,,w>-,,*ess1 ,,or ,,! ,,game ,,( ,,battle4 ,,inv5t$ ,,by ,,colonel ,,*>les ,,ri*>dson1 ,,new ,,york3 ,c4 ,b4 ,,ri*>dson1 ,,publi%]1 #edj ,,broadway4 #ahff4 ,ent]$ accord+ to ,act ( ,congress1 9 ! ye> #ahff1 ,,by ,,*>les ,b4 ,,ri*>dson1 ,9 ! ,cl]k's ,(fice ( ! ,di/rict ,c\rt ( ! ,unit$ ,/ates = ! ,s\!rn ,di/rict ( ,new ,york4 ,,composition ,,( ,,! ,,game ,,( ,,battle4 ,! ,game ( ,battle repres5ts two antagoni/ic armies1 "o ( :i*1 ! ,attack+ 7or ,invad+7 ,army1 is compos$ ( f\r figures1 ea* repres5t+ a regim5t ( ,light ,infantry2 five figures1 ea* repres5t+ a regim5t ( ,infantry ( ! ,l9e2 two figures1 ea* repres5t+ a regim5t ( ,cavalry2 two figures1 ea* repres5t+ a batt]y ( ,artill]y2 & "o figure 7a wagon71 repres5t+ ! 8,supply ,tra910 9 :i* x is to be suppos$ is c>ri$ all ( ! subsi/5ce1 ordnance /ores1 etc41 necess>y = ! ma9t5ance & effectiv5ess ( ! army4 ,! object ( ! ,attack+ ,army w be to capture ! ,citadel4 ,! o!r army1 call$ ! ,def5d+ ,army1 is compos$ ( f\r figures1 ea* repres5t+ a regim5t ( ,light ,infantry2 five figures1 ea* repres5t+ a regim5t ( ,infantry ( ! ,l9e2 two figures1 ea* repres5t+ a regim5t ( ,cavalry2 two figures1 ea* repres5t+ a batt]y ( ,artill]y2 & "o figure1 ! ,citadel1 repres5t+ a city 9 :i* are arms1 ammunition1 f\ndries1 subsi/5ce supplies1 & all k9ds ( gov]nm5t prop]ty1 :i* x is ( vital importance to hold4 ,! object1 !re=e1 ( ! ,def5d+ ,army w be to secure ! ,citadel aga9/ capture4 ,,rules ,,( ,,! ,,game ,,( ,,battle4 ,light ,infantry moves "o1 two1 or ?ree squ>es1 at ! discretion ( ! play]1 directly =w>d1 "r or left obliquely1 & "o or two squ>es 9 any o!r direction1 & c,a take ,light ,infantry1 ,infantry ( ! ,l9e1 ,cavalry1 & ,artill]y4 ,infantry ( ! ,l9e moves "o or two squ>es 9 any direction1 at ! discretion ( ! play]1 & takes ,light ,infantry1 ,infantry ( ! ,l9e1 ,cavalry1 & ,artill]y4 ,cavalry moves "o1 two1 or ?ree squ>es1 at ! discretion ( ! play]1 9 any direction1 & takes ,light ,infantry1 ,infantry ( ! ,l9e1 ,cavalry1 & ,artill]y4 ,artill]y moves "o1 two1 or ?ree squ>es1 at ! discretion ( ! play]1 diagonally1 & c,b take ,artill]y1 b _c take ,light ,infantry1 ,infantry ( ! ,l9e1 or ,cavalry1 ?\gh x c *eck !m2 t is1 nei!r ( ^? figures c come )9 ! range ( ! ,artill]y1 except :5 protect$ by ,artill]y ( its side2 9 :i* case ,light ,infantry1 ,infantry ( ! ,l9e1 ,cavalry1 or ,artill]y1 c move on ! fir/ squ>e next to ! ,artill]y ( _! side2 b ,light ,infantry1 ,infantry ( ! ,l9e1 or ,cavalry1 _c occupy ! second or ?ird squ>e2 nor c ei!r ( ! la/-nam$ figures occupy ! fir/ squ>e next to ! ,artill]y ( _! side1 if x is also ! fir/ squ>e next to ! ,artill]y ( ! o!r side4 ,artill]y c be plac$ !re1 b ( c\rse c\ld be tak5 by ! ,artill]y ( ! o!r side4 ,see ,plate #b1 ,figure #a4 ,artill]y does n cov] 7or comm&7 ! second or ?ird squ>e f x :5 a figure int]v5es4 ,see ,plate #b1 ,figure #b4 ,:5 a piece ( artill]y be>s on a figure ( ! o!r side t is n on ! fir/ squ>e next to ! ,artill]y ( its side1 if ,cavalry1 ,light ,infantry1 or ,infantry ( ! ,l9e1 x mu/ move out ( range ( ,artill]y4 ,see ,plate #b1 ,figure #c4 ,artill]y _c be mov$ leav+ a figure ( ,cavalry1 ,light ,infantry1 or ,infantry ( ! ,l9e1 ( its side1 9 range ( ,artill]y ( ! opposite side4 ,see ,plate #b1 ,figure #d4 ,artill]y _c take ! ,citadel2 b :5 plac$ s z to comm& x1 ! def5d+ p>ty mu/ br+ "s figure to ! def5ce1 & take or drive (f ! ,artill]y ( ! attack+ p>ty be=e mov+ o!rwise4 ,artill]y _c take ! ,wagon2 b :5 a piece ( ,artill]y ( ! def5d+ side is plac$ s z to br+ ! ,wagon )9 its range1 if ! attack+ p>ty _c take t piece ( ,artill]y1 !n ! ,wagon mu/ be mov$ out ( its range4 ,! ,wagon _c occupy ! second or ?ird squ>e f its ,artill]y1 if t squ>e is 9 range ( ! ,artill]y ( ! def5d+ side2 nor c x occupy ! fir/ squ>e next to ! ,artill]y ( its side1 if x is also ! fir/ squ>e next to ! ,artill]y ( ! def5d+ side4 ,%\ld all ( ! figures ( a side be tak5 except ! ,artill]y1 t side loses ! game1 z ,artill]y _c take ! ,citadel or ,wagon4 ,light ,infantry1 ,infantry ( ! ,l9e1 or ,cavalry1 c take ! ,citadel or ,wagon4 ,! capture ( ! ,citadel or ,wagon w decide ! game4 ,,rem>ks ,,illu/rat+ ,,! ,,p[] ,,( ,,! ,,figures ,,9 ,,! ,,game1 ,,z ,,comp>$ ,,) ,,t ,,( ,,troops ,,9 ,,! ,,field4 ,! inv5tor has endeavor$ to give to ! figures ( 8 game a relative p[] :i* w\ld1 z ne>ly z practicable1 accord ) t ( ! arms repres5t$4 ,x w be obs]v$ t ! ,infantry ( ! ,l9e moves "o or two squ>es 9 any direction1 & c take ei!r ,infantry1 ,cavalry1 or ,artill]y2 :ile ! ,cavalry c move "o1 two1 or ?ree squ>es1 9 any direction1 & c take ei!r ,cavalry1 ,infantry1 or ,artill]y4 ,we "k t 9 a c\ntry comp>atively level1 su* z ! bo>d repres5ts1 & pres5t+ no ob/acle except ! riv]1 ,infantry or ,cavalry c move 9 any direction1 & "u "s circum/ances ei!r ( ^? arms is good aga9/ ! o!r4 ,x is1 ( c\rse1 necess>y t !re %\ld be "s di/9ction 9 ! moves ( ! diff]5t figures2 & z ,cavalry c move m rapidly ?an ,infantry1 x has p[] to move ?ree squ>es1 :ile ! ,infantry ( ! ,l9e moves b two4 ,p]haps x w be said by "s t ! ,cavalry has ! advantage ( ! ,infantry2 b on plac+ a piece ( ,cavalry & a piece ( ,infantry on ! bo>d1 by cauti\s play+1 x w be f\nd almo/ impossible to capture ! ,infantry ) ! s+le piece ( ,cavalry4 ,9 ! field1 a regim5t ( ,infantry1 attack$ by a regim5t ( ,cavalry1 might easily escape altoge!r1 or may repulse & capture ! regim5t ( ,cavalry4 ,! rev]se may happ51 & ! ,cavalry1 well h&l$1 may defeat & capture ! regim5t ( ,infantry4 ,! ,light ,infantry moves "o1 two1 or ?ree squ>es1 directly =w>d1 "r or left obliquely1 & "o or two squ>es 9 any o!r direction4 ,! object ( ?is is1 *iefly1 t !re %all be a di/+ui%+ p[] betwe5 x & ! ,infantry ( ! ,l9e4 ,light ,infantry 9 ! field does1 or %\ld1 h ! advantage 9 mov+ m rapidly2 besides1 x (t5 has arms ( a long] range1 & c be us$ m successfully :5 a sudd5 & rapid movem5t is necess>y4 ,! ,artill]y moves diagonally1 & has a range ( ?ree squ>es on ! diagonals4 ,x _c move p]p5dicul>ly or lat]ally1 !re=e has no p[] 9 ^? directions4 ,! ,artill]y c atta9 any position on ! bo>d1 b _c always rea* x directly1 z does ! ,infantry & ,cavalry1 b1 9 _m in/ances1 mu/ make a det\r to ! "r or left4 ,?is di/+ui%+ move is prop]1 inasmu* z a c>riage _c always foll[ ! c\rse ( a man or horse1 yet x may rea* any po9t t !y c 9 a c\ntry su* z is repres5t$ by ! bo>d4 8,infantry or ,cavalry _c move 9 range ( ,artill]y ( ! oppos+ side1 except :5 protect$ by ,artill]y ( _! side10 etc4 ,artill]y 9 ! field may occupy a position1 sev]al approa*es to :i* x may s ?or\ghly comm& t x w\ld be impracticable = ,infantry or ,cavalry to take x1 unassi/$ by ,artill]y1 by ei!r ( ^? approa*es4 ,artill]y w\ld h to be br\ght up 9 ord] to op]ate on ! fir/-nam$ ,artill]y1 or "s o!r l9e ( attack mu/ be s\ght4 ,9 ! game1 :5 "o piece ( ,artill]y is n protect$ by ano!r1 !re are f\r o!r po9ts at :i* x may be assail$1 namely1 ! angles ( ! squ>e4 ,b :5 "o piece ( ,artill]y is support$ by ano!r1 nei!r c be tak5 by ,cavalry or ,infantry )\t ! aid ( _! ,artill]y4,c ,if a batt]y 9 ! field occupi$ a position comm&+ ?or\ghly all ( ! approa*es to x1 & ano!r batt]y ( ! same side 0 plac$ a %ort di/ance beh9d x1 say 9 easy range1 & comm&$ ! fir/ batt]y1 x w\ld be v difficult = ,cavalry or ,infantry to take ! fir/-m5tion$ batt]y2 & if !y succe$$ 9 tak+ x1 !y c\ld n easily1 if at all1 hold x :ile "u ! fire ( ! support+ batt]y4 ,x may appe> t ! ,artill]y 9 ! game has too mu* p[]2 b x mu/ be rememb]$ t a piece ( ,artill]y ( "o side c always take a piece ( ,artill]y ( ! o!r side t is plac$ 9 its range4 ,x (t5 occurs 9 ! field t "o batt]y is br\ght up close "u ! fire ( ano!r1 to dislodge x2 & if bo? are well s]v$1 "o mu/ soon give way4 ,see ,plate #d1 ,figure #a4 ,! ,wagon1,d repres5t+ ! ,supply ,tra91 moves diagonally1 l ! ,artill]y1 b only "o or two squ>es at a "t2 = x %\ld n move s rapidly1 !re=e x does n move s f>4 ,! play] %\ld be c>eful to gu>d ! ,wagon1 = if x is captur$ he loses ! game4 ,an invad+ army ent]+ a c\ntry :]e supplies _c be procur$1 mu/ necess>ily c>ry !m ) him2 & %\ld 8 tra9 be captur$1 ) a good army 9 8 front1 he w\ld be 9 great dang] ( de/ruction4 ,,sugge/ions ,,to ,,play]s4 ,! attack+ p>ty %\ld fir/ det]m9e ^u a plan ( attack4 ,!n proce$ to arrange 8 figures 9 prop] ord] = ! accompli%m5t ( 8 plan4 ,he %\ld gu>d 8 l9es1 by ?r[+ =w>d ,light ,infantry & ,cavalry2 b w endeavor to avoid an engagem5t until 8 ord] ( attack is =m$4 ,unless to secure a v decid$ advantage1 :5 once put 9 op]ation 8 fir/ plan %\ld n be ab&on$4 ,! "t lo/ 9 arrang+ a new plan may be tak5 advantage ( by ! def5d+ p>ty1 :o might assume ! (f5sive & w9 ! game4 ,! def5d+ p>ty1 at ! op5+ ( ! game1 %\ld ?r[ =w>d ,light ,infantry & ,cavalry1 to gu>d aga9/ any rapid movem5t to take ! ,citadel1 t may be attempt$ by ! attack+ p>ty ) ,cavalry & ,light ,infantry4 ,?is w also give him "t & space = mov+ up & arrang+ 8 figures 9 prop] ord] = def5ce4 ,9 advanc+ ! ,cavalry & ,light ,infantry1 great caution %\ld be obs]v$ 9 plac+ ! figures on ! squ>es mo/ desirable = *eck+ ! advance ( ! attack+ p>ty1 :ile at ! same "t !y are n endang]$4 ,no figure %\ld be lo/1 if x c be avoid$1 at ?is /age ( ! game2 & no figure ( ! attack+ p>ty1 except ,artill]y1 %\ld be tak5 at ! risk ( ! loss ( "o ( ! def5d+ p>ty4 ,inde$1 ! def5d+ side %\ld cont9ue to rema9 /rictly on ! def5ce till a good opportunity is (f]$ = an attack2 z1 = in/ance1 :5 ! figures ( ! attack+ p>ty are scatt]$1 & n 9 support+ di/ance ( ea* o!r4 ,x is1 h[ev]1 be/ n to cross ! riv] until ! attack+ side is weak5$ by a consid]able loss4 ,e>ly 9 ! game1 an opportunity is seldom (f]$ by a good play]1 :]e x is safe = ! def5d+ p>ty to cross ! riv] ) a s+le figure2 & x is only :5 ! attack+ p>ty has be5 weak5$ by ! loss ( ?ree or f\r figures1 t two or ?ree figures c be sp>$ f ! def5ce4 ,:5 su* advance is det]m9$ ^u1 be always c>eful to leave ! ,citadel z securely gu>d$ z possible4 ,if ! attack+ p>ty be an exp]t play]1 he w avoid an engagem5t until he has arrang$ 8 figures 9 ord] = a gr& attack4 ,if x is discov]$ t he is ?us engag$1 e good opportunity to annoy him1 & prev5t ! =mation ( 8 plan1 %\ld be tak5 advantage ( by manuvres1 fe9ts1 & sometimes real attacks1 p>ticul>ly at 8 ,artill]y3 & 8 ,artill]y %\ld be tak51 if possible1 ev5 if x involve ! loss ( "o or two figures ( ! def5d+ p>ty2 = by ! loss ( "o piece ( 8 ,artill]y he w be m crippl$ ?an by ! loss ( almo/ any two o!r figures4 ,! game requires ! con/ant att5tion ( ! play]s4 ,(t5 ! slighte/ mi/ake leads to defeat2 !re=e be c>eful t e move is = a purpose4,e ,illu/ration3 ,,plate #a4 figure #a4 figure #b4 ,explanation to ,plate #a4 ,! bo>d has "o hundr$ & ?irty-n9e 7#aci7 squ>es t c be occupi$4 ,x repres5ts a comp>atively level field1 trav]s$ by a riv] impassable except at ! =ds & bridge4 ,9 cross+ ! =ds & bridge ! figures move "o1 two1 or ?ree squ>es1 accord+ to _! p[]1 z else:]e on ! bo>d4 ,! %ort black l9es indicate ! entrances to ! =ds & bridge4 ,a figure _c take1 or *eck1 ano!r across ! riv]1 except at ! =ds & bridge4 ,= example1 a figure on squ>e #ci _c take1 or *eck1 a figure on squ>e #ed2 nor c a figure on squ>e #ee take1 or *eck1 a figure on squ>e #dj or #dh4 7,squ>es are numb]$ 9 ,plate #d47 ,,arrangem5t ,,( ,,! ,,figures ,,on ,,comm5c+ ,,! ,,game4 ,on ! def5d+ side1 ,cavalry occupies ! fir/ squ>e on ! "r ( ! l9e ( n9e squ>es4 ,artill]y1 ! second4 ,infantry ( ! ,l9e1 ?ird1 f\r?1 & fif?4 ,cavalry1 six?4 ,artill]y1 sev5?4 ,infantry ( ! ,l9e1 eigh? & n9?4 ,! ,citadel1 fif? squ>e f ! "r ( ! fir/ l9e ( eight squ>es4 ,light ,infantry1 fir/1 ?ird1 fif?1 & sev5? squ>es ( ! second r[ ( sev5 squ>es4 ,! figures ( ! attack+ side are arrang$ l ^? ( ! def5ce1 except t ! ,wagon is plac$ on ! fif? squ>e ( ! l9e ( n9e squ>es1 & a piece ( ,infantry ( ! ,l9e on ! fir/ squ>e imm$iately 9 front ( x4 ,explanation to ,plate #b4 ,,figure #a4--,:5 two pieces ( ,artill]y1 ( opposite sides1 are ?us plac$1 no figure1 except ,artill]y1 c occupy ! squ>es "o or two4 ,if ,artill]y is plac$ on ei!r squ>e1 x c be tak5 by ! ,artill]y ( ! o!r side4 ,,figure #b4--,! figure on squ>e n9e _c n[ move on squ>e sev51 because 8a figure _c occupy ! second or ?ird squ>e f its ,artill]y1 if t squ>e is 9 range ( ! ,artill]y ( ! o!r side40 ,b if ! figure on squ>e eight moves to squ>e six1 !n ! figure on squ>e n9e c\ld occupy squ>e sev51 = t squ>e w n !n be cov]$ by ! ,artill]y on squ>e five4 ,%\ld ! figure on squ>e eight be plac$ on squ>e f\r1 !n ! ,artill]y on squ>es ?ree & five d n protect ea* o!r2 & 9 t case ! ,cavalry on squ>e t5 c\ld take ei!r ( !m3 or ! figure on squ>e n9e c\ld take ! ,artill]y on squ>e five1 & if x 7 tak5 by ! figure t 0 on squ>e eight1 n[ on squ>e f\r1 !n ! ,artill]y on squ>e ?ree c\ld be tak5 by ! ,cavalry on squ>e t54 ,,figure #c4--;,9 ?is case1 if ! ,artill]y on squ>e f\rte5 is mov$ to squ>e fifte51 !n ! figures on squ>es sixte5 & sev5te5 w\ld be 9 range ( t piece1 & mu/ move 7"o at a "t1 ( c\rse72 or aft] "o is mov$1 ! ,artill]y on squ>e eighte5 may be br\ght up on ! next squ>e to ! rema9+ figure4 ,= example1 if ! figure on squ>e sixte5 be mov$ out ( range1 !n ! ,artill]y on squ>e eighte5 c\ld be mov$ to squ>e n9ete51 to ! support ( ! figure on squ>e sev5te54 ,if ei!r ( ! squ>es sixte5 or sev5te5 %\ld be occupi$ by ,artill]y1 ( c\rse t figure c\ld take ! ,artill]y mov$ to squ>e fifte54 ,,figure #d4--,:ite figures repres5t+ ! attack+ p>ty1 & ! black figures ! def5d+ p>ty4 ,! attack+ p>ty hav+ ! move1 suppose ! figure ( ,cavalry on squ>e tw5ty is mov$ to squ>e tw5ty-"o or tw5ty-two1 !n ! ,artill]y on squ>e tw5ty-five is 9 dang] ( capture :5 ! attack+ p>ty has ano!r move4 ,n[ ! ,artill]y on squ>e tw5ty-five _c move1 leav+ ! figure on squ>e tw5ty-f\r 9 range ( ! ,artill]y on squ>e tw5ty-?ree4 ,if ! play] desires to save 8 ,artill]y on squ>e tw5ty-five1 he might move ! figure or squ>e tw5ty-f\r to squ>e tw5ty-six1 9 ord] to protect 8 ,artill]y f capture by ! ,cavalry mov$ to tw5ty-"o or tw5ty-two2 & if t piece 7 tak5 by ! ,cavalry1 he w\ld !n h an opportunity to move 8 ,artill]y away4 ,illu/ration3 ,,plate #b4 figure #a4 figure #b4 figure #c4 figure #d4 ,illu/ration3 ,,plate #c4 figure #a4 figure #b4 ,explanation to ,plate #c4 ,,figure #a4--,%[s h[ ! ,wagon may be tak54 ,suppose ! attack+ p>ty1 hav+ be5 repuls$ ) consid]able loss1 is driv5 back f ! riv]1 pursu$ by ! def5d+ p>ty1 & ! figures ( ! two sides occupy ! squ>es indicat$ 9 ?is plate--! :ite figures repres5t+ ! invad+ army1 & ! black figures ! def5d+ army4 ,! def5d+ p>ty hav+ ! move1 suppose ! ,artill]y on squ>e f\rte5 is mov$ to squ>e ?irte54 ,!n ! ,cavalry on squ>e eight mu/ move1 z 8no figure1 except ,artill]y1 c occupy ! fir/ squ>e next to ! ,artill]y ( its side1 if x is also ! fir/ squ>e next to ! ,artill]y ( ! o!r side40 ,if ! ,cavalry on squ>e eight is mov$ to squ>e f\r1 !n ! ,artill]y n[ on squ>e ?irte5 c take ! ,artill]y on squ>e five1 & c\ld be tak5 by ! ,cavalry mov$ to squ>e f\r1 or ! ,infantry on squ>e six1 or ! ,artill]y on squ>e two4 ,suppose x 7! ,artill]y ( def5d+ side hav+ tak5 ! ,artill]y on squ>e five7 is tak5 by ! ,cavalry n[ occupy+ squ>e f\r2 !n ! ,cavalry on squ>e elev5 c\ld take ! ,artill]y on squ>e two1 & if x 7! ,cavalry ( def5d+ side1 mov$ to squ>e two7 is tak5 by ! ,cavalry ( attack+ p>ty n[ on squ>e five1 or ! ,infantry on squ>e six1 !n ! ,infantry ( def5d+ p>ty1 on squ>e sev51 c\ld take ! ,wagon on squ>e "o4 ,!re are _m o!r comb9ations = ! capture ( ! ,wagon4 ,,figure #b4--,%[s h[ ! ,citadel may be tak54 ,light ,infantry1 ,infantry ( ! ,l9e1 or ,cavalry ( ! attack+ side1 c take ! ,citadel :5 x is )9 _! range1 if no figure int]v5es4 ,= example1 if ! ,artill]y ( ! def5d+ side is plac$ z indicat$ 9 ?is figure 7on squ>es eight & t571 a figure ( ,cavalry or ,light ,infantry ( ! attack+ p>ty1 on squ>e "o1 or a figure ( ,cavalry1 ,infantry ( ! ,l9e1 or ,light ,infantry1 be+ on squ>e two1 ?ree1 f\r1 six1 or sev51 or a figure ( ,cavalry on squ>e five1 c\ld take ! ,citadel1 if ! attack+ side _h ! move4 ,b suppose ! def5d+ p>ty _h ! move1 & a figure ( ,cavalry or ,infantry occupi$ squ>e "o or two1 & ei!r piece ( ,artill]y 0 plac$ on squ>e n9e2 !n ! figure on squ>e "o or two c\ld n take ! ,citadel1 b mu/ move out ( range ( ! ,artill]y4 ,if ! ,artill]y on squ>e t5 is mov$ to squ>e n9e1 !n ! figure ( ! attack+ side on squ>e two c\ld occupy squ>e ?ree1 & ! next move c\ld take ! ,citadel2 or if ! ,artill]y on squ>e eight 7 mov$ to squ>e n9e1 !n ! figure on squ>e two c\ld move to squ>e sev51 & on its next move c\ld take ! ,citadel2 = ?\gh ! ,citadel w\ld be 9 range ( ! ,artill]y on squ>e n9e1 t w\ld n prev5t its capture4 ,a city may be v well def5d$ on "o side1 & yet might be easily tak5 at ano!r po9t4 ,( c\rse1 ! ,cavalry & ,infantry %\ld co-op]ate ) ! ,artill]y 9 def5d+ ! ,citadel2 & ! play] %\ld endeavor to prev5t ! attack+ p>ty f occupy+ any squ>e f :i* x c\ld be tak54 ,explanation to ,plate #d4 ,,figure #a4--;,if ! ,artill]y on squ>e #ba is mov$ to squ>e #bb1 ! ,artill]y on squ>e #bf c take x1 or move out ( range4 ,if ! ,artill]y on squ>e #bf takes ! ,artill]y mov$ to squ>e #bb1 !n x c\ld be tak5 by ! ,cavalry on squ>e #bj1 or ! ,artill]y on squ>e #bc4 ,if x1 on ! o!r h&1 moves to squ>e #bg1 x c\ld be tak5 by ! ,artill]y on squ>e #bc2 & if x is mov$ to squ>e #bd1 #be1 or #ca1 x c\ld be tak5 by ! figure on squ>e #cj4 ,b if x is n mov$ at all1 !n ! ,artill]y mov$ to squ>e #bb c\ld take x its next move4 ,,figure #b4--,%[s h[ ! figures ( ! game c be mov$4 8,cavalry c be mov$ "o1 two1 or ?ree squ>es1 9 any direction1 at ! discretion ( ! play]10 provid$ ! way is n ob/ruct$ by ano!r figure4 ,= in/ance1 ! ,cavalry on squ>e #ae c\ld n be mov$ to squ>e #ab1 because ! figure on squ>e #ac int]v5es4 ,nor1 if ! cavalry is mov$ to squ>e #cg1 c\ld x aft]w>ds be mov$ to squ>e #ce or #cd1 :ile a figure occupi$ squ>e #cf4 ,if ! ,cavalry on squ>e #ae is mov$ to squ>e #cg1 x c\ld aft]w>ds be mov$ to squ>e #bi1 #ba1 or #ab1 or to #bb or #f1 or to #cj1 #bc1 or #ae1 or to #ch1 or to #de or #ec1 or to #eb1 #fe1 or #gf1 or to #dd1 #ea1 or #eg1 etc4 8,light ,infantry moves "o1 two1 or ?ree squ>es1 directly =w>d1 "r or left obliquely1 & "o or two squ>es 9 any o!r direction1 at ! discretion ( ! play]40 ,n[1 if a piece ( ,light ,infantry occupies squ>e #cf1 x c\ld be mov$ directly =w>d to squ>e #ea1 #fd1 or #ge2 left obliquely to squ>e #dc1 #ej1 or #ef2 "r obliquely1 to squ>e #dd1 #eb1 or #ei2 to ! left1 to squ>e #ce or #cd2 obliquely to ! left & re>1 to squ>e #bh or #bj2 to ! re>1 to squ>e #ba or #e2 obliquely to ! "r & re>1 to squ>e #bi or #bb2 & to ! "r1 to squ>e #cg or #ch4 8,infantry ( ! ,l9e moves "o or two squ>es1 at ! discretion ( ! play]1 9 any direction40 ,if a piece ( ,infantry ( ! ,l9e 7 on squ>e #ac1 x c\ld be mov$ ei!r to squ>e #bi1 #dd1 #ba1 #bh1 #ab1 #e1 #f1 #ad1 #bb1 or #cj1 etc4 8,artill]y moves diagonally1 "o1 two1 or ?ree squ>es at a "t1 at ! discretion ( ! play]40 ,a figure ( ,artill]y be+ on squ>e #i1 c\ld be mov$ to squ>e #a1 #b1 #ag1 #bd1 #ca1 #ah1 #bf1 or #cd4 ,if x 7 mov$ to squ>e #ca1 x c\ld !n be mov$ to squ>e #ci1 #dg1 or #ee1 or back to #bd1 #ag1 or #i1 etc4 ,if a piece ( ,artill]y occupi$ squ>e #ea1 no figure ( ! opposite p>ty1 except ,artill]y1 c\ld be plac$ on squ>e #eh1 #fe1 #gc1 #eg1 #fc1 #gj1 #dc1 #ce1 #bg1 #dd1 #cg1 or #cj1 unless t squ>e 7 next to ! ,artill]y ( ! o!r side4 ,see rules ( ! game relative to ,artill]y1 page #f4 8,! ,wagon c be mov$ "o or two squ>es at a "t1 at ! discretion ( ! play]40 ,! ,wagon be+ on squ>e #aa1 c\ld be mov$ to squ>e #c1 #d1 #bj1 #bh1 #ai1 or #bf1 etc4 ,illu/ration3 ,,plate #d4 figure #a4 figure #b4 ,,footnotes3 ,a ,:5 a piece is tak5 x is remov$ f ! bo>d1 & ! piece by :i* x is tak5 is plac$ on ! squ>e :i* 0 occupi$ by ! captur$ piece4 ,b ,:5ev] a piece ( ,artill]y ( "o side is plac$ 9 range ( a piece ( ,artill]y ( ! o!r side1 ! fir/ piece c be tak5 by ! second4 ,see ,plate #d1 ,figure #a4 ,c ,! necessity ( ! co-op]ation ( two or all ( ! diff]5t arms repres5t$1 & 9 _m in/ances _! dep5d5ce on ! support ( ea* o!r1 is demon/rat$ 9 _m real battles4 ,d ,! ,wagon is captur$ 9 ! same mann] z o!r figures are2 x _c be tak5 :ile "u cov] ( a piece ( ,artill]y ( its side4 ,e ,success sometimes rew>ds a bold op]ator1 9 ?is game z well z 9 w>1 :o1 ignor+ all accept$ !orems1 v5tures ^u a haz>d\s ent]prise4 ,,transcrib]',s ,,notes3 ,italiciz$ text is surr\nd$ by und]scores3 italics4 ,obvi\s typographical errors h be5 correct$4