,little ,w>s 7,a ,game = ,boys f twelve ye>s ( age to "o hundr$ & fifty & = t m intellig5t sort ( girl :o likes boys' games & books7 ,) an ,app5dix on ,kriegspiel ,by ,h4 ,g4 ,wells ,,cont5ts ,i4 ,,( ,,! ,,leg5d>y ,,pa/ ,,ii4 ,,! ,,beg9n+s ,,( ,,mod]n ,,little ,,w>f>e ,,iii4 ,,! ,,rules-- ,! ,c\ntry ,! ,move ,mobility ( ! ,v>i\s ,arms ,h&-to-,h& ,fight+ & ,captur+ ,v>ieties ( ! ,battle-,game ,composition ( ,=ces ,size ( ! ,soldi]s ,,iv4 ,,! ,,battle ,,( ,,hook',s ,,f>m ,v4 ,,ext5sions ,,& ,,amplifications ,,( ,,little ,,w> ,,vi4 ,,end+ ,,) ,a ,,sort ,,( ,,*all5ge ,,app5dix-- ,,little ,,w>s ,,& ,,kriegspiel ,i ,,( ,,! ,,leg5d>y ,,pa/ ,,little ,,w>s is ! game ( k+s--= play]s 9 an inf]ior social position4 ,x c be play$ by boys ( e age f twelve to "o hundr$ & fifty--& ev5 lat] if ! limbs rema9 suffici5tly supple--by girls ( ! bett] sort1 & by a few r>e & gift$ wom54 ,?is is to be a full ,hi/ory ( ,little ,w>s f its record$ & au!nticat$ beg9n+ until ! pres5t "t1 an acc\nt ( h[ to make little w>f>e1 & h9ts ( ! mo/ priceless sort = ! recumb5t /rategi/4444 ,b fir/ let x be not$ 9 pass+ t !re 7 prehi/oric ,little ,w>s4 ,?is is no new ?+1 no crude novelty2 b a ?+ te/$ by "t1 anci5t & ripe 9 its ess5tials = all its p]5nial fre%ness--l spr+4 ,!re 0 a ,someone :o f\ght ,little ,w>s 9 ! days ( ,que5 ,anne2 a g>d5 ,napoleon4 ,8 game 0 inaccurately obs]v$ & insuffici5tly record$ by ,laur5ce ,/]ne4 ,x is cle> t ,uncle ,toby & ,corporal ,trim 7 play+ ,little ,w>s on a scale & ) an elaboration exce$+ ev5 ! ri*ness & beauty ( ! contempor>y game4 ,b ! curta9 is drawn back only to tantalise u4 ,x is sc>cely conceivable t any:]e n[ on e>? ! ,%&ean ,rules rema9 on record4 ,p]haps !y 7 nev] committ$ to pap]4444 ,& 9 all ages a c]ta9 b>b>ic w>f>e has be5 wag$ ) soldi]s ( t9 & lead & wood1 ) ! weapons ( ! wild1 ) ! catapult1 ! ela/ic circul> g>t]1 ! pea%oot]1 ! rubb] ball1 & su*-l appliances--a m]e sett+ up & knock+ d[n ( m54 ,t9 murd]4 ,! advance ( civilisation has swept su* rude conte/s altoge!r f ! playroom4 ,we "k !m no m4444 ,,ii ,,! ,,beg9n+s ,,( ,,mod]n ,,little ,,w>f>e ,,! beg9n+ ( ! game ( ,little ,w>1 z we "k x1 became possible ) ! inv5tion ( ! spr+ bree*load] gun4 ,?is priceless gift to boyhood appe>$ some:5 t[>ds ! end ( ! la/ c5tury1 a gun capable ( hitt+ a toy soldi] n9e times out ( t5 at a di/ance ( n9e y>ds4 ,x has completely sup]s$$ all ! spiral-spr+ & o!r makes ( gun hi!rto us$ 9 playroom w>f>e4 ,^! spr+ bree*load]s are made 9 v>i\s sizes & patt]ns1 b ! "o us$ 9 our game is t kn[n 9 ,engl& z ! f\r-po9t-sev5 gun4 ,x fires a wood5 cyl9d] ab\t an in* long1 & has a screw adju/m5t = elevation & depression4 ,x is an altoge!r elegant weapon4 ,x 0 ) "o ( ^! guns t ! beg9n+ ( our w> game 0 made4 ,x 0 at ,s&gate--9 ,engl&4 ,illu/ration3 ,%[+ a c\ntry prep>$ = ! w> game ,illu/ration3 ,%[+ c\ntries prep>$ = ! w> game ,! pres5t writ] _h be5 lun*+ ) a fri5d--let me veil 8 id5tity "u ! initials ,j4 ,k4 ,j4--9 a room litt]$ ) ! irrepressible debris ( a small boy's pleasures4 ,on a table ne> our own /ood f\r or five soldi]s & "o ( ^! guns4 ,mr ,j4 ,k4 ,j41 8 m urg5t ne$s satisfi$ & ! c(fee imm95t1 drew a *air to ?is little table1 sat d[n1 exam9$ ! gun discreetly1 load$ x w>ily1 aim$1 & hit 8 man4 ,!reupon he boa/$ ( ! de$1 & issu$ *all5ges t 7 accept$ ) avidity4444 ,he fir$ t day a %ot t /ill e*oes r\nd ! _w4 ,an affair--let u p>allel ! ,cannonade ( ,valmy & call x ! ,cannonade ( ,s&gate--occurr$1 a %oot+ betwe5 oppos$ ranks ( soldi]s1 a %oot+ n v diff]5t 9 _s--b h[ diff]5t 9 results6--f ! prehi/oric w>f>e ( catapult & g>t]4 ,b suppose1 said 8 antagoni/s2 suppose someh[ "o c\ld move ! m56 & !re) op5$ a new _w ( bellig]5ce4 ,! matt] w5t no fur!r ) ,mr ,j4 ,k4 ,j4 ,! se$ lay = a "t ga!r+ /r5g?1 & !n began to g]m9ate ) ano!r fri5d1 ,mr ,w4 ,to ,mr ,w4 0 broa*$ ! idea3 ,i believe t if "o set up a few ob/acles on ! floor1 volumes ( ! ,briti% ,encyclop$ia & s =?1 to make a ,c\ntry1 & mov$ ^! soldi]s & guns ab\t1 "o c\ld h r a good game1 a k9d ( kriegspiel4444 ,primitive attempts to realise ! dream 7 int]rupt$ by a great ru/le & *att]+ ( lady visitors4 ,!y reg>d$ ! objects ^u ! floor ) ! empty disda9 ( _! sex = all imag9ative ?+s4 ,b ! writ] _h 9 ^? days a v de> fri5d1 a man too ill = long excursions or vigor\s sports 7he has be5 dead n[ ^! six ye>s71 ( a v sweet companionable disposition1 a he>ty je/] & full ( ! _s ( play4 ,to him ! idea 0 broa*$ m fruitfully4 ,we got two =ces ( toy soldi]s1 set out a lumpi% ,encyclopa$ic l& ^u ! c>pet1 & began to play4 ,we arrang$ to move 9 alt]nate moves3 fir/ "o mov$ all 8 =ce & !n ! o!r2 an infantry-man c\ld move "o foot at ea* move1 a cavalry-man two1 a gun two1 & x might fire six %ots2 & if a man 0 mov$ up to t\* ano!r man1 !n we toss$ up & decid$ :i* man 0 dead4 ,s we made a game1 :i* 0 n a good game1 b :i* 0 v amus+ once or twice4 ,! m5 7 pack$ "u ! lee ( fat volumes1 :ile ! guns1 animat$ by a _s ( _! own1 bang$ away at any expos$ head1 or pr[l$ ab\t 9 se>* ( a %ot4 ,occasionally m5 came into contact1 ) rem>kable results4 ,ra% is ! man :o tru/s 8 life to ! sp9 ( a co94 ,"o impossible palad9 slew 9 succession n9e m5 & turn$ defeat to victory1 to ! extreme exasp]ation ( ! /rategi/ :o _h l$ ^? victims to _! doom4 ,?is inord9ate factor ( *ance elim9at$ play2 ! individual fre$om ( guns turn$ battles into sc&als ( cr\*+ concealm5t2 !re 0 too mu* cov] af=d$ by ! books & va/ int]vals ( wait+ :ile ! play]s took aim4 ,& yet !re 0 some?+ ab\t x4444 ,x 0 a game cry+ al\d = improvem5t4 ,improvem5t came almo/ simultane\sly 9 sev]al directions4 ,fir/ !re 0 ! developm5t ( ! ,c\ntry4 ,! soldi]s did n /& well on an ord9>y c>pet1 ! ,encyclop$ia made clumsy cliff-l cov]1 & m p>ticul>ly ! room 9 :i* ! game _h its beg9n+s 0 subject to ! invasion ( call]s1 ali5 s\ls1 trampl+ skirt-swi%]s1 *att]]s1 creatures unfav\rably impress$ by ! spectacle ( two middle-ag$ m5 play+ ) toy soldi]s on ! floor1 & v heat$ & excit$ ab\t x4 ,ov]head 0 ! day nurs]y1 ) a wide ext5t ( smoo? cork c>pet 7! natural t]ra9 ( toy soldi]s71 a l>ge box ( bricks--su* z ,i h describ$ 9 ,floor ,games--& c]ta9 l>ge in*-?ick bo>ds4 ,x 0 an easy task = ! head ( ! h\sehold to evict 8 (fspr+1 annex ^! advantages1 & set ab\t plann+ a m reali/ic c\ntry4 7,i =get :at became ( ! *ildr547 ,! ?ick bo>ds 7 pil$ up "o ^u ano!r to =m hills2 holes 7 bor$ 9 !m1 into :i* twigs ( v>i\s %rubs 7 /uck to repres5t trees2 h\ses & %$s 7solid & compact piles ( f ?ree to six or sev5 in*es high1 & broad 9 proportion7 & walls 7 made ) ! bricks2 ponds & swamps & riv]s1 ) =ds & s =? indicat$1 7 *alk$ out on ! floor1 g>d5 /ones 7 br\ght 9 to repres5t great rocks1 & ! ,c\ntry at lea/ ( our p]fect$ w> game 0 9 exi/5ce4 ,we discov]$ x 0 easy to cut out & b5d & gum toge!r pap] & c>dbo>d walls1 into :i* our toy bricks c\ld be pack$1 & on :i* we c\ld pa9t doors & w9d[s1 creep]s & ra9-wat] pipes1 & s =?1 to repres5t h\ses1 ca/les1 & *ur*es 9 a m reali/ic mann]1 &1 gr[+ skilful1 we made v>i\s bridges & s =? ( c>d4 ,e boy :o has ev] put toge!r model villages kn[s h[ to d ^! ?+s1 & ! att5tive read] w f9d !m edify+ly repres5t$ 9 our photographic illu/rations4 ,!re has be5 little developm5t s9ce t "t 9 ! ,c\ntry4 ,our illu/rations %[ ! me?ods ( arrangem5t1 & ! read] w see h[ easily & readily ! utmo/ v>iety ( battlefields c be made4 7,x is m]ely to be rem>k$ t a too cr[d$ ,c\ntry makes ! guns ineffective & leads to a m]e tree to tree & h\se to h\se scramble1 & t l>ge op5 spaces along ! middle1 or riv]s )\t frequ5t =ds & bridges1 lead to ineffective cannonades1 because ( ! dang] ( any advance4 ,on ! :ole1 too mu* cov] is bett] ?an too little47 ,we decid$ t "o play] %\ld plan & lay out ! ,c\ntry1 & ! o!r play] *oose f :i* side he w\ld come4 ,& to-day we play ov] su* l&scapes 9 a cork-c>pet$ s*oolroom1 f :i* ! prop] occupants are no long] evict$ b rema9 to take an increas+ly responsible & less & less audible & di/ress+ %>e 9 ! op]ations4 ,illu/ration3 ,%[+ ! w> game 9 ! op5 air ,illu/ration3 ,! w> game 9 ! op5 air ,we f\nd x necess>y to make c]ta9 g5]al rules4 ,h\ses & %$s mu/ be made ( solid lumps ( bricks1 & n holl[ s t soldi]s c be put inside !m1 because o!rwise muddl$ situations arise4 ,& x 0 cle>ly necess>y to provide = ! replacem5t ( di/urb$ objects by *alk+ out ! outl9es ( bo>ds & h\ses ^u ! floor or bo>ds ^u :i* !y /ood4 ,& :ile we ?us p]fect$ ! ,c\ntry1 we 7 also elim9at+ all sorts ( t$iums1 disputable possibilities1 & deadlocks f ! game4 ,we decid$ t e man %\ld be z brave & skilful z e o!r man1 & t :5 two m5 ( opposite sides came into contact !y w\ld inevitably kill ea* o!r4 ,?is re/or$ /rategy to its pr$om9ance ov] *ance4 ,we !n began to humanise t wild & fe>ful f[l1 ! gun4 ,we decid$ t a gun c\ld n be fir$ if !re 7 n six--aft]w>ds we r$uc$ ! numb] to f\r--m5 )9 six in*es ( x4 ,& we rul$ t a gun c\ld n bo? fire & move 9 ! same g5]al move3 x c\ld ei!r be fir$ or mov$ 7or left alone74 ,if !re 7 less ?an six m5 )9 six in*es ( a gun1 !n we tri$ lett+ x fire z _m %ots z !re 7 m51 & we p]mitt$ a s+le man to move a gun1 & move ) x z f> z he c\ld g by ! rules--a foot1 t is1 if he 0 an infantry-man1 & two feet if he 0 a cavalry-man4 ,we aboli%$ altoge!r t magical fre$om ( an unassi/$ gun to move two feet4 ,& on su* rules z ^! we f\ght a numb] ( battles4 ,!y 7 int]e/+1 b n entirely satisfactory4 ,we took no prison]s--a feature at once b>b>ic & unconv9c+4 ,! battles l+]$ on a long "t1 because we %ot ) extreme c>e & delib]ation1 & !y 7 h>d to br+ to a decisive f9i%4 ,! guns 7 altoge!r too pr$om9ant4 ,!y prev5t$ attacks gett+ home1 & !y made x possible = a timid play] to put all 8 soldi]s out ( sight beh9d hills & h\ses1 & bang away if 8 oppon5t %[$ z mu* z ! tip ( a bayonet4 ,monsieur ,blo* seem$ v9dicat$1 & ,little ,w> _h become impossible4 ,& !re 0 some?+ a little absurd1 too1 9 ! spectacle ( a solit>y drumm]-boy1 = example1 m>*+ (f ) a gun4 ,b z !re 0 nev]!less mu* t seem$ to u extremely pretty & picturesque ab\t ! game1 we set to "w--& "h a c]ta9 ,mr ,m4 ) 8 bro!r1 ,capta9 ,m41 hot f ! ,great ,w> 9 ,s\? ,africa1 came 9 mo/ helpfully--to quick5 x4 ,manife/ly ! guns _h to be r$uc$ to manageable t]ms4 ,we cut d[n ! numb] ( %ots p] move to f\r1 & we requir$ t f\r m5 %\ld be )9 six in*es ( a gun = x to be 9 action at all4 ,)\t f\r m5 x c\ld nei!r fire nor move--x 0 out ( action2 & if x mov$1 ! f\r m5 _h to g ) x4 ,moreov]1 to put an end to t little resi/ant body ( m5 beh9d a h\se1 we requir$ t aft] a gun _h be5 fir$ x %\ld rema91 )\t alt]ation ( ! elevation1 po9t+ 9 ! direction ( its la/ %ot1 & h two m5 plac$ "o on ei!r side ( ! end ( its trail4 ,?is secur$ a c]ta9 exposure on ! "p ( conceal$ & %elt]$ gunn]s4 ,x 0 no long] possible to g on %oot+ out ( a p]fect security = ev]4 ,all ?is fav\r$ ! attack & l$ to a liveli] game4 ,our next /ep 0 to aboli% ! t$ium due to ! elaborate aim+ ( ! guns1 by fix+ a "t limit = e move4 ,we made ?is an outside limit at fir/1 t5 m9utes1 b aft]w>ds we discov]$ t x made ! game mu* m w>like to cut ! "t d[n to a l5g? t w\ld b>ely p]mit a sl[-mov+ play] to fire all 8 guns & move all 8 m54 ,?is l$ to small bodies ( m5 lagg+ & gett+ left1 to c>eless exposures1 to rapid1 less accurate %oot+1 & j t ev5tfulness "o w\ld expect 9 ! hurry & passion ( real fight+4 ,x also made ! game brisk]4 ,we h s9ce also made a limit1 sometimes ( f\r m9utes1 sometimes ( five m9utes1 to ! int]val = adju/m5t & delib]ation aft] "o move is f9i%$ & be=e ! next move beg9s4 ,?is fur!r removes ! game f ! *ess category1 & approximates x to ! lik5ess ( active s]vice4 ,mo/ ( a g5]al's decisions1 once a fight has begun1 mu/ be made 9 su* brief int]vals ( "t4 7,b we leave unlimit$ "t at ! outset = ! plann+47 ,z to our "t-keep+1 we cat* a visitor ) a /op-wat* if we c1 & if we _c1 we use a fair-siz$ clock ) a second-h&3 ! play] n mov+ says ,g1 & w>ns at ! la/ two m9utes1 la/ m9ute1 & la/ ?irty seconds4 ,b ,i ?9k x w\ld n be difficult to procure a *eap clock--because1 ( c\rse1 no "o wants a v accurate agreem5t ) ,gre5wi* z to ! l5g? ( a second--t w\ld h m9utes in/ead ( h\rs & seconds in/ead ( m9utes1 & t w\ld p+ at ! end ( e m9ute & dis*>ge an al>m note at ! end ( ! move4 ,t w\ld aboli% ! r bor+ /ra9 ( "t-keep+4 ,"o c\ld j wat* ! fight+4 ,moreov]1 9 our desire to br+ ! game to a climax1 we decid$ t in/ead ( a fight to a f9i% we w\ld fight to "s det]m9$ po9t1 & we f\nd v good sport 9 suppos+ t ! arrival ( ?ree m5 ( "o =ce ^u ! back l9e ( ! oppon5t's side ( ! c\ntry 0 ( su* /rategic importance z to det]m9e ! battle4 ,b ?is =m ( battle we h s9ce l>gely ab&on$ 9 fav\r ( ! old fight to a f9i% aga94 ,we f\nd x l$ to "o type ( battle only1 a mass$ ru% at ! antagoni/'s l9e1 & t our arrangem5ts ( "t-limits & capture & s =? _h elim9at$ mo/ ( ! conclud+ drag ^u ! game4 ,our game 0 n[ v mu* 9 its pres5t =m4 ,we consid]$ at v>i\s times ! possibility ( introduc+ "s complication due to ! br++ up ( ammunition or supplies g5]ally1 & we decid$ t x w\ld add little to ! int]e/ or reality ( ! game4 ,our battles are little brisk fights 9 :i* "o may suppose t all ! ammunition & food ne$$ are c>ri$ by ! m5 !mselves4 ,b our late/ developm5t has be5 9 ! direction ( kill+ h& to h& or tak+ prison]s4 ,we f\nd x necess>y to di/+ui% betwe5 an isolat$ =ce & a =ce t 0 m]ely a project+ "p ( a l>g] =ce4 ,we made a def9ition ( isolation4 ,aft] a consid]able am\nt ( trials we decid$ t a man or a deta*m5t %all be consid]$ to be isolat$ :5 !re is less ?an half its numb] ( its own side )9 a move ( x4 ,n[1 9 actual civilis$ w>f>e small deta*$ bodies d n sell _! lives de>ly2 a consid]ably l>g] =ce is able to make !m prison]s )\t difficulty4 ,accord+ly we decid$ t if a blue =ce1 = example1 has "o or m m5 isolat$1 & a r$ =ce ( at lea/ d\ble ! /r5g? ( ?is isolat$ deta*m5t moves up to contact ) x1 ! blue m5 w be consid]$ to be prison]s4 ,t seem$ fair2 b s desp]ate is ! c\rage & devotion ( lead soldi]s1 t x came to ?is1 t any small =ce t got or seem$ likely to get isolat$ & caught by a sup]ior =ce in/ead ( wait+ to be tak5 prison]s1 da%$ at its possible captors & slew !m man = man4 ,x 0 manife/ly unreasonable to p]mit ?is4 ,& 9 consid]+ h[ be/ to prev5t su* inhuman h]oisms1 we 7 rem9d$ ( ano!r frequ5t incid5t 9 our battles t also err$ t[>ds ! incr$ible & vitiat$ our /rategy4 ,t 0 ! *>g+ ( "o or two isolat$ horse-m5 at a gun 9 ord] to disable x4 ,let me illu/rate ?is by an incid5t4 ,a =ce consi/+ ( t5 infantry & five cavalry ) a gun are retreat+ across an expos$ space1 & a gun ) ?irty m51 cavalry & infantry1 9 support comes out ^u a cre/ into a position to fire )9 two feet ( ! retreat+ cavalry4 ,! attack+ play] puts eight m5 )9 six in*es ( 8 gun & pu%es ! re/ ( 8 m5 a little =w>d to ! "r or left 9 pursuit ( 8 enemy4 ,9 ! real ?+1 ! retreat+ horsem5 w\ld g (f to cov] ) ! gun1 hell = lea!r1 :ile ! infantry w\ld op5 out & retreat1 fir+4 ,b see :at happ5$ 9 our imp]fect =m ( ,little ,w>6 ,! move ( ! retreat+ play] began4 ,in/ead ( retreat+ 8 :ole =ce1 he *>g$ home ) 8 m\nt$ desp]adoes1 kill$ five ( ! eight m5 ab\t ! gun1 & s by ! rule sil5c$ x1 enabl+ ! re/ ( 8 little body to get clean away to cov] at ! leisurely pace ( "o foot a move4 ,?is 0 n l any sort ( w>f>e4 ,9 real life cavalry _c pick out & kill its equival5t 9 cavalry :ile t equival5t is closely support$ by o!r cavalry or infantry2 a h&ful ( troop]s _c gallop pa/ well & abundantly mann$ guns 9 action1 cut d[n ! gunn]s & int]rupt ! fire4 ,& yet = a "t we f\nd x a little difficult to frame simple rules to meet ^! two bad cases & prev5t su* sc&al\s possibilities4 ,we did at la/ contrive to d s2 we inv5t$ :at we call ! melee1 & our revis$ rules 9 ! ev5t ( a melee w be f\nd set out ^u a lat] page4 ,!y d really p]mit some?+ l an actual result to h&-to-h& enc\nt]s4 ,!y aboli% ,horatius ,cocles4 ,illu/ration3 ,! w> game 9 ! op5 air ,illu/ration3 ,fig4 #a--;,battle ( ,hook's ,f>m4 ,g5]al ,view ( ! ,battlefield & ,r$ ,army ,we also f\nd difficulties ab\t ! captur+ ( guns4 ,at fir/ we _h m]ely provid$ t a gun 0 captur$ :5 x 0 out ( action & f\r m5 ( ! opposite =ce 7 )9 six in*es ( x1 b we f\nd a numb] ( cases = :i* ?is rule 0 too vague4 ,a gun1 = example1 w\ld be disabl$ & left ) only ?ree m5 )9 six in*es2 ! enemy w\ld !n come up eight or t5 /rong )9 six in*es on ! o!r side1 b n really rea*+ ! gun4 ,at ! next move ! orig9al possessor ( ! gun w\ld br+ up half a doz5 m5 )9 six in*es4 ,to :om did ! gun belong8 ,by ! orig9al word+ ( our rule1 x might be suppos$ to belong to ! attack :i* _h nev] really t\*$ ! gun yet1 & !y c\ld claim to turn x ^u its orig9al side4 ,we _h to meet a numb] ( su* cases4 ,we met !m by requir+ ! captur+ =ce--or1 to be precise1 f\r m5 ( x--actually to pass ! axle ( ! gun be=e x c\ld be tak54 ,all sorts ( odd little difficulties arose too1 connect$ ) ! use ( ! guns z a %elt] f fire1 & v exact rules _h to be made to avoid tilt+ ! nose & rais+ ! bree* ( a gun 9 ord] to use x z cov]4444 ,we /ill f\nd x difficult to introduce any imitation into our game ( ei!r retreat or ! surr5d] ( m5 n actually tak5 prison]s 9 a melee4 ,bo? ?+s 7 possible by ! rules1 b nobody did !m because !re 0 no inducem5t to d !m4 ,games 7 apt to end ob/9ately ) ! dea? or capture ( ! la/ man4 ,an inducem5t 0 ne$$4 ,?is we contriv$ by play+ n = ! game b = po9ts1 scor+ ! result ( ea* game & c\nt+ ! po9ts t[>ds ! decision ( a campaign4 ,our campaign 0 to our s+le game :at a rubb] is to a game ( :i/4 ,we made ! end ( a w> #bjj1 #cjj1 or #djj or m po9ts up1 accord+ to ! numb] ( games we want$ to play1 & we scor$ a hundr$ = ea* battle won1 & 9 addition #a = ea* infantry-man1 #a-a_/b = ea* cavalry-man1 #aj = ea* gun1 #a_/b = ea* man held prison] by ! enemy1 & #a_/b = ea* prison] held at ! end ( ! game1 subtract+ :at ! antagoni/ scor$ by ! same scale4 ,?us1 :5 he felt ! battle 0 hopelessly lo/1 he _h a direct inducem5t to retreat any guns he c\ld /ill save & surr5d] any m5 :o 7 "u ! fire ( ! victors' guns & likely to be slaught]$1 9 ord] to m9imise ! score aga9/ him4 ,& an int]e/ 0 giv5 to a skilful retreat1 9 :i* ! los] n only sav$ po9ts = himself b inflict$ losses ^u ! pursu+ enemy4 ,at fir/ we play$ ! game f ! outset1 ) ea* play]'s =ce )9 sight ( 8 antagoni/2 !n we f\nd x possible to hang a d\ble curta9 ( casem5t clo? f a /r+ /ret*$ across ! middle ( ! field1 & we drew ?is back only aft] bo? sides _h set out _! m54 ,)\t ^! curta9s we f\nd ! fir/ play] 0 at a heavy disadvantage1 because he display$ all 8 dispositions be=e 8 oppon5t set d[n 8 m54 ,& at la/ our rules h rea*$ /ability1 & we reg>d !m n[ ) ! virtu\s pride ( m5 :o h p]si/$ 9 a great und]tak+ & arriv$ at precision aft] mu* tribulation4 ,!re is n a piece ( con/ructive legislation 9 ! _w1 n a solit>y attempt to meet a complicat$ problem1 t we d n n[ reg>d ! m *>itably = our ef=ts to get a "r result f ?is app>5tly easy & pu]ile bus9ess ( fight+ ) t9 soldi]s on ! floor4 ,& s our laws all made1 battles h be5 f\ght1 ! m]e beg9n+s1 we feel1 ( va/ campaigns4 ,! game has become 9 a doz5 aspects extraord9>ily l a small real battle4 ,! plans are made1 ! ,c\ntry ha/ily survey$1 & !n ! curta9s are clos$1 & ! antagoni/s make _! op5+ dispositions4 ,!n ! curta9s are drawn back & ! ho/ile =ces come )9 sight ( ea* o!r2 ! little companies & squadrons & batt]ies appe> hurry+ to _! positions1 ! infantry deploy+ into long op5 l9es1 ! cavalry %elt]+ 9 res]ve1 or gallop+ ) ! guns to fav\rable advance positions4 ,9 two or ?ree moves ! guns are flick]+ into action1 a cavalry melee may be 9 progress1 ! plans ( ! attack are m or less app>5t1 "h are m5 p\r+ out f ! %elt] ( a wood to secure "s po9t ( vantage1 & "h are troops mass+ among f>m build+s = a vigor\s attack4 ,! combat gr[s hot r\nd "s vital po9t4 ,move foll[s move 9 swift succession4 ,"o realises ) a sick5+ s5se ( error t "o is outnumb]$ & h>d press$ "h & uselessly cut (f !re1 t "o's guns are ill-plac$1 t "o's w+s are spread too widely1 & t help c come only ov] "s deadly zone ( fire4 ,s ! fight we>s on4 ,guns are lo/ or won1 hills or villages /orm$ or held2 sudd5ly x gr[s cle> t ! scales are tilt+ beyond recov]y1 & ! los] has no?+ left b to contrive h[ he may get to ! back l9e & safety ) ! ve/iges ( 8 comm&4444 ,b let me1 be=e ,i g on to tell ( actual battles & campaigns1 give "h a summ>y ( our ess5tial rules4 ,,iii ,,! ,,rules ,,"h1 !n1 are ! rules ( ! p]fect battle-game z we play x 9 an ord9>y room4 ,,! ,,c\ntry 7#a7 ,! ,c\ntry mu/ be arrang$ by "o play]1 :o1 fail+ any o!r agreem5t1 %all be select$ by ! toss ( a co94 7#b7 ,! o!r play] %all !n *oose :i* side ( ! field he w fight f4 7#c7 ,! ,c\ntry mu/ be di/urb$ z little z possible 9 ea* move4 ,no?+ 9 ! ,c\ntry %all be mov$ or set aside delib]ately to facilitate ! fir+ ( guns4 ,a play] mu/ n lie across ! ,c\ntry s z to cru% or di/urb ! ,c\ntry if 8 oppon5t objects4 ,:atev] is mov$ by accid5t %all be replac$ aft] ! end ( ! move4 ,,! ,,move 7#a7 ,aft] ! ,c\ntry is made & ! sides *os51 !n 7& n until !n7 ! play]s %all toss = ! fir/ move4 7#b7 ,if !re is no curta91 ! play] w9n+ ! toss1 h]eaft] call$ ! ,fir/ ,play]1 %all next arrange 8 m5 along 8 back l9e1 z he *ooses4 ,any m5 he may place beh9d or 9 front ( 8 back l9e %all c\nt 9 ! subsequ5t move z if !y t\*$ ! back l9e at its ne>e/ po9t4 ,! ,second ,play] %all !n d ! same4 ,b if a curta9 is available bo? fir/ & second play] may put d[n _! m5 at ! same "t4 ,bo? play]s may take unlimit$ "t = ! putt+ d[n ( _! m52 if !re is a curta9 x is drawn back :5 !y are ready1 & ! game !n beg9s4 ,illu/ration3 ,fig4 #b--;,battle ( ,hook's ,f>m4 ,a ,ne> ,view ( ! ,blue ,army ,illu/ration3 ,fig4 #c--;,battle ( ,hook's ,f>m4 ,position ( bo? ,armies aft] fir/ move4 7#c7 ,! subsequ5t moves aft] ! putt+ d[n are tim$4 ,! l5g? ( "t giv5 = ea* move is det]m9$ by ! size ( ! =ces engag$4 ,ab\t a m9ute %\ld be all[$ = mov+ #cj m5 & a m9ute = ea* gun4 ,?us = a =ce ( #aaj m5 & #c guns1 mov$ by "o play]1 sev5 m9utes is an ample all[ance4 ,z ! battle progresses & ! m5 are kill$ (f1 ! all[ance is r$uc$ z ! play]s may agree4 ,! play] ab\t to move /&s at att5tion a y>d beh9d 8 back l9e until ! timekeep] says ,g4 ,he !n proce$s to make 8 move until "t is up4 ,he mu/ in/antly /op at ! cry ( ,"t4 ,w>n+ %\ld be giv5 by ! timekeep] two m9utes1 "o m9ute1 & ?irty seconds be=e "t is up4 ,!re w be an int]val be=e ! next move1 dur+ :i* any di/urbance ( ! ,c\ntry c be re>rang$ & m5 accid5tally ov]turn$ replac$ 9 a prop] attitude4 ,?is int]val mu/ n exce$ five or f\r m9utes1 z may be agre$ ^u4 7#d7 ,guns mu/ n be fir$ be=e ! second move ( ! fir/ play]--n c\nt+ ! putt+ d[n z a move4 ,?us ! fir/ play] puts d[n1 !n ! second play]1 ! fir/ play] moves1 !n ! second play]1 & ! two =ces are !n suppos$ to come into effective range ( ea* o!r & ! fir/ play] may op5 fire if he wi%es to d s4 7#e7 ,9 mak+ 8 move a play] mu/ move or fire 8 guns if he wants to d s1 be=e mov+ 8 m54 ,to ?is rule ( ,guns ,fir/ !re is to be no exception4 7#f7 ,e soldi] may be mov$ & e gun mov$ or fir$ at ea* move1 subject to ! foll[+ rules3 ,,mobility ,,( ,,! ,,v>i\s ,,arms 7,ea* play] mu/ be provid$ ) two pieces ( /r+1 "o two feet 9 l5g? & ! o!r six in*es47 7,i7 ,an infantry-man may be mov$ a foot or any less di/ance at ea* move4 7,,ii7 ,a cavalry-man may be mov$ two feet or any less di/ance at ea* move4 7,,iii7 ,a gun is 9 action if !re are at lea/ f\r m5 ( its own side )9 six in*es ( x4 ,if !re are n at lea/ f\r m5 )9 t di/ance1 x c nei!r be mov$ nor fir$4 7,,iv7 ,if a gun is 9 action x c ei!r be mov$ or fir$ at ea* move1 b n bo?4 ,if x is fir$1 x may fire z _m z f\r %ots 9 ea* move4 ,x may be swung r\nd on its axis 7! middle po9t ( its :eel axle7 to take aim1 provid$ ! ,c\ntry ab\t x p]mits2 x may be elevat$ or depress$1 & ! soldi]s ab\t x may1 at ! discretion ( ! fir]1 be made to lie d[n 9 _! places to facilitate its h&l+4 ,moreov]1 soldi]s :o h got 9 front ( ! fire ( _! own guns may lie d[n :ile ! guns fire ov] !m4 ,at ! end ( ! move ! gun mu/ be left )\t alt]+ its elevation & po9t+ 9 ! direction ( ! la/ %ot4 ,& aft] fir+1 two m5 mu/ be plac$ exactly at ! end ( ! trail ( ! gun1 "o on ei!r side 9 a l9e directly beh9d ! :eels4 ,s mu* = fir+4 ,if ! gun is mov$ & n fir$1 !n at lea/ f\r m5 :o are ) ! gun mu/ move up ) x to its new position1 & be plac$ )9 six in*es ( x 9 its new position4 ,! gun itself mu/ be plac$ trail =w>d & ! muzzle po9t+ back 9 ! direction f :i* x came1 & s x mu/ rema9 until x is swung r\nd on its axis to fire4 ,obvi\sly ! di/ance :i* a gun c move w be det]m9$ by ! m5 x is )2 if !re are at lea/ f\r cavalry-m5 ) x1 !y c take ! gun two feet1 b if !re are few] cavalry-m5 ?an f\r & ! re/ infantry1 or no cavalry & all infantry1 ! gun w be movable only "o foot4 7,v7 ,e man mu/ be plac$ fairly cle> ( hills1 build+s1 trees1 guns1 etc4 ,he mu/ n be jamm$ into int]/ices1 & ei!r play] may insi/ ^u a cle> di/ance betwe5 any man & any gun or o!r object ( at lea/ "o-sixte5? ( an in*4 ,nor mu/ m5 be pack$ 9 contact ) m54 ,a space ( "o-sixte5? ( an in* %\ld be kept betwe5 !m4 7,,vi7 ,:5 m5 are knock$ ov] by a %ot !y are dead1 & z _m m5 are dead z a %ot knocks ov] or causes to fall or to lean s t !y w\ld fall if unsupport$4 ,b if a %ot /rikes a man b does n knock him ov]1 he is dead1 provid$ ! %ot has n already kill$ a man4 ,b a %ot _c kill m ?an "o man )\t knock+ him ov]1 & if x t\*es sev]al )\t ov]sett+ !m1 only ! fir/ t\*$ is dead & ! o!rs are n incapacitat$4 ,a %ot t reb\nds f or glances (f any object & t\*es a man1 kills him2 x kills him ev5 if x simply rolls to 8 feet1 subject to :at has be5 said 9 ! previ\s s5t5ce4 ,,h&-,,to-,,h& ,,fight+ ,,& ,,captur+ 7#a7 ,a man or a body ( m5 :i* has less ?an half its own numb] ( m5 on its own side )9 a move ( x1 is said to be isolat$4 ,b if !re is at lea/ half its numb] ( m5 ( its own side )9 a move ( x1 x is n isolat$2 x is support$4 7#b7 ,m5 may be mov$ up into virtual contact 7"o-eigh? ( an in* or clos]7 ) m5 ( ! opposite side4 ,!y mu/ !n be left until ! end ( ! move4 7#c7 ,at ! end ( ! move1 if !re are m5 ( ! side t has j mov$ 9 contact ) any m5 ( ! o!r side1 !y con/itute a melee4 ,all ! m5 9 contact1 & any o!r m5 )9 six in*es ( ! m5 9 contact1 measur+ f any po9t ( _! p]sons1 weapons1 or horses1 are suppos$ to take "p 9 ! melee4 ,at ! end ( ! move ! two play]s exam9e ! melee & dispose ( ! m5 conc]n$ accord+ to ! foll[+ rules3-- ,ei!r ! numb]s tak+ "p 9 ! melee on ea* side are equal or unequal4 7a7 ,if !y are equal1 all ! m5 on bo? sides are kill$4 7b7 ,if !y are unequal1 !n ! inf]ior =ce is ei!r isolat$ or 7measur+ f ! po9ts ( contact7 n isolat$4 7i7 ,if x is isolat$ 7see 7#a7 above71 !n z _m m5 become prison]s z ! inf]ior =ce is less 9 numb]s ?an ! sup]ior =ce1 & ! re/ kill ea* a man & are kill$4 ,?us n9e aga9/ elev5 h two tak5 prison]s1 & ea* side sev5 m5 dead4 ,f\r ( ! elev5 rema9 ) two prison]s4 ,"o may put ?is 9 ano!r way by say+ t ! two =ces kill ea* o!r (f1 man = man1 until "o =ce is d\ble ! o!r1 :i* is !n tak5 prison]4 ,sev5 m5 kill sev5 m51 & !n f\r are left ) two4 7ii7 ,b if ! inf]ior =ce is n isolat$ 7see 7#a7 above71 !n ea* man ( ! inf]ior =ce kills a man ( ! sup]ior =ce & is himself kill$4 ,& ! play] :o has j complet$ ! move1 ! "o :o has *>g$1 decides1 :5 !re is any *oice1 :i* m5 9 ! melee1 bo? ( 8 own & ( 8 antagoni/1 %all die & :i* %all be prison]s or captors4 ,all ^! arrangem5ts are made aft] ! move is ov]1 9 ! int]val betwe5 ! moves1 & ! "t tak5 = ! adju/m5t does n c\nt z "p ( ! usual int]val = consid]ation4 ,x is extra "t4 ,! play] next mov+ may1 if he has tak5 prison]s1 move ^! prison]s4 ,prison]s may be s5t "u escort to ! re> or :]ev] ! captur] directs1 & "o man )9 six in*es ( any numb] ( prison]s up to sev5 c escort ^! prison]s & g ) !m4 ,prison]s are lib]at$ by ! dea? ( any escort !re may be )9 six in*es ( !m1 b !y may n be mov$ by ! play] ( _! own side until ! move foll[+ t 9 :i* ! escort is kill$4 ,directly prison]s are tak5 !y are suppos$ to be dis>m$1 & if !y are lib]at$ !y _c fight until !y are re>m$4 ,9 ord] to be re>m$ !y mu/ return to ! back l9e ( _! own side4 ,an escort hav+ conduct$ prison]s to ! back l9e1 & s beyond ! rea* ( lib]ation1 may !n return into ! fight+ l9e4 ,prison]s once made _c fight until !y h return$ to _! back l9e4 ,x foll[s1 !re=e1 t if aft] ! adjudication ( a melee a play] moves up m m5 into t\* ) ! survivors ( ?is fir/ melee1 & s con/itutes a second melee1 any prison]s made 9 ! fir/ melee w n c\nt z combatants 9 ! second melee4 ,?us if ,a moves up n9ete5 m5 into a melee ) ?irte5 ( ,b's--,b hav+ only five 9 support--,a makes six prison]s1 kills sev5 m51 & has sev5 ( 8 own kill$4 ,if1 n[1 ,b c move up f\rte5 m5 into melee ) ,a's victori\s survivors1 :i* he may be able to d by br++ ! five into contact1 & gett+ n9e o!rs )9 six in*es ( !m1 no c\nt is made ( ! six ( ,b's m5 :o are prison]s 9 ! h&s ( ,a4 ,!y are dis>m$4 ,b1 !re=e1 has f\rte5 m5 9 ! second melee & ,a twelve1 ,b makes two prison]s1 kills t5 ( ,a's m51 & has t5 ( 8 own kill$4 ,b n[ ! six prison]s orig9ally made by ,a are left )\t an escort1 & are !re=e recaptur$ by ,b4 ,b !y mu/ g to ,b's back l9e & return be=e !y c fight aga94 ,s1 z ! outcome ( ^! two melees1 !re are six ( ,b's m5 go+ z releas$ prison]s to 8 back l9e :5ce !y may return into ! battle1 two ( ,a's m5 prison]s 9 ! h&s ( ,b1 "o ( ,b's /ay+ ) !m z escort1 & ?ree ( ,b's m5 /ill actively free = action4 ,a1 at a co/ ( n9ete5 m51 has dispos$ ( sev5te5 ( ,b's m5 = good1 & ( six or sev51 accord+ to :e!r ,b keeps 8 prison]s 9 8 fight+ l9e or n1 tempor>ily4 ,illu/ration3 ,fig4 #d--;,battle ( ,hook's ,f>m4 ,! ,battle develop+ rapidly4 ,illu/ration3 ,fig4 #e;a--,battle ( ,hook's ,f>m4 ,r$ ,cavalry *>g+ ! ,blue ,guns4 7#d7 ,any isolat$ body may hoi/ ! :ite flag & surr5d] at any "t4 7#e7 ,a gun is captur$ :5 !re is no man :atev] ( its orig9al side )9 six in*es ( x1 & :5 at lea/ f\r m5 ( ! antagoni/ side h mov$ up to x & h pass$ its :eel axis go+ 9 ! direction ( _! attack4 ,?is latt] po9t is important4 ,an antagoni/'s gun may be out ( action1 & y may h a score ( m5 com+ up to x & )9 six in*es ( x1 b x is n yet captur$2 & y may h br\ght up a doz5 m5 all r\nd ! ho/ile gun1 b if !re is /ill "o enemy j out ( _! rea* & )9 six in*es ( ! end ( ! trail ( ! gun1 t gun is n captur$3 x is /ill 9 dispute & out ( action1 & y may n fire x or move x at ! next move4 ,b once a gun is fully captur$1 x foll[s all ! rules ( y\r own guns4 ,,v>ieties ,,( ,,! ,,battle-,,game ,y may play v>i\s types ( game4 7#a7 ,"o is ! ,fight to ! ,f9i%4 ,y move 9 f any po9ts y l on ! back l9e & try to kill1 capture1 or drive ov] 8 back l9e ! :ole ( ! enemy's =ce4 ,y play ! game = po9ts2 y score #ajj = ! victory1 & #aj = e gun y hold or are 9 a position to take1 #a-a_/b = e cavalry-man1 #a = e infantry-man /ill alive & uncaptur$1 #a_/b = e man ( y\rs prison] 9 ! h&s ( ! enemy1 & #a_/b = e prison] y h tak54 ,if ! battle is /ill undecid$ :5 bo? =ces are r$uc$ bel[ fifte5 m51 ! battle is drawn & ! #ajj po9ts = victory are divid$4 ,note--,?is game c be f\ght ) any siz$ =ce1 b if x is f\ght ) less ?an #ej a side1 ! m9imum mu/ be #aj a side4 7#b7 ,! ,bl[ at ! ,re> game is decid$ :5 at lea/ ?ree m5 ( "o =ce rea* any po9t 9 ! back l9e ( _! antagoni/4 ,he is !n suppos$ to h suff]$ a /rategic defeat1 & he mu/ retreat 8 entire =ce ov] ! back l9e 9 six moves1 i4e4 six ( 8 moves4 ,any?+ left on ! field aft] six moves capitulates to ! victor4 ,po9ts c\nt z 9 ! prec$+ game1 b ?is la/s a %ort] "t & is bett] adapt$ to a cramp$ c\ntry ) a %ort back l9e4 ,) a long re> l9e ! game is simply a ru% at "s weak po9t 9 ! fir/ play]'s l9e by ! entire cavalry brigade ( ! second play]4 ,in/ead ( mak+ ! :ole back l9e available = ! ,bl[ at ! ,re>1 ! middle or ei!r half may be tak54 7#c7 ,9 ! ,def5sive ,game1 a =ce1 ! def5d]s1 two-?irds z /rong z its antagoni/1 tries to prev5t ! latt] arriv+1 :ile /ill a qu>t] ( its orig9al /r5g?1 ^u ! def5d]'s back l9e4 ,! ,c\ntry mu/ be made by "o or bo? ( ! play]s be=e x is det]m9$ :i* %all be def5d]4 ,! play]s !n toss = *oice ( sides1 & ! w9n] ( ! toss becomes ! def5d]4 ,he puts out 8 =ce ov] ! field on 8 own side1 any:]e up to ! di/ance ( "o move (f ! middle l9e--t is to say1 he mu/ n put any man )9 "o move ( ! middle l9e1 b he may d s any:]e on 8 own side ( t limit--& !n ! los] ( ! toss becomes fir/ play]1 & sets out 8 m5 a move f 8 back l9e4 ,! def5d] may op5 fire =?)2 he ne$ n wait until aft] ! second move ( ! fir/ play]1 z ! second play] has to d4 ,,composition ,,( ,,=ces ,except 9 ! above cases1 or :5 o!rwise agre$ ^u1 ! =ces engag$ %all be equal 9 numb] & simil> 9 composition4 ,! me?ods ( h&icapp+ are obvi\s4 ,a slight inequality 7*ances ( w>7 may be arrang$ betwe5 equal play]s by leav+ out #ab m5 on ea* side & toss+ ) a pair ( dice to see h[ _m ea* play] %all take ( ^!4 ,! be/ arrangem5t & proportion ( ! =ces is 9 small bodies ( ab\t #bj to #be infantry-m5 & #ab to #ae cavalry to a gun4 ,su* a =ce c maneuv] com=tably on a front ( #d or #e feet4 ,mo/ ( our games h be5 play$ ) ab\t #hj infantry1 #ej cavalry1 #c or #d naval guns1 & a field gun on ei!r side1 or ) small] proportional =ces4 ,we h play$ excell5t games on an eighte5-foot battlefield ) ov] two hundr$ m5 & six guns a side4 ,a play] may1 ( c\rse1 re>range 8 =ces to suit 8 own conv5i5ce2 brigade all or mo/ ( 8 cavalry into a p[]ful /rik+ =ce1 or :at n4 ,b m guns proportionally lead to _! be+ put out ( action too e>ly = want ( m52 a l>g] proportion ( infantry makes ! game sluggi%1 & m cavalry--because ( ! difficulty ( keep+ l>ge bodies ( ?is =ce "u cov]--leads simply to e>ly heavy losses by gunfire & viol5t & disa/r\s *>g+4 ,! composition ( a =ce may1 ( c\rse1 be v>i$ consid]ably4 ,"o good ,fight to a ,f9i% game we tri$ z foll[s3 ,we made ! ,c\ntry1 toss$ = *oice1 & !n drew curta9s across ! middle ( ! field4 ,ea* play] !n select$ 8 =ce f ! available soldi]s 9 ?is way3 he c\nt$ infantry z #a ea*1 cavalry z #a-a_/b1 & a gun z #aj1 &1 tak+ :atev] he lik$ 9 :atev] position he lik$1 he made up a total ( #aej4 ,he c\ld1 = in/ance1 *oose #ajj infantry & #e guns1 or #ajj cavalry & no guns1 or #fj infantry1 #dj cavalry1 & #c guns4 ,9 ! result1 a ,bo]-l cavalry =ce ( #hj ) #c guns suff]$ defeat at ! h&s ( #aaj infantry ) #d4 ,,size ,,( ,,! ,,soldi]s ,! soldi]s us$ %\ld be all ( "o size4 ,! be/ ,briti% mak]s h /&>dis$ sizes1 & sell infantry & cavalry 9 exactly proportion$ dim5sions2 ! infantry be+ ne>ly two in*es tall4 ,!re is a light]1 *eap] make ( p]haps an in* & a half high t is also available4 ,=eign-made soldi]s are ( v>iable sizes4 ,,iv ,,! ,,battle ,,( ,,hook',s ,,f>m ,,& n[1 hav+ giv5 all ! exact sci5ce ( our w> game1 hav+ told some?+ ( ! developm5t ( ?is w>f>e1 let me "h set out ! p>ticul>s ( an exempl>y game4 ,& sudd5ly y\r au?or *anges4 ,he *anges into :at p]haps he might h be5--"u diff]5t circum/ances4 ,8 inky f+]s become l>ge1 manly h&s1 8 droop+ s*ola/ic back /iff5s1 8 elb[s g out1 8 etiolat$ complexion corrugates & d>k5s1 8 m\/a*es increase & gr[ & spread1 & curl up horribly2 a l>ge1 r$ sc>1 a sabre cut1 gr[s lurid ov] "o eye4 ,he exp&s--all ov] he exp&s4 ,he cle>s 8 ?roat />tl+ly1 lugs at ! /ill gr[+ ends ( 8 m\/a*e1 & says1 ) j a fa9t & fad+ d\bt 9 8 voice z to :e!r he c d x1 ,yas1 ,sir6 ,illu/ration3 ,fig4 #e;b--,battle ( ,hook's ,f>m4 ,aft] ! ,cavalry ,mle ,illu/ration3 ,fig4 #f;a--,battle ( ,hook's ,f>m4 ,prison]s be+ l$ to ! re>4 ,n[ = a :ile y li/5 to ,g5]al ,h4 ,g4 ,w41 ( ! ,blue ,army4 ,y he> tales ( victory4 ,! photographs ( ! battlefields are by a woman w>-correspond5t1 ,a4 ,c4 ,w41 a d>+ ornam5t ( h] sex4 ,i vani%4 ,i vani%1 b ,i w return4 ,"h1 !n1 is ! /ory ( ! battle ( ,hook's ,f>m4 ,! affair ( ,hook's ,f>m 0 "o ( ^? brisk little ?+s t did s mu* to build up my e>ly reputation4 ,i did rem>kably well1 ?\gh p]haps x is n my function to say s4 ,! enemy 0 slightly /rong]1 bo? 9 cavalry & infantry1 ?an myself ,footnote3 ,a slight b p>donable error on ! "p ( ! gallant g5tleman4 ,! =ces 7 exactly equal42 he _h ! *oice ( position1 & op5$ ! ball4 ,nev]!less ,i r\t$ him4 ,i _h ) me a compact little =ce ( #c guns1 #dh infantry1 & #be horse4 ,my in/ructions 7 to cle> up ! c\ntry to ! ea/ ( ,firely ,*ur*4 ,we came v spe$ily into t\*4 ,i discov]$ ! enemy advanc+ ^u ,hook's ,f>m & ,firely ,*ur*1 evid5tly ) ! int5tion ( hold+ ^? two positions & giv+ me a w>m welcome4 ,i h by me a photograph or s ( ! battlefield & also a little sket* ,i us$ ^u ! field4 ,!y w give ! intellig5t read] a f> bett] idea ( ! enc\nt] ?an any s-call$ 'f9e writ+' c d4 ,! orig9al advance ( ! enemy 0 ?r\gh ! op5 c\ntry beh9d ,firely ,*ur* & ,hook's ,f>m2 ,i sight$ him betwe5 ! po9ts m>k$ ,a ,a & ,b ,b1 & 8 =ce 0 divid$ into two columns1 ) v little cov] or possibility ( communication betwe5 !m if once ! int]v5+ gr\nd 0 "u fire4 ,i reckon$ ab\t #bb to 8 left & #ej or #fj to 8 "r4 ,footnote3 ,"h aga9 ! gallant g5tleman errs2 ?is "t he magnifies4 ,evid5tly he meant to seize bo? ,firely ,*ur* & ,hook's ,f>m1 get 8 guns into action1 & p\nd my little =ce to pieces :ile x 0 /ill practically 9 ! op54 ,he c\ld rea* bo? ^! admirable positions be=e ,i c\ld hope to get a man !re4 ,!re 0 no effective cov] :atev] ^u my "r t w\ld h p]mitt$ an advance up to ! *ur*1 & s ,i decid$ to conc5trate my :ole =ce 9 a ru% ^u ,hook's ,f>m1 :ile ,i /av$ (f 8 left ) gun fire4 ,i d n believe any /rategi/ :atev] c\ld h bett]$ t s*eme4 ,my guns 7 at ! po9ts m>k$ ,d ,c ,e1 ea* ) five horsem51 & ,i deploy$ my infantry 9 a l9e betwe5 ,d & ,e4 ,! re/ ( my cavalry ,i ord]$ to advance on ,hook's ,f>m f ,c4 ,i h %[n by arr[s on ! sket* ! c\rse ,i propos$ = my guns4 ,! gun ,e 0 to g /raight = its assign$ position1 & get into action at once4 ,c 0 n to risk capture or be+ put out ( action2 its exact position 0 to be det]m9$ by ,r$'s rapidity 9 gett+ up to ! f>m1 & x 0 to halt & get to "w directly x saw any *ance ( effective fire4 ,r$ _h n[ sight$ u4 ,?r\gh\t ! affair he %[$ a rem>kably poor /oma* = gun-fire1 & ?is 0 8 undo+4 ,moreov]1 he 0 tempt$ by ! poorness ( our cov] on our "r to attempt to outflank & enfilade u !re4 ,accord+ly1 p>tly to get cov] f our two c5tral guns & p>tly to outflank u1 he s5t ! :ole ( 8 left w+ to ! left ( ,firely ,*ur*1 :]e1 except = ! gun1 x became almo/ a negligible quantity4 ,! gun came out betwe5 ! *ur* & ! wood into a position f :i* x did a consid]able am\nt ( mis*ief to ! infantry on our "r1 & ne>ly drove our rightmo/ gun 9 ^u its supports4 ,mean:ile1 ,r$'s two guns on 8 "r came =w>d to ,hook's ,f>m1 r badly support$ by 8 infantry4 ,once !y got into position !re ,i p]ceiv$ t we %\ld be done =1 & accord+ly ,i ru%$ e available man =w>d 9 a vigor\s c\nt] attack1 & my own two guns came lumb]+ up to ! f>mh\se corn]s1 & got into ! w$ge ( %elt] close beh9d ! h\se be=e 8 c\ld op5 fire4 ,8 fire met my advance1 litt]+ ! g5tle grass slope ) dead1 & !n1 hot beh9d ! /orm ( %ell1 & ev5 z my cavalry ga!r$ to *>ge 8 guns1 he *>g$ m9e4 ,i 0 amaz$ beyond measure at t ru%1 kn[+ 8 sabres to be slightly outnumb]$ by m9e4 ,9 ano!r mom5t all ! level space r\nd ! f>mh\se 0 a :irl+ /orm ( sla%+ cavalry1 & !n we f\nd ourselves /ill hold+ on1 ) half a doz5 prison]s1 & ! f>my>d a p]fect %ambles ( horses & m54 ,! melee 0 ov]4 ,8 *>ge _h fail$1 &1 aft] a brief brea?+--space = my %ot--torn infantry to come up1 ,i l$ on ! c\nt] attack4 ,x 0 brilliantly successful2 a h>d five m9utes ) bayonet & sabre1 & 8 "r gun 0 9 our h&s & 8 c5tral "o 9 jeop>dy4 ,& n[ ,r$ 0 seiz$ ) t mo/ fatal disease ( g5]als1 indecision4 ,he w\ld nei!r ab&on 8 lo/ gun nor adequately attack x4 ,he s5t =w>d a feeble little infantry attack1 t we cut up ) ! utmo/ ease1 tak+ sev]al prison]s1 made a disa/r\s demon/ration f ! *ur*1 & !n fell back altoge!r f ! g5tle hill on :i* ,hook ,f>m is situat$ to a position beside & beh9d an expos$ cottage on ! level4 ,i at once op5$ out into a long cresc5t1 ) a gun at ei!r horn1 ^: crossfire completely de/roy$ 8 *ances ( retreat f ?is ill-*os5 la/ /&1 & !re pres5tly we disabl$ 8 second gun4 ,i n[ turn$ my att5tion to 8 /ill l>gely unbrok5 "r1 f :i* a gun _h ma9ta9$ a gall+ fire on u ?r\gh\t ! fight4 ,i might /ill h _h "s /iff "w gett+ an attack home to ! *ur*1 b ,r$ _h _h en\gh ( x1 & n[ decid$ to relieve me ( any fur!r ex]tion by a precipitate retreat4 ,my gun to ! "r ( ,hook's ,f>m kill$ ?ree ( 8 fly+ m51 b my cavalry 7 too badly cut up = an effective pursuit1 & he got away to ! extreme left ( 8 orig9al positions ) ab\t #f infantry-m51 #d cavalry1 & #a gun4 ,he w5t none too soon4 ,_h he /ay$1 x w\ld h be5 only a "q ( "t be=e we %ot him to pieces & f9i%$ him altoge!r4 ,s f>1 & a little va+lori\sly1 ! g5]al4 ,let me n[ %rug my %\ld]s & %ake him (f1 & g ov] ?is battle he describes a little m exactly ) ! help ( ! photographs4 ,! battle is a small1 compact game ( ! ,fight-to-a-,f9i% type1 & x 0 arrang$ z simply z possible 9 ord] to p]mit ( a full & exact explanation4 ,illu/ration3 ,fig4 #f;b--,battle ( ,hook's ,f>m4 ,position ( ,armies at end ( ,blue's ?ird move4 ,illu/ration3 ,fig4 #g--;,battle ( ,hook's ,f>m4 ,r$'s ,left ,w+ attempt+ to jo9 ! ,ma9 ,body4 ,figure #a %[s ! c\ntry ( ! battlefield put out2 on ! "r is ! *ur*1 on ! left 7ne> ! c5tre ( ! plate7 is ! f>m4 ,9 ! holl[ betwe5 ! two is a small outbuild+4 ,directly beh9d ! f>m 9 ! l9e ( vision is ano!r outbuild+4 ,?is is m di/9ctly se5 9 o!r photographs4 ,beh9d1 ! *alk back l9e is cle>4 ,r$ has won ! toss1 bo? = ! *oice ( a side &1 aft] mak+ t *oice1 = fir/ move1 & 8 =ce is already put out ^u ! back l9e4 ,= ! sake ( picturesqu5ess1 ! m5 are n put exactly on ! l9e1 b ea* w h 8 next move measur$ f t l9e4 ,r$ has brok5 8 =ce into two1 a fatal error1 z we %all see1 9 view ( ! wide space ( op5 gr\nd betwe5 ! f>m & ! *ur*4 ,he has #a gun1 #e cavalry1 & #ac infantry on 8 left1 :o are evid5tly to take up a /rong position by ! *ur* & enfilade ,blue's position2 ,r$'s "r1 ( #b guns1 #bj cavalry1 & #cg infantry aim at ! seizure ( ! f>m4 ,figure #b is a ne> view ( ,blue's side1 ) 8 =ce put d[n4 ,he has grasp$ ! /rategic mi/ake ( ,r$1 & is go+ to fl+ e man at ! f>m4 ,8 "r1 ( #e cavalry & #af infantry1 w get up z soon z possible to ! woods ne> ! c5tre ( ! field 7:5ce ! fire ( _! gun w be able to cut (f ! two portions ( ,r$'s =ce f ea* o!r71 & !n1 leav+ ! gun !re ) suffici5t m5 to s]ve x1 ! re/ ( ?is p>ty w pu% on to co-op]ate ) ! ma9 =ce ( _! comrades 9 ! inevitable scrimmage = ! f>m4 ,figure #c %[s ! fight aft] ,r$ & ,blue h bo? made _! fir/ move4 ,x is tak5 f ,r$'s side4 ,r$ has n z yet realis$ ! dang] ( 8 position4 ,8 left gun /ruggles into position to ! left ( ! *ur*1 8 c5tre & "r pu% = ! f>m4 ,blue's five cavalry on 8 left h already gallop$ =w>d into a fav\rable position to op5 fire at ! next move--!y are a little hidd5 9 ! picture by ! *ur*2 ! sixte5 infantry foll[ h>d1 & 8 ma9 =ce makes /raight = ! f>m4 ,figure #d %[s ! affair develop+ rapidly4 ,r$'s cavalry on 8 "r h tak5 8 two guns well =w>d into a position to sweep ei!r side ( ! f>m1 & 8 left gun is n[ well plac$ to p\nd ,blue's infantry c5tre4 ,8 infantry cont9ue to press =w>d1 b ,blue1 = 8 second move1 has already op5$ fire f ! woods ) 8 "r gun1 & kill$ ?ree ( ,r$'s m54 ,8 infantry h n[ come up to s]ve ?is gun1 & ! cavalry :o br\ght x into position at ! fir/ move h n[ left x to !m 9 ord] to gallop ov] to jo9 ! =ce attack+ ! f>m4 ,undismay$ by ,r$'s guns1 ,blue has br\ght 8 o!r two guns & 8 m5 z close to ! f>m z !y c g4 ,8 leftmo/ gun />es ,r$'s 9 ! face1 & prev5ts any effective fire1 8 middle gun faces ,r$'s middle gun4 ,"s ( 8 cavalry are expos$ to ! "r ( ! f>m1 b mo/ are completely cov]$ n[ by ! f>m f ,r$'s fire4 ,r$ has n[ to move4 ,! nature ( 8 position is becom+ app>5t to him4 ,8 "r gun is ineffective1 8 left & 8 c5tre guns _c kill m ?an sev5 or eight m5 betwe5 !m2 & at ! next move1 unless he c sil5ce !m1 ,blue's guns w be m[+ 8 expos$ cavalry d[n f ! security ( ! f>m4 ,he is 9 a fix4 ,h[ is he to get out ( x8 ,8 cavalry are slightly outnumb]$1 b he decides to d z mu* execution z he c ) 8 own guns1 *>ge ! ,blue guns be=e him1 & !n br+ up 8 infantry to save ! situation4 ,figure #e;a %[s ! result ( ,r$'s move4 ,8 two effective guns h betwe5 !m b[l$ ov] two cavalry & six infantry 9 ! gap betwe5 ! f>m & ,blue's "r gun2 & !n1 foll[+ up ! effect ( 8 gunfire1 8 cavalry *>ges home ov] ! ,blue guns4 ,"o ov]sight he makes1 to :i* ,blue at once calls 8 att5tion at ! end ( 8 move4 ,r$ has reckon$ on tw5ty cavalry = 8 *>ge1 =gett+ t by ! rules he mu/ put two m5 at ! tail ( 8 middle gun4 ,8 infantry are j n able to come up = ?is duty1 & consequ5tly two cavalry-m5 h to be set !re4 ,! game !n pauses :ile ! play]s "w out ! cavalry melee4 ,r$ has br\ght up eighte5 m5 to ?is2 9 t\* or )9 six in*es ( t\* !re are tw5ty-"o ,blue cavalry4 ,r$'s =ce is isolat$1 = only two ( 8 m5 are )9 a move1 & to support eighte5 he w\ld h to h n9e4 ,by ! rules ?is gives fifte5 m5 dead on ei!r side & ?ree ,r$ prison]s to ,blue4 ,by ! rules also x re/s ) ,r$ to indicate ! survivors )9 ! limits ( ! melee z he *ooses4 ,he takes v good c>e !re are n f\r m5 )9 six in*es ( ei!r ,blue gun1 & bo? ^! are out ( action !re=e = ,blue's next move4 ,( c\rse ,r$ w\ld h done f> bett] to h *>g$ home ) ?irte5 m5 only1 leav+ sev5 9 support1 b he 0 flurri$ by 8 comp>atively unsuccessful %oot+--he _h want$ to hit m cavalry--& by ! gun-trail mi/ake4 ,moreov]1 he _h c\nt$ 8 antagoni/ wrongly1 & ?\ght he c\ld arrange a melee ( tw5ty aga9/ tw5ty4 ,figure #e;b %[s ! game at ! same /age z #e;a1 imm$iately aft] ! adjudication ( ! melee4 ,! dead h be5 pick$ up1 ! ?ree prison]s1 by a slight deflection ( ! rules 9 ! direction ( ! picturesque1 turn _! faces t[>ds captivity1 & ! re/ ( ! picture is exactly 9 ! position ( #e;a4 ,x is n[ ,blue's turn to move1 & figure #f;a %[s ! result ( 8 move4 ,he fires 8 rightmo/ gun 7! nose ( x is j visible to ! "r7 & kills "o infantry-man & "o cavalry-man 7at ! tail ( ,r$'s c5tral gun71 br+s up 8 surviv+ eight cavalry into conv5i5t positions = ! s]vice ( 8 tempor>ily sil5c$ guns1 & hurries 8 infantry =w>d to ! f>m1 recklessly expos+ !m 9 ! ?9 wood betwe5 ! f>m & 8 "r gun4 ,! att5tive read] w be able to trace all ?is 9 figure #f;a1 & he w also note ! ?ree ,r$ cavalry prison]s go+ to ! re> "u ! escort ( "o ,khaki infantry man4 ,figure #f;b %[s exactly ! same /age z figure #f;a1 t is to say1 ! end ( ,blue's ?ird move4 ,a cavalry-man lies dead at ! tail ( ,r$'s middle gun1 an infantry-man a little beh9d x4 ,8 rightmo/ gun is ab&on$ & p>tly mask$1 b n hidd51 f ! obs]v]1 by a tree to ! side ( ! f>mh\se4 ,& n[1 :at is ,r$ to d8 ,! read] w probably h 8 own ideas1 z ,i h m9e4 ,:at ,r$ did d 9 ! actual game 0 to lose 8 head1 & !n at ! end ( f\r m9utes' delib]ation he _h to move1 he blund]$ desp]ately4 ,he op5$ fire on ,blue's expos$ c5tre & kill$ eight m54 7,_! bodies litt] ! gr\nd 9 figure #g1 :i* gives a complete bird's-eye view ( ! battle47 ,he !n s5t =w>d & isolat$ six or sev5 m5 9 a wild attempt to recapture 8 lo/ gun1 mass$ 8 o!r m5 beh9d ! inadequate cov] ( 8 c5tral gun1 & s5t ! deta*m5t ( infantry t _h hi!rto lurk$ uselessly beh9d ! *ur*1 9 a frantic & hopeless ru% across ! op5 to jo9 !m4 7,! "o surviv+ cavalry-man on 8 "r w+ w be se5 tak+ refuge beh9d ! cottage47 ,!re c be little "q ( ! entire uns\ndness ( all ^! movem5ts4 ,r$ 0 at a disadvantage1 he _h fail$ to capture ! f>m1 & 8 bus9ess n[ 0 manife/ly to save 8 m5 z mu* z possible1 make a def5sive fight ( x1 inflict z mu* damage z possible ) 8 leftmo/ gun on ,blue's advance1 get ! remnants ( 8 "r across to ! *ur*--! cottage 9 ! c5tre & _! own gun w\ld h giv5 !m a c]ta9 am\nt ( cov]--& build up a new position ab\t t build+ z a pivot4 ,) two guns "r & left ( ! *ur* he might conceivably h sav$ ! re/ ( ! fight4 ,t1 h[ev]1 is !ory2 let u return to fact4 ,figure #h gives ! disa/r\s consequ5ces ( ,r$'s la/ move4 ,blue has mov$1 8 guns h slaught]$ t5 ( ,r$'s wret*$ foot1 & a ru% ( n9e ,blue cavalry & infantry m+les ) ,r$'s six surviv+ infantry ab\t ! disput$ gun4 ,^! infantry by ! def9ition are isolat$2 !re are n ?ree o!r ,r$s )9 a move ( !m4 ,! view 9 ?is photograph also is an ext5sive "o1 & ! read] w note1 z a pa9ful accessory1 ! sad spectacle ( ?ree ,r$ prison]s rec$+ to ! "r4 ,! melee ab\t ,r$'s lo/ gun works out1 ( c\rse1 at ?ree dead on ea* side1 & ?ree m ,r$ prison]s4 ,h5ce=? ! battle moves swiftly to complete ! disa/] ( ,r$4 ,%ak5 & demoralis$1 t un=tunate g5]al is n[ only = retreat4 ,8 next move1 ( :i* ,i h no picture1 is to retreat ! infantry he has s wantonly expos$ back to ! %elt] ( ! *ur*1 to )draw ! wreckage ( 8 "r into ! cov] ( ! cottage1 &--"o la/ gleam ( ent]prise--to ?r[ =w>d 8 left gun into a position comm&+ ,blue's "r4 ,illu/ration3 ,fig4 #h--;,battle ( ,hook's ,f>m4 ,! ,r$ ,army suff]s ,heavy ,loss4 ,illu/ration3 ,fig4 #i--;,battle ( ,hook's ,f>m4 ,complete ,victory ( ! ,blue ,army4 ,blue !n p\nds ,r$'s "r ) 8 gun to ! "r ( ! f>m & kills ?ree m54 ,he ext5ds 8 o!r gun to ! left ( ! f>m1 "r out among ! trees1 s z to get an effective fire next "t ^u ! tail ( ,r$'s gun4 ,he also moves up suffici5t m5 to take possession ( ,r$'s lo/ gun4 ,on ! "r ,blue's gun engages ,r$'s & kills "o man4 ,all ?is ! read] w see cle>ly 9 figure #i1 & he w also note a second bat* ( ,r$ prison]s--?is "t !y are infantry1 go+ re>w>d4 ,figure #i is ! la/ picture t is ne$$ to tell ! /ory ( ! battle4 ,r$'s position is altoge!r hopeless4 ,he has f\r m5 left alive by 8 rightmo/ gun1 & _! only *ance is to attempt to save t by retreat+ ) x4 ,if !y fire x1 "o or o!r w c]ta9ly be kill$ at its tail 9 ,blue's subsequ5t move1 & !n ! gun w be nei!r movable nor fireable4 ,r$'s left gun1 ) f\r m5 only1 is also 9 extreme p]il1 & w be immovable & helpless if x loses ano!r man4 ,v prop]ly ,r$ decid$ ^u retreat4 ,8 second gun _h to be ab&on$ aft] "o move1 b two ( ! m5 ) x escap$ ov] 8 back l9e4 ,five ( ! infantry beh9d ! *ur* escap$1 & 8 ?ird gun & its f\r cavalry got away on ! extreme left-h& corn] ( ,r$'s position4 ,blue rema9$ on ! field1 completely victori\s1 ) two captur$ guns & six prison]s4 ,!re y h a sci5tific record ( ! wor?y g5]al's little affair4 ,v ,,ext5sions ,,& ,,amplifications ,,( ,,little ,,w> ,n[ t battle ( ,hook's ,f>m is1 z ,i h expla9$1 a simplification ( ! game1 set out entirely to illu/rate ! me?od ( play+2 !re is sc>cely a battle t w n prove m elaborate 7& ev5tful7 ?an ?is little enc\nt]4 ,if a numb] ( play]s & a suffici5tly l>ge room c be got1 !re is no reason :y armies ( _m hundr$s ( soldi]s %\ld n fight ov] _m squ>e y>ds ( model c\ntry4 ,s long z ea* play] has ab\t a hundr$ m5 & ?ree guns !re is no ne$ to l5g!n ! duration ( a game on t acc\nt4 ,b x is too labori\s & confus+ = a s+le play] to h&le m ?an t numb] ( m54 ,moreov]1 on a big floor ) an ext5sive c\ntry x is possible to beg9 mov+ ) moves d\ble or treble ! l5g? "h specifi$1 & to come d[n to moves ( ! ord9>y l5g?s :5 ! troops are )9 fifte5 or twelve or t5 feet ( ea* o!r4 ,to play]s ) ! "t & space available ,i w\ld sugge/ us+ a q l>ge c\ntry1 beg9n+ ) treble moves1 &1 ) ! exception ( a select numb] ( cavalry sc\ts1 keep+ ! soldi]s 9 _! boxes ) ! lids on1 & mov+ ! boxes z units4 7,?is box+ idea is a new "o1 & af=ds a v good sub/itute = ! curta92 ,i h tri$ x twice = games 9 ! op5 air :]e ! curta9 0 n available47 ,nei!r side w\ld1 ( c\rse1 "k :at ! o!r _h 9 its boxes2 !y might be pack$ regim5ts or a m]e skeleton =ce4 ,ea* side w\ld advance on ! o!r by d\ble or treble moves beh9d a scre5 ( cavalry sc\ts1 until a sc\t 0 )9 t5 feet ( a box on ! opposite side4 ,!n ! cont5ts ( t p>ticul> box w\ld h to be disclos$ & ! m5 /ood out4 ,troops )\t any enemy )9 tw5ty feet c\ld be return$ to _! boxes = facility 9 mov+4 ,play+ on su* a scale w\ld admit also ( ! introduction ( ! problem ( provisions & supplies4 ,little toy ,army ,s]vice waggons c be b\ght1 & x c\ld be rul$ t troops mu/ h "o su* waggon = e fifty m5 )9 at lea/ six moves4 ,moreov]1 ammunition c>ts may be got1 & x may be rul$ t "o mu/ be )9 two moves ( a gun be=e ! latt] c be fir$4 ,all ^! are complications ( ! ,w> ,game1 & s f> ,i h n be5 able to get toge!r suffici5t exp]i5c$ play]s to play on ?is l>g]1 m elaborate scale4 ,x is only aft] ! small] simpl] w> game "h describ$ has be5 play$ a numb] ( times1 & its little dodges ma/]$ completely1 t su* m w>like devices become practicable4 ,b obvi\sly ) a team ( play]s & an ext5sive c\ntry1 "o c\ld h a g5]al controll+ ! :ole campaign1 divisional comm&]s1 batt]ies ( guns1 specialis$ brigades1 & a q milit>y movem5t ( ! :ole affair4 ,i h 7z sev]al illu/rations %[7 tri$ ,little ,w>s 9 ! op5 air4 ,! toy soldi]s /& q well on closely m[n grass1 b ! long-range gun-fire becomes a little unc]ta9 if !re is any breeze4 ,x gives a great] fre$om ( movem5t & all[s ! play]s to lie d[n m com=tably :5 fir+1 to increase1 & ev5 d\ble1 ! moves ( ! indoor game4 ,"o c m>k out high roads & /reams ) an ord9>y lawn-t5nis m>k]1 m\nta9s & rocks ( /ones1 & woods & =e/s ( twigs are easily arrang$4 ,b if ! game is to be left out all night & cont9u$ next day 7a ?+ ,i h z yet _h no "t to try71 ! h\ses mu/ be ( "s m solid mat]ial ?an pap]4 ,i w\ld sugge/ pa9t$ blocks ( wood4 ,on a l>ge lawn1 a wide c\ntry-side may be easily repres5t$4 ,! play]s may beg9 ) a game exactly l ! ord9>y ,kriegspiel1 ) sc\ts & box$ soldi]s1 :i* w develop into su* battles z are "h describ$1 z ! troops come into contact4 ,x w\ld be easy to give ! roads a real significance by p]mitt+ a move half z long aga9 z 9 ! op5 c\ntry = waggons or box$ troops along a road4 ,!re is a possibility ( hav+ a toy railway1 ) /ations or roll+ /ock into :i* troops might be put1 on su* a giant w> map4 ,"o w\ld all[ a move = entra9+ & ano!r = detra9+1 requir+ ! troops to be mass$ alongside ! tra9 at ! beg9n+ & end ( ea* j\rney1 & ! tra9 might move at f\r or five times ! cavalry rate4 ,"o w\ld use op5 trucks & put 9 a specifi$ numb] ( m5--say twelve infantry or five cavalry or half a gun p] truck--& p]mit an eng9e to draw sev5 or eight trucks1 or move at a r$uc$ spe$ ) m4 ,"o c\ld also rule t f\r m5--! same f\r m5--rema9+ on a l9e dur+ two moves1 c\ld te> up a rail1 & eight m5 9 ?ree moves replace x4 ,i w confess ,i h nev] yet tri$ ov] ^! m elaborate developm5ts ( ,little ,w>s1 p>tly because ( ! limit$ "t at my disposal1 & p>tly because !y all dem& a numb] ( play]s :o are well acqua9t$ ) ! same on ea* side if !y are n to la/ int]m9ably4 ,! ,battle ( ,hook's ,f>m 7"o play] a side7 took a :ole aft]noon1 & mo/ ( my battles h la/$ ! bett] "p ( a day4 ,,vi ,,end+ ,,) ,a ,,sort ,,( ,,*all5ge ,i ,,c\ld g on n[ & tell ( battles1 copi\sly4 ,9 ! memory ( ! "o skirmi% ,i h giv5 ,i d b ta/e blood4 ,i w\ld l to g on1 to a l>ge1 ?ick book4 ,x w\ld be an agreeable task4 ,s9ce ,i am ! *ief inv5tor & practis] 7s f>7 ( ,little ,w>s1 !re has fall5 to me a disproportionate %>e ( victories4 ,b let me n boa/4 ,= ! pres5t1 ,i h done all t ,i meant to d 9 ?is matt]4 ,x is = y1 de> read]1 n[ to get a floor1 a fri5d1 "s soldi]s & "s guns1 & %[ by a grovell+ devotion y\r appreciation ( ?is noble & beautiful gift ( a limitless game t ,i h giv5 y4 ,& if ,i might = a mom5t trumpet6 ,h[ mu* bett] is ?is amiable m9iature ?an ! ,real ,?+6 ,"h is a homeopa?ic rem$y = ! imag9ative /rategi/4 ,"h is ! prem$itation1 ! ?rill1 ! /ra9 ( accumulat+ victory or disa/]--& no sma%$ nor sangu9>y bodies1 no %att]$ f9e build+s nor deva/at$ c\ntry sides1 no petty cruelties1 none ( t awful univ]sal bor$om & embitt]m5t1 t tiresome delay or /oppage or emb>rassm5t ( e graci\s1 bold1 sweet1 & *>m+ ?+1 t we :o are old en\gh to rememb] a real mod]n w> "k to be ! reality ( bellig]5ce4 ,?is _w is = ample liv+2 we want security & fre$om2 all ( u 9 e c\ntry1 except a few dull-witt$1 en]getic bores1 want to see ! manhood ( ! _w at some?+ bett] ?an ape+ ! little lead toys our *ildr5 buy 9 boxes4 ,we want f9e ?+s made = mank9d--spl5did cities1 op5 ways1 m k & p[]1 & m & m & m--& s ,i (f] my game1 = a p>ticul> z well z a g5]al end2 & let u put ?is pranc+ mon>* & t silly sc>e-mong]1 & ^! excitable patriots1 & ^? adv5tur]s1 & all ! practition]s ( ,welt ,politik1 into "o va/ ,temple ( ,w>1 ) cork c>pets ev]y:]e1 & pl5ty ( little trees & little h\ses to knock d[n1 & cities & =tresses1 & unlimit$ soldi]s--tons1 cell>s-full--& let !m lead _! own lives !re away f u4 ,my game is j z good z _! game1 & san] by reason ( its size4 ,"h is ,w>1 done d[n to rational proportions1 & yet out ( ! way ( mank9d1 ev5 z our fa!rs turn$ human sacrifices into ! eat+ ( little images & symbolic m\?fuls4 ,= my own "p1 ,i am prep>$4 ,i h ne>ly five hundr$ m51 m ?an a score ( guns1 & ,i twirl my m\/a*e & hurl defiance ea/w>d f my home 9 ,essex across ! n>r[ seas4 ,n only ea/w>d4 ,i w\ld conclude ?is little disc\rse ) "o o!r disconc]t+ & exasp]at+ s5t5ce = ! admir]s & practition]s ( ,big ,w>4 ,i h nev] yet met 9 little battle any milit>y g5tleman1 any capta91 major1 colonel1 g5]al1 or em95t comm&]1 :o did n pres5tly get into difficulties & confusions among ev5 ! elem5t>y rules ( ! ,battle4 ,y h only to play at ,little ,w>s ?ree or f\r times to realise j :at a blund]+ ?+ ,great ,w> mu/ be4 ,great ,w> is at pres5t1 ,i am conv9c$1 n only ! mo/ exp5sive game 9 ! univ]se1 b x is a game out ( all proportion4 ,n only are ! masses ( m5 & mat]ial & suff]+ & inconv5i5ce too mon/r\sly big = reason1 b--! available heads we h = x1 are too small4 ,t1 ,i ?9k1 is ! mo/ pacific realisation conceivable1 & ,little ,w> br+s y to x z no?+ else b ,great ,w> c d4 ,,app5dix ,,little ,,w>s ,,& ,,kriegspiel ,,?is little book has1 ,i hope1 be5 p]fectly frank ab\t its int5tions4 ,x is n a book ^u ,kriegspiel4 ,x gives m]ely a game t may be play$ by two or f\r or six amateuri% p]sons 9 an aft]noon & ev5+ ) toy soldi]s4 ,b x has a v di/9ct relation to ,kriegspiel2 & s9ce ! ma9 portion ( x 0 writt5 & publi%$ 9 a magaz9e1 ,i h _h q a consid]able correspond5ce ) milit>y p :o h be5 int]e/$ by x1 & :o h %[n a v fri5dly _s t[>ds x--9 spite ( ! pacific outbreak 9 its conclud+ section4 ,!y tell me--:at ,i already a little suspect$--t ,kriegspiel1 z x is play$ by ! ,briti% ,army1 is a v dull & unsatisfactory ex]cise1 lack+ 9 realism1 9 /ir & ! unexpect$1 obsess$ by ! umpire at e turn1 & ( v d\btful value 9 wak+ up ! imag9ation1 :i* %\ld be its *ief function4 ,i am p>ticul>ly indebt$ to ,colonel ,m>k ,sykes = advice & in=mation 9 ?is matt]4 ,he has po9t$ out to me ! possibility ( develop+ ,little ,w>s into a vivid & inspir+ ,kriegspiel1 9 :i* ! elem5t ( ! umpire w\ld be r$uc$ to a m9imum2 & x w\ld be ungrateful to him1 & a wa/e ( an int]e/+ opportunity1 if ,i did n add ?is ,app5dix1 po9t+ out h[ a ,kriegspiel ( real educational value = junior (fic]s may be develop$ out ( ! amus+ me?ods ( ,little ,w>4 ,if ,great ,w> is to be play$ at all1 ! bett] x is play$ ! m humanely x w be done4 ,i see no inconsi/5cy 9 deplor+ ! practice :ile p]fect+ ! me?od4 ,b ,i am a civilian1 & ,kriegspiel is n my prop] bus9ess4 ,i am deeply preoccupi$ ) a novel ,i am writ+1 & s ,i ?9k ! be/ ?+ ,i c d is j to set d[n "h all ! ideas t h cropp$ up 9 my m9d1 9 ! foot/eps1 s to speak1 ( ,colonel ,sykes1 & leave x to ! milit>y exp]t1 if he c>es to take ! matt] up1 to r$uce my scatt]$ sugge/ions to a sy/em4 ,n[1 fir/1 x is manife/ t 9 ,little ,w>s !re is no equival5t = rifle-fire1 & t ! effect ( ! gun-fire has no resemblance to ! effect ( %ell4 ,t may be alt]$ v simply4 ,let ! rules z to gun-fire be z !y are n[1 b let a diff]5t projectile be us$--a projectile t w drop d[n & /ay :]e x falls4 ,i f9d t "o c buy 9 ironmong]s' %ops small brass screws ( v>i\s sizes & weights1 b all capable ( be+ put 9 ! muzzle ( ! #d'g guns )\t slipp+ d[n ! b>rel4 ,if1 ) su* a screw 9 ! muzzle1 ! gun is load$ & fir$1 ! wood5 bolt rema9s 9 ! gun & ! screw flies & drops & /ays ne> :]e x falls--its range be+ det]m9$ by ! size & weight ( screw select$ by ! gunn]4 ,let u assume ?is is a %ell1 & x is q easy to make a rule t w give ! effect ( its explosion4 ,half1 or1 9 ! case ( an odd numb]1 "o m ?an half1 ( ! m5 )9 ?ree in*es ( ?is %ell are dead1 & if !re is a gun completely )9 ! circle ( ?ree in*es radius f ! %ell1 x is de/roy$4 ,if x is n completely )9 ! circle1 x is disabl$ = two moves4 ,a supply waggon is completely de/roy$ if x falls :olly or p>tially )9 ! radius4 ,b if !re is a wall1 h\se1 or entr5*m5t betwe5 any m5 & ! %ell1 !y are un9jur$--!y d n c\nt 9 ! reckon+ ( ! effect ( ! %ell4 ,i ?9k "o c get a practical imitation ( ! effect ( rifle-fire by decid+ t = e five infantry-m5 :o are r\ghly 9 a l9e1 & :o d n move 9 any p>ticul> move1 !re may be "o 7ord9>y7 %ot tak5 ) a #d'g gun4 ,x may be fir$ f any conv5i5t position beh9d ! r[ ( five m51 s long z ! %ot passes r\ghly ov] ! head ( ! middle man ( ! five4 ,( c\rse1 :ile 9 ,little ,w>s !re are only ?ree or f\r play]s1 9 any prop] ,kriegspiel ! game w g on ov] a l>g] area--9 a drill-hall or "s su* place--& ea* arm & s]vice w be entru/$ to a p>ticul> play]4 ,?is p]mits all sorts ( complicat$ imitations ( reality t are impossible to our p>l\r & playroom ,little ,w>s4 ,we c consid] transport1 supply1 ammunition1 & ! moral effect ( cavalry impact1 & ( uphill & d[nhill movem5ts4 ,we c also br+ 9 ! spade & entr5*m5t1 & give scope to ! ,royal ,eng9e]s4 ,b be=e ,i write any?+ ( ,colonel ,sykes' sugge/ions ab\t ^!1 let me say a ^w or two ab\t ,kriegspiel c\ntry4 ,! c\ntry = ,kriegspiel %\ld be made up1 ,i ?9k1 ( heavy blocks or boxes ( wood ab\t #c x #c x #a_/b feet1 & curv$ pieces 7) a r\nd$ outl9e & a *ord ( ?ree feet1 or %ap$ l "r-angl$ triangles ) an incurv$ hypot5use & two /raight sides ( #c feet7 c easily be contriv$ to r\nd (f corn]s & sali5t angles4 ,^! blocks c be bor$ to take trees1 etc41 exactly z ! bo>ds 9 ,little ,w>s are bor$1 & ) !m a v passable model ( any p>ticul> c\ntry c be built up f a cont\r$ ,ordnance map4 ,h\ses may be made v *eaply by %ap+ a long piece ( wood into a h\se-l section & saw+ x up4 ,!re w always be someone :o w t\* up & pa9t & /ick w9d[s on to & g5]ally adorn & individualise su* h\ses1 :i* are1 ( c\rse1 ! /abl] ! heavi] ! wood us$4 ,! re/ ( ! c\ntry z 9 ,little ,w>s4 ,^u su* a c\ntry a ,kriegspiel c\ld be play$ ) rules ^u ! l9es ( ! foll[+ sket* rules1 :i* are ! result ( a discussion betwe5 ,colonel ,sykes & myself1 & 9 :i* mo/ ( ! new ideas are to be ascrib$ to ,colonel ,sykes4 ,we pr(f] !m1 n z a f9i%$ set ( rules1 b z mat]ial = anyone :o *ooses to "w ov] !m1 9 ! elaboration ( :at we believe w be a f> m excit+ & edify+ ,kriegspiel ?an any t exi/s at ! pres5t "t4 ,! game may be play$ by any numb] ( play]s1 accord+ to ! =ces engag$ & ! size ( ! c\ntry available4 ,ea* side w be "u ! supreme comm& ( a ,g5]al1 :o w be repres5t$ by a cavalry soldi]4 ,! play] :o is ,g5]al mu/ /& at or beh9d 8 repres5tative image & )9 six feet ( x4 ,8 signall+ w be suppos$ to be p]fect1 & he w communicate ) 8 subord9ates by %\t1 :isp]1 or note1 z he ?9ks fit4 ,i sugge/ he %\ld be consid]$ invuln]able1 b ,colonel ,sykes has propos$ arrangem5ts = 8 disablem5t4 ,he w\ld h x t if ! ,g5]al falls )9 ! zone ( de/ruction ( a %ell he mu/ g out ( ! room = ?ree moves 7injur$72 & t if he is hit by rifle-fire or captur$ he %all quit ! game1 & be succe$$ by 8 next subord9ate4 ,n[ z to ! ,moves4 ,x is sugge/$ t3 ,infantry %all move "o foot4 ,cavalry %all move ?ree feet4 ,! above moves are increas$ by "o half = troops 9 twos or f\rs on a road4 ,royal ,eng9e]s %all move two feet4 ,royal ,artill]y %all move two feet4 ,transport & ,supply %all move "o foot on roads1 half foot across c\ntry4 ,! ,g5]al %all move six feet 7p] motor71 ?ree feet across c\ntry4 ,boats %all move "o foot4 ,9 mov+ uphill1 "o cont\r c\nts z "o foot2 d[nhill1 two cont\rs c\nt z "o foot4 ,:]e !re are f\r cont\rs to "o foot v]tical ! hill is impassable = :eels unless !re is a road4 ,infantry4 ,to pass a =dable riv] "o move4 ,to *ange f f\rs to two ranks half a move4 ,to *ange f two ranks to ext5sion half a move4 ,to emb>k into boats two moves = e tw5ty m5 emb>k$ at any po9t4 ,to disemb>k "o move = e tw5ty m54 ,cavalry4 ,to pass a =dable riv] "o move4 ,to *ange =mation half a move4 ,to m\nt "o move4 ,to dism\nt "o move4 ,artill]y4 ,to unlimb] guns half a move4 ,to limb] up guns half a move4 ,riv]s are impassable to guns4 ,,nei!r ,,infantry1 ,,cavalry1 ,,nor ,,artill]y ,,c ,,fire ,,& ,,move ,,9 ,,"o ,,move4 ,royal ,eng9e]s4 ,no repairs c be comm5c$1 no de/ructions c be begun1 dur+ a move 9 :i* ,r4,e4 h *ang$ position4 ,riv]s impassable4 ,transport & ,supply4 ,no supplies or /ores c be deliv]$ dur+ a move if ,t4 & ,s4 h mov$4 ,riv]s impassable4 ,next z to ,supply 9 ! ,field3 ,all troops mu/ be kept suppli$ ) food1 ammunition1 & =age4 ,! play]s mu/ give up1 e six moves1 "o packet ( food p] ?irty m52 "o packet ( =age p] six horses2 "o packet ( ammunition p] ?irty infantry :i* fire = six consecutive moves4 ,^! supplies1 at ! "t :5 !y are giv5 up1 mu/ be )9 six feet ( ! infantry !y belong to & eighte5 feet ( ! cavalry4 ,isolat$ bodies ( less ?an ?irty infantry require no supplies--a body is isolat$ if x is m ?an twelve feet (f ano!r body4 ,9 calculat+ supplies = infantry ! fractions ei!r c\nt z ?irty if fifte5 or ov]1 or z no?+ if less ?an fifte54 ,?us =ty-six infantry require two packets ( food or ammunition2 =ty-f\r infantry require "o packet ( food4 ,n4,b4--,supplies are n effective if enemy is betwe5 supplies & troops !y belong to4 ,m5 surr\nd$ & besieg$ mu/ be victuall$ at ! foll[+ rate3-- ,"o packet food = e ?irty m5 = e six moves4 ,"o packet =age e six horses = e six moves4 ,9 ! ev5t ( supplies fail+1 horses may take ! place ( food1 b n ( c\rse ( =age2 "o horse to equal "o packet4 ,9 ! ev5t ( supplies fail+1 ! foll[+ consequ5ces ensue3-- ,infantry )\t ammunition _c fire 7guns are suppos$ to h unlimit$ ammunition ) !m74 ,infantry1 cavalry1 ,r4,a41 & ,r4,e4 _c move )\t supply--if supplies are n provid$ )9 six consecutive moves1 !y are out ( action4 ,a =ce surr\nd$ mu/ surr5d] f\r moves aft] eat+ its la/ horse4 ,n[ z to ,de/ructions3 ,to de/roy a railway bridge ,r4,e4 take two moves2 to repair1 ,r4,e4 take t5 moves4 ,to de/roy a railway culv]t ,r4,e4 take "o move2 to repair ,r4,e4 take five moves4 ,to de/roy a riv] road bridge ,r4,e4 take "o move2 to repair1 ,r4,e4 take five moves4 ,a supply depot c be de/roy$ by "o man 9 two moves1 no matt] h[ l>ge 7by fire74 ,f\r m5 c de/roy ! cont5ts ( six waggons 9 "o move4 ,a contact m9e c be plac$ on a road or 9 any place by two m5 9 six moves2 x w be explod$ by ! fir/ pieces pass+ ov] x1 & w de/roy ev]y?+ )9 six in*es radius499 ,next z to ,con/ructions3 ,entr5*m5ts c be made by infantry 9 f\r moves499 ,!y are to be /rips ( wood two in*es high tack$ to ! c\ntry1 or wood5 bricks two in*es high4 ,two m5 may make an in* ( entr5*m5t4 ,epaulem5ts = guns may be con/ruct$ at ! rate ( six m5 to "o epaulem5t 9 f\r moves499 99 ,notice to be giv5 to umpire ( comm5cem5t ( any "w or ! plac+ ( a m9e4 ,9 ev5t ( no umpire be+ available1 a fold$ note mu/ be put on ! mantelpiece :5 entr5*m5t is comm5c$1 & oppon5t ask$ to op5 x :5 ! tr5* is complet$ or ! m9e explod$4 ,rules z to ,cavalry ,*>g+3 ,no body ( less ?an eight cavalry may *>ge1 & !y mu/ *>ge 9 prop] =mation4 ,if cavalry *>ges infantry 9 ext5d$ ord]-- ,if ! *>ge />ts at a di/ance ( m ?an two feet1 ! cavalry loses "o man = e five infantry-m5 *>g$1 & ! infantry loses "o man = ea* sabre *>g+4 ,at less ?an two feet & m ?an "o foot1 ! cavalry loses "o man = e t5 *>g$1 & ! infantry two m5 = ea* sabre *>g+4 ,at less ?an "o foot1 ! cavalry loses "o man = e fifte5 *>g$1 & ! infantry ?ree m5 = ea* sabre *>g+4 ,if cavalry *>ges infantry 9 close ord]1 ! result is rev]s$4 ,?us at m ?an two feet "o infantry-man kills ?ree cavalry-m51 & fifte5 cavalry-m5 "o infantry-man4 ,at m ?an "o foot "o infantry-man kills two cavalry1 & t5 cavalry "o infantry4 ,at less ?an "o foot "o infantry-man kills "o cavalry1 & five cavalry "o infantry4 ,h[ev]1 infantry t h be5 *>g$ 9 close ord] are immobile = ! subsequ5t move4 ,infantry *>g$ 9 ext5d$ ord] mu/ on ! next move retire "o foot2 !y c be *>g$ aga94 ,if cavalry *>ges cavalry3-- ,if cavalry is )9 *>g+ di/ance ( ! enemy's cavalry at ! end ( ! enemy's move1 x mu/ d "o ( ?ree ?+s--dism\nt1 *>ge1 or retire4 ,if x rema9s /ation>y & m\nt$ & ! enemy *>ges1 "o *>g+ sabre w kill five /ation>y sabres & put fifte5 o!rs ?ree feet to ! re>4 ,dism\nt$ cavalry *>g$ is equival5t to infantry 9 ext5d$ ord]4 ,if cavalry *>ges cavalry & ! numb]s are equal & ! gr\nd level1 ! result mu/ be decid$ by ! toss ( a co92 ! los] los+ ?ree-qu>t]s ( 8 m5 & oblig$ to retire1 ! w9n] los+ "o-qu>t] ( 8 m54 ,if ! numb]s are unequal1 ! melee rules = ,little ,w>s obta9 if ! gr\nd is level4 ,if ! gr\nd slopes1 ! cavalry *>g+ d[nhill w be multipli$ accord+ to ! numb] ( cont\rs cross$4 ,if x is "o cont\r1 x mu/ be multipli$ by two2 two cont\rs1 multipli$ by ?ree2 ?ree cont\rs1 multipli$ by f\r4 ,if cavalry retires be=e cavalry in/ead ( accept+ a *>ge1 x mu/ cont9ue to retire s long z x is pursu$--! pursu]s c only be arre/$ by fre% cavalry or by infantry or artill]y fire4 ,if driv5 (f ! field or into an un=dable riv]1 ! retreat+ body is de/roy$4 ,if infantry f9d ho/ile cavalry )9 *>g+ di/ance at ! end ( ! enemy's move1 & ?is infantry retires & yet is /ill )9 *>g+ di/ance1 x w receive d\ble losses if 9 ext5d$ ord] if *>g$2 & if 9 two ranks or 9 f\rs1 w lose at ?ree feet two m5 = ea* *>g+ sabre2 at two feet1 ?ree m5 = ea* *>g+ sabre4 ,! cavalry 9 ^! circum/ances w lose no?+4 ,! infantry w h to cont9ue to retire until _! torm5tors h ext]m9at$ !m or be5 driv5 (f by someone else4 ,if cavalry *>ges artill]y & is n dealt ) by o!r =ces1 "o gun is captur$ ) a loss to ! cavalry ( f\r m5 p] gun = a *>ge at ?ree feet1 ?ree m5 at two feet1 & "o man at "o foot4 ,if artill]y retires be=e cavalry :5 cavalry is )9 *>g+ di/ance1 x mu/ cont9ue to retire s long z ! cavalry pursues4 ,! introduction ( toy railway tra9s1 mov+1 let u say1 eight feet p] move1 ^u toy rails1 ne$s rules z to entra9+ & detra9+ & s =?1 t w be q easily work$ out ^u ! model ( boat emb>kation "h giv54 ,an eng9e or truck )9 ! circle ( de/ruction ( a %ell w be ( c\rse de/roy$4 ,! toy soldi]s us$ 9 ?is ,kriegspiel %\ld n be ! l>ge soldi]s us$ 9 ,little ,w>s4 ,! ,briti% manufactur]s :o turn out ^! also make a small]1 *eap] type ( man--! infantry ab\t an in* high--:i* is bett] adapt$ to ,kriegspiel purposes4 ,we hope1 if ^! sugge/ions cat* on1 to induce !m to manufacture a type ( soldi] m exactly suit$ to ! ne$s ( ! game1 includ+ tray c>ri]s = troops 9 =mation & 7:at is at pres5t n atta9able7 dism\ntable cavalry t w /&4 ,we place ?is r\gh sket* ( a ,kriegspiel entirely at ! disposal ( any milit>y m5 ^: ne$s & opportunities enable !m to "w x out & make x into an exact] & m reali/ic game4 ,9 do+ s1 we ?9k !y w f9d x advisable to d _! utmo/ to make ! game "w itself1 & to keep ! ne$ = umpire's decisions at a m9imum4 ,:5ev] possible1 dea? %\ld be by actual gun- & rifle-fire & n by computation4 ,?+s %\ld happ51 & n be decid$4 ,we w\ld also l to insi/ ^u ! absolute ne$ ( an (ficial ^u ei!r side1 simply to wat* & measure ! moves tak51 & to collect & *eck ! am\nts ( supply & ammunition giv5 up4 ,?is is a game l real w>1 play$ aga9/ "t1 & play$ "u circum/ances ( consid]able excitem5t1 & x is rem>kable h[ ela/ic ! measurem5ts ( q hone/ & hon\rable m5 c become4 ,we believe t ! ne>] t ,kriegspiel approa*es to an actual small model ( w>1 n only 9 its appe>ance b 9 its emotional & intellectual te/s1 ! bett] x w s]ve its purpose ( trial & education4