4 ,! movem5ts describ$ = h&s1 feet1 & body are done simultane\sly1 bo? 9 ! attack & dur+ recov]y to ! gu>d position4 #cjb4 ,,! ,,sla% a4 ,execution4--,! sla% is execut$ 9 ! foll[+ mann]3 7#a7 ,assume ! gu>d position4 7#b7 ,/ep =w>d ab\t #ae in*es ) ! left foot1 keep+ ! "r foot 9 place z a base4 7,see fig4 #f47 7#c7 ,hold ! "r h& 9 place1 ext5d+ ! left arm almo/ fully1 :ile pull+ back on ! butt ) ! "r arm4 ,sw+ ! edge ( ! bayonet =w>d & d[n 9 a sla%+ arc aim$ at ! oppon5t's neck area4 ,illu/ration3 ,figure #f4--,sla%-,/ep ,=w>d4 7#d7 ,! /ep =w>d & ! ext5sion ( ! left arm are p]=m$ simultane\sly4 ,! =w>d /ep adds =ce to ! sla%+ movem5t4 7#e7 ,at full ext5sion ( ! arms1 :5 deliv]y ( ! bl[ is complete1 ! bayonet %\ld be flat4 ,! left arm is ext5d$1 & ! "r =e>m is held along ! /ock ( ! rifle1 approximately wai/ high4 7,see fig4 #g47 b4 ,horizontal ,sla%4--,!re is a v>iation to ?is movem5t kn[n z ! horizontal sla%4 ,! diff]5ce is t ! bayonet fight] /eps =w>d ) ! left foot & rotates 8 body to ! "r by pivot+ on ! "r foot4 ,at ! same "t br+ ! rifle & bayonet to a relatively horizontal position 9 front ( ! body4 ,simultane\sly1 ! "r arm is pull$ across ! body & a hook+ action is execut$ ) ! left arm4 ,?is sla% is direct$ on a horizontal plane at ! oppon5t's head1 neck or side4 c4 ,recov]y to ! ,gu>d ,position 7#a7 ,b5d ! left arm1 pivot+ ! rifle 9 ! "r h&4 7#b7 ,take a /ep =w>d ) ! "r foot4 7#c7 ,rotate ! body slightly to ! front4 ,illu/ration3 ,figure #g4--,sla%-,deliv]y4 #cjc4 ,,! ,,v]tical ,,butt ,,/roke a4 ,execution4--,! v]tical butt /roke is execut$ 9 ! foll[+ mann]3 7#a7 ,assume ! gu>d position4 7#b7 ,/ep =w>d ) ! "r foot ab\t #ae in*es4 7,see fig4 #h47 7#c7 ,us+ ! left h& z a pivot = ! rifle1 drive ! "r h& =w>d & upw>d 9 an upp]cut type motion4 ,aim ! butt ( ! rifle at ! gro94 ,if ! oppon5t b5ds to avoid be+ hit 9 ! gro91 8 midsection & *9 w protrude4 ,9 ?is ev5t1 c>ry ! /roke upw>d until contact is made ) 8 midsection or *9 along ! c5t]l9e ( 8 body4 7#d7 ,execute ! /ep & upp]cut motion at ! same "t to add =ce to ! bl[4 7,see figs4 #i & #aj47 b4 ,recov]y to ! ,gu>d ,position4 7#a7 ,pull ! "r h& back & d[n until ! "r elb[ is aga9 slightly =w>d ( ! "r hip 9 a relax$1 natural position4 7#b7 ,/ep =w>d ) ! left foot & assume ! gu>d position4 ,illu/ration3 ,figure #h4--,v]tical ,butt ,/roke-,/ep ,=w>d4 ,illu/ration3 ,figure #i4--,v]tical ,butt ,/roke to ! ,gro94 ,illu/ration3 ,figure #aj4--,v]tical ,butt ,/roke to ! ,*94 #cjd4 ,,! ,,sma% a4 ,execution4--,! sma%1 frequ5tly us$ z a foll[up to ! v]tical or horizontal butt /roke1 is execut$ z foll[s3 7#a7 ,assume ! gu>d position4 7#b7 ,draw ! left arm back to ! neck area4 ,! rifle is held ) sl+ up4 ,! rifle is n[ ov] ! left %\ld]1 p>allel to ! deck4 7,see fig4 #aa47 7#c7 ,/ep t[>d ! oppon5t ab\t #ae in*es ) ! "r foot1 slamm+ ! rifle butt into ! oppon5t's face by ext5d+ ! arms ab\t #f in*es t[>d ! t>get1 ! rifle rema9s p>allel to ! deck4 7,see fig4 #ab47 7#d7 ,foll[ ) ! left foot aft] ! bl[ has be5 /ruck4 ,if fur!r ext5sion ( ! arms is necess>y1 ! bayonet fight] %\ld %uffle =w>d & aga9 execute ! sma%4 b4 ,recov]y to ! ,gu>d ,position4--,/ep =w>d ) ! left foot ab\t #ae in*es1 assum+ ! gu>d position4 ,illu/ration3 ,figure #aa4--,sma%-,/ep ,=w>d4 ,illu/ration3 ,figure #ab4--,sma%-,deliv]y4 #cje4 ,,! ,,horizontal ,,butt ,,/roke a4 ,execution4--,! horizontal butt /roke is execut$ z foll[s3 7#a7 ,assume ! gu>d position4 7#b7 ,/ep =w>d approximately #bj in*es =w>d ) ! "r foot1 us+ ! left foot z a pivot po9t4 7,see fig4 #ac47 7#c7 ,simultane\sly1 br+ ! rifle butt across 9 a horizontal arc1 us+ ! left h& z a pivot po9t4 ,! "r arm is almo/ completely ext5d$4 ,?is is a fa/ hook+ action4 7#d7 ,dur+ deliv]y ! rifle is held flat on its side s ! toe ( ! rifle & ! sl+ are po9t$ t[>d ! t>get4 ,if ! rifle is n held flat1 x is possible t ! /ock w be brok5 by ! =ce ( an aggressive butt /roke4 7,see figs4 #ad & #ae47 7#e7 ,aim ! toe ( ! butt plate at ! oppon5t's head1 neck1 or side4 7#f7 ,! /ep1 pivot1 & bl[ %\ld all occur simultane\sly 9 ord] to add =ce to ! bl[4 b4 ,recov]y to ! ,gu>d ,position4 7#a7 ,/ep =w>d ) ! left foot4 7#b7 ,b5d ! "r arm1 l[]+ ! "r h& to assume ! gu>d position4 ,illu/ration3 ,figure #ac4--;,horizontal ,butt ,/roke4 ,illu/ration3 ,figure #ad4--;,horizontal ,butt ,/roke--,deliv]y to ! ,head4 ,illu/ration3 ,figure #ae4--;,horizontal ,butt ,/roke--,deliv]y to ! ,side4 #cjf4 ,,! ,,jab a4 ,execution4--,! jab is execut$ z foll[s3 7#a7 ,assume ! gu>d position4 7#b7 ,move ! left h& d[nw>d diagonally across ! body1 ext5d+ ! left arm fully4 ,at ?is po9t ! blade ( ! bayonet %\ld be flat1 po9t$ t[>d ! oppon5t4 ,at ! same "t1 pull ! small ( ! /ock to ! re> ) ! "r h& until ! cone ( ! /ock is opposite ! hip bone & ! "r =e>m is re/+ along ! flat ( ! /ock ) ! sl+ turn$ out4 7,see fig4 #af47 7#c7 ,aim ! blade at ! oppon5ts midsection f ! /oma* to ! ?roat4 7#d7 ,/ep =w>d ab\t #ae in*es ) ! left foot1 pu%+ =w>d ) ! %\ld]s1 & ?ru/+ ! blade into ! oppon5t4 7,see figs4 #ag & #ah47 b4 ,recov]y to ! ,gu>d ,position4 7#a7 ,)draw ! blade & br+ ! "r h& d[n & =w>d :ile br++ ! left h& back4 7#b7 ,/ep =w>d ) ! "r foot & assume ! gu>d position4 ,illu/ration3 ,figure #af4--;,jab ,/ep ,=w>d4 ,illu/ration3 ,figure #ag4--;,jab to ! ,?roat4 ,illu/ration3 ,figure #ah4--;,jab to ! ,midsection4 ,,section #d3 ,,individual ,,def5se #dja4 ,,g5]al ,at times ! bayonet fight] may lose ! initiative & ! oppon5t may move into ! attack4 ,"s def5sive measures are !re=e necess>y = protection & 9 ord] to p]mit ! bayonet fight] to rega9 ! initiative4 ,! basic def5sive moves are ! block & p>ry4 ,! p>ry is effective aga9/ ! jab1 :ile ! block is us$ aga9/ ! sla% & ! v]tical butt /roke4 ,tim+1 spe$1 & judgm5t are key factors 9 h&l+ def5sive moves4 ,! p>ry is done ei!r to ! "r or left1 dep5d+ on ! position ( ! incom+ blade4 ,if ! oppon5t's blade comes 9 above ! bayonet fight]'s piece1 ! p>ry %\ld be to ! "r4 ,if x comes 9 bel[ ! bayonet fight]'s piece1 ! p>ry %\ld be to ! left4 #djb4 ,,p>ry ,,"r a4 ,execution 7#a7 ,if ! oppon5t's blade is ?ru/ t[>d ! bayonet fight] 9 a position above ! piece ( ! bayonet fight]1 ! p>ry w be to ! "r4 7#b7 ,f ! gu>d position1 /ep =w>d ab\t #g in*es ) ! left foot1 keep+ ! "r foot z a base4 7#c7 ,ext5d ! left arm outw>d1 to ! "r & d[n1 engag+ ! oppon5t's weapon & =c+ x to ! "r & d[n4 ,?is is done by pull+ ! "r h& back along ! "r hip4 ,ideally1 ! oppon5t's weapon is engag$ at ! balance ( ! bayonet fight]'s weapon4 ,! op]at+ h&le is po9t$ t[>d ! deck aft] ! oppon5t's weapon is engag$4 7,see fig4 #ai47 b4 ,move into ! ,attack & ,recov]y4 7#a7 ,move directly into ! attack r ?an return+ to ! gu>d position4 7#b7 ,deliv] a jab1 or /ep =w>d ) ! "r foot & deliv] a v]tical butt /roke4 7#c7 ,recov] to ! gu>d position z prescrib$ 9 section #c4 #djc4 ,,p>ry ,,left a4 ,execution4 7#a7 ,if ! oppon5t's blade is ?ru/ t[>d ! bayonet fight] 9 a position bel[ ! piece ( ! bayonet fight]1 ! p>ry w be to ! left4 ,illu/ration3 ,figure #ai4--,p>ry ,"r4 7#b7 ,f ! gu>d position1 /ep =w>d ab\t #g in*es ) ! left foot1 us+ ! "r foot z a base4 ,br+ ! rifle to a v]tical position ) ! "r =e>m ne>ly p>allel to ! deck4 7#c7 ,snap ! left h& =w>d to ! left & d[n engag+ ! oppon5t's weapon any:]e betwe5 ! back ( ! bayonet & ! balance ( ! bayonet fight]'s piece4 ,! rifle w be ne>ly horizontal ) ! op]at+ h&le up & ! sl+ po9t+ t[>d ! oppon5t4 7,see fig4 #bj47 b4 ,move into ! ,attack & ,recov]y4 7#a7 ,aft] ! p>ry left1 a sla% c be deliv]$ by /epp+ =w>d ) ! left foot4 ,a horizontal or v]tical butt /roke c be deliv]$ by /epp+ =w>d ) ! "r foot4 7#b7 ,recov] to ! gu>d position z prescrib$ 9 section #c4 #djd4 ,,block ,,aga9/ ,,sla% a4 ,execution4 7#a7 ,f ! gu>d position1 ?ru/ ! rifle out & up4 ,! weapon /ays 9 ! same g5]al position z 9 ! gu>d position1 b ! arms are n[ ne>ly at full ext5sion4 7#b7 ,pu% ! balance ( ! rifle into ! oppon5t's rifle4 7,see fig4 #ba47 ,illu/ration3 ,figure #bj4--,p>ry ,left4 b4 ,move ,into ! ,attack & ,recov]y4 7#a7 ,aft] ! oppon5t's sla% is block$ he is ov]ext5d$ & (f balance4 7#b7 ,c\nt] ) a sla% or horizontal butt /roke4 7#c7 ,recov] to ! gu>d position 9 ! same mann] z outl9$ 9 section #c4 #dje4 ,,block ,,aga9/ ,,v]tical ,,butt ,,/roke a4 ,execution 7#a7 ,f ! gu>d position1 ext5d ! arms out & d[n4 7#b7 ,! rifle is n[ ne>ly horizontal to ! deck1 & ! arms fully ext5d$4 7#c7 ,engage ! oppon5t's /ock ne> ! balance ( ! rifle4 7,see fig4 #bb47 b4 ,move into ! ,attack & ,recov]y 7#a7 ,c\nt] ) a horizontal sla% or horizontal butt /roke4 7#b7 ,recov] to ! gu>d position 9 ! same mann] prescrib$ 9 section #c4 ,illu/ration3 ,figure #ba4--;,block ,sla%4 ,illu/ration3 ,figure #bb4--;,block ,v]tical ,butt ,/roke4 ,,section #e3 ,,comb9ation ,,movem5ts #eja4 ,,g5]al ,foll[up movem5ts are attack movem5ts :i* naturally & h>moni\sly foll[ o!r attack movem5ts4 ,! foll[up movem5t is execut$ f ! complet$ position ( ! previ\s movem5t1 r ?an aft] recov]y to ! gu>d position4 ,to ensure a successful attack a bayonet fight] foll[s ea* movem5t ) ano!r attack movem5t until he has kill$ 8 oppon5t4 ,all attack movem5ts are design$ s t ! attack] is 9 position to deliv] ano!r attack movem5t %\ld 8 initial attack n be successful4 ,= example1 if ! attack] deliv]s a sla% :i* is block$1 he is 9 excell5t position to foll[up ) a v]tical butt /roke4 ,ideally1 ! foll[up movem5t is execut$ 9 ! same plane z ! previ\s movem5t1 & x is 9 keep+ ) ?is pr9ciple t ! foll[up movem5ts li/$ 9 ! foll[+ p>agraph are design$4 ,! mo/ important pr9ciple is to foll[ ! initial attack ) ano!r (f5sive action s t ! initiative is n lo/4 ,! key pr9ciple "h is aggressiv5ess r ?an a memoriz$ te*nique4 ,aggressiv5ess is ! real _s ( ! foll[up attack4 ,%[ no m]cy1 = ! enemy w %[ none4 #ejb4 ,,li/ ,,( ,,movem5ts ,! bel[ li/$ comb9ations all[ ! be/ transition f "o attack movem5t to ano!r ) ! lea/ am\nt ( wa/$ motion4 ,?is enables ! bayonet fight] to /ay on ! attack )\t hav+ to return to ! gu>d position aft] an unsuccessful initial attack1 ?us risk+ loss ( ! initiative4 a4 ,gu>d1 sla%1 v]tical butt /roke or horizontal butt /roke1 recov] to gu>d position4 b4 ,gu>d1 p>ry left1 v]tical butt /roke or horizontal butt /roke1 sma%1 sla%1 recov] to gu>d position4 c4 ,gu>d1 jab1 v]tical butt /roke1 sma%1 sla%1 recov] to gu>d position4 d4 ,gu>d1 p>ry "r1 jab1 recov] to gu>d position4 e4 ,gu>d1 block sla%1 v]tical butt /roke1 sma%1 recov] to gu>d position4 f4 ,gu>d1 block v]tical butt /roke1 sla% or jab1 horizontal butt /roke1 recov] to gu>d position4 g4 ,gu>d1 block v]tical butt /roke1 horizontal sla%1 v]tical butt /roke1 sma%1 recov] to gu>d position4 ,,section #f3 ,,gr\p ,,attack ,,& ,,def5se #fja4 ,,g5]al a4 ,all ! individuals 9 gr\p actions employ ! same individual movem5ts previ\sly describ$4 b4 ,teamwork is important 9 any endeavor1 & especially 9 fight+4 ,! bayonet fight+ team c use a few simple tactics to take advantage ( sup]ior numb]s be=e ! enemy re9=ces 8 position4 ,teamwork c also be us$ to ov]come a num]ical advantage favor+ ! enemy4 #fjb4 ,,gr\p ,,attack a4 ,two ,aga9/ ,"o4--,two ,m>9es approa* a s+le enemy4 ,unable to anticipate 8 actions !y advance directly =w>d b nei!r conv]ges on him4 ,z ! range closes1 ! enemy w turn 8 att5tion t[>d "o ( ! two4 ,?is ,m>9e advances quickly t[>d ! enemy & engages him4 ,! o!r ,m>9e advances quickly t[>d ! enemy's expos$ flank & kills him4 ,%\ld ! enemy turn to gu>d 8 expos$ flank he exposes ! o!r flank1 & c be kill$ by ! ,m>9e :o fir/ attack$ him4 ,9 su* a coord9at$ attack ! ,m>9e :o makes ! kill is usually ! "o attack+ ! expos$ flank4 ,! approa*1 attack1 & kill are made 9 a v few seconds4 ,! importance ( spe$ & aggressive action is obvi\s4 7,see fig4 #bc47 b4 ,?ree ,aga9/ ,two4--,?ree ,m>9es approa* two oppon5ts4 ,! ,m>9es advance directly =w>d await+ ! enemy's reaction4 ,two ,m>9es w be engag$4 ,! ?ird !n moves swiftly to ! expos$ flank ( "o ( ! enemy1 usually ! ne>e/ to 8 position4 ,z soon z "o enemy is kill$1 ! o!r is attack$ swiftly f 8 expos$ flank by ! ,m>9e :o c rea* him fir/4 ,%\ld ei!r enemy be+ attack$ on ! expos$ flank turn to def5d t flank1 he is swiftly kill$ by ! ,m>9e :o 0 orig9ally mak+ ! frontal attack4 7,see fig4 #bd74 #fjc4 ,,gr\p ,,def5se a4 ,"o ,aga9/ ,two4--,:5 "o ,m>9e is engag$ by two enemy oppon5ts1 he imm$iately da%es to ! outbo>d flank ( ! ne>e/ enemy4 ,%\ld he all[ himself to be caught betwe5 ! two1 he w be easily kill$4 ,he always keeps an enemy betwe5 himself & ! o!r enemy s !y c be engag$ & kill$ "o at a "t4 ,a savage attack & quick disposal ( "o enemy1 be=e ! second c move to ! aid ( ! fir/1 turns ! tide4 7,see fig4 #be47 ,illu/ration3 #a4 ,approa* #b4 ,contact #c4 ,alt]nate attack ,figure #bc4--,two ,aga9/ ,"o4 ,illu/ration3 #a4 ,approa* #b4 ,contact ,figure #bd4--,?ree ,aga9/ ,two4 ,illu/ration3 #a4 ,approa* #b4 ,contact ,figure #be4--,"o ,aga9/ ,two4 b4 ,two ,aga9/ ,?ree4--,:5 two ,m>9es are engag$ by ?ree enemy1 bo? move to ! outbo>d flanks ( ! enemy1 leav+ "o enemy 9 ! middle4 ,ea* ,m>9e savagely attacks & disposes ( 8 adv]s>y be=e ! enemy 9 ! middle c act to help "o ( 8 companions4 ,once "o ,m>9e has defeat$ 8 oppon5t he turns on ! lone enemy 9 ! middle4 ,aga91 victory w g ! side :i* acts swiftly & aggressively4 7,see fig4 #bf47 ,illu/ration3 ,two ,aga9/ ,?ree4 ,figure #bf4--,two ,aga9/ ,?ree4 ,,section #g3 ,,tra9+ #gja4 ,,g5]al a4 ,9 addition to introduc+ ! /ud5t to ! (f5sive & def5sive movem5ts ( bayonet fight+1 ! initial /ages ( tra9+ %\ld emphasize ! developm5t ( spe$1 =m1 balance1 tim+1 coord9ation1 & a vici\s1 aggressive attitude1 all important 9 bayonet fight+4 ,! in/ructor works to develop a g5u9e det]m9ation 9 8 /ud5ts2 i4e41 to ga9 ! initiative f ! beg9n+ & move 9 to kill ! oppon5t4 ,ea* /ud5t yells & gr[ls z he executes 8 practice moves to get into ! prop] habit4 ,?is gives ! /ud5t ! self-confid5ce & en?usiasm he ne$s4 ,! in/ructor tries to make ! yell spontane\s1 if possible1 b if /ud5ts fail to p]=m prop]ly1 !y are enc\rag$ until !y d s4 b4 ,future tra9+ rek9dles ! _s ( aggressiv5ess4 ,v>iety is employ$ 9 tra9+ to avoid bor$om & useless repetition4 ,! use ( tra9+ aids su* z ! pugil /ick & bayonet assault c\rse provide ?is v>iety1 & are also extremely valuable z tra9+ vehicles4 ,bayonet tra9+ %\ld be z vigor\s z possible 9 ord] to contribute to ! physical condition ( ! /ud5t4 ,x %\ld be emphasiz$ t bayonet fight+ is n = ! s(t & paun*y4 #gjb4 ,,demon/ration ,,& ,,application ,,( ,,! ,,basic ,,fundam5tals a4 ,! recomm5d$ sequ5ce = demon/ration & application ( ! basic fundam5tals ( bayonet fight+ is z foll[s3 7#a7 ,gu>d position & footwork4 7#b7 ,attack movem5ts4 7#c7 ,def5sive movem5ts4 7#d7 ,comb9$ movem5ts4 7#e7 ,gr\p attack & def5se4 b4 ,ea* position & movem5t is expla9$ 9 detail & demon/rat$ by ! prim>y in/ructor4 ,fundam5tals & footwork1 z well z attack & def5sive movem5ts1 are cov]$ sl[ly & ?or\ghly4 c4 ,aft] a ?or\gh explanation & demon/ration1 ! /ud5ts move sl[ly ?r\gh ev]y?+ cov]$ 9 subp>agraph a1 above1 9 sl[ motion1 by ! numb]s1 until !y are ?or\ghly famili> ) :at !y h be5 taught4 ,spe$ is increas$ z ! /ud5ts become m famili> ) ! movem5ts until !y are be+ conduct$ at full spe$4 ,tim+1 en?usiasm1 & an aggressive _s are ma9ta9$4 d4 ,! :ole sequ5ce %\ld be complet$ = "o gr\p ( movem5ts be=e ! next is taught4 ,= example1 ! /ud5t %\ld be ?or\ghly famili> ) ! positions & footwork1 & h ma/]$ !m at ! normal rate1 be=e he is introduc$ to ! attack movem5ts4 e4 ,aft] individual movem5ts h be5 ma/]$1 comb9ations & foll[up movem5ts are taught4 ,^! movem5ts are !n practic$ by ! /ud5ts until !y become second nature4 ,! mo/ effective movem5t to foll[ ano!r is influ5c$ by ! oppon5t's reaction4 ,^! movem5ts are /ress$ & practic$ until !y become automatic4 ,! bayonet fight] _c /op to consid] 8 next move4 ,x is necess>y t ! /ud5t be able to deliv] a =ceful1 aggressive s]ies ( attack movem5ts1 accompani$ by prop] footwork1 )\t hesitation or indecision4 f4 ,practice ( ! attack & def5sive movem5ts aga9/ ano!r /ud5t at half spe$ facilitates correction ( errors4 ,! two /ud5ts correct "o ano!r1 & second>y in/ructors move among ! /ud5ts1 assi/+ ) corrections4 g4 ,?r\gh\t tra9+ ! /ud5t %\ld be relax$ to avoid rigidity4 ,! weapons %\ld be held firmly1 b n t5sely4 ,all phases ( bayonet fight+ are practic$ until !y are execut$ in/9ctively4 ,! /ud5t %\ld be able to /rike at op5+s )\t ?9k+1 & rema9 9 ! attack until he has kill$ 8 oppon5t4 #gjc4 ,,! ,,assault ,,c\rse a4 ,purpose4--,! bayonet assault c\rse is con/ruct$ 9 ord] to a*ieve ! foll[+ objectives3 7#a7 ,to famili>ize ! /ud5t ) situations simulat+ ^? ) :i* he might be confront$ 9 an actual combat situation4 7#b7 ,to aid 9 develop+ ! /ud5t's spe$1 /r5g?1 & endurance4 7#c7 ,to *all5ge ! det]m9ation & w p[] ( ! /ud5t4 ,^! qualities are extremely important4 7#d7 ,to provide a means = obta9+ good bayonet fight+ habits4 7#e7 ,to develop skill 9 bayonet fight+ & make ! v>i\s movem5ts in/9ctive & second nature4 b4 ,ob/acles4--,! model assault c\rse pres5t$ 9 ?is publication consi/s ( t5 ob/acles4 ,!y are (f]$ z examples ( :at c be us$4 ,! numb] & type ( ob/acles includ$ 9 any giv5 c\rse dep5d on ! +5uity ( ! build]s & local conditions4 ,^! ob/acles are attack$ ) a mockup rifle :i* %\ld resemble ! ,m-#ad rifle 9 weight & dim5sions4 7#a7 ,ob/acle numb] #a repres5ts an enemy 9 ! gu>d position4 ,! /ud5t executes a p>ry "r1 /eps =w>d1 & executes a jab4 7,see fig4 #bg47 ,illu/ration3 ,figure #bg4--,ob/acle #a4 7#b7 ,ob/acle numb] #b repres5ts an enemy 9 ! gu>d position4 ,! /ud5t executes a p>ry "r1 /eps =w>d & executes a v]tical butt /roke4 7,see fig4 #bh47 ,illu/ration3 ,figure #bh4--,ob/acle #b4 7#c7 ,ob/acle numb] #c repres5ts an oppon5t 9 a position be/ suit$ = attack by ! sma%4 ,! /ud5t /eps =w>d & deliv]s ! sma%4 7,see fig4 #bi47 ,illu/ration3 ,figure #bi4--,ob/acle #c4 7#d7 ,ob/acle numb] #d is a t>get = a v]tical butt /roke4 7,see fig4 #cj47 7#e7 ,ob/acle numb] #e repres5ts an oppon5t runn+ t[>d ! bayonet fight]4 ,! /ud5t executes a jab s t ! blade p5etrates ! c5t] ( ! ob/acle4 ,! in/ructor emphasizes ! importance ( )draw+ ! blade be=e mov+ on4 7,see fig4 #ca47 ,illu/ration3 ,figure #cj4--,ob/acle #d4 ,illu/ration3 ,figure #ca4--,ob/acle #e4 7#f7 ,ob/acle numb] #f is a t>get = a sma%4 7,see fig4 #cb47 ,illu/ration3 ,figure #cb4--,ob/acle #f4 7#g7 ,ob/acle numb] #g repres5ts an enemy's head & %\ld]s protrud+ f a foxhole4 ,! /ud5t sla%es at ! tire portion ( ! ob/acle4 7,see fig4 #cc47 7#h7 ,ob/acle numb] #h is a t>get = a horizontal butt /roke4 ,! /ud5t executes ! horizontal butt /roke1 hitt+ ! bag on top ( ! po/4 7,see fig4 #cd47 ,illu/ration3 ,figure #cc4--,ob/acle #g4 7#i7 ,ob/acle numb] #i repres5ts an enemy beh9d an embankm5t4 ,! /ud5t *>ges ov] ! embankm5t1 turns to face ! enemy1 executes a jab1 !n )draws4 7,see fig4 #ce47 7#aj7 ,ob/acle numb] #aj is a tra9+ aid :i* c be us$ 9 connection ) ei!r basic or advanc$ bayonet drill4 ,x is inexp5sive & v]satile4 ,! tra9ee has 8 *oice ( me?ods ( attack & c utilize all accept$ bayonet movem5ts aga9/ ?is ob/acle4 ,x c be us$ to introduce a 8free0 movem5t )9 an e/abli%$ c\rse1 dep5d+ on ! individuals spe$ or position1 or to con/itute an entire c\rse1 utiliz+ assi/ant in/ructors to call diff]5t me?ods ( attack 9 ord] to v>y ! tra9ees approa* to ! aid4 7,see fig4 #cf47 ,illu/ration3 ,figure #cd4--,ob/acle #h4 ,illu/ration3 ,figure #ce4--,ob/acle #i4 c4 ,con/ruction4--,! t5 ob/acles are con/ruct$ f readily available mat]ials4 ,!y consi/ mo/ly ( old auto tires1 canvas1 & #b by #d in*es & #d by #d in*es lumb]4 ,ob/acles #a1 #b1 & #aj h mov+ wood5 arms :i* are n difficult to con/ruct4 ,! ob/acles %\ld be set f> en\gh ap>t to all[ maneuv]+ betwe5 !m4 ,! assault c\rse c be laid out 9 any available t]ra91 & %\ld be at lea/ #bjj to #cjj met]s 9 l5g?4 ,rugg$ t]ra9 provides excell5t physical condition+ facilities4 ,natural ob/acles su* z /reams1 ridges1 ?ick foliage1 etc41 c be us$ to make ! c\rse m difficult4 ,artificial ob/acles su* z wire entanglem5ts1 log walks1 hurdles1 & f5ces c also be add$4 ,illu/ration3 ,figure #cf4--,ob/acle #aj 7,comb9ation ,ob/acle74 d4 ,safety ,precautions4--,/ud5ts %\ld fir/ run ! assault c\rse at a mod]ate pace1 & increase _! spe$ z _! te*nique & physical condition improve4 ,! in/ructor ensures t discipl9e & control are ma9ta9$4 ,! in/ructor & 8 assi/ants /ation !mselves along ! c\rse to obs]ve ! me?od ( attack & make necess>y corrections4 ,9 addition1 ! foll[+ safety precautions %\ld be obs]v$3 7#a7 ,ensure t ! bayonet is securely atta*$ to ! weapon be=e beg9n+ ! assault c\rse4 7#b7 ,caution p]sonnel to rema9 9 ! l9e ( ob/acles4 ,s]i\s injury c result if p]sonnel are p]mitt$ to zigzag ?r\gh ! c\rse4 7#c7 ,d n p]mit p]sonnel to attack ! fir/ ob/acle until prec$+ p]sonnel h rea*$ ! ?ird ob/acle4 7#d7 ,:5 ! la/ ob/acle is complet$1 p]sonnel %\ld be direct$ to return by specific r\tes to ! designat$ m>%all+ area1 rema9+ at lea/ #e y>ds away f ! close/ ob/acle4 e4 ,demon/ration & ,application4--,! fir/ phase ( ! assault c\rse tra9+ includes a demon/ration ( ! te*nique ( attack+ ea* ob/acle by ! in/ructor4 ,! in/ructor !n runs ! entire c\rse employ+ ! correct movem5ts on ea* ob/acle4 ,! /ud5ts !n practice _! movem5ts on ! individual ob/acles4 ,:5 ! /ud5ts h ga9$ suffici5t pr(ici5cy !y move ?r\gh ! entire assault c\rse4 #gjd4 ,,! ,,pugil ,,/ick a4 ,g5]al4--,! execution ( ! movem5ts ( bayonet fight+ 9 response to a v]bal comm& f in/ructors are kept to a m9imum4 ,?is type ( tra9+ is necess>y to tea* ! movem5ts1 b once !y h be5 le>n$ ! /ud5t mu/ automatically execute !m 9 response to ! movem5ts ( 8 oppon5t4 ,!re is no sub/itute = practical application :5 le>n+ a skill4 ,actual bayonet fight+ is n practical because ( ! haz>ds involv$4 ,h[ev]1 b\ts employ+ ! pugil /ick be> a close resemblance to actual bayonet fights1 & c be employ$ )\t s]i\s injury to ei!r conte/ant4 ,! /ud5t sees = himself ! importance ( assum+ ! attack imm$iately1 z well z ! importance ( aggressiv5ess & f]ocity4 ,he sees :i* comb9ations ( bl[s are successful1 & le>ns to und]/& ! result ( 8 mak+ a mi/ake 9 an actual bayonet fight4 ,"h he le>ns ! mean+ ( ! t]m 8kill or be kill$40 ,illu/ration3 ,figure #cg4--,! ,pugil ,/ick ,mat]ial4 b4 ,con/ruction4--,see figure #cg4 7#a7 ,mat]ials = con/ruction ( ! pugil /ick include ! foll[+3 7a7 ,an octagonal /ick #a in*es 9 diamet] & #dd in*es long4 7b7 ,two canvas bags #aj in*es long1 "o #f in*es 9 diamet] & "o #h in*es 9 diamet]4 7c7 ,*opp$ foam rubb] & cotton padd+4 7d7 ,a roll ( foam rubb] #ae in*es wide4 7e7 ,tape1 wire1 & tacks4 7#b7 ,me?od ( ,con/ruction4 7a7 ,cut grooves -in* deep 9 ! /ick z %[n 9 ! diagram 7see fig4 #cg74 ,tap] ! /ick at ! h& grips to approximately #a in*es 9 diamet]4 7b7 ,fill ! bags ) *opp$ foam rubb] & cotton4 7c7 ,wire & tack ! bags to ! end ( ! /ick4 ,tight5 ! wire into ! grooves at ! end ( ! /ick4 ,! /ick %\ld ext5d #f in*es into ! bag1 leav+ #d in*es ( ov]lap & mak+ ! total l5g? ( ! pugil /ick #eb in*es1 ! l5g? ( ! ,m-#ad rifle ) bayonet4 7d7 ,cov] ! wire & tacks ) tape4 7e7 ,wrap foam rubb] ar\nd ! c5t] ( ! /ick1 leav+ only ! #f to #h in*es ( tap]$ h& grip expos$4 ,secure ! foam rubb] padd+ ) tape4 7#c7 ,size ( ,pugil ,/ick4--,! pugil /ick %\ld be approximately ! same l5g? & weight z ! ,m-#ad rifle ) bayonet atta*$4 ,?is enables ! bayonet fight] to tra9 ) a weapon :i* closely approximates ! weapon he uses 9 an actual combat situation4 c4 ,safety ,equipm5t & ,precautions 7#a7 ,:5ev] engag$ 9 a pugil /ick b\t1 ! /ud5t %\ld be equipp$ ) ! foll[+3 7a7 ,a football helmet ) full bird cage face mask4 7b7 ,lacrosse gloves4 7c7 ,protective cup a?letic support]4 7#b7 ,in/ructors 9 *>ge ( pugil /ick b\ts see t prop] bayonet fight+ proc$ures are foll[$ by /ud5ts engag$ 9 b\ts4 ,! prop] bayonet fight+ grip is employ$ at all times4 ,! pugil /ick is n us$ z a baseball bat4 ,9 no in/ance d ! h&s leave ! pugil /ick4 ,nei!r ?r[+ or sw++ is all[$4 ,pugil /ick fight]s refra9 f hitt+ _! oppon5t ) ! c5t] portion ( ! pugil /ick4 7#c7 ,in/ructors ensure t protective equipm5t is prop]ly secur$ be=e ! b\t beg9s4 ,b\ts w be /opp$ :5ev] "o p>ticipant becomes completely def5seless1 aft] a tell+ bl[ has be5 /ruck1 :5 equipm5t becomes loos5$ or knock$ (f1 or :5 ! pugil /ick is be+ us$ improp]ly4 ,/ud5ts are in/ruct$ to /op all action :5 ! :i/le is bl[n4 d4 ,regulations = ,b\ts 7#a7 ,/ud5ts are normally pair$ (f s t oppon5ts are ( approximately equal height & weight4 7#b7 ,ea* b\t is (ficiat$ by an in/ructor ) a :i/le4 7#c7 ,conte/s cont9ue until "o conte/ant has scor$ a kill+ bl[4 ,a kill+ bl[ is "o deliv]$ solidly to ! head1 neck1 gro91 or midsection ) ! blade end ( ! pugil /ick2 & to ! head1 gro91 or neck ) ! butt end ( ! /ick4 ,if a kill+ bl[ is /ruck 9 ! fir/ few seconds ( ! b\t1 = tra9+ purposes ! b\t may be cont9u$ = a prescrib$ p]iod ( "t4 ,! w9n] w be ! individual :o /ruck ! mo/ kill+ bl[s 9 ! "t allott$4 ,"t limits may be set by ! in/ructor1 tak+ into consid]ation ! physical condition ( ! /ud5ts & ! "t available4 7#d7 ,in/ructors p]iodically rem9d /ud5ts t basic attack movem5ts & comb9ations are mo/ effective4 ,in/ructors also cont9ually emphasize aggressiv5ess4 ,!y ensure t all tra9ees yell & gr[l :ile engag$ 9 a b\t4 7#e7 ,%ort b\ts1 ) rapid *ang+ ( equipm5t1 reta9s en?usiasm & int]e/4 7#f7 ,b\ts beg9 ) bo? conte/ants 9 ! gu>d position & ab\t #e y>ds ap>t4 7,see figs4 #ch & #ci47 7#g7 ,no score occurs if a /ud5t removes ei!r h& f ! weapon to ?r[ or sw+ at 8 oppon5t4 7,see fig4 #dj47 ,illu/ration3 ,figure #ch4--,on ,gu>d ,) ,pugil ,/ick4 ,illu/ration3 ,figure #ci4--,squ>e ,(f ,) ,pugil ,/ick4 ,illu/ration3 ,figure #dj4--,v]tical ,butt ,/roke ,) ,pugil ,/ick4 7#h7 ,a r\nd-rob9 type elim9ation is effective 9 gett+ all /ud5ts into b\ts1 & emphasiz+ ! importance ( aggressive action 9 w9n+4 ,! w9n]s ( ea* b\t are all[$ to fight aga9 aft] a brief re/1 until !y are defeat$4 ,?is provides "o w9n] 9 ! end1 ) appropriate p]sonal recognition4 e4 ,demon/ration & ,application4--,all movem5ts1 (f5sive1 def5sive1 & comb9ations are demon/rat$ ) ! pugil /ick4 ,! /ud5t is !n giv5 ! opportunity to g ?r\gh ! movem5ts ) ! pugil /ick 9 sl[ motion1 & !n at normal spe$4 ,aft] ga9+ pr(ici5cy 9 all movem5ts ! /ud5ts are giv5 an opportunity to practice :at !y h le>n$ aga9/ a t>get4 ,an artificial /ation>y t>get (f]+ resi/ance fur!r develops tim+ & coord9ation4 ,heavy bags1 simil> to ! type us$ by box]s 9 tra9+1 c be us$ effectively to tra9 bayonet fight]s4 7,see fig4 #da47 ,aft] ! /ud5t has attack$ ! dummies1 all[+ him ! s5sation ( attack+ a solid t>get1 & practic+ ! attack movem5ts1 he is !n ready = b\ts aga9/ o!r /ud5ts4 ,illu/ration3 ,figure #da4--,/ation>y ,t>gets = ,pugil ,/ick ,tra9+4 ,,index ,p>agraph ,page ,a ,assault c\rse #gjc #fb ,con/ruction #gjc;c #gj ,demon/ration & application #gjc;e #gb ,ob/acles #gjc;b #fc figs4 #bg-cf #fc-ga ,purpose #gjc;a #fb ,safety precautions #gjc;d #gj ,attack1 gr\p #fjb #ec ,?ree aga9/ two #fjb;b #ed ,two aga9/ "o #fjb;a #ec ,b ,bayonet3 ,evolution ( #aja;a #a ,importance #aja;c #i ,bayonet fight+ te*niques3 ,*ange ( direction #bjc #ah ,comb9ation movem5ts #eja #ea ,developm5t ( #aja;b #d ,foot movem5ts #bjd #ah ,gr\p attack #fjb #ec ,gr\p def5se #fjc #ed ,gu>d position #bjb #ad ,individual attack #cja #bc ,individual def5se #dja #dc ,pr9ciples ( #ajb #aj ,biddle sy/em #aja;b7#c7 #h ,blocks3 ,aga9/ sla% #djd #df fig4 #ba #di ,aga9/ v]tical butt /roke4 #dje #dh fig4 #bb #ej ,c ,*ange ( direction #bjc #ah ,g5]al #bjc;a #ah ,:irl1 execution ( #bjc;b #ah ,comb9ation movem5ts #eja #e ,comb9ation ob/acle fig4 #cf #ga ,con/ruction ( ob/acles #gjc;c #gj ,con/ruction ( pugil /ick #gjd;b #gc ,c\rse1 assault #gjc #fb ,d ,def5se1 gr\p #fjc #ed ,"o aga9/ two #fjc;a #ed ,two aga9/ ?ree #fjc;b #ed ,direction1 *ange ( #bjc #ah ,e ,evolution ( ! bayonet #aja;a #a ,f ,foot movem5ts #bjd #ah ,g5]al #bjd;a #ah ,%uffle =w>d #bjd;d #bj fig4 #e #ba ,%uffle left #bjd;c #ai fig4 #d #bj ,%uffle "r #bjd;b #ai fig4 #c #ai ,g ,gr\p attack #fjb #ec ,two aga9/ "o #fjb;a #ec fig4 #bc #ee ,?ree aga9/ two #fjb;b #ed fig4 #bd #ef ,gr\p def5se #fjc #ed ,"o aga9/ two #fjc;a #ed fig4 #be #eg ,two aga9/ ?ree #fjc;b #ed fig4 #bf #eh ,gr[l #bjb;f #ag ,gu>d position #bjb;a #ad figs4 #a #b #ae #af ,position ( body #bjb;c #ad ,position ( feet #bjb;b #ad ,position ( h&s #bjb;d #ag ,position ( rifle #bjb;e #ag ,h ,horizontal butt /roke #cje #cd ,execution figs4 #ac-ae #ce-cg ,ob/acle fig4 #cd #fi ,recov]y to gu>d position #cje;b #cd ,horizontal sla% #cjb;b #be ,i ,importance ( bayonet #aja;c #i ,individual attack #cja #bc ,horizontal butt /roke #cje #cd figs4 #ac-ae #ce-cg ,horizontal sla% #cjb;b #be ,jab #cjf #ch figs4 #af-ah #ci-da ,sla% #cjb #bc figs4 #f #g #bd #bf ,sma% #cjd #ca figs4 #aa #ab #cb #cc ,v]tical butt /roke #cjc #bg figs4 #h-aj #bh-cj ,individual def5se #dja #dc ,block aga9/ sla% fig4 #ba #di ,block aga9/ v]tical butt /roke #dje #dh fig4 #bb #ej ,p>ry left #djc #dd fig4 #bj #dg ,p>ry "r #djb #dc fig4 #ai #de ,j ,jab #cjf #ch ,execution figs4 #af-ah #ci-da ,ob/acles fig4 #bg #fc fig4 #ca #ff fig4 #ce #fi ,recov]y to gu>d position #cjf;b #ch ,m ,movem5ts3 ,comb9ation #eja #ea ,foot #bjd #ah ,g5]al #bjd;a #ah ,individual attack #cja #bc ,o ,ob/acles #gjc;b #fc figs4 #bg-cf #fc-ga ,con/ruction ( #gjc;c #gj ,p ,p>ry left #djc #dd fig4 #bj #dg ,p>ry "r #djb #dc fig4 #ai #de ,pugil /ick #gjd #gc ,con/ruction #gjd;b #gc fig4 #cg #gd ,employm5t figs4 #ch-dj #gh-hj ,regulations = b\ts #gjd;d #gf ,safety equipm5t & precautions #gjd;c #ge ,s ,seidl]1 ,dr4 ,armond ,h4 #aja;b7#c7 #h ,sla% #cjb #bc ,execution #cjb;a #bc figs4 #f #g #bd #bf ,ob/acle fig4 #cj #ff ,recov]y to gu>d position #cjb;c #be ,sma% #cjd #ca ,execution figs4 #aa #ab #cb #cc ,ob/acles fig4 #bi #fe fig4 #cb #fg ,recov]y to gu>d position #cjd;b #ca ,t ,tra9+ #gja #ei ,assault c\rse #gjc #fb ,demon/ration & application1 basic pr9ciples #gjb #fj ,g5]al #gja #ei ,pugil /ick #gjd #gc ,v ,v]tical butt /roke #cjc #bg ,execution figs4 #h-aj #bh-cj ,ob/acles fig4 #bh #fd fig4 #cj #ff ,recov]y to gu>d position #cjc;b #bg ,= sale by ! ,sup]9t5d5t ( ,docum5ts1 ,u4,s4 ,gov]nm5t ,pr9t+ ,(fice ,wa%+ton1 ,d4,c41 #bjdjb - ,price #ce c5ts ,transcrib]'s ,notes pg #f ,*ang$3 make a precise p>ade or cali/h5tic to3 make a precise p>ade or cali/h5ic pg #f ,*ang$3 ,assumption ( a vici\s1 aggessive to3 ,assumption ( a vici\s1 aggressive pg #ag ,*ang$3 tempor>ily /un ! opon5t to3 tempor>ily /un ! oppon5t