,,games ,,and ,,play ,,for ,,school ,,morale ,a ,,course ,,of ,,graded ,,games ,,for ,,school ,,and ,,community ,,recreation ,,issued ,,by ,,community ,,service1 ,inc4 ,one ,madison ,avenue1 ,new ,york ,city ,,arranged ,,by ,,mel ,,sheppard ,department of ,recreation and ,physical ,education ,,anna ,,vaughan ,director of ,recreation ,community ,council of ,michigan ,copyrighted #aibj ,,community ,,service ,,community ,,service is the medium through which the residents of a community get together and really become members of that community with a consequent real interest in community welfare1 prosperity and stability4 ,,community ,,service is ,,citizenship4 ,it promotes ,americanization4 ,it denotes ,,progressiveness4 ,any individual of the community with a real and active interest in the community is a better citizen4 ,,community ,,service provides an opportunity for people to meet as folks1 as neighbors representing no one but themselves1 and the ideas they cherish most4 ,the towering advantage of ,community ,service is that it is the one movement to which everybody can belong4 ,,community ,,service is a community organized for service4 ,this community has a real existence with a soul and personality of its own4 ,the ,community needs something to do as a community4 ,,community ,,service is an antidote for idle time4 ,the success of a person or a community is not determined by the number of hours they are busy1 but by what they do in their idle time4 ,,community ,,service offers every stranger who comes to a ,community the glad hand1 displays true friendship to them and shows that we as a community care for his welfare4 ,,community ,,service promotes good will4 ,there is no ritual for ,community ,service1 just as there is no ritual for friendship4 ,friendship is a fact4 ,most men and women have a talent for it4 ,community ,service organizes and develops that talent until it is made to render a world service4 ,it makes the community a fact instead of a name4 ,,peace ,,time service is a war debt that ,conscience and ,patriotism must pay4 ,,foreword ,by ,anna ,vaughan ,mel ,sheppard ,it is just as essential that the teacher who enters a schoolroom in ,september know how to play with children as to teach them4 ,by no better means1 perhaps1 may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games4 ,the mental1 moral and physical growth attained through participation in games cannot be overestimated4 ,to listen to directions1 to understand them thoroughly and to execute them exactly as given require alert attention and accurate motion4 ,to play fair1 win honestly and accept defeat cheerfully1 remembering at all times to be courteous to opponents1 are invaluable lessons1 and conducive to good citizenship4 ,active games quicken the sense perceptions4 ,through them the dull1 passive mind is aroused to an active interest in external things to which the hitherto inert body is forced to respond4 ,as a result the child observes more closely1 thinks more clearly and moves with greater ease4 ,to rhythmic games may be attributed the freedom of movement1 graceful carriage and appreciation for and response to rhythm by which the child attempts to give expression to his inmost feelings4 ,by correlation with language1 quiet games furnish a successful means for establishing correct habits of speech4 ,correlated with number1 much valuable drill in the fundamental processes may be secured in a most delightful and informal way4 ,all children love to play1 and1 cosmopolitan as is the blend of our public schools today1 in the recreation period is found an opportunity for universal expression not afforded in other activities of the day4 ,keenly sensitive to their surroundings1 they are quick to catch the enthusiasm of their leader4 ,the child1 timid and retiring of disposition1 becomes a creature of initiative1 while not infrequently the forward1 self-assured child is given a much needed lesson in self-restraint4 ,through his skill displayed in playing games involving contest1 a formerly unappreciated child compels the respect and admiration of his classmates1 a tribute that may play no small part in influencing his course in after life4 ,it is only by getting into the game with the children and encouraging them to play naturally1 permitting them to get all the joy there is in the performance hereof1 that games may be made of greatest service4 ,the effects of such play cannot fail to dispel the artificial atmosphere which for various reasons permeates many of our schools today1 and to establish1 in its place1 wholesome and natural conditions1 that will challenge the child's best efforts and render school life pleasant as well as profitable4 ,graded ,games for ,schools and ,community ,recreation ,the ,indoor ,recreation ,work is given in the form of plays and games4 ,while the plays and games listed have been carefully arranged and graded with a view to adapting them to the schoolroom1 many of them are suited to playground1 hall and gymnasium use4 ,it is suggested that at least one game period a day be given out of doors during the pleasant weather4 ,rules to ,be ,observed in ,giving ,games #a4 ,teacher should be familiar with the game before giving it4 #b4 ,teach by imitation in the story-plays and rhythm1 as best results come from the teacher playing with the children4 #c4 ,be sure that the air is fresh when giving a game4 #d4 ,in every rest period give a breathing exercise4 #e4 ,see that all the children have a part in the game4 #f4 ,upon the spirit which the teacher puts into it1 depends the success of the game4 ,story ,plays are imitations of well-known activities4 ,they may be experiences related to home activities1 the surroundings near the home1 the season and to school work4 ,capitalize the child's imagination and experience as a basis for developing ,story ,plays1 keeping in mind the types of exercise necessary to give the children the proper amount of exercise4 ,the following is illustrative of the forms of exercise to be found in a story play3 ,a ,day in the ,woods ,stretching--,reach up high4 ,take your coat and hat4 ,leg movement--,walk quickly 7skip7 to the woods4 7,each two rows walk around one row of desks47 ,head exercise--,look up at the bright autumn leaves4 ,arm exercise--,raise your arms and touch them4 ,trunk and ,arm exercise--,rake the fallen leaves4 7,lean forward1 bending body forward to either side47 ,knee ,bending--,run and jump into the pile of leaves4 ,breathing--,breathe in the fresh air4 ,suggestive ,list of ,story ,plays ,home activities--,washing1 ironing1 baking1 sewing1 sweeping1 dusting4 ,industrial ,activities--,fireman1 soldier1 shoemaker1 blacksmith1 carpenter1 etc4 ,seasonal ,activities3 ,fall--,nutting1 ,thanksgiving1 ,jack ,frost1 gathering apples1 etc4 ,winter--,christmas ,toys1 ,snow ,fort1 ,valentine ,day1 ,washington's ,birthday4 ,spring--,flying ,kites1 making a garden1 trees in a storm4 ,summer--,the ,playground1 swimming1 picking flowers1 a day at the circus4 ,correlate rhythmic exercises with the reading language and nature work4 ,the movements may be executed to music1 ,victrola or piano being used4 ,walking fast ,walking slow ,jumping ,running ,ringing bell ,marching ,hopping ,clapping ,beating drum ,blowing bubbles ,fairies skipping ,birds flying ,boats sailing ,blowing bugle ,blowing up a balloon ,climbing a steep hill ,imitate a steam engine ,smell the pretty rose ,galloping horses ,hammering ,rabbits jumping ,ducks waddling ,skating ,raking garden ,rowing boat ,bouncing ball ,throwing snowballs ,elephant's walk ,giant striding ,goose waddle ,turkey strutting ,indian walking ,walk like a dwarf ,crow like a rooster ,breathe in the fresh air ,blow a feather in the air ,,for ,,the ,,younger ,,children ,,the ,,circus ,all ready for the big circus parade4 ,choose what you want to do or be in the parade4 ,now we are at the circus grounds4 ,the band marches around the tent4 ,choose the instrument you want to play4 ,see the big1 big elephants in the circus4 ,let us feed the big elephants4 ,now look at the pretty high-stepping horses4 ,see if we can step as high as they4 ,the little baby ponies are coming now4 ,let us make tiny steps just as they do4 ,now the juggler is ready to play4 ,throw the ball high1 way up high1 and catch it on your nose4 ,heads up high4 ,now let's breathe hard1 drink in the fresh air and run home to ,mother4 ,introduce skipping1 hopping1 running1 jumping4 #a4 ,stand like soldiers4 7,head1 eyes1 chest1 feet47 #b4 ,march like soldiers4 #c4 ,run like fairies4 #d4 ,run like brownies4 #e4 ,fly like birds4 ,fly to the woods in front of you4 ,fly to the woods in back of you4 ,fly to the woods to the left4 ,fly to the woods to the right4 ,play you are trees4 ,bend to the left2 arms sideward or overhead4 ,bend to the right2 arms sideward or overhead4 ,galloping horses3 ,hold reins--gallop forward4 ,skipping children3 ,skip--lightly and evenly4 ,bursting bag3 #a4 ,breathe in4 #b4 ,blow4 #c4 ,clap4 ,blow a soap bubble4 ,keep a feather in the air4 ,blow out a candle4 ,blow a trumpet4 ,imitate the wind4 ,imitate a train of cars4 ,imitate a flute4 ,blow a whistle4 ,blow a bugle4 ,,moving ,,day ,two adjacent rows1 play together4 ,the first of ,may is moving day4 ,the seats are houses4 ,one player is chosen to be ,it and he walks up and down the street between the two rows4 ,at a signal1 the residents along the street change houses before and behind him and he tries to get a house while it is vacant4 ,the seats not occupied and one more must be marked and not used in the game so that there is at all times one person without a house4 ,if the people do not move often enough the one who is ,it may number the players and then when he calls1 two or three numbers may change places4 ,,old ,,hen ,,and ,,chickens ,choose a leader to be the old hen1 who goes out of the room4 ,all the others sit at their seats1 heads bowed on the desk4 ,touch four on the head4 ,immediately they become little chickens4 ,the old hen is recalled and as she says ,cluck6 ,cluck6 the four wee chicks answer ,peep6 ,peep6 ,the mother hen tries to locate them by sound4 ,the chick discovered first becomes the old hen4 ,,good ,,morning ,,game ,one child is chosen as leader4 ,he stands in front of class facing the blackboard2 the teacher steps lightly down among children and touches a pupil on the head who says to the leader ,good ,morning ,john ,brown4 ,the leader responds by saying ,good ,morning1 ,mary ,smith4 ,if the leader fails to recognize voice of the pupil speaking1 his place is taken by that child and the game continues4 ,this game is especially good exercise in ear training4 ,,birds ,,learning ,,to ,,fly ,mother bird and little birds all stretch wings4 ,look up at the pretty blue sky4 ,fly around lightly4 ,tuck wings under and hop4 ,drink from the pretty brook4 ,stretch wings ready to fly back home4 ,tired1 breathe1 raise and lower wings4 ,rest in your little nest4 ,,automobile ,let us go for a spin in the park4 ,stoop1 crank your automobile4 ,step into the machine4 ,ride around the track2 blow your horn4 ,pump up your flat tire4 ,bend and stretch arms upward to rest them4 ,ride home4 ,breathe in the good fresh air4 ,put your automobile into the garage4 ,a ,,day ,,at ,,the ,,beach ,run down to the beach1 one row at a time4 ,stoop1 gather a handful of stones4 ,raise hand1 high1 throw stones out into the sea4 ,now dig a well with your shovel4 ,put shovel down hard1 throw sand over shoulder4 ,see the big wave coming in4 ,run and see how near you can come to it without wetting your feet4 ,run back quickly as wave comes nearer4 ,wade out into the water4 ,lift knee high4 ,mother is calling4 ,run home quickly4 ,take a long1 deep breath4 ,,out ,,for ,a ,,picnic ,pack your baskets4 ,hang them over your arm4 ,run down to the street car4 ,give your fare to the conductor4 ,step down from the car very carefully4 ,look up and down for passing automobiles4 ,run down to the beach4 ,ready for lunch baskets4 ,eat your lunch4 ,drink the cool spring water4 ,now for the whirligig4 ,choose a galloping horse4 ,ready--go4 ,stop1 slowly4 ,get off the merry-go-round4 ,run for the street car4 ,wave good-bye to your friends4 ,take a deep breath4 ,first ,grade ,,squirrel ,,in ,,trees ,three players stand so as to represent a hollow tree1 facing center with hands on each other's shoulders2 a fourth player stoops within to represent a squirrel4 ,let the other players see how this is done and they in the same way form groups of four4 ,there must be one extra player1 who is a squirrel without a home4 ,upon a signal by the teacher all the squirrels must change trees and the homeless squirrel tries to get a tree4 ,this leaves another squirrel without a home4 ,and the game is repeated4 ,after a time let each squirrel change places with one of the players of the tree so as to give all a chance to be squirrels4 ,,bean ,,bag ,,passing ,the class is arranged so that there are the same number of players in each row4 ,a bean bag is placed on each front desk4 ,at a given signal the occupant of the front seat passes it overhead to the pupil behind him1 who passes it to the next and so on until it reaches the end of the row1 when it is returned the same way4 ,the row returning the bag to the front desk soonest1 wins4 ,,crossing ,,the ,,brook ,draw two parallel lines on the floor with chalk to represent the banks of the brook4 ,the players form in line and take a running jump across the brook4 ,those who step into the brook must run home to put on dry stockings4 ,those who succeed in jumping across the brook continue round the course and jump again1 this time increasing the width of the brook4 ,standing jump may be used in playing this game4 ,,days ,,of ,,week ,name first row across the room1 ,monday2 second1 ,tuesday2 third1 ,wednesday1 etc4 ,teacher stands in front of room with rubber ball4 ,as she bounces the ball1 she calls ,thursday4 ,the row named ,thursday run to the front4 ,the child catching the ball takes place of teacher4 ,the children failing to catch ball pass to their seats4 ,the new teacher continues game until the ball is caught4 ,,wee ,,bologna ,,man ,i am the wee ,bologna ,man4 ,always do the best you can ,to follow the wee ,bologna ,man4 ,a leader resourceful in ideas and brisk in movement stands in front of and facing the other players and rapidly repeats this verse1 performing some action that the other players immediately imitate--such as beating a drum1 playing a fiddle1 sawing wood4 ,without pausing he varies his actions1 the others continuing to follow his movements4 ,rapidity of time and vivacity determine the success of the game4 ,,do ,,this1 ,,do ,,that ,all players stand facing one of their number who is the leader4 ,the leader assumes any position or imitates any action1 at the same time saying ,do this1 and the others immediately imitate4 ,should the leader at any time say ,do that6 instead of ,do this6 any player who imitates the action performed must be seated4 ,the leader may choose any positions that are familiar1 such as arm movements1 head bendings1 trunk bendings1 jumping1 hopping1 etc41 or imitate familiar actions1 such as sawing1 hammering1 washing1 ironing1 sewing1 sweeping1 flying1 etc4 ,i ,,saw ,class stands as for gymnastics4 ,the teacher1 beginning with the first file1 asks the leader1 ,what did you see8 ,the leader suggests some activity as ,i saw a butterfly flying1 ,i saw a boy beating a drum1 ,i saw a chicken hopping on one foot1 ,i saw a drum major leading a band1 ,i saw a horse galloping down the street1 ,i saw a boy rolling a hoop1 etc4 ,each row in turn imitates its leader1 following him around the room and back to place4 ,,squirrel ,,game ,players all seated but one1 heads on desks1 eyes covered1 one hand on desk with palm up4 ,the odd player is a squirrel4 ,the squirrel passes up and down between the rows and puts a nut in some player's hand4 ,this one rises and chases the squirrel4 ,if the squirrel is caught before reaching his own seat1 the one caught becomes squirrel4 ,if the squirrel is not caught1 he can be squirrel again4 ,i ,,say ,,stoop ,one person is chosen leader1 taking his place before the class which is standing at their seats4 ,whenever the leader says ,i say stoop6 both he and the class stoop and quickly rise again4 ,but when he says ,i say stand6 and stoops as before1 the class must remain standing4 ,he repeats his commands in rapid succession and any player who makes a mistake must be seated4 ,,game ,,for ,,alertness ,draw a circle on the floor4 ,call upon a child to run into the circle1 while you count ten4 ,if he succeeds in getting both feet into the circle before you finish counting he is safe4 ,otherwise he is out of the game and must perform some other task before taking his seat4 ,,charley ,,over ,,the ,,water ,players stand in a circle1 hands joined4 ,one player is chosen to be ,charley4 ,if more than twenty players have several ,charlies4 ,charley stands in the center4 ,the other players1 skipping around him1 repeat3 ,charley over the water1 ,charley over the sea1 ,charley caught a blackbird1 can't catch me4 ,at the last word1 the players stoop and ,charley tries to tag them before they reach that position4 ,if successful1 the player tagged changes places with him4 ,,hickory1 ,,dickory1 ,,dock ,hickory1 ,dickory1 ,dock1 7,move arms to right1 left1 right1 in pendulum fashion4 ,stamp right--left47 ,the mouse ran up the clock4 7,run four steps forward47 ,the clock struck ,one6 7,pause a moment to listen on ,one--clap hands7 ,and down he ran4 7,run four steps back to place47 ,hickory1 ,dickory1 ,dock4 7,swing arms right1 left1 right4 ,stamp left1 right47 ,,see ,,saw1 ,,margery ,,daw 7,mother ,goose ,melody47 #a4 ,see ,saw--,margery ,daw4 7,arms sideward raise1 sway body to left and right47 #b4 ,jack shall have a new master4 7,partners join hands--skip forward four steps47 #c4 ,but he shall have a penny a day4 7,step left1 point right toe forward1 shaking right forefinger at partner and left hand on hip47 #d4 ,because he won't work any faster4 7,join both hands with partner1 skip around in place four steps47 ,,the ,,leaves #a4 ,the leaves are green1 the leaves are brown4 ,they hang so high they will not come down4 ,leave them alone until frosty weather ,and then they will all come down together4 ,rhythmic--,the above is an old ,english circle game4 ,during the first #c-a_/b lines skip or run around the circle1 stretching arms high overhead1 and on ,come down together1 drop to the floor4 ,,run ,,for ,,your ,,supper ,players in a circle4 ,one player chosen by teacher goes around inside1 holds out his hand between two players and says1 ,run for your supper4 ,the two players run around opposite ways outside4 ,the one who returns first to the vacant place wins1 and may start the next runners4 ,second ,grade ,,scarf ,,relay ,divide the room into teams of three rows each4 ,in front of each team1 some six or eight feet distant1 place a chair with a scarf tied to each4 ,the first child in each team acts as leader4 ,he runs to the chair1 unties the scarf and returns with it to the child sitting back of him4 ,that child in turn runs quickly to the chair and reties the scarf and returns to his seat4 ,the next child runs to the chair and unties the scarf1 runs back with it to the next child and the game continues4 ,the object is to see which team finishes first4 ,by keeping the feet under the desks and returning by the same aisle as they came forward1 the game proceeds quickly and quietly4 ,,teacher ,,and ,,class ,one player is chosen for teacher4 ,the others stand in a line side by side1 facing her at an interval of five to ten feet4 ,if there are many players1 make several groups of this kind1 keeping a distinct interval between groups4 ,the teacher starts the game by tossing the ball to each pupil in turn1 and it is immediately tossed back to her4 ,if a pupil misses1 he goes to the foot of the line4 ,if the teacher misses1 the player at the head of the line takes her place1 the teacher going to the foot4 ,make the action as rapid as possible4 ,,slap ,,jack ,the players join hands and form a circle4 ,one is chosen to be it and runs on the outside4 ,he taps another player1 who quickly runs in opposite direction4 ,the place he left remains vacant until one or the other shall have returned to it first4 ,the unsuccessful player continues the running4 ,the players upon meeting may exchange greetings1 bow to each other or shake hands1 before completing the circuit4 ,,hand ,,tag ,the players form a circle facing inward4 ,a tagger stands in the center of the circle4 ,the players raise their hands forward1 palms upward4 ,as soon as a tagger tries to slap a hand it should be quickly lowered4 ,the one who is tagged takes the place of the tagger4 ,,drop ,,the ,,bean ,,bag ,,or ,,handkerchief ,players join hands and form a circle4 ,one is chosen to be the runner and runs around the outside of the circle1 dropping the bean bag or handkerchief on the floor directly behind one of the players4 ,this player picks up the bag 7or handkerchief7 and tries to tag the runner before he can reach the vacant place in the circle4 ,if he succeeds he returns to his place and the runner drops the bag 7or handkerchief7 behind someone else4 ,if he fails he becomes the runner4 ,,changing ,,seats ,the class is seated in full rows1 each two rows playing together4 ,one pupil having no seat stands in the aisle between the two rows4 ,the teacher claps her hands once and all exchange seats as rapidly as possible4 ,the pupil in the aisle attempts to secure one of the vacant seats4 ,if he succeeds the one left without a seat stands in the aisle4 ,the game is repeated as before until the teacher claps her hands twice when all take their own seats4 ,,cat ,,and ,,rat ,the players join hands and form a circle4 ,one is chosen rat and stands inside the circle4 ,another is the cat and takes her place outside4 ,the cat tries to catch the rat4 ,the players favor the rat and allow him to run in and out of the circle1 but try to prevent the cat from following him by raising and lowering their arms without bending knees4 ,when the rat is caught1 both join the circle and the next player to the right or left of each becomes cat and rat4 ,when there are a large number of players1 two cats may be chosen4 ,,round ,,and ,,round ,,went ,,the ,,gallant ,,ship ,players form a circle1 hands joined4 ,stepping lightly around the circle1 they recite the following verse1 bobbing down quickly on the word sank3 ,round and round went our gallant ship1 ,round and round went she2 ,three times round went our gallant ship1 ,till she sank to the bottom of the sea4 ,rhythmic4 ,,jack ,,be ,,nimble ,place a small object eight to ten inches high upright on the floor to represent a candlestick4 ,the players run in single file and jump with both feet at once over the candlestick1 while all recite3 ,jack be nimble1 ,jack be quick4 ,jack jump over the candlestick4 ,each player tries to clear the candlestick without knocking it over4 ,rhythmic4 ,,huckle ,,buckle1 ,,bean ,,stalk ,one row of players leave the room4 ,the others hide some small object1 placing it in plain sight1 but where it would not be likely to be seen1 as on the top of a picture frame1 in a corner on the floor1 behind the steam pipe1 etc4 ,it may be placed behind any other object1 so long as it may be seen there without moving any object4 ,when the object has been placed1 the players are recalled1 and all begin to hunt4 ,as soon as one spies the hidden object1 he goes at once to his seat saying1 ,huckle buckle1 bean stalk6 which indicates to the class that he has discovered it4 ,when all have discovered the object1 another row is sent out of the room1 and the pupil who found the object first1 proceeds to hide it4 ,the game continues until everyone has had a chance to locate the hidden article4 ,,handkerchief ,,tag ,one player has a handkerchief1 one is chaser4 ,the players are scattered about the field4 ,the chaser runs after the one who has the handkerchief1 who1 to save himself from being tagged1 gives the handkerchief to another1 who is chased4 ,should the chaser tag the one holding the handkerchief1 that one becomes chaser4 ,,alphabet ,,game ,divide the class into two teams4 ,cards about #ex#g1 containing in large type the letters of the alphabet1 are passed out to each team4 ,the teacher flashes a word before the class4 ,the players1 holding the letters necessary to make the word1 come to the front and stand holding the cards in front of them1 in correct order4 ,the side spelling the word correctly first scores a point4 ,team scoring most points wins4 7,it is advisable to have one letter of the alphabet on one side of the card and a different letter on the other47 ,,run ,,rabbit ,,run ,class lines up in two groups4 ,one group are rabbits1 safe in their homes4 ,the other group are foxes1 walking about in the woods4 ,the old mother rabbit takes her young ones out to look for food4 ,they go softly1 because they fear the old fox might see them4 ,suddenly the leader of the foxes cries out ,run1 ,rabbit1 ,run1 at which all the rabbits try to reach their homes in safety before the foxes catch them4 ,all those who are caught become foxes1 and help catch the remaining rabbits4 ,,fairies ,,and ,,indians ,let the girls be ,fairies4 ,the boys play they are ,indians4 ,the ,fairies are in the woods4 ,they run about and at last fall asleep in the woods1 all but one ,fairy1 who keeps watch while the others sleep4 ,the ,indians1 who have been hiding behind the trees1 come out from their hiding places cautiously1 and as they approach the sleeping ,fairies1 the ,fairy on guard calls ,indians4 ,at the call the ,fairies rush out to catch the ,indians before they get back to their wigwams4 ,every ,indian caught becomes a ,fairy4 ,third ,grade ,,automobile ,,race ,this game is to be played by the second and fifth1 the first and fourth rows1 or the third and sixth rows4 ,place a flag on the front desk of the first row and name that row an automobile4 ,place a flag on the front desk of the fourth row and name that row a different automobile4 ,at a given signal each child on the front seat rises1 runs up one aisle and down the next and places the flag on the desk of the second child1 who quickly takes the flag1 runs up the aisle and down the next1 placing it on the desk of the third child4 ,when the flag reaches the child in the last seat he brings it to the teacher4 ,the row which succeeds in getting the flag back to the teacher first is the winner4 ,to vary this game1 name one row a steam engine1 another an automobile4 ,name one a bicycle1 another a trolley car4 ,insist that in every case the children keep their feet under the desks to prevent anyone tripping4 ,community excitement4 ,,trip ,,round ,,the ,,world ,geographical4 ,players form a large circle4 ,number off by twos4 ,number one steps in front of number two and kneels facing center of circle4 ,number two places finger tips on the head of one kneeling4 ,one player stands alone in center4 ,number ones represent cities4 ,at a given signal1 number twos face left and run around the outside of the circle4 ,suddenly another signal is given1 when all running stop and get safely behind one of the kneelers4 ,the center player upon hearing the signal attempts to find a place4 ,if he succeeds someone else is left without a place who1 in turn1 becomes center player4 ,let the two circles exchange places and repeat the game4 ,,club ,,hustle ,the players are lined up in files4 ,the leader of each file has an ,indian ,club4 ,at the word ,go all jump in half stride position and the club is passed between the legs1 each player passing it on to the next until the end of the line has been reached4 ,the last pupil runs to the front and passes it back along the line again4 ,when every player has been at the head of the line and the leader is in front again the race is over4 ,the file finishing first wins the race4 ,this game may be played with bean bags1 medicine balls or dumb bells4 ,speed contest4 ,,floor ,,tag ,players form a circle1 placing right or left hand on the floor as the teacher indicates4 ,player who is it stands in the center4 ,at a signal the players stand and move about promiscuously1 the player who is it attempting to tag one of the others before he gets his hand on the floor4 ,if he succeeds1 the one tagged becomes it and the game proceeds4 ,off guard4 ,,circus ,,game ,a leader is chosen who stands before class and says ,i went to the circus and saw a bear4 ,the next child says1 ,i went to the circus and saw a bear and ---- naming another animal of his own choice4 ,the next player repeats all that the previous players have said in exactly the same order1 adding a third animal4 ,insist upon exact wording4 ,concentrated attention4 ,,the ,,wind ,,blows ,players stand as for gymnastics4 ,leader stands in front of class and says ,the ,wind ,blows ,east1 upon which all turn to the east4 ,if the leader says ,the ,wind ,blows ,west all turn to the west4 ,the leader continues to give commands and each time the players turn in the direction in which the wind blows4 ,occasionally the command ,the ,wind ,blows a ,whirlwind is given1 whereupon all make a complete circle1 returning to original position4 ,should the order ,whirlwind be given by itself all remain still4 ,anyone caught moving at this point drops out of the game4 ,the players standing longest become next leader4 ,following directions4 ,,hoop ,,game ,wind six hoops each with a standard color4 ,make six bean bags a corresponding color4 ,this game is played by six files of equal number4 ,in front of each file station a player who holds the hoop in a vertical position and to his right1 shoulder high4 ,two players1 one for scorekeeper the other to return bean bags to the place from which they are to be thrown1 stand a little to the back of player who is holding the hoop4 ,upon a given signal the first player in the file throws his bean bag1 endeavoring to pass it through the hoop1 in which event he scores one point for his line4 ,the bean bag is returned to the second child in the file1 who at the signal throws it through the hoop1 if possible4 ,the file scoring the greatest number of points wins4 ,test of skill4 ,,flag ,,relay ,divide room into two teams1 each team holding a flag4 ,upon a given signal the first child in each team runs forward and makes a complete circuit of his team and upon returning gives his flag to the player behind him1 who1 upon receiving it1 proceeds to make a circuit1 giving his flag to the third player4 ,the team finishing first wins4 ,patriotic4 ,,touch ,,game ,players form a circle--one player stands in the center4 ,a basketball is passed quickly around the circle1 moving in one direction only4 ,the ball must not be thrown4 ,if the center player succeeds in touching a player when holding the ball1 he immediately exchanges places with him and the game continues4 ,speed defiance4 ,,king ,,of ,,the ,,ring ,a circle is drawn on the ground4 ,the players stand shoulder to shoulder inside of the circle with arms folded1 either on the chest or behind the back4 ,at a signal1 the game begins and consists of trying to push one's neighbor out of the circle with the shoulders4 ,players must not unfold arms4 ,anyone doing so or falling down is out of the game4 ,the one who remains longest in the circle is king4 ,strength test4 ,,blackboard ,,relay ,draw a circle on the blackboard directly in front of each row4 ,supply the first child in each row with a piece of crayon4 ,at a given signal the first child in each row stands to the right of his desk1 runs lightly to the board1 makes his mark in the circle and returns by the left1 placing the chalk on the desk of the child behind him as he is seated4 ,the second player stands1 runs1 makes his mark in the circle1 and1 returning1 places the chalk on the desk of the child behind him4 ,the others proceed in like manner2 the row finishing first wins4 ,each child must make his mark within the circle and upon returning sit erect1 feet under the desk4 ,speed4 ,,new ,,orleans ,the players are divided into two groups--,a and ,b4 ,one group 7,a7 performs some action representing an occupation1 as sewing1 picking flowers1 driving nails1 etc4 ,the other side 7,b7 must guess in a limited number of guesses what the motions represent4 ,if it fails1 one player from this group must go over to the other group4 ,then the ,a's have another chance4 ,if the ,b's guess correctly they may select one from the ,a side and also have another chance to represent an occupation4 ,the side having the most players at the end of the game wins4 ,after the ,a's have decided what they are to do they approach the ,b's and the following dialogue takes place3 ,a's4 ,here we come4 ,b's4 ,where from8 ,a's4 ,new ,orleans4 ,b's4 ,what's your trade8 ,a's4 ,lemonade4 ,b's4 ,how's it made8 ,at the last question1 the ,a's begin the motions previously agreed upon4 ,intelligence test4 ,,ducks ,,fly ,children stand in files4 ,leader stands in front of class and gives names of various birds saying ,blue birds fly1 or ,sparrows fly1 etc41 raising her arms sideward to shoulder height and down again in imitation of wings4 ,the children follow her motions4 ,after giving successive birds' names1 the leader suddenly changes to the name of something that cannot fly1 moving her arms as before1 while the children must keep theirs still4 ,if a child makes a mistake he must take his seat4 ,the last child standing is the next leader4 ,intellectual alertness4 ,,simon ,,says ,one player chosen to be ,simon takes his place before the other players4 ,he commands some gymnastic movement as raise arms forward1 bend knees1 etc4 ,as he does so he calls out1 ,simon says4 ,if1 however1 he omits ,simon says before his command1 the players should not execute the movement1 even though he does4 ,anyone failing in this must be seated4 ,intellectual alertness4 ,fourth ,grade ,,fox ,,and ,,hound ,the players stand in rank and file4 ,they join hands across the ranks4 ,a fox and hound are chosen4 ,the hound is out to catch the fox4 ,they can only run where the passageways are open4 ,at the command change1 the players face left or right and join hands in opposite direction4 ,the command to change is given often and each time the course of fox and hound is changed4 ,there is no limit to the number of players4 ,more than one fox and hound can be used for large groups4 ,heeding signals4 ,,grand ,,right ,,and ,,left ,players in couples1 right hands joined1 marching in a circle counter clock wise4 ,for convenience call outside circle number two1 the inner circle number one4 ,odd player in center4 ,at the command ,grand ,right and ,left1 ,no4 #b swings ,no4 #a in front of him and to his right1 giving his left hand to approaching ,no4 #a4 ,continue around circle in like manner until command change is given4 ,at this point of the game the center player tries to get a partner4 ,if he succeeds someone else becomes it and the game proceeds4 ,a challenge alertness4 ,,automobile ,,relay ,each row represents some popular automobile4 ,the first child in each alternate row1 at a given signal1 leaves by the right side1 runs forward around his seat1 then to the rear of the room on the left side1 thus completely encircling his own row of seats4 ,as soon as he is seated1 the next child behind him runs in the same manner1 and the game continues until the last child has run and has returned to his seat4 ,the row finishing first wins4 ,community excitement4 ,,hop ,,toads ,the players form a circle1 hands joined4 ,one toad stands in the center holding a rope1 at the end of which is tied a bean bag4 ,the center toad swings the rope first in a small circle gradually enlarging the radius until it comes in direct line with the feet of the toads in the circle1 who must jump to avoid being hit by the bag4 ,should anyone in the circle be hit by the bag he takes the place of the center toad4 ,dodge game4 ,,bear ,,in ,,the ,,pit ,the players join hands and form a circle to represent a bear pit4 ,one stationed as bear stands in the center4 ,the bear tries to get out of the pit under or over or breaking through the bars--7clasped hands74 ,should he succeed in getting out all the rest give chase4 ,the one who succeeds in catching him becomes the bear4 ,strength test4 ,,follow ,,the ,,leader ,one player chosen as leader performs a series of marching activities2 work-a-day occupations1 or gymnastic exercises1 the other players imitating him accurately--and responding promptly4 ,anyone failing to do so retires to his seat and becomes a spectator4 ,this is an old but ever new game4 ,imitation4 ,,bear ,,in ,,the ,,ring ,one player is chosen as bear1 sits in the center of the room on a stool4 ,a second player is chosen to be the keeper4 ,the keeper stands by the bear holding in his hand a short rope about two feet long1 knotted at each end to give a firm hold4 ,the rest of the players stand around in a circle and attempt to tag the bear without being tagged by the bear or his keeper4 ,the players may attack the bear when the keeper says ,my bear is free4 ,should a player strike at the bear before the keeper says ,my bear is free1 they change places4 ,the keeper aims to protect the bear4 ,as in the case of the bear1 if the keeper tags one of the players they exchange places and the keeper returns to the ring4 ,alert attention4 ,,fetch ,,and ,,carry ,each player is supplied with a bean bag4 ,on the floor directly in front of each aisle a circle about eighteen inches in diameter is drawn and close up to the blackboard4 ,at a given signal the first player in each row runs forward1 deposits his bean bag in the circle in front of his aisle and runs back to his seat4 ,as soon as he is seated the player behind him runs forward1 places his bean bag in the circle and returns to his seat4 ,the game continues until every player in the row has deposited his bean bag4 ,the row finishing scores one4 ,the game is then reversed4 ,the last player in each line runs forward1 picks up a bean bag and returns with it to his seat4 ,upon being seated he touches the player in front of him on the shoulder1 this being the signal for that player to run forward1 pick up a bag and return4 ,no player is permitted to run before the signal is given4 ,the row finishing first scores one4 ,speed competition4 ,,corner ,,spry ,divide your players into four stations1 one group in each of the four corners of the room4 ,four captains are chosen1 who stand in the center1 each with a bean bag and facing his corner of players4 ,at a signal each captain throws his bean bag to each player in his group1 who in turn throws it back to the captain4 ,as the captain throws to the last player in the group he calls1 ,corner ,spry6 and runs to the head of the row1 the last player taking his place as captain4 ,the group succeeding first in having all of its players in the captain's place wins the game4 ,speed competition4 ,,sentence ,,relay ,have the same number of children in each row4 ,supply the first child in each row with a crayon4 ,upon a signal from the teacher the first child in each row stands1 runs to the board1 and writes one word1 that serves as the beginning of a sentence4 ,upon returning to his seat he gives the crayon to the next child1 who runs to the board and adds another word and returns to his seat and the next child in turn adds still another word4 ,the row completing a sentence first wins4 ,intellectual competition4 ,,frog ,,in ,,the ,,sea ,one player is chosen to be frog and sits in the middle of the circle1 with his feet crossed tailor fashion4 ,the other players stand in a circle around the frog and repeat3 ,frog in the sea1 can't catch me4 ,they dance forward toward the frog1 teasing him and trying to keep from being tagged by him4 ,should one be unfortunate enough to be tagged by the frog1 then the tagged player and frog exchange places4 ,the frog is not allowed to move at any time from his position in the middle of the circle4 ,challenge4 ,,hound ,,and ,,rabbit ,the players stand in groups of three1 clasping hands to form a circle or tree4 ,the other players1 one for each tree1 are rabbits4 ,an extra player1 who is the hound1 tries to steal a tree from one of the rabbits as they exchange places4 ,the hound then becomes a rabbit1 leaving the slow player to be hound4 ,no two rabbits may dodge into the same tree4 ,all rabbits must move at signal4 ,physical alertness4 ,fifth ,grade ,,dodge ,,ball ,boys and girls form separate circles4 ,the players form a circle1 facing inward4 ,every other player steps inside the circle1 facing outward4 ,the outside players throw a basket or tennis ball at those in the center1 trying to hit them4 ,the center players run about in the circle trying to dodge the ball4 ,as soon as a player is hit he must step out of the circle4 ,the game continues until all have been put out4 ,the game then begins over with the other players on the inside4 ,make five minutes time limit for each side and permit no one to tag above the knee4 ,dodge game4 ,,false ,,alarm ,two parallel lines are drawn on the ground1 about #dj feet distant4 ,all of the players except one stand beyond one of these lines4 ,in the middle territory between the lines the one player chosen to be it takes his place and cries4 ,black ,tom6 ,black ,tom6 ,black ,tom6 whereupon all the other players rush across to the opposite line1 being chased by the center player1 who catches any that he may4 ,anyone so caught joins him thereafter in chasing the others4 ,sometimes the center player1 to tantalize or mislead the other players may say1 ,green ,tom or ,white ,tom or anything else he may choose4 ,if a player starts to run upon any such false alarm or starts before ,black ,tom has been repeated three times1 he is taken captive1 and must join the players in the center4 ,the first one caught becomes it for the next game4 ,no one but the original it is permitted to give the signal4 ,challenge4 ,,got ,,left ,the players stand in couples behind each other4 ,one player is chosen to be catcher and takes his place about ten feet in front of the other players and facing in the same direction4 ,without turning his head he calls ,last couple out1 one1 two1 three1 clapping his hands three times4 ,the last pair in the line runs forward1 the right hand one on the right side of the double line1 and the left hand one on the left side1 and try to join hands in front of the catcher4 ,the catcher may not chase them before they are in line with him and may not turn his head to see when and where they are coming4 ,they should try to vary their method of approach1 circling in and out on either side of or close to the lines4 ,if the catcher succeeds in tagging them before they clasp hands1 the one he does not touch becomes his partner and they take their place at the front of the line4 ,the tagged player becomes catcher4 ,if they are not caught they are free and the game continues until someone is caught4 ,,statue ,,tag ,any number of players may participate in the game4 ,the one who is it begins the game by striking a posture to be assumed by the other players4 ,to escape being tagged1 the players must assume this posture1 but no one may do so in safety more than three times4 ,after that he may be tagged4 ,the first one tagged is it and sets a new posture4 ,,third ,,man ,players stand in couples1 facing each other1 couples scattered in any way about the room4 ,one player is chosen as runner1 another as chaser4 ,the runner is free from being tagged when he steps between the two players of any couple1 and the chaser now must chase the one toward whom the runner turns his back4 ,,indian ,,dance ,the players form in a circle about two steps apart4 ,the leader stands in the center holding a cord with a small sand or shot bag attached to the end4 ,he swings the cord around the circle so that the shot bag is close to the ground4 ,each player on the approach of the bag must jump up to avoid being hit4 ,each one struck by the bag or cord steps out of the circle1 and this is continued until all are out4 ,the last one put out becomes leader and the game continues as before4 ,,jolly ,,miller ,place the boys on the left and the girls on the right4 ,the class marches in a double circle4 ,one child acts as miller1 standing in the center4 ,with the completion of the song the boys face about4 ,the song is then repeated1 the boys marching one way and the girls the other4 ,the miller claps his hands three times and all run for a partner1 the pupil not getting one becomes ,miller4 ,jolly is the miller1 who lives by the mill1 ,the wheel goes round with a right good will1 ,one hand on the hopper1 and the other in the sack1 ,the right steps forward and the left stays back4 ,,relay ,,race ,players are divided into two or more teams1 the members of each standing one behind the other1 directly back of the starting line4 ,the first player of each team holds a handkerchief in one hand and at the word ,go runs to a certain goal and returns1 handing the handkerchief to the second in line and taking his place in the rear4 ,this continues until all have run1 the team finishing first winning the race4 ,each team has a separate goal1 but all must be equally distant4 ,,hill ,,dill ,players are arranged in two opposite lines facing the center4 ,one player is chosen to be it and takes his place in the center of the playground4 ,the center player then calls1 ,hill ,dill1 come over the hill1 ,or else ,i'll catch you standing still4 ,he claps his hands three times1 whereupon the players run across to the other side4 ,while they are crossing1 they may be tagged4 ,those tagged must then help in catching others until all have been tagged4 ,the last one tagged begins the game anew4 ,,tommy ,,tiddler',s ,,land ,a square or circle drawn by ,tommy around himself represents ,tommy's land4 ,tommy stands in the center trying to protect his supposed huge stores of treasure from the enemy4 ,the other players try to invade his sacred territory and as they enter they shout1 ,here ,i stand on ,tommy ,tiddler's ,land1 ,picking up gold and silver4 ,if ,tommy can touch or tag any player1 that person becomes ,tiddler4 ,,ten ,,steps ,one player who is blindfolded stands in the center of the room4 ,the other players stand anywhere they wish and in such positions as seem safest to them4 ,the blindman is then told to take ten steps in any direction and try to capture a player by groping for him4 ,if unsuccessful1 he may take ten steps in another direction1 and so on until someone is captured4 ,the steps may be long or short as the blindman wishes4 ,,circle ,,stride ,,ball ,a football or basketball is necessary to the game4 ,all but one of the players stand in circle formation in stride position1 with feet touching those of the next players to make a barricade for the ball4 ,the odd player stands in the center4 ,the center player tries to throw the ball outside of the circle between the feet of the players4 ,the circle players try to prevent the passage of the ball1 using only their hands for this purpose4 ,the play continues until the center player succeeds in sending the ball through the circle1 when he changes places with the player between whose feet the ball has passed4 ,if a circle player moves his feet in any way he must change places with the player in the center4 ,when the ball has been sent out of the circle without passing between the feet of a player1 the players turn outward1 and the odd man tries to send it back inside1 according to the same rules4 ,the center player may appear to intend sending the ball in one direction1 turning suddenly and sending it in another4 ,,center ,,base ,one player takes his place in the center1 holding a bean bag or ball4 ,the other players form a ring around him1 standing a little apart from each other4 ,the object of the game is for the center player to return to the center and touch the ball without being tagged4 ,the center player tosses the ball to anyone in the outside ring and runs out4 ,the player to whom the ball is tossed must catch it1 place it in the center of the ring and chase the one who tossed it4 ,this player tries to get back to the center to touch the ball before being tagged4 ,if he is tagged he takes a place in the circle4 ,if he succeeds in touching the ball he again throws the ball to some other player and the game begins again4 ,if the chase continues too long1 time may be called by the teacher4 ,it is permissible to have two or more balls of different kinds used and several sets of runners going at the same time4 ,sixth ,grade ,,the ,,flying ,,ball ,the players stand in a circle facing the center1 some distance apart4 ,one player called the center stands within the circle4 ,a basketball is thrown from one player to another1 across the circle1 or may be passed to the nearest neighbor4 ,the center tries to touch the ball4 ,if he succeeds1 the one who last threw the ball or dropped it1 becomes center4 ,,guess ,,who ,two files1 ,a and ,b1 stand on opposite sides of the room1 facing each other4 ,one player of file ,a stands in the center of the room facing his file4 ,a hollow rubber ball or tennis ball is passed to anyone in file ,b1 from where the ball is thrown to hit the center player4 ,if he is struck he will quickly turn and try to discover the ball thrower4 ,if he guesses the right one they exchange places1 the one going to the center always facing his file4 ,if the center player guesses incorrectly1 he remains in the center1 but faces about so as to give the other rank a chance to hit him4 ,in case the thrower fails to strike he must exchange places with center4 ,,beetle ,,goes ,,around ,the players form a circle1 facing inward1 with hands behind body4 ,one player who carries in his hand a towel knotted at one end walks outside the circle4 ,after walking or running a short distance1 saying ,beetle is out1 don't face about1 he puts the beetle in the hands of someone1 saying ,beetle move1 at the same time taking his place4 ,the one receiving the beetle strikes the player to his right1 who1 trying to avoid the beetle1 runs quickly around the circle to his place4 ,if the one to the right is caught1 he becomes the new beetle4 ,the game continues until all have had the beetle4 ,those who have had the beetle once fold arms1 thus avoiding being given the beetle a second time4 ,,hawk ,,and ,,hen ,a file of ten or twelve players1 so-called hens1 stand in line behind each other1 hands on shoulders of player in front4 ,the first player raises her arms shoulder high to protect those behind her4 ,one player1 the hawk1 tries to catch one of the hens1 not the first and second of the file4 ,the first hen must face the hawk throughout all the movements and in order to keep out of the hawk's reach1 all the other hens must keep in line with her4 ,a hen caught is out of the play4 ,both the hawk and first hen take position at rear end of the file1 the next two hens becoming hawk and hen4 ,,bogey-,,man ,one player1 called the ,bogey-,man1 stands on one goal4 ,all the other players stand on the goal opposite4 ,the ,bogey-man runs out and calls ,are you afraid of the ,bogey-,man8 at which the other players run forward toward his goal1 whereat the ,bogey-,man tries to capture one of the players4 ,the one caught must follow the ,bogey-,man to the opposite goal and from here both run1 with or without joining hands1 to catch the rest of the players4 ,when all have been caught1 the first player caught becomes ,bogey-,man4 ,,day ,,and ,,night ,the players are divided into two teams formed in two lines about three feet apart1 facing in opposite directions4 ,goal ------------------------------ ,day ,leader o ------------------------------ ,night ,goal ,the leader has a disk painted black on one side and white on the other4 ,a coin may be used in place of a disk4 ,in front of each party at a distance of about fifteen paces is a goal4 ,the leader throws up the disk4 ,if the white side is up when the disk has alighted1 he calls out ,day4 ,the day party then rushes toward its goal and the night party pursues1 catching as many of the ,day party as possible4 ,these they take back to their own goal4 ,the captured members are now out of the game4 ,the sides return to their places and the disk is thrown up again4 ,the game is continued until all players on one of the sides are out4 ,,boundary ,,ball ,the players are arranged as shown in figure4 ,the length of the space is about thirty paces1 a--a being the outer boundaries and b a center line4 ,the two parties stand about ten paces from the center line4 ,a member of the first party throws the ball4 ,the members of the second party catch it or stop it from rolling4 ,the catcher then throws the ball back to the first party and so on until either party succeeds in passing the ball across the outer boundary line of the other party4 ---------------------------------------- ------ 7 3 b 7 a 7 3 7 a 7 3 7 7 3 7 ---------------------------------------- ------ ,,french ,,blind ,,man',s ,,buff ,a player blindfolded and furnished with a wand stands in the center of the room4 ,the other players join hands and walk or hop around him until he signals them to stop1 by tapping the floor with his wand4 ,he points the wand at some one in the ring4 ,the one at whom he points takes the end of the wand1 and holding it must answer any three questions the blindfolded player may choose to ask4 ,the player who answers may disguise his voice4 ,if the blindfolded player recognizes the voice1 the two players change places4 ,,bull ,,in ,,the ,,ring ,the players join hands and form a circle4 ,one is chosen bull and wanders about in the inside1 testing the circle in an effort to get out4 ,if he breaks through and escapes the keepers chase him4 ,the one catching him in turn becomes bull4 ,,call ,,ball ,a basketball is needed for this game4 ,the players1 #aj to #cj1 are numbered and form a circle1 one of the players standing in the center4 ,the object is to catch the ball before the second bounce1 when one number has been called4 ,the player in the center tosses the ball high up within the circle1 at the same time calling the number of some player4 ,the one called must quickly run and catch the ball on the first bounce4 ,if he catches the ball he tosses it up and calls the number of some other player4 ,if the ball is not caught the first player again tosses it up4 ,the ball may be caught on the fly4 ,to vary the game1 form sides1 numbering the players1 the odd numbers forming one side1 the even numbers the other4 ,the odd numbers must call on the even1 and vice versa4 ,one point is counted for every ball caught1 and the side with the highest score after twenty tosses wins4 ,,arch ,,goal ,,ball ,basketball and basket goal are necessary equipment4 ,the players 7#h to #aj on a team7 are divided into seven groups and line up in a single file in two or more lines1 facing a basketball goal4 ,each line has a basketball and stands behind a starting line4 ,a game is finished when the last man on the team has crossed the starting line before the others have finished4 ,at a signal each leader passes the ball backward overhead and the next player takes it and passes it on in the same way1 and so on down the line4 ,when the last player receives the ball1 he runs forward and tries to throw it into the basket standing on a line marked from five to ten feet from the goal4 ,he is allowed but one throw1 when he quickly takes his place at the front of his line 7the line moving backward in place to make room for him71 and he at once passes the ball backward overhead4 ,the last player in turn runs forward1 tries for the goal1 and this is repeated until each player in line has thrown for goal4 ,two points are scored for each team making the goal1 one point may be given for finishing first4 ,the team having the highest score wins4 ,sometimes the game is played with a time limit4 ,in this case each player throws until he succeeds in getting the ball into the basket4 ,the team wins whose last man finished first4 ,,chicken ,,and ,,fox ,two players are chosen--one to be the mother hen and the other to be the fox1 who is after a chicken for his meal4 ,the other players are in the brood--each one of them grasps the one in front of him1 beginning with the largest1 and placing themselves in line behind their mother4 ,as the fox appears the hen says1 ,what do you want1 ,fox8 ,the fox replies1 ,i want a chicken4 ,the hen in turn says1 ,where will you get it8 ,the fox then replies ,out of your flock4 ,the fox then runs to the right and left trying to pass the mother and get one of the chickens4 ,the one caught becomes fox and the hen takes her place at the end of the line4 ,the second in line in turn becomes mother hen4 ,seventh ,grade ,,changing ,,places ,all players but one stand in a circle of about seven yards or more in diameter facing inward4 ,the odd player stands in the middle4 ,each player is given a number which he retains all through the game4 ,the teacher calls out two numbers 7but not1 of course1 that of the player in the middle7 and the players so numbered must change places in the circle4 ,while they are doing so the odd player must try to get into one of the vacant places first1 and if he is successful the ousted player becomes the odd man in the center4 ,,steal ,,the ,,handkerchief ,players form in two lines facing each other and about eight yards apart4 ,each line is numbered so that there are corresponding numbers on each side4 ,the leader then takes a rag1 places it midway between the two lines4 ,he then calls a number1 and the players on each side having that number will rush forward and attempt to steal the handkerchief4 ,the one succeeding scores one point for his side4 ,the players return and the game continues2 the side scoring highest wins4 ,,on ,,the ,,bank--,,in ,,the ,,pond ,players form in a single file4 ,an imaginary line to the left of the column designated as the ,bank and an imaginary line to the right of the column designated as the ,pond4 ,these lines are about three feet apart4 ,teacher facing column calls out ,on the ,bank1 the players jumping onto the ,bank4 ,he then calls out1 ,in the ,pond1 the players jumping into the ,pond4 ,at each command the teacher moves his hand to the opposite line from which players are located4 ,in order to keep players on their toes1 teacher calls ,in the ,pond when the men are in the ,pond and at the same time moves his hand in the direction of the ,bank4 ,those who jump across or remain behind when the command is given to do otherwise are out of the game4 ,,maze ,all the players except two stand in parallel ranks1 one behind the other4 ,the distance between each player and each rank is that of double arms' length1 so that whichever direction the ranks may face with arms extended horizontally a line of players with finger tips touching will be formed4 ,the ranks should be drawn up so as to form a square as nearly as possible4 ,the chaser has to pursue the runner up and down the lines until he catches him1 neither being permitted to pass under the outstretched arms4 ,the teacher makes sudden changes in the lines by calling right turn or left turn1 on which all turn in the required direction1 still keeping the arms outstretched4 ,these sudden changes alter the direction of the paths down which the two players may run4 ,the interest depends greatly upon the judgment of the leader in giving the commands right 7or left7 turn4 ,they should be given frequently--and sharply1 and often just at the moment when the chaser is about to catch the runner4 ,the game continues until runner is caught1 or a time reached when a new chaser and runner are chosen4 ,the game may be played with hands on hips instead of arms outstretched4 ,,bombardment ,playground or gymnasium suitable place for this game4 ,basketball and ,indian clubs are necessary equipment4 ,number of players #aj to #dj4 ,the ground is divided into two equal fields by a line across the center4 ,at the rear of each field a row of ,indian clubs is set up1 there being the same number of pins as players4 ,should the number of pins be so great as to require their being closer than two feet1 a second row should be placed in front of the first so that each club stands opposite a space in the preceding row of clubs4 ,the players are divided into two teams1 from five to twenty in each team4 ,the players stand behind their clubs and the dividing line in any scattered formation4 ,several balls should be put in play if a large number are playing4 ,the object is to knock down the opponents' clubs4 ,each player acts both as a guard to protect his clubs1 and as a thrower4 ,he may throw whenever he can secure a ball1 there being no order in which players should throw4 ,balls may be made to displace the opponents' clubs by being thrown against the wall behind the clubs so that they will rebound1 knocking the clubs down from the rear4 ,no player is permitted to cross the center line4 ,the game is most interesting when several balls are in play at once4 ,for each club overturned the side which knocked it down scores one4 ,every club overturned by a player on his own side spoils one for the opponents4 ,the game is played in time limits of from one to twenty minutes1 the side winning which has the highest score at the end of that time4 ,,japanese ,,tag ,the players are scattered within a limited playing area4 ,this game is played like ordinary tag except that it must place one hand on the spot where he was tagged and hold it there while trying to tag another man4 ,any player running outside of the playing area automatically becomes it4 ,,hook ,,arm ,,tag ,players paired in circular formation1 inside arms hooked at elbows1 outside hands on hips4 ,two players stand in the center1 one is it1 the other is chased by it4 ,the chased player runs about the circle either inside or out and may hook the elbow of any player4 ,the player he catches holds fast to him and a third player is then the one to be chased4 ,if he tags a player chased1 before he can hook an arm1 the latter must chase it or someone set free by it1 and the game continues4 ,,crossing ,,no ,,man',s ,,land ,formation--,in single line4 ,a parallel line is drawn about fifty feet in front and the player being it stands between this line and the players4 ,at a signal1 players change to the opposite line4 ,it tries to catch as many runners as possible4 ,players so caught must help it catch the others4 ,after such charge those uncaught assemble themselves and try to charge back to previous base4 ,players charge and re-charge until all have been caught4 ,,object ,,relay ,,race ,players stand in files1 an equal number in each file4 ,opposite and at about fifteen and twenty yards respectively from the front player of each file1 two circles 7about eight inches in diameter7 are marked on the ground1 one straight behind the other4 ,in the nearest of each of the circles an object 7stone1 stick1 club7 is placed4 ,at the command ,go the first player of each file races to the first circle1 seizes the object and places it in the second circle1 five yards off4 ,he then races back and touches the outstretched hand of the next player in his row4 ,the latter then races to the object and in the same way places it back in the near circle1 and so alternately until each player of the row has had his turn4 ,the last player1 having deposited the object in the circle1 races back to the line which the front players were originally toeing4 ,the first row to finish wins4 ,each player after touching the outstretched hand of the next to run places himself at the rear of his row1 which keeps moving forward so that the next to run is always toeing the original line4 ,,pass ,,and ,,toss ,,relay ,this game is suitable for playground1 gymnasium or classroom4 ,equipment necessary is ,bean ,bag or ball4 ,number of players preferably #h to #aj on a team4 ,the players stand in two or more even ranks1 facing sideways and numbered consecutively4 ,the players at either end step two paces forward of the ranks1 to the points marked #a and #aj respectively1 as they are to be in a position to catch the ball tossed by some other player4 ------------------------------------- ,o------ ,o #b #c #d #e #f #g #h #i ------------------------------------- ,no4 #a of each team tries to return to his original position first4 ,player ,no4 #a has a bean bag 7or ball7 and at a signal for starting runs toward the rear and as he runs tosses the bag to ,no4 #aj4 ,the line immediately moves forward one place1 ,no4 #b stepping into the place vacated by ,no4 #a4 ,upon catching the bag1 ,no4 #aj takes his place in line with the rank1 and passes the bag to his next neighbor1 ,no4 #i4 ,the bag is then passed rapidly up the line until it is received by ,no4 #c1 who tosses it to ,no4 #b4 ,no4 #b in turn1 as soon as he receives the bag1 dashes for the rear1 tossing the bag as he goes to the player standing at #aj1 who in this case will be ,no4 #a4 ,the line again moves up--,no4 #c now stepping out to the place marked #a4 ,the play is continued until ,no4 #a is back in his original position4 ,the rank getting the bag around to ,no4 #a first after he returns to his original position wins the game4 ,no4 #a should hold the bag up at arm's length as soon as he gets its as a signal that his rank has completed its play4 ,,down ,,and ,,up ,players form in column of files4 ,all spread legs4 ,first player in the column passes some object 7stick1 stone1 hat1 eraser1 bean bag7 back between legs to the next player1 who passes it on4 ,when the last player in the column has received it he yells ,down and runs forward astraddle the other players to the head of the column4 ,the other players quickly rise and the object is passed back between the legs until all have carried it forward4 ,,zig ,,zag ,,relay ,players form in columns of files4 ,place four bean bags four feet apart at a distance of ten feet in front of each column in direction of depth4 ,at a signal the first player in each column runs to the right of the first bag1 passes it and then runs to the left of the second1 to the right of the third1 to the left of the fourth and around it and then zig-zags back4 ,when he reaches the starting line1 he touches off a second player who1 in turn1 proceeds to duplicate the first player's performance4 ,column finishing first scores4 ,eighth ,grade ,,crows ,,and ,,cranes ,players form in two lines1 back to back and at about one yard interval4 ,one line is designated ,crows and the other ,cranes4 ,if the leader calls out ,cranes1 the ,cranes will rush forward about thirty feet across a safety line1 and the line designated as ,crows will turn around and attempt to tag his opposing player before he has crossed the distance to the safety line4 ,if the leader calls ,crows1 the ,crows will rush forward to their safety zone4 ,those who are tagged must go over to the other side4 ,the team having the largest number of players at the expiration of a given time wins4 ,the game can be made more intensive by the leader if he drawls out the r in either ,crows or ,cranes4 ,,jumping ,,circle ,players form a circle about #cj feet in diameter4 ,one player in center holds a light rope about fifteen feet long with a soft weight on one end4 ,the player in the center swings the rope around so that players in the circle have to jump it4 ,player failing to jump the rope has a point counted against him or he may be made to withdraw from the game4 ,,hindu ,,tag ,the players are scattered in a limited playing area1 about fifty feet square4 ,one player is it4 ,he chases players about and may tag anyone who is in safe position 7on both knees1 forehead on ground74 ,players ought not to remain in one place1 but must move about4 ,any player tagged is it4 ,players should not go out of playing area4 ,anyone doing so is automatically it4 ,,swat ,,to ,,the ,,right ,any number of players may participate4 ,players form a circle1 hands behind back1 facing in1 eyes closed4 ,one player carrying a swatter 7belt1 knotted towel1 etc471 runs around outside of circle and places swatter in someone's hand4 ,the player receiving it immediately hits the player to the right4 ,the player who is being hit1 runs around the circle until he is back to his starting position4 ,the player with the swatter follows the runner and swats him until he is back in position4 ,the player with the swatter runs on and places it in the hands of some other player4 ,,squat ,,tag ,the players are scattered within a limited playing area4 ,one player is it4 ,he can touch anyone who is not in a full squat position4 ,the player touched becomes it and chases about after some other player4 ,players who for fear of being made it remain in the squat position should be pushed over4 ,the squat position consists of knees full bent with hands on hips4 ,,ten ,,steps ,one player who is it blinds his eyes and counts ten while all the other players run for hiding places4 ,as soon as the one who is it says ten1 the players must stand motionless wherever they may happen to be while he turns at once to look for them4 ,any player whom he sees moving must come back to the goal and start over again4 ,the blinder repeats this five times1 and any player not entirely out of sight the fifth time the blinder turns must change places with him1 while the original it becomes a spectator4 ,after counting ten and turning to look for moving players five times1 the hunter counts one hundred to give players chance to reach their final hiding places and the game continues as in regular ,i ,spy4 ,,hang ,,tag ,one player is chosen chaser or it and changes places with anyone whom he can tag4 ,players may escape being tagged by hanging from anything overhead which will enable them to lift their feet from the floor4 ,played out of doors1 players will naturally save themselves by catching hold of the branches of trees4 ,if played in a gymnasium or playground pieces of apparatus may be used for the same purpose4 ,players are also considered safe if instead of hanging by their hands1 they throw themselves across some obstacle such as a fence1 which enables them to lift their feet from the ground4 ,no two players may hang from the same piece of apparatus4 ,the last one taking possession may keep his position1 the one before him being obliged to find another place4 ,this keeps the players constantly on the move and the game becomes more interesting4 ,,club ,,snatch ,a goal is marked off across each end of the playground4 ,an ,indian club is placed midway between the goals4 ,a starting base is marked on each goal line in line with the club4 ,the players are divided into two equal teams1 each having a captain4 ,each party takes its place in one of the goals4 ,the object of the game is for one of the runners to snatch the club and return to his goal before a runner from the opposite side tags him1 both leaving their starting bases at the same time on a signal4 ,the players on each team run in turn1 the captains naming the runner each time4 ,,indian ,,club ,,wrestle ,players come up in files not more than eight in a file4 ,each file forms a circle4 ,in the middle of each circle four ,indian clubs are placed4 ,at the signal go each circle joins hands and pulls4 ,when the umpire sees that any player in any circle has knocked down a club he calls ,out ,one4 ,that player withdraws from the game4 ,all stop playing and wait for the signal go and the play is repeated4 ,when any one of the circles has been reduced to one player1 the game ends1 the circle scoring that has the largest number of players left4 ,,pass ,,round ,players are in circle formation about four feet apart4 ,they number off1 odds forming one team and evens the other4 ,a ball1 eraser or some object is given each team on opposite side of the circle4 ,at a signal the teams pass the object to the right to members of the same team only4 ,each player must catch the object in his turn4 ,the team which passes its object so that it catches up with the opponent's wins4 ,any player dropping object must regain it himself and pass it on fairly4 ,,human ,,tug ,,of ,,war ,players form in columns of files facing each other4 ,players stand close together1 arms placed about the waist of the player in front 7grasping the left wrist with the right hand is the strongest grip74 ,leading player of each team grasps the opponent about neck or shoulders1 team breaking first or having one or more players pulled over the line after thirty seconds is the leader4 ,,volley ,,ball ,ten to thirty players may play at one time on playground or gymnasium4 ,equipment consists of volley ball and tennis net4 ,for large teams this game is best played on a ground measuring fifty feet in length and twenty-five in width4 ,a tennis net or a net two feet wide is stretched across the center of the ground from side to side1 extending one or two feet beyond the boundary on either side4 ,the upper edge should be from six feet and one-half to seven feet and one-half above the ground4 ,the players are evenly divided into two teams4 ,they scatter over their respective courts without special arrangement4 ,a captain is chosen for each side4 ,an umpire is desirable4 ,each team tries to keep the ball in lively play toward its opponents' court1 as each team scores only on its opponents' failures to return the ball or keep it in the air4 ,the ball is put in play by being served by a selected member of either team1 who should stand at the rear of his court with one foot on the rear boundary line behind the line4 ,from this position the ball is tossed upward lightly from one hand and batted with the open palm of the other hand over the net and into the opponents' court4 ,the server has two trials4 ,a served ball may be assisted on its course by any other player on the server's side using one or both hands 7open palm71 no player so assisting the ball on the serve may strike it more than twice in succession1 and the server under such circumstances may not strike it more than once4 ,should the ball then fail to land on the opponents' court1 the server loses his second serve4 ,in serving1 the ball must be batted at least ten feet by the server before being touched by any other player on his side4 ,if a return ball hits a player on the server's side and bounces into the opponents' court1 it is considered no play4 ,the players on a side take turns in serving4 ,a ball which bounds back into the court after striking any other object except the floor or ceiling is still in play4 ,in sending the ball across the net1 players should aim for an unprotected part of the opponents' court or try in other ways to place them at a disadvantage4 ,the service changes to opposite side when the serving side3 #a4 ,allows the ball to touch the floor4 #b4 ,knocks it out of bounds4 #c4 ,fails to return it to the opponents4 #d4 ,the ball hits the net during the service4 #e4 ,a served ball falls outside the opponents' court4 #f4 ,a player on the serving side touches the net at any time4 ,score4 ,the game consists of twenty-one points--only the serving side scores4 ,one point is scored when3 #a4 ,a good serve is unreturned4 #b4 ,any time when the opponents fail to return the ball which is in play4 #c4 ,when the receiving side touches the net4 7,should the serving side fail to return a ball to the opponents' court1 they are put out4 ,the serve passes to the opponents and no score is made47 ,scoring on ,fouls4 #a4 ,touching the net by a player on the receiving side allows the serving side one point4 #b4 ,a ball sent under the net counts one for the opposing side4 #c4 ,if the ball strikes any object outside the court and bounds back1 although it is still in play1 it counts one for the opposing side4 ,a ball sent out of bounds in returning a service scores one point for the opposing team4 ,one point is scored by the opponents whenever a player catches the ball or holds it for even an instant4 ,group ,games for ,adults ,,chariot ,,relay ,players line up at one end of the room4 ,count off by threes4 ,each group joins hands1 and on the command ,go6 they run to the other end of the hall and return without letting go of hands4 ,the first group back wins4 ,,hurdle ,,race ,place several objects at different distances4 ,contestants race1 jumping over them4 ,,song ,,contest ,song contestants are supplied with pencil and paper4 ,standing on one foot1 each writes two lines of a patriotic song4 ,one finishing first wins4 ,contestants are supplied with paper and crayon1 and asked to draw a picture representing some popular song4 ,the one whose drawing is the best representation wins the prize4 ,,laughing ,,relay ,line up players in twos4 ,partners face and march backwards four steps4 ,leaders draw for first chance4 ,one side named ,blues1 other ,reds4 ,if ,blues have first chance1 they try for the space of thirty seconds to make the ,reds laugh4 ,all ,reds found laughing are recruited to the other side4 ,three turns constitute a game4 ,the side having most recruits at the finish wins4 ,,telegrams ,give each player a pencil and paper4 ,ask each to write the name of the city 7town or state7 in which he was born4 ,then ask each to separate the letters in the name of his birthplace and1 using each letter as the initial of a word1 to compose a telegram4 ,some interesting combinations are the result4 ,,whirlwind ,this is an old ,english game4 ,arrange as many chairs as there are players in a circle4 ,all the players but one are seated4 ,this odd player takes his position in the center of the circle4 ,his object is to take the vacant chair1 but this the others prevent by hastily moving up 7to right or left1 as the movements of the person standing indicate7 so as to fill the empty seat whenever the standing player approaches it4 ,in this manner1 the vacancy is kept at the point farthest from him1 and unless he is agile1 the player cannot capture it4 ,,the ,,laughing ,,game ,players form a circle4 ,the first player starts with the word ha1 the second says ha1 ha1 the third ha1 ha1 ha1 and so on1 each one in turn adding one more ha than has been made by his neighbor4 ,in each case1 the ha ha's must be made without laughing1 which is almost an impossibility4 ,before the circuit has been completed the entire circle is in peals of laughter4 ,each one guilty of laughing drops out of the game4 ,the one remaining longest without laughing wins4 ,,game ,,of ,,opposite ,players stand in a circle4 ,an extra player stands in the center1 holding in his hands as many pieces of tape as there are players in the circle4 ,the tape 7or ribbons7 are of two colors1 red and blue4 ,the opposite ends of each tape are held in the hands of a player4 ,when the leader says ,reds let go1 ,blues1 hold on1 the blues will let go1 always doing just the opposite of the command given to be obeyed4 ,commands should be given rapidly and in military tone4 ,when word for all to hold on is given the entire circle lets go1 and so on4 ,,musical ,,circle ,all players sit in a circle4 ,one in the centre is the leader4 ,to each one is assigned some musical instrument1 which he must play4 ,the leader waves his baton1 but from time to time he will quickly begin to pantomime the instrument of someone in the circle4 ,for instance1 he plays the cornet1 and as soon as he does this1 the one to whom the cornet was assigned immediately sits back with folded hands until the leader goes back to his baton4 ,should a player fail to remark that the leader has taken his instrument he is subject to forfeit4 ,,memory ,,test ,a tray piled high with all sorts of objects1 as diverse as possible in character is brought into the room4 ,the players are given one minute in which to take a rapid survey of same4 ,at the end of that period the tray is taken away and the players1 with pencil and paper 7previously supplied them7 write down the names of as many of the articles as they can remember4 ,the one whose list is largest and most correct is the winner4 ,,finding ,a ,,partner ,an odd number of players participate4 ,at a signal 7preferably a musical accompaniment71 the players1 fly or skip promiscuously about the room4 ,when the music stops each player attempts to stand back to back with a partner4 ,the one left without a partner1 as the game proceeds1 tries to be successful the next time4 ,,nose ,,and ,,toe ,,tag ,this game is played like ordinary tag1 with the exception that no one can be tagged who has his right hand on his toes and left hand on his nose4 ,,spirits ,,move ,a leader and his accomplice are required in this game4 ,the one illustrating the game leaves the room4 ,his accomplice passes among the players and stopping before one of the number and with hands outstretched says1 ,spirits ,move4 ,the leader from without replies ,let them move4 ,again the accomplice passes among the number and steps in front of another player1 saying1 as before1 with hands outstretched1 ,spirits ,move4 ,again the reply from his accomplice1 ,let them move4 ,he proceeds in this manner until finally he takes his stand before another one of the group saying ,spirits ,move and ,rest ,upon4 ,the leader from without completes the sentence by adding the name of the person over whose head the hands are extended4 ,the trick is simply this3 ,the one over whose head the accomplice's hands rest is the one who spoke last before the leader retired from the room4 ,,hands ,,over ,,head ,a leader and his accomplice are necessary to this mystifying game4 ,the leader leaves the room while his accomplice passes around among the players1 occasionally stopping in front of one of them1 and with hands extending over the player's head says4 ,hands ,over ,head4 ,the leader answers from without ,hands ,over ,head4 ,he continues around the circle in like manner until finally he stops in front of a player and with hands extended says ,hands ,over ,head and ,rest ,upon whereupon the leader answers ,hands ,over ,head and ,rest upon 7,john ,smith7 naming the person over whom the hands are extended4 ,the trick3 ,the accomplice places his hands over the head of the person before whom he has been standing at the time the leader withdraws from the room4 ,,bottles ,any number of couples may compete in this game4 ,arrange two files of ,indian clubs1 large bottles or ten pins1 five in a file1 at a distance of four feet apart with an aisle of six feet between files4 ,each couple is comprised of a man and woman4 ,the man is blindfolded and to his wrists are attached streamers or reins about three feet long4 ,the woman1 at a given signal guides her partner by means of these reins on and around each bottle in the first file1 returning in like manner by the second file4 ,the team succeeding in making the circuit without overturning any of the bottles wins4 ,in no way is the driver permitted to suggest direction except by driving with the reins4 ,,relay ,,spelling ,,race ,this game is particularly interesting if the men and women of the party compete4 ,for each team a pronouncer is chosen who takes his place directly to the right of the blackboard immediately in front of his team1 who are standing in file formation1 and at a distance of about fifteen feet from the blackboard4 ,each pronouncer is supplied with a list of words previously agreed upon between themselves1 and consisting of words commonly used but frequently misspelled1 as necessary1 parallel1 embarrass1 harass1 etc4 ,at a given signal the first contestant leaves his place in the file1 runs to the board and as the pronouncer announces the first word to him1 proceeds to write it on the board1 quickly1 but legibly1 turns and runs to the end of the file1 tagging as he does so the second player in his file4 ,the second contestant in turn1 runs to the board1 writes the word pronounced to him and in like manner returns to the end of the file1 tagging as he does so the third contestant4 ,no contestant except the first leaves his place until tagged by the returning contestant4 ,with ten contestants to a file1 count finishing first as equal to two misspelled words at first1 later to one misspelled word4 ,the side finishing first is thereafter entitled to consider #b 7or #a7 misspelled words as correctly spelled in the final count4 ,,suggestion ,,for ,,conducting ,,play ,,leaders' ,,training ,,class ,,melvin ,w4 ,,sheppard ,community ,service1 ,inc41 ,one ,madison ,avenue1 ,new ,york1 ,n4,y4 ,,the ,,purpose ,the purpose of play leaders' training classes is to develop volunteer leaders who will carry on recreational program in various schools1 churches and industrial plants1 and later on who will organize play groups on vacant lots in home vicinities4 ,this will lead to neighborhood activity4 ,as the schools progress those leaders who display more initiative than the others should be noted as a desirable source from which paid recreational leaders may be drawn by the city recreational commission and other agencies4 ,,procedure ,before starting the class1 confer with superintendents of schools1 churches1 and industrial leaders1 and send to all institutions in the city1 which are likely to be interested1 invitations to send delegates to the proposed class4 ,after organization of the class there should be some classification of its members so that the most efficient work may be done4 ,it is desirable in nearly every case that there be separate classes for white leaders and colored leaders in order that there may be the utmost freedom of expression and the least hindrance to the enthusiastic participation in the games4 ,,the ,,course ,experience shows that ten lessons of one hour's duration each will be sufficient in which to present a total of thirty games with such directions and general suggestions as will enable the leaders to take the games taught back to their organizations4 ,during the first few lessons1 the time should be taken up entirely with the teaching of games and toward the end of the course train all students to act as leaders in turn4 ,this brings out initiative and enables the instructor to prepare tentative lists of the most efficient leaders4 ,towards the end of the course1 the students should do practically all of the game-leading4 ,by dividing them into groups1 each under a leader1 the instructor can increase his own efficiency and help more specifically the individual members of the class4 ,,recognition ,,for ,,attendance ,if the instructor deems it advisable1 a certificate of attendance testifying to the interest shown by the student may be presented at the end of the course4 ,it should1 however1 be made plain that this certificate does not indicate that the student is an expert playground director4 ,an expert playground director is one who not only can direct the games on the playground1 but also by his influence makes the playground an asset to the neighborhood instead of a liability4 ,unless a book on games is provided as a guide to the course1 each student should receive at each lesson a mimeographed copy of the direction for the games taught at that class1 to become a part of his permanent equipment4 ,neighborhood organizations1 particularly rural schools and vacant lots1 can be put in shape for playgrounds through simple and cheap athletic equipment such as volley balls and net1 basket balls1 quoits1 playground balls and bats1 medicine balls1 which can be purchased at a very reasonable price and will answer all purposes until more elaborate equipment can be obtained4