file which includes the original illustrations4 ,see #afeii-;h4htm or #afeii-;h4zip3 7https3_/_/www4gutenberg4org_/dirs_/#a_/ f_/e_/i_/afeii_/afeii-;h_/#afeii-;h4htm7 or 7https3_/_/www4gutenberg4org_/dirs_/#a_/ f_/e_/i_/afeii_/afeii-;h4zip7 ,,school1 ,,church1 ,,and ,,home ,,games ,compiled by ,,george ,o4 ,,draper ,secretary for ,health and ,recreation ,county ,work ,department of the ,international ,committee of ,young ,men's ,christian ,associations ,,community ,,recreation ,rural ,edition ,association ,press ,new ,york3 #cdg ,madison ,avenue #aibc ,,dedicated ,,to ,,my ,,father ,,herbert ,,edward ,,draper whose happy contact with the folks of the country1 through his duties as a ,county official1 won for him their esteem2 who found recreation in the open country1 where the birds1 the flowers1 and all wild life were his friends and reflected their charm in the life he lived--simple1 happy1 friendly--true to himself1 his family1 his neighbors1 and his ,god4 ,,contents ,,part ,i4 ,,games ,,for ,,schools ,,chapter ,,page ,,foreword vii ,i4 ,,school ,,room ,,games for ,primary ,pupils #a ,,ii4 ,,school ,,room ,,games for ,intermediate ,pupils #h ,,iii4 ,,school ,,room ,,games for ,advanced and ,high ,school ,pupils #af ,,iv4 ,,school ,,yard ,,games for ,primary ,pupils #bd ,v4 ,,school ,,yard ,,games for ,intermediate ,pupils #bg ,,vi4 ,,school ,,yard ,,games for ,advanced and ,high ,school ,pupils #cg ,,part ,,ii4 ,,sociable ,,games ,,for ,,home1 ,,church1 ,,clubs1 ,,etc4 ,i4 ,,games ,,for ,,the ,,home #dd ,,ii4 ,,ice ,,breakers ,,for ,,sociables #ee ,,iii4 ,,sociable ,,games ,,for ,,grown-,,ups #ei ,,iv4 ,,sociable ,,games ,,for ,,young ,,people #fg ,v4 ,,trick ,,games ,,for ,,sociables #gc ,,vi4 ,,stunt ,,athletic ,,meet #hc ,,vii4 ,,competitive ,,stunts #hh ,,part ,,iii4 ,,outdoor ,,games ,i4 ,,outdoor ,,games ,,for ,,older ,,boys ,,and ,,young ,,men #id ,,ii4 ,,outdoor ,,games ,,for ,,boys #ajc ,,iii4 ,,games ,,of ,,strength #aaj ,,part ,,iv4 ,,games ,,for ,,special ,,occasions ,i4 ,,games ,,at ,,dining ,,table #aac ,,ii4 ,a ,,county ,,fair ,,play ,,festival #aai ,,iii4 ,,games ,,for ,a ,,story ,,play ,,hour #abc ,,iv4 ,,an ,,indoor ,,sports ,,fair #abg ,v4 ,,racing ,,games ,,for ,,picnics #acb ,,foreword ,we should all be prospectors of happiness4 ,there are those who discover it in the solitudes of the mountains where freedom is breathed in the air that touches the lofty peaks4 ,others find it in the depths of the forest in the songs of the birds1 of the brook1 of the trees4 ,most of us must find it in the daily walks of life where the seeking is oft-times difficult4 ,nevertheless1 there it is in the manufactured glory of the city1 in the voices of children1 and in the hearts and faces of men4 ,happiness becomes a habit with some2 with others it is a lost art4 ,some radiate it2 others dispel that which may exist4 ,happiness can be produced by means of exercising certain emotions1 by causing experiences which allow instinctive expression2 the song1 the dance1 the game are examples4 ,all enjoyed activity may be classified as play4 ,play is that which we do when free to do as we like4 ,play produces happiness4 ,work is the highest form of play4 ,the great artist is playing when his imagination finds expression on the canvas in color4 ,if he did not love to paint he would never have become a great artist4 ,the engineer is playing when he produces the great bridge2 the financier when he masterfully organizes his capital4 ,the imagination of the child leads him into all kinds of adventure4 ,he becomes the engineer on the locomotive2 he becomes the leader of the circus band2 he is a great hunter of terrible beasts2 an ,indian1 a cowboy1 and a robber4 ,in fact1 he tries his hand at all those careers which interest him1 and we call it play1 or may even call it nonsense4 ,in fact1 some think play is but nonsense4 ,play is the expression1 the exercising of the imagination4 ,should the child be denied the privilege of play1 should its visions never find expression1 should its mental adventures fail to find adequate physical experience1 a great musician1 a great engineer1 a great statesman1 or a master of some great art may be sacrificed4 ,play is not only essential to the child1 but1 as ,joseph ,lee says1 play is the child4 ,the natural environment of the child is a play environment2 if we are to lead the child or educate the child we have first to enter into his environment and into fellowship with him therein1 and adapt our methods to that environment4 ,the processes of education which have taken to themselves those things which are natural to children will meet deserved success4 ,the schoolroom1 the ,sunday school room1 or home in which a play atmosphere is experienced1 small though this experience may be1 is operating on a sound basis4 ,play is nature's method of education4 ,as a kitten in chasing the leaves in the road is playing1 it is also learning to catch the bird or the mouse essential for the maintenance of life4 ,so the child1 by nature1 learns to live by play4 ,activity is life4 ,directed activity means directed life4 ,the body is but the means of activity and is developed only in accord with the activity demands of the individual4 ,character is but the trend of the activities of an individual4 ,so the activities are more the individual than is the flesh and bone which we see4 ,if we recognize that in play the child is under the tutorship of nature1 we should seek to encourage rather than discourage the process4 ,by directing the play we are training for life--yes1 more1 we are creating life4 ,as play creates in the child1 it re-creates in the adult4 ,activity is essential to growth4 ,having attained physical growth1 the adult does not demand as much physical activity as does the child and as years increase the tendency toward physical activity decreases4 ,there is real danger in this becoming too meager to maintain efficiency1 and we recognize more and more the necessity for vacation periods when some of the old spirit of play or of joyful activity may be indulged in and a re-creation process be set up4 ,this recreation is simply reawakened activity1 making for greater abundance of life4 ,the spirit of play and the spirit of youth travel hand in hand4 ,if we allow the spirit of play to depart from our life1 we lose our grip upon life itself4 ,every man and woman should cultivate and vigorously maintain a play spirit4 ,this might be done through some hobbies1 games1 or art into which they can throw themselves with abandon for periods of time1 frequent1 if brief4 ,they should thoroughly enjoy the experience4 ,for the wealthy1 to whom all things are possible1 this may be hard to find4 ,to those of limited means and of little free time1 opportunity is more abundant4 ,to them joy shines forth from even the so-called commonplace things of life4 ,the joy on the faces of those who are playing games1 the merry laughter1 the jest1 the shouting1 place this type of activity on a pinnacle among those producing happiness4 ,this volume has been prepared1 in order that the young and old may find greater opportunity for joyful activity1 and experience the good fellowship1 the kindly feeling1 the exhilaration and life resulting from playing games1 and that those fundamental agencies of civilization1 the ,church1 the school1 and the home1 may be better equipped to serve mankind and to add to the sum of human happiness4 ,,acknowledgment ,this collection of games has been selected from material sent in to the author1 by ,y4,m4,c4,a4 ,physical ,directors1 playground directors1 and school and college athletic directors1 to which has been added some original material and games that have been seen by the author in his travels about the country4 ,,bibliography ,the author would suggest the following books on games3 ,,games ,,for ,,the ,,playground1 ,,home1 ,,school ,,and ,,gymnasium1 ,jessie ,bancroft1 ,macmillan ,co41 ,n4,y4 ,,games ,,for ,,everybody1 ,hofmann1 ,dodge ,publishing ,co41 ,n4,y4 ,,social ,,games ,,and ,,group ,,dances1 ,elsom and ,trilling1 ,j4,b4 ,lippincott ,co41 ,philadelphia4 ,,icebreakers1 ,edna ,geister1 ,the ,womans ,press1 ,n4,y4 ,,social ,,activities1 ,chesley1 ,association ,press1 ,n4,y4 ,,play1 ,emmett ,d4 ,angell1 ,little1 ,brown ,co41 ,boston4 ,,handbook ,,for ,,pioneers1 ,association ,press1 ,n4,y4 ,,camp ,,and ,,outing ,,activities1 ,cheley and ,baker1 ,association ,press1 ,n4,y4 ,,community ,,recreation1 ,draper1 ,association ,press1 ,n4,y4 ,part ,i ,,games ,,for ,,schools ,,chapter ,i ,,schoolroom ,,games ,for ,primary ,pupils ,cat and ,mouse ,one pupil is designated to play the role of cat1 another that of mouse4 ,the mouse can escape the cat by sitting in the seat with some other pupil4 ,thereupon that pupil becomes mouse4 ,should the cat tag a mouse before it sits in a seat1 the mouse becomes cat and the cat becomes mouse1 and the latter must get into a seat to avoid being tagged4 ,aviation ,meet ,three pupils constitute a team4 ,two are mechanicians1 one the aviator4 ,each team is to have a piece of string about #be feet long1 free from knots4 ,a small cornucopia of paper is placed upon each string4 ,the mechanicians hold the ends of the string while the aviator1 at the signal to go1 blows the cornucopia along the string4 ,the string must be held level by the mechanicians4 ,the aviator first succeeding in doing this1 wins for his team4 ,button1 ,button ,the pupils sit or stand in a circle with their hands in front of them1 palms together4 ,the one who has been selected to be ,it takes a position in the center of the circle1 with his hands in a similar position4 ,a button is held between his hands4 ,he goes around the circle and places his hand over those of various individuals1 dropping the button into the hands of one4 ,he continues about the circle1 still making the motions of dropping the button in the hands of others1 so as to deceive those making up the ring4 ,after he has taken his place in the center of the circle1 those in the ring endeavor to guess into whose hands he has dropped the button1 the one succeeding in doing this takes the button and continues the game4 ,bee ,some object is determined upon for hiding1 such as a coin1 a button1 a thimble1 etc4 ,a pupil is sent from the room4 ,during his absence the object is hidden4 ,upon his return the children buzz vigorously when he is near to the object sought and very faintly when he is some distance away4 ,the object is located by the intensity of the buzzing4 ,hide in ,sight ,in this game all of the pupils except one are sent from the room4 ,the one left in the room hides a coin1 or some similar object1 somewhere in plain sight4 ,it must be visible without having to move any object4 ,when hidden1 the rest of the pupils are called back and start the search4 ,when a pupil finds the coin1 after attempting to mislead the others by continuing his search in different quarters1 he returns to his seat without disclosing its whereabouts4 ,as it is found by others1 the group of seekers will gradually diminish until there is but one left4 ,when he finds it1 the coin is again hidden by the one first finding it4 ,colors ,a certain color is determined upon4 ,each pupil in turn must name some object which is of that color4 ,failing to do this he goes to the foot of the line1 provided some one beyond him can think of any object of that color4 ,if no more objects can be thought of1 a new color is selected4 ,i ,see ,red ,one pupil is given the privilege of thinking of some object in the room1 of which he discloses the color to the rest of the pupils4 ,for example1 if he sees a red apple he says1 ,i see red4 ,thereupon the other pupils endeaver to guess what red object in the room is thought of4 ,the one succeeding1 next selects the object to be guessed4 ,hide the ,clock ,this is a good quiet game for the schoolroom4 ,a loud ticking clock is necessary for the game4 ,all of the pupils are sent from the room4 ,one of their number is selected to hide the clock4 ,the others1 upon coming back1 try to locate it by its ticking4 ,the one succeeding has the privilege of next hiding the clock4 ,poison ,seat ,the children all endeavor to shift seats at the clapping of the hands of the teacher4 ,have one less seat than pupils1 so that one may be left without a seat4 ,this can be arranged by placing a book on one seat and calling this ,poison ,seat4 ,the child sitting on this seat is poisoned and out of the game4 ,add a book to a seat after each change1 so as to eliminate one player each time4 ,the one left after all have been eliminated1 wins the game4 ,should the teacher clap her hands twice in succession1 that is the signal for all of the pupils to return to their own seats4 ,aisle ,hunt ,some object--a coin will do--is selected to be hidden4 ,the children of one of the aisles leave the room1 the others determine upon a hiding place and hide the coin in plain sight4 ,those out of the room are called back and look for the hidden object4 ,as soon as it is found1 the first one finding it goes to his seat and calls1 ,first4 ,he is not to call until he is actually in his seat4 ,the second one to find it returns to his seat and calls1 ,second1 and so on until it has been found by all in the aisle4 ,if there are six aisles in the room1 the occupants of the first six seats in the aisle seeking the hidden object determine which aisle leaves the room next4 ,for illustration1--if the pupil in the second seat is the first one to find the object1 then the second aisle of the room will be the one to leave the room for the next hunt4 ,likewise if the pupil of the third seat is the first to find the object1 the third aisle will be the one which next has the privilege of enjoying the hunt4 ,if there are more pupils in the aisle than there are aisles in the room1 the pupils in the last seats do not count4 ,new ,orleans ,the pupils of the room are divided into two groups4 ,one side decides upon some action it will represent1 such as sawing wood1 washing clothes1 etc41 and thereupon represents the action4 ,the other group has five chances to guess what the first group is trying to represent4 ,failing to do this1 they must forfeit one of their players to the second group and the same side again represents an action4 ,when a group presents an action to the others1 the following dialogue takes place3 ,first ,group3 ,here we come4 ,second ,group3 ,where from8 ,first ,group3 ,new ,orleans4 ,second ,group3 ,what's your trade8 ,first ,group3 ,lemonade4 ,second ,group3 ,how is it made8 ,the first group then represents the action4 ,birds ,fly ,this is an attention game4 ,the teacher stands before the class and instructs them that if she mentions some bird or object which flies and raises her arms sideward1 imitating the flapping of the wings of a bird1 the pupils are to follow her example4 ,but if she mentions some animal or some object which does not fly1 she may raise her arms sideward and upward1 imitating the flying position1 but the pupils are not to follow her example4 ,if they are caught doing so1 they must take their seats4 ,for example1--the teacher says1 ,owls fly4 ,thereupon she and all the children raise their arms sideward and upward4 ,she says1 ,bats fly and raises her arms4 ,she next says1 ,lions fly and raises her arms1 thereupon the pupils are supposed to keep their arms at their sides4 ,music ,rush ,a march is played on the piano and the children march from their seats in single file around the room4 ,as soon as the music stops1 all rush to get into their seats4 ,the last one in1 must remain in his seat during the second trial4 ,if there is no piano in the room1 drumming on the top of a desk will do as well4 ,change ,seat ,relay ,the teacher claps her hands4 ,this is the signal for all to shift one seat back4 ,the one in the rear seat runs forward and sits in the front seat4 ,the first aisle to become properly seated wins one point4 ,again the hands are clapped and the pupils shift one seat back1 and the one then at the rear runs forward and takes the front seat and so the game continues until all have run forward from the back seat to the front4 ,the aisle scoring the largest number of points wins4 ,charlie over the ,water ,this is an old game and is always popular4 ,the children form a ring1 joining hands4 ,one is selected to be ,it and takes his place in the center4 ,those in the ring then dance around1 singing1 ,charlie1 over the water1 ,charlie1 over the sea1 ,charlie1 catch a blackbird1 ,but can't catch me4 ,having completed these lines1 they all assume a stooping position before ,charlie1 who is ,it1 can tag them4 ,if he succeeds in tagging one1 that one takes his place in the circle and the game continues4 ,tap ,relay ,the pupils of each aisle constitute a team4 ,all bend their heads forward1 placing their faces in the palms of their hands on the top of the desk4 ,at the signal to go1 given by the teacher1 the one in the last seat in each aisle sits up1 claps his hands and taps the back of the one in front of him1 which is the signal for the one in front to sit up1 clap1 and tap the one next in front of him1 and so the tap is passed until it reaches the one in the front seat of the aisle1 who1 upon being tapped1 stands up1 clapping his hands above his head4 ,the first to stand and clap hands above head wins the race4 ,rat-a-tat ,race ,similar to the preceding race with the exception that upon the signal to go the one in the back seat knocks with the knuckles of his right hand on the top of the desk a rat-tat1 rat-tat-tat1 as in a drum beat1 and then taps with the knuckles the back of the one next in front of him1 who repeats the performance1 tapping off the one in front1 and so on4 ,the race ends when the individual in the front seat of an aisle taps the rat-tat1 rat-tat-tat and stands up4 ,bowing ,race ,a book is handed to the pupil in the last seat of each aisle4 ,at the signal to go the pupils holding the book step into the aisle at the right hand side of their desks1 holding the books on the tops of their heads with both hands1 and make a bow4 ,then returning to their seats1 hit the book on the top of the desk and pass it on to the next one in front1 who repeats the performance1 as does every one else in the aisle4 ,the one in the front seat of the aisle finishes the race by bowing with the book upon his head1 then running forward1 and placing the book upon the teacher's desk4 ,spin ,around ,race ,a boy is selected from each aisle to take his place at least six feet in front of the aisle4 ,upon the signal to go1 the last boy in each aisle runs forward to the right of his desk and links his left arm in the right arm of the boy standing in front of his aisle1 and in this position spins around twice1 returning to his seat1 and tagging off the boy next in front of him1 who repeats the performance4 ,the last boy in the aisle to spin around ends the race when he has returned to a sitting position in his seat4 ,,chapter ,,ii ,,schoolroom ,,games ,for ,intermediate ,pupils ,initial ,tag ,a pupil who is ,it is sent to the board4 ,he writes thereupon the initial of some other pupil in the room4 ,that pupil is to try to tag ,it before he can return to his seat4 ,if successful1 he becomes ,it and continues the game by writing some one else's initial on the board4 ,magic ,music ,one pupil is sent from the room4 ,thereupon the remaining pupils hide some object agreed upon4 ,the pupil sent from the room is recalled4 ,the teacher or one of the pupils plays the piano loudly when the seeker approaches the hidden article and softly when some distance from it4 ,the seeker determines the location by the volume of the music4 ,hunt the ,rattler ,all of the players in the room are blindfolded1 except one1 who is given a tin can in which is placed a loose pebble4 ,he is known as the rattler4 ,the blindfolded players attempt to locate and tag the rattler by the rattle4 ,the one successful takes the place of the rattler4 ,sticker ,the pupils stand in a circle in the center of which is ,it blindfolded1 holding in his hand a blunt stick about #ab or #ae inches long4 ,those in the circle dance around two or three times1 so that the blindfolded player may not know their position4 ,at the command ,stand1 given by the one blindfolded1 all must stand still4 ,thereupon1 by feeling with his stick1 ,it tries to discern an individual in the ring4 ,it is forbidden to use his hands1 in trying to discover who the individual is4 ,if he succeeds in guessing1 the individual guessed must take his place4 ,otherwise he proceeds to some other individual in the circle whom he tries to identify4 ,name ,race ,the pupils of each aisle constitute a team4 ,a slip is handed to the one in the first seat in each row4 ,at the signal to go1 he writes his full name thereupon and passes it immediately to the one next behind him1 who writes his name and passes it on4 ,when the one in the last seat in the row has added his name to the slip1 he rushes forward and places the slip upon the teacher's desk4 ,the aisle first succeeding in accomplishing this task1 wins4 ,frogs in ,sea ,one pupil sits in tailor fashion in the center of the playing space4 ,the others try to tease him by approaching as closely as they dare1 calling him ,frog in the sea1 ,can't catch me4 ,if the frog succeeds in tagging any of the other players1 that player must take his place4 ,the frog is not allowed to change from his sitting position in his effort to tag the other players4 ,corner ,spry ,the pupils in the room are divided into four equal teams4 ,each team is assigned to a different corner4 ,a leader stands in front of each team with a bean bag1 cap1 or ball4 ,at the signal to start the leader tosses to and receives from each member of his team in turn the bean bag4 ,having received the bag from the last one in his line1 he takes his place at the foot of the line1 and the one at the head of the line becomes leader and proceeds to toss the ball to each member as did the preceding leader4 ,the group1 in which all have served as leaders and which successfully completes the game first1 wins4 ,flag ,race ,the pupils of each aisle constitute a team4 ,flags are given to the pupils in each front seat4 ,on the signal to go1 each pupil holding a flag steps out on the right hand side of the seat1 runs around the front of his own aisle1 back on the left hand side1 around the rear seat1 returning to his own seat up the right hand aisle1 and hands the flag on to the one next behind him1 who continues the race4 ,when all the pupils in the aisle have circled their row of seats with the flag1 the last one1 instead of returning to his seat1 runs forward and holds the flag above his head in front of his aisle4 ,the one first succeeding in reaching the front1 wins the race4 ,in this race it is often better to run two aisles at a time and thus avoid the possibility of pupils bumping into each other in their attempt to race through the aisles4 ,in this way the various winners can race against each other1 making an interesting contest4 ,seat ,vaulting ,tag ,a pupil is selected to be ,it4 ,he attempts to tag any other pupil in the same aisle in which he stands4 ,the pupils avoid being tagged by vaulting over the seats4 ,no one is allowed to run around either end4 ,it cannot reach across the desk in his effort to tag another4 ,he must be in the same aisle or tag as one is vaulting a seat4 ,a pupil becomes ,it as soon as tagged4 ,jerusalem1 ,jericho1 ,jemima ,this is a simple game of attention4 ,the three words in the title are near enough alike to require close attention on the part of the pupil to distinguish between them and to act accordingly4 ,have the pupils turn in their seats facing the aisle4 ,if the teacher says ,jerusalem1 the pupils stand4 ,if she says1 ,jericho1 they raise their arms momentarily forward and upward4 ,if she says1 ,jemima1 they sit down4 ,any child making a mistake sits in her seat and faces to the front4 ,compass ,an attention game4 ,the pupils stand in the aisle beside their seats4 ,in starting the game1 the teacher asks them to face to the north1 then to the south1 then to the east1 and to the west1 so that they have the directions fixed in their minds4 ,she then proceeds to tell a story or to make statements such as the following1 ,i came from the north4 ,at the mention of the word north all the pupils must turn and face towards the north4 ,but since ,i have arrived in the south1--at the mention of the word south they all turn and face the south1 etc4 ,if the teacher should say wind1 the pupils imitate the whistling of the wind2 if whirlwind is mentioned1 all must spin about on their heels a complete turn4 ,failing to do any of the required turns1 the pupil takes his seat4 ,geography ,the pupils of each aisle constitute a team4 ,those in the front seats are ,number #a1 those next behind them1 ,number #b1 and so on back4 ,the teacher calls some number4 ,the pupils having that number race to the board and write thereupon the name of some river1 returning to their seats4 ,the first one back wins one point for his team4 ,the game continues until all the numbers have been called1 the team having the most points wins4 ,spelling ,words ,have the pupils in aisle #a face those in aisle #b1 those in aisle #c face #d1 those in aisle #e face #f4 ,appoint a captain for each aisle4 ,the captain of one team starts spelling a word containing more than three letters4 ,the captain of the team facing his1 adds the second letter1 not knowing what word the captain of the other team had in mind4 ,the second man of the first team adds a third letter2 the second man of the second team adds a fourth1 each team trying to avoid completing the word4 ,the team completing the word loses one point to the other team4 ,for example1 the first man of team ,a says g1 the first man of team ,b says o1 thinking of gold4 ,the second man on team ,a says o1 thinking of goose4 ,the second man on team ,b can only think of good and contributes d1 ending the word4 ,team ,a thereupon scores a point4 ,the third man of team ,a continues the game by starting another word4 ,when the ends of the aisles are reached the word1 if uncompleted1 is passed to the head of the line and continued4 ,if there are four aisles in the room1 there will be two groups playing at the same time2 six aisles1 three groups2 eight aisles1 four groups4 ,the captains of opposing teams keep a record of the score4 ,rhymes ,this game stimulates quick thinking4 ,some one is selected by the teacher to start the game1 and thereupon gives some word to which the first pupil in the aisle must give a rhyming word before the former can count ten4 ,failing to do this1 the leader continues and gives a word to the second one in the aisle4 ,the rhyming words are to be given before the leader has completed his count of ten4 ,then the one succeeding in giving the word replaces the leader4 ,clapping ,song ,a pupil is selected by the teacher to clap the rhythm of some familiar air4 ,the rest of the children in the room endeavor to guess the song clapped4 ,the pupil succeeding in doing this is given an opportunity to clap another song4 ,indian ,trail ,a pupil is blindfolded and placed in the front of the room4 ,other pupils1 one or two at a time1 are given the opportunity to stealthily approach the one blindfolded1 in an endeavor to take some object1 from before his feet1 such as a flower pot and saucer1 or a tin can with a loose pebble in it1 without being detected by the one blindfolded4 ,if a pupil succeeds in taking back the object to his seat without having been heard1 he wins a point for his aisle4 ,where two pupils are sent forward at the same time1 two similar objects must be placed at the foot of the one blindfolded4 ,the aisle scoring the largest number of points in this way wins the game4 ,number ,relay ,the pupils of each aisle constitute a team4 ,they are numbered1 beginning with the one in the first seat4 ,the teacher describes some mathematical problem she desires done and calls certain numbers4 ,all the pupils having those numbers rush to the board and compute the problem4 ,the first back to his seat wins a point for his team1 the aisle gaining the largest number of points wins the game4 ,multiplication ,race ,the pupils of each aisle constitute a team4 ,the teacher decides on a multiplication table which is to be placed upon the board4 ,a piece of chalk is handed to the first pupil in each aisle4 ,at the signal to go ,number #a goes to the board and writes the first example in the multiplication table thereupon4 ,returning to his seat1 he hands the chalk to the one next behind him1 who puts the next step in the multiplication table on the board1 and so the race continues until the one in the last seat has returned to his seat1 after adding his part to the table4 ,the one first back to his seat wins for his aisle4 ,history ,race ,similar to the preceding1 with the exception that the pupils are requested to write upon the board the name of some historical personage or some historical event1 date1 etc4 ,poem ,race ,the pupils having learned some poem may use it in a game in the following way3 ,the pupils of each aisle constitute a team4 ,at the signal to go the last pupil in each aisle stands up and recites the first line of the poem1 returns to his seat and taps the one next in front of him1 who stands up and repeats the second line of the poem1 sits down and taps off the third pupil1 who repeats the third line1 and so the game continues4 ,if the poem has not been completed after the one in the front seat has said his line1 he taps the one next behind him1 and that one is supposed to give the next line and so on back4 ,the aisle first completing a poem wins the race4 ,if the poem be a very small one1 words of the poem instead of lines may be used4 ,if it be a long one1 verses instead of lines may be used4 ,last ,man ,this is a good active game thoroughly enjoyed by the children4 ,the teacher selects one pupil to be ,it1 and another to be chased4 ,the one chased can stand at the rear of any aisle and say1 ,last man4 ,thereupon the front pupil in that aisle is subject to being tagged by ,it and leaves his seat4 ,all the other pupils in that aisle advance one seat and the first man chased sits down in the last seat in the aisle4 ,it tries to tag the man who left the front seat before he can go to the rear of any of the aisles4 ,should he succeed in doing so1 he can immediately be tagged back if he does not hurry to the rear of some aisle and say ,last man4 7,caution3 ,should any child appear fatigued when ,it1 substitute another child in his place74 ,change ,seats ,this is a good relaxation game4 ,the teacher says1 ,change seats left4 ,thereupon all the pupils shift to the seats to their left4 ,the children who are in the last aisle on the left must run around the room and occupy the vacant seats on the right hand side4 ,should the teacher say1 ,change seats right1 the reverse of the proceeding is necessary4 ,the teacher can also say1 ,change seats front1 or ,change seats rear1 and the pupils are expected to obey the commands4 ,those left without seats must run to the other end of the room and take any seat found vacant there4 ,relay ,run ,around ,the pupils of each aisle constitute a team4 ,the pupil in the last seat in each row1 upon the signal to go1 steps out in the right hand aisle1 runs forward around the front of his row of seats1 back on the left hand side1 circling the rear seat1 and sits down1 touching off the next pupil in front of him1 who repeats the performance4 ,the aisle first accomplishing the run1 wins4 ,,chapter ,,iii ,,schoolroom ,,games ,for ,advanced and ,high ,school ,pupils ,geography ,the group is divided into two equal teams4 ,a leader is chosen for each4 ,the leader of ,team ,a begins the game by giving the name of a country beginning with the letter ,a 7,austria74 ,the leader of ,team ,b gives another country beginning with ,a4 ,the second member of ,team ,a1 another2 the second member of ,team ,b1 another2 until one of the teams cannot think of any more countries beginning with ,a4 ,that team last thinking of a country wins one point4 ,the other members of the team can help their team mate1 whose turn it is1 by suggesting other countries4 ,the member of the team failing to name a country beginning with ,a1 starts with the letter ,b and the game continues1 until one team has won ten points4 ,the names of rivers1 mountains1 states1 cities1 etc41 can be substituted for the names of countries4 ,seeing and ,remembering ,fifteen or twenty articles are placed upon a table under a sheet1 in front of the pupils4 ,the sheet is removed for a space of #aj seconds and the pupils are given a good chance to study the articles on the table4 ,after the sheet has again covered the articles1 each pupil is requested to write as many of the articles as can be remembered1 on a sheet of paper4 ,the one remembering the largest number wins4 ,definitions ,the teacher selects some word from the dictionary1 which is written upon the blackboard4 ,each pupil then writes the definition of that word on a slip of paper4 ,after this is done1 the teacher compares the definition with that in the dictionary4 ,the one giving the definition nearest like that in the dictionary wins1 and gives the next word to be defined4 ,jumbled ,words ,the pupils of each aisle constitute a team4 ,each pupil in the aisle is given a number4 ,the one in each front seat is ,number #a1 the one behind him ,number #b1 and so on back4 ,the teacher has prepared a different sentence for each aisle with just as many words in it as there are pupils in the aisle4 ,one of these slips is handed to ,number #a of each team4 ,number #a takes the first word of the sentence as his word1 ,number #b the second1 ,number #c the third1 and so on4 ,when the last one in the aisle has learned the last word in the sentence1 the slips are returned to the teacher4 ,competition can be added to this phase of the game by seeing which aisle can return the slip to the teacher first4 ,when the slips have all been turned in1 the teacher calls any number4 ,thereupon the pupils in each aisle having that number1 go to the blackboard and write distinctly their word from the sentence4 ,for example1 the teacher calls ,number #c4 ,number #c of aisle #a had the word money2 ,number #c of aisle #b can1 etc4 ,next the teacher calls ,number #e4 ,all the ,number #e's go to the blackboard and write their words directly after those written by their previous team mate4 ,when all the numbers have been called there is a jumbled sentence on the board for each aisle4 ,the pupils of the various aisles then try to guess what the sentences of the other aisles are4 ,each one guessed1 counts #e points4 ,descriptive ,adjectives ,an historical personage is selected1 such as ,columbus1 ,george ,washington1 etc4 ,the first pupil called upon must describe the subject with a descriptive adjective beginning with ,a4 ,the second1 third1 and fourth1 etc41 adding to this description by using adjectives beginning with the letter ,a4 ,this continues until the adjectives beginning with the letter ,a have been exhausted4 ,then the letter ,b is used and the game continues4 ,it is well to change the subject after every fourth or fifth letter4 ,this is a good game for adding to the vocabulary of the pupil4 ,a little fun can be had by using1 instead of an historical subject1 one of the pupils of the room for description4 ,store ,the pupils of each aisle constitute a team4 ,the one in the front seat in each aisle is ,number #a1 the one behind him1 ,number #b1 etc4 ,the teacher has a number of cards upon each of which appears a letter of the alphabet4 ,the teacher holds up one of these letters so that it can be distinctly seen by the pupils4 ,number #a of each aisle must name some article sold in a grocery store1 beginning with the letter held up by the teacher4 7,for example1--the teacher holds up the letter ,f2 ,number #a of the second aisle calls1 ,flour74 ,the pupil first naming an article of that letter is given the card containing the letter4 ,the next card held up1 the number #b's of each team are to name the article1 and likewise the winner to be awarded the card4 ,the aisle having the most cards at the end of the game wins4 ,the letters can be written on the blackboard if the cards are not available for the game and points awarded to each winner4 ,the game can also be used with birds1 animals1 and other subjects in place of articles sold in a store4 ,this is a good game to stimulate quick thinking4 ,distinguishing ,sounds ,this game is good training for the ear4 ,various noises1 such as the shaking of a pebble in a tin can1 in a wooden box1 in a pasteboard box1 in a large envelope2 knocking on wood1 on tin1 on coin 7as silver dollar71 on stone1 on brass1 on lead1--are made4 ,the pupils are allowed to guess just what the noise is caused by4 ,laugh ,this is a good relaxing game and one in which the practice of self control is a factor4 ,an open handkerchief is tossed into the air4 ,while it is in the air the pupils are to laugh as heartily as they can1 but the instant the handkerchief touches the floor1 all laughing is to stop4 ,guessing ,dimensions ,the ability to measure with the eye is well worth cultivating4 ,each pupil is to guess the distance between various points indicated on the blackboard1 the height of a door1 the width and the height of a school desk1 the height of the schoolroom1 the thickness of a book1 etc4 ,each of the guesses is written on a slip of paper4 ,the pupil with the best guesses wins4 ,mysterious ,articles ,an article is concealed under a cloth on the table4 ,each pupil is given an opportunity to feel the article through the cloth and guess what it is1 educating the sense of touch4 ,distinguishing by ,smell ,various articles invisible to the eye1 with distinctive odors1 such as vinegar1 rose1 mustard1 vanilla1 ginger1 clove1 tea1 coffee1 chocolate1 soap1 etc41 are placed before the pupil4 ,the one able to distinguish the largest number of articles by the smell1 wins the game4 ,art ,gallery ,pictures of a number of famous paintings by the masters are placed on exhibition4 ,the pupil guessing the largest number of masters and titles1 of the various pictures1 wins4 ,drawing ,animals ,the teacher whispers in the ear of each pupil the name of some animal1 whereupon the pupil proceeds to draw that animal1 each pupil being given the name of a different animal4 ,drawings are made and put on exhibition4 ,all try to guess as many as possible of the animals represented in the drawings4 ,the drawing securing the largest number of correct guesses wins for the artist4 ,historical ,pictures ,a long sheet of paper is given to each pupil1 with instructions to draw thereupon a picture representing some historical event4 ,after completing the drawing1 each paper is passed about the room4 ,each pupil writes underneath the picture what he thinks the picture represents4 ,his subject is folded under1 so that the next pupil to receive the picture cannot see what his guess has been4 ,at the end of the game1 the picture having the largest number of correct guesses wins4 ,train of ,thoughts ,a word is suggested by the teacher4 ,this is written at the top of a sheet of paper by each pupil4 ,the pupil then writes beneath that word various thoughts that are suggested to him by the word4 ,for instance1 the word suggested by the teacher is aeroplane4 ,pupil ,a has suggested to him by the word aeroplane1 humming4 ,he writes that on his list4 ,humming suggests bees4 ,bees suggest honey2 honey1 clover1 clover summer1 summer swimming hole1 etc4 ,when all of the pupils have written fifteen or twenty thoughts which have suggested themselves to them1 each is called upon to read his train of thoughts to the rest of the class4 ,bowknot ,relay ,the pupils of each aisle constitute a team4 ,a piece of string is given to each pupil in the front seat4 ,at a signal to start each pupil with the string runs forward and ties it in a bowknot on some article placed in front of each aisle4 ,after tying the bow1 he returns to his seat and touches the one in the seat next behind him4 ,thereupon the second member of the team runs1 unties the bowknot1 returns with the string2 and hands it to the third1 who runs forward1 and ties it in a bowknot1 as did the first1 and returning touches off the fourth1 etc4 ,the aisle in which each pupil has accomplished the required task first1 wins the race4 ,cooking ,race ,this is a good game for the class in domestic science4 ,the pupils of each aisle constitute a team4 ,a piece of chalk is handed to the one in each front seat4 ,at the signal to go1 the chalk is passed back until it reaches the one in the last seat in the row4 ,every one in the aisle must have handled the chalk in passing it back4 ,upon receiving it1 the last one in the row runs forward to the board and writes thereupon an ingredient necessary in the making of cake4 ,returning1 the chalk is handed to the one in the front seat and again passed back until it gets to the one in the next to the last seat1 who rushes to the board and writes another ingredient necessary in cake making4 ,and so the race continues4 ,when the last pupil at the board1 namely the one from the front seat1 has written upon the board and returned to her seat1 the race is ended4 ,the race is won by the aisle first completing this task4 ,spelling ,game ,the group1 if numbering #dj or more pupils1 is divided into two teams4 ,the contestants of each team are given a different letter of the alphabet4 ,the teacher gives a word4 ,thereupon the pupils in both teams whose letter occurs in the word named1 run one to the front and one to the rear of the room1 as assigned by the teacher1 and take their places in the order in which their letter occurs in the word4 ,when the pupils have taken their proper position1 they call out the letters they represent1 spelling the word4 ,the group first accomplishing this1 wins one point for their team4 ,if the letter occurs twice in the same word1 that pupil representing that letter takes his place where the letter first occurs in the word and shifts to the second position1 so as to help complete the word4 ,if the group be too small for two alphabets the game can be played by having but one and seeing which of the various words given is formed in the quickest time by the single group4 ,grammar ,race ,the pupils of each aisle constitute a team4 ,a piece of chalk is given to the one in each front seat4 ,at the signal to go1 the one with the chalk rushes to the board and writes the first word of a sentence on the board and returns to his seat1 passing the chalk on to the second one1 who writes the second word for a sentence4 ,the third writes the third1 and so on until a complete sentence has been written upon the board4 ,the one in the last seat must complete the sentence and return to his seat1 ending the race4 ,twenty-five points is awarded the team finishing first2 twenty-five points to each team with correct spelling2 twenty-five points for the team with the best writing2 twenty-five points for the best composition of the sentence4 ,schoolroom ,tag ,a three foot circle is made with a piece of chalk in the front of the room4 ,each pupil in the room is given a different number4 ,the teacher selects one to be ,it1 who must stand at least ten feet from the circle and be touching a side wall4 ,it calls a number4 ,the pupil whose number is called tries to run through the circle in the front of the room and get back to his seat without being tagged by ,it4 ,the one who is ,it must run through the circle before he can tag the one whose number he called4 ,if the pupil is tagged he becomes ,it4 ,directions ,an attention game4 ,taking for granted that the pupils have a general knowledge of the directions of various towns or cities in their state or the surrounding states1 the following game can be played4 ,all are requested to stand in the aisle beside their seats4 ,the teacher then proceeds to make statements or tell some story1 mentioning the names of various cities and towns4 ,at the mention of these the pupils face in the direction in which said cities or towns are located4 ,failing to turn correctly when a city is mentioned the pupil is required to take his seat4 ,,chapter ,,iv ,,schoolyard ,,games ,for ,primary ,pupils ,chase the ,rabbit ,the group kneels in a circle with their hands on each other's shoulders4 ,the one selected to be rabbit runs around the circle and tags some individual4 ,thereupon that individual must get upon his feet and run to the left around the circle4 ,the rabbit runs to the right around the circle4 ,the rabbit must tag the one who is running around in the opposite direction1 and then both endeavor to get back to the hole left in the circle4 ,the one failing to do this becomes the rabbit for the next play4 ,steps ,one of the group is selected to be ,it4 ,he stands with his back to the group and counts five1 at the end of which he turns rapidly around4 ,if he sees any of the group moving1 that one seen must go back to the starting line4 ,while the one ,it is counting1 it is the object of the group to progress toward him as rapidly as possible4 ,statues ,this game is similar to the game ,steps1 above described1 excepting that the players standing behind ,it assume the poses of statues4 ,it upon turning around endeavors to detect some movement on the part of the statues1 in which case that player takes the place of ,it4 ,progression ,the players stand behind a line4 ,each in turn must cover the space between said line and another line twenty yards distant by a manner of progress different from that used by any of the previous players4 ,for example1 the first one called upon to cover the intervening space between the lines walks1 the second one runs1 the third hops1 the fourth crawls1 the fifth walks backward1 etc41 and so on until all of the players have reached the far line4 ,this game taxes the ingenuity of the last players to be called upon1 as they have to initiate new methods of progress4 ,squirrel in ,trees ,players stand in groups of three--two facing one another with hands joined to form hollow trees1 and the third within the tree hollow to represent the squirrel4 ,there is also one odd squirrel outside the tree4 ,the teacher or leader claps her hands1 when all squirrels must run for other trees1 and the odd squirrel tries to secure a tree1 the one left out being the odd squirrel the next time4 ,players' positions may be reversed frequently to give all an equal chance to be squirrels4 ,shadow ,tag ,this game is similar to ordinary tag1 with the exception that ,it endeavors to touch or step on the shadow of one of the players4 ,succeeding in doing this1 that player becomes ,it4 ,handkerchief ,tag ,a player is selected to be ,it4 ,a knotted handkerchief is given to the rest of the players4 ,it can only tag the player holding the handkerchief in his hands4 ,the players endeavor to get rid of the handkerchief by throwing it from one to another4 ,should the handkerchief fall upon the ground1 there is no one for ,it to tag until it has been picked up by one of the players4 ,puss in ,corner ,the players are distributed about the playing area1 and given goals1 such as trees1 fence and building corners1 etc4 ,one player is selected to be ,it4 ,the other players endeavor to change places4 ,it can either tag one of the players who is off his corner1 on goal1 or step into the goal vacated by one of the players4 ,in the first case1 the player tagged becomes ,it2 in the second1 the player left without a goal becomes ,it4 ,back to ,back ,this is a tag game in which ,it may tag anyone who is not back to back with one other player4 ,peggy in ,ring ,a blindfolded player takes his place in the center of the group which has joined hands1 forming a ring4 ,the ring begins to dance around in a circle until ,peggy1 who is blindfolded in the centre1 pounds three times with a stick upon the ground or floor4 ,this is the signal for everyone to stand still4 ,peggy then holds out the stick to some one in the circle4 ,the one nearest to it must grasp the end4 ,peggy then asks the one at the other end three questions4 ,the questions may be answered by grunts or groans and ,peggy endeavors to guess who is thus answering the questions4 ,succeeding1 the one questioned takes ,peggy's place in the center of the circle and the game proceeds4 ,,chapter ,v ,,schoolyard ,,games ,for ,intermediate ,pupils ,link ,race ,the group is divided into two teams1 and a leader appointed for each4 ,a large square is marked upon the ground and the opposing teams line up upon opposite sides of the square behind their leader1 each locking his arms about the waist of the man in front of him4 ,at a signal to go both groups endeavor to tag the rear end of the group in front of them by running about the square1 keeping on the lines4 ,should a group succeed in tagging the rear of the line in front1 but it is found that their own line is broken through the effort1 it does not count4 ,but the broken line can be tagged by the rear of the line and it will count4 ,so it is up to that part of the line which has broken loose at the rear to catch up with the rest of its team4 ,maze ,tag ,all but two of the players stand in parallel lines or ranks1 one behind the other1 with ample space between each player and each two ranks4 ,all the players in each rank clasp hands in a long line4 ,this will leave aisles between the ranks and through these a runner and chaser make their way4 ,the sport of the game consists in sudden changes in the direction of the aisles1 brought about by one player who is chosen as leader4 ,he stands aside1 giving the commands1 ,right face6 or ,left face6 at his discretion4 ,when one of these commands is heard1 all of the players standing in the ranks drop hands1 face in the direction indicated and quickly clasp hands with the players who are then their neighbors on the right and left4 ,this brings about a change of direction in the aisles and therefore necessitates a change of direction in the course of the two who are running4 ,illustration3 ,maze ,tag ,the success of the game depends largely upon the judgment of the leader in giving the commands1 ,right 7or left7 face6 ,these should be given quickly and repeatedly1 the leader often choosing a moment when the pursuer seems just about to touch his victim1 when the sudden obstruction put in his way by the change in the position of the ranks makes necessary a sudden change of direction on his part4 ,the play continues until the chaser catches his victim1 or until the time limit has expired4 ,in either case two new players are then chosen from the ranks to take the places of the first runners4 ,it is a foul to break through the ranks or to tag across the clasped hands4 ,turtle ,tag ,one player is selected to be ,it and chases the rest4 ,in order to avoid being tagged1 a player may lie upon his back with both feet and hands off the ground4 ,roly ,poly ,this game must be played in groups1 not larger than #ab4 ,holes are dug in the ground with the heels of the shoe4 ,these holes are placed about #f inches apart in a line4 ,they should be about #c inches in diameter and at least one inch deep4 ,a line is drawn #f feet from the first hole4 ,the one who is ,it must stand behind this line and roll a soft ball so that it will drop into one of the holes4 ,if he misses1 he continues to roll until he succeeds4 ,if he succeeds1 the one1 into whose hole the ball rolls1 runs forward1 picks it up and endeavors to hit any other player from the position in which he picked up the ball4 ,the rest may run in their effort to get away4 ,should he miss1 a goose egg--7a small stone7--is placed in his hole4 ,should he succeed in hitting a player1 a goose egg is placed in the hole of that player4 ,the one to whom is awarded the goose egg is the next to roll the ball from the dead line in the endeavor to get it into a hole4 ,any player getting three goose eggs has to run the gauntlet1 which is the name given to running between two lines of players while they slap at his back4 ,the faster he runs the lighter the slaps4 ,no player is allowed to hit from the front4 ,antony ,over ,a group is divided into two teams1 ,a and ,b4 ,the game is played around a small building1 such as a small school house or wood shed1 around which there is free running space4 ,to team ,a is given a soft ball1 such as a tennis or yarn ball4 ,the ball is thrown over the building to team ,b4 ,if it is caught by one of the players of team ,b1 the whole team slips around the building1 all going in the same direction1 and trying to hit with the ball some one on team ,a before they can get around to the opposite side of the building4 ,team ,a tries to escape being hit by dodging and running around the building to the opposite side4 ,if a player is hit1 he goes to ,b side4 ,the teams keep their new places and ,b throws the ball over to ,a4 ,if the ball is not caught1 it is thrown back and forth over the building until caught4 ,the team which first hits all of its opponents wins1 or a time limit may be agreed upon and the team having the greatest number of players at the end of that time1 wins4 ,snake and ,bird ,two lines are drawn in the schoolyard about fifty feet apart4 ,the group is divided into two teams4 ,the one team links hands and takes a position between the two lines1 and the leader calls1 ,birds run4 ,the other team1 which is lined up behind one of the lines1 endeavors to run across the space between the two lines without being caught by the snake1 which endeavors to circle around as many of the second team as it can4 ,a record is kept of the number of boys caught4 ,then the other team becomes snake and endeavors to coil around as many of the opponents1 when they attempt to cross the space between the lines1 as possible4 ,in and ,out ,the group grasp hands1 forming a circle4 ,two individuals are selected1 one to be ,it1 and the other to be chased4 ,these two are placed on opposite sides of the circle4 ,then ,it endeavors to tag the other4 ,the one chased may go in and out under the hands of those forming the circle1 cut through or run around the circle and ,it has to follow the same course in the pursuit4 ,when ,it succeeds in tagging his partner1 two other players take their places4 ,fox and ,rabbit ,the group link hands and form a circle4 ,two players are selected1 one to be ,it and the other to be chased1 as in the preceding game4 ,in this game1 however1 it is not necessary that the fox follow the same course the rabbit pursues1 in his endeavor to tag him1 but both can go in and out of the circle at will4 ,the players in the circle endeavor to assist the rabbit and impede the fox in his chase1 as much as possible4 ,when the fox has caught the rabbit1 two other players are selected to take their places4 ,chicken ,market ,one player is selected to be a buyer1 another to be the market man4 ,the rest of the players are to be chickens4 ,they stoop down in a row1 clasping their hands under their knees4 ,the buyer inquires of the market man1 ,have you chickens for sale8 ,the market man says1 ,yes1 plenty of them4 ,thereupon the buyer goes along the line and examines the chickens4 ,he finds one too tough1 one too fat1 etc41 until at last he comes to one which suits his fancy1 and he so informs the market man4 ,he takes one arm and the market man takes the other and between them they swing the chicken back and forth4 ,if the chicken maintains the grasp of its hands beneath its knees1 it is accepted by the buyer and is led off to the home of the buyer1 marked upon the ground4 ,the game continues until all the chickens are sold4 ,chickidy ,hand ,the player who is selected to be ,it interlocks the fingers of his hands and holds them against a post1 which is known as the goal4 ,the other players fold their hands in the same way and place them against the post4 ,to start the game1 ,it counts ten1 whereupon the players leave the goal and ,it endeavors to tag one of them4 ,the hands must be kept folded until tagged4 ,the one tagged joins hands with ,it and continues with him in an effort to tag others4 ,the players endeavor to keep from being tagged by the line and try to break through the line4 ,succeeding in this1 the individual towards the head of the line1 next to the break1 drops out of the game4 ,those in the line cannot tag a player who has rushed in and succeeded in breaking the line until the line reforms4 ,pass ,ball ,the group form a circle and are counted off in #b's4 ,the ,number #a's are given a ball or some other object easily tossed1 at one side of the circle and the ,number #b's a like object on the other side of the circle4 ,then #a competes against #b in an endeavor1 by passing the object around the circle1 to have it overtake that passed by the other team4 ,when the object passed by one team has overtaken and passed that of the other1 it counts one point and the game starts over1 with the objects on opposite sides of the circle4 ,poison ,the group forms a circle1 linking hands4 ,in the center of the circle is placed on end a short log about a foot long4 7,a tall bottle may be used in place of the log74 ,by it is lying a soft playground baseball or a yarn ball4 ,the circle begins to rotate around the log1 the object being to keep from knocking the club over1 on the one hand1 but to force some one else in the circle to knock it over4 ,the instant it falls1 the circle dissolves and all the players except the one who knocks over the club run1 while he picks up the ball and throws it at the running players4 ,if he succeeds in hitting some one1 the one hit is out of the game4 ,if he fails1 he is out4 ,so the game continues until but two players are left4 ,fox ,trail ,illustration ,a large circle is drawn upon the ground4 ,this should measure from #cj to #dj feet in radius4 ,another circle is drawn within this first circle and should have a radius #aj feet less than the first4 ,eight or #aj spokes are drawn from the center to the circumference4 ,where these spokes intercept the outer circle a small circle is drawn4 ,these small circles are known as dens4 ,a player is placed in each one of these dens4 ,another player is known as the hunter and stands at the hub of the wheel4 ,the players in the dens are known as foxes4 ,there is to be one more fox than den4 ,this odd fox can stand anywhere else on the rim1 where he tries to get a den whenever he can4 ,the object of the game is that the foxes run from den to den without being caught by the hunter4 ,the method of running1 however1 is restricted4 ,both foxes and hunter are obliged to keep to the trails running only on the lines of the diagram4 ,it is considered poor play to run from den to den on the outer rim1 as there is practically no risk in this4 ,foxes may run in any direction on the trail1 on the spokes or on either of the rims4 ,they may not turn back1 however1 when they have started on a given trail1 until they have run across to the intersection of another line4 ,if the hunter succeeds in tagging a fox1 the two exchange places1 the fox becoming the hunter4 ,this is a good game to play in the snow marking the trails in the snow4 ,weavers ,race ,a group forms a circle which is counted off by #b's4 ,the ,number #a's in the circle constitute team ,a1 and the ,number #b's team ,b4 ,two captains stand side by side in the circle4 ,each holds a small stick4 ,at a signal to go both start racing in opposite directions around the circle1 going to the rear of the first player1 to the front of the second1 to the rear of the third1 etc41 weaving their way in and out4 ,when they meet at the further side of the circle they must join hands and spin around once in the circle before continuing to weave their way back and forth from the point in the circle from which they left4 ,thereupon number #a of ,a team tags the next player on his team in the direction in which he ran4 ,number #a of ,b team tags the next one on his team who starts in the direction in which the first ran4 ,the race continues until everyone in the team has completed his run around the circle in the required way4 ,circle ,chase ,the group forms a circle and counts off by #d's4 ,the leader takes his place in the center of the circle4 ,he calls any number from #a to #d1 and all of the men holding that number step back and run around the outside of the circle to the right1 endeavoring to tag the man who is running just ahead of him4 ,the leader blows a whistle1 which is the signal for the men to return to their original places in the circle1 with the exception of those who have been tagged out4 ,the latter are supposed to take a position within the circle4 ,the leader next calls another number and they proceed as did the first4 ,as the game continues1 the circle grows smaller4 ,the individual wins who succeeds in tagging out all those of his number4 ,reuben and ,rachel ,the group forms a circle1 joining hands4 ,one of the players is blindfolded and placed in the center of the circle4 ,all the rest in the ring dance around him until he points at some one4 ,that one enters the circle and the blind man calls out1 ,rachel4 ,the other must answer1 ,here1 ,reuben1 and move about in the circle so as to escape being tagged by ,reuben4 ,every time ,reuben calls out1 ,rachel1 she must reply1 ,here1 ,reuben1 and so it goes on until she is caught4 ,reuben must guess who she is and if he guesses correctly ,rachel is blindfolded and the game goes on as before4 ,if not1 the same individual continues as ,reuben and he points out a new ,rachel to come into the circle4 ,channel ,tag ,the group forms a circle1 faces to the right and assumes a stride position4 ,the one selected to be ,it takes his place in the center of the circle4 ,the others pass a ball or bean bag either backward or forward between their legs4 ,the one in the center tries to capture the ball or bag4 ,if he succeeds1 the one last touching it must take his place in the center of the circle4 ,every one must touch the ball or bag when it passes by them1 either forward or backward4 ,soak 'em ,a sock stuffed with straw is used in this game4 ,a circle is drawn upon the ground4 ,the group is divided into two teams4 ,one team takes its place in the center of the circle1 the other lines up around the circumference4 ,those on the outside of the ring endeavor1 without stepping over the line1 to throw and hit those within4 ,succeeding1 the one hit must lie upon the ground within the ring4 ,the others endeavor to avoid being hit by dodging here and there4 ,when all of the first team in the ring have been hit1 they take their position outside of the ring and throw at their opponents4 ,the team succeeding in hitting all of the opponents in the quickest time1 wins4 ,the ,dummy ,one of the group1 known as the dummy1 must take a position #cj feet in front of a line and stands with his back to the rest of the group4 ,a soft ball is thrown at him and he endeavors to guess who hit him4 ,if he succeeds1 that one must take his place4 ,oriental ,tag ,similar to ordinary tag1 except that the one ,it cannot tag any one who has his forehead to the ground4 ,ball ,tag ,the one who is ,it is armed with a soft ball4 ,he attempts to tag another by means of hitting him with the ball4 ,the one who is hit becomes ,it4 ,couple ,tag ,similar to ordinary tag1 except that the group is arranged in couples4 ,couples must lock arms4 ,the couple which is ,it endeavors to tag some other couple4 ,if either of the men making up the ,it couple succeeds in tagging either man of another couple1 that group is ,it4 ,,chapter ,,vi ,,schoolyard ,,games ,for ,advanced and ,high ,school ,pupils ,dresden ,tag ,the group forms a circle with at least three feet space between each individual in the circle4 ,one individual is selected to be ,it1 another to be chased4 ,those in the circle are to place their hands upon their knees and assume a stooping position1 as for leap frog4 ,it endeavors to tag the individual he is to chase before said individual can leap over the back of any one forming the circle4 ,should he leap over the back of some one1 the one over whose back he jumped is then subject to being tagged by ,it4 ,should ,it tag the one chased1 then ,it must leap over some one's back to escape from being tagged4 ,after leaping over a back1 the individual who made the leap takes the position of the one who left that place in the circle4 ,fox and ,geese ,one player is chosen to be fox1 another to be gander4 ,the remaining players all stand in single file behind the gander1 each with his hands upon the shoulders of the one next in front4 ,the gander tries to protect his flock of geese from being caught by the fox and to do this stretches out his arms and dodges around in any way he sees fit to circumvent the efforts of the fox4 ,only the last goose in the line may be tagged1 unless the line be very long1 then the last five or ten players may be tagged1 as decided beforehand4 ,it will be seen that the geese all may co-operate with the gander by doubling and redoubling their line to prevent the fox from tagging the last goose4 ,should the fox tag the last goose or one of the last five or ten1 if that be permissible1 that goose becomes fox and the fox becomes gander4 ,plug the ,hole ,the players form in a circle with their legs in a stride position1 their toes touching those of the next player4 ,the one who is ,it takes his place in the centre of the circle4 ,a partner to ,it takes his place on the outside of the circle4 ,it is given a salt bag stuffed with saw dust or an old basketball cover stuffed with rags or some similar object4 ,it endeavors to throw the stuffed bag between the legs of any of the players making up the circle4 ,the players in the circle must keep their hands upon their knees until they see the bag coming towards them4 ,they can then intercept it with their hands but are not allowed to move their feet4 ,should ,it succeed in throwing the bag between the legs of any player1 his partner on the outside may capture it and endeavor to throw it back into the circle by the same method by which it came out1 while the one between whose legs the bag was thrown takes ,it's place4 ,should ,it's partner on the outside succeed in throwing the ball into the circle between the legs of any player1 that player takes the partner's place on the outside4 ,partner ,swat ,tag ,form a circle in pairs1 partners linking arms together4 ,two stuffed clubs 7made by stuffing stockings with waste or rags71 are placed in the hands of one of the couples selected to be ,it4 ,this couple runs about the circle and hands the clubs to another set of partners in the circle4 ,thereupon the others1 receiving the clubs1 chase the couple at their right around the circle1 beating them with the clubs until they have reached their original place in the circle4 ,the couple holding the clubs then go around the circle and hand the clubs to another couple1 who proceed to chase the others at their right and so the game continues4 ,freight ,train ,tag ,the boys are divided into groups of three's4 ,each three line up1 one behind the other1 with their arms locked around the waist of the man in front4 ,the first man in the group is the engine1 and the last man the caboose4 ,one man is selected to be ,it1 another to be chased4 ,in order to avoid being tagged by ,it1 the man chased endeavors to hitch on the rear of a freight train by locking his arms around the caboose4 ,thereupon the engine1 or the man at the front of the train1 is subject to being tagged by ,it until he can hitch on to some other train4 ,those individuals making up a train endeavor to keep any one from hitching on to their caboose4 ,it1 having tagged another1 is subject to being tagged back immediately1 provided he has not hitched on the rear of some train4 ,roll ,ball ,the players form in a circle1 grasping the hands of their neighbors4 ,the one selected to be ,it takes his place in the center and is given a basketball or a stuffed sack1 which he endeavors to kick outside of the ring4 ,the players in the circle endeavor to prevent same by interfering with their legs4 ,should ,it succeed in kicking the ball outside the circle1 the player between whose legs it went or to whose right it went1 must take ,it's place4 ,take ,away ,the group is divided into two teams4 ,one team is given a ball or some other object which can be easily caught4 ,the object of the game is to keep the ball away from the opponents as long as possible4 ,should the opponents capture the ball1 they in turn endeavor to pass it among themselves1 keeping it away from the other team4 ,red1 ,white and ,blue ,two lines are marked upon the ground1 about fifteen feet apart4 ,the group is divided into three equal teams2 one team is known as the red1 the other the blue1 and the third the white4 ,the blue team takes its position between the two lines1 with the red team beyond one line and the white beyond the other4 ,a ball or some other soft object easily thrown is given to the red team4 ,any member of that team may try to hit a member of the blue team1 with the ball1 without stepping over the line4 ,should he succeed1 it counts one point for the red4 ,should he miss and the ball go across to where the white team is stationed1 any member of the white team endeavors to hit one of the blue and scores a point if successful4 ,should the ball fail to return to either the red or the white team1 a member of either of those teams may run into the blue territory to recover it1 but must return or toss the ball back to his team beyond the line before it is again in play4 ,the playing time of the game is divided into thirds4 ,the reds change places with the blues in the second third1 and the whites with the reds in the last third4 ,only the team between the lines is subject to being thrown at4 ,the team having the most hits to its record at the end of the game1 wins4 ,pin ,ball ,this game is played with the same rules as basketball1 except that in place of the baskets a #f foot circle is drawn in the center of each end of the playing space1 and in the center of each circle a short flat end log about #ad inches long and #c inches in diameter stands upon its end4 ,seven players constitute a team4 ,a pin guard is placed within each circle1 with the pin and he is the only one that is allowed to step inside the circle4 ,the object of the game is to knock down the opponent's pin by hitting it with the ball4 ,it is a foul to carry the ball or to hold an opponent4 ,where basketball rules are known to the players1 use the same rules for this game4 ,in case of a foul1 a #ae foot line measured from the pin in the circle is used as a free throw line4 ,in a free throw the guard is not allowed to interfere with the ball hitting the pin4 ,a stuffed sack can be used in place of a ball in this game4 ,kick ,ball ,an inflated ball about the size of a basketball is best for this game1 but a bean bag can be used4 ,the group is divided into two teams4 ,one team is at the bat and the other in the field1 arranged as in regular baseball with the exception that there is a short stop on both sides of the pitcher4 ,the home base is marked upon the ground in form of a rectangle #d feet long and #c feet wide4 ,the ball is tossed with an underhand toss1 so that it passes over the base not higher than the level of the knee of the batter4 ,three strikes and four balls are allowed1 as in baseball4 ,three men out retire a side4 ,the principal difference is that the batter kicks the ball and may be put out by being hit with the ball when running between bases4 ,hand ,baseball ,this game is like regular baseball1 with the exception that a tennis ball or soft rubber ball is used for a ball and the hand is used for a bat4 ,the pitcher throws the ball so that it bounds just in front of the batter4 ,if on the bound it passes over the home plate above the knees and below the shoulders of the batter1 it constitutes a strike4 ,the home plate is marked upon the ground and is #b feet square4 ,the batter hits the ball with the open palm of his hand and runs bases1 as in regular baseball4 ,four balls and #c strikes count as in regular games4 ,last ,couple ,out ,this is an old ,swedish game and one which can still be played and thoroughly enjoyed4 ,the players are arranged in double file4 ,one player is selected to be ,it and takes a position about #aj feet in front of the file1 with his back to it4 ,he calls1 ,last couple out4 ,thereupon the last two in the double file run forward1 one on either side of the line and endeavor to join hands in front of ,it1 without being tagged4 ,it cannot look behind or start to chase until the last couple are on a line with him4 ,the couple are allowed to circle as far out from the double line as they wish in their endeavor to avoid ,it1 and may join hands in any position1 so long as they are in front of ,it's original position4 ,should ,it tag one of them before they have had an opportunity of joining hands1 the one tagged becomes ,it1 and the one who was ,it unites with the extra player at the head of the double column4 ,otherwise ,it remains ,it4 ,spanish ,fly ,this is an old leap frog game4 ,one player is chosen to be down4 ,the others follow the leader in taking frog leaps over the back of the one downed4 ,at the first leap the leader says1 ,spanish fly4 ,all the others must repeat those words upon taking their leap4 ,at his second leap1 the leader says1 ,handlings1 and squeezes his fingers into the back of ,down4 ,the others must do as he did4 ,the leader next says1 ,knucklings and doubles his knuckles up on the back of ,down in leaping over4 ,the next command is ,spurrings1 and the leader hits ,down with the heel of his right foot in making the leap4 ,the next command is ,dump the apple cart1 and the leader grasps the clothes of the boy in going over and endeavors to pull him forward4 ,the next is ,hats on deck1 and the leader places his hat on the back of the boy as he passes over him4 ,the next boy after the leader places his hat upon that of the leader and so on until all of the boys have their hats on the back4 ,the next command is ,hats off deck1 and the last boy to place his hat upon the back is the first to leap over1 endeavoring to pick his hat off without knocking any of the others off4 ,should any of those following the leader fail in accomplishing the trick they are supposed to do1 they become ,down and the boy who was downed becomes the leader4 ,tony ,says ,this is a good game to follow formal gymnastic exercises1 maintaining the same formation4 ,the players are lined up in open order upon the playing space4 ,the leader asks for a number of exercises for the arms and legs4 ,the players execute these upon command provided the words ,tony says precede the command4 ,for example1 ,tony says ,attention2 ,tony says ,raise arms to side horizontal2 ,tony says ,arms down4 ,if the leader fails to say ,tony says before the command1 the players are not to execute the command4 ,should a player execute the command at the time when he is not supposed to1 he is required to run to a given point behind the leader and return to his original place4 ,this is required of every player making a mistake4 ,part ,,ii ,,sociable ,,games ,,for ,,the ,,home1 ,,church1 ,,club1 ,,etc4 ,,chapter ,i ,,games ,,for ,,the ,,home ,these games have been selected for the use of small family groups4 ,in many of them parents and children will find an opportunity for entertainment during the long winter evenings in the home4 ,twenty ,questions ,this is a quiet1 entertaining and instructive game4 ,one member of the family is given the privilege of thinking of some specific object anywhere in the universe4 ,the others endeavor to guess what that object is and are only allowed to ask twenty questions in doing so4 ,the one who thinks of the object to be guessed1 only answers the questions asked by yes or no4 ,it is exceptional when the object is not guessed1 no matter how difficult it may be1 before the twenty questions have been asked4 ,example1--the ,king of ,belgium is selected by the player4 ,the first question asked by another player is1 ,is it in the animal kingdom8 ,this question is answered by ,yes4 ,second question3 ,is it in a menagerie8 ,answer3 ,no4 ,third question3 ,is it a man8 ,answer3 ,yes4 ,fourth question3 ,is it an historical character8 ,answer3 ,yes4 ,fifth question3 ,is he an ,american8 ,answer3 ,no4 ,and so the questions and answers continue4 ,any one has the privilege of asking a question at any time4 ,the one who is thinking of the subject keeps a record of the number of questions asked4 ,if any one has guessed within twenty questions1 he has the opportunity of thinking of the new object to be guessed4 ,you ,know ,me ,one of the group is given the privilege of starting the game by assuming he is some well known character1 and makes the statement1 ,i am the man who invented the lightning rod4 ,the others of the group endeavor to guess who he is4 ,the one first guessing ,benjamin ,franklin is given the opportunity of continuing the game by assuming he is some other prominent character4 ,come-,she-,come ,one member of the group is given the opportunity to select some object in plain sight in the room1 to be guessed by the others4 ,that individual says1 ,come she come4 ,another individual says1 ,what does she come by8 ,the first individual answers1 ,by the letter----1 and gives the first letter of the name of the object he has selected to be guessed4 ,the others thereupon endeavor to guess what that object is4 ,the one succeeding determines the next object to be guessed4 ,hide the ,thimble ,all of the group leave the room1 except one1 who hides somewhere about the room a thimble4 ,the others are then called back and endeavor to find it4 ,if the thimble is hidden in a very difficult place1 the one who hid it can inform the searchers if they are warm or cold2 warm indicating that they are near1 cold that they are not seeking in the right place4 ,tit ,tat ,too ,a diagram similar to the illustration 7,fig4 #a7 is drawn on a sheet of paper4 ,two players only can participate4 ,the first player marks a cross in any of the spaces between the lines2 the next player makes a circle in any other space4 ,the object of the game is to have one of the players succeed in placing three of his marks in a straight line1 vertically1 horizontally1 or diagonally1 upon the diagram4 ,if neither succeeds1 a new diagram is drawn and the game continues4 ,the player making the crosses has won the game in 7,fig4 #b7 as he has three crosses in a line4 ,illustration3 ,x ,o --------- --------- ,x ,o --------- --------- ,x ,,fig4 #a4 ,,fig4 #b4 ,last ,match ,three piles of matches are placed upon the table4 ,each pile can contain anywhere from ten to twenty matches4 ,the object of the game is to make your opponent pick up the last match1 two players playing4 ,playing proceeds by each player taking up from any one pile as many matches as he wishes4 ,he may take all in the pile if he so desires4 ,each takes matches in turn1 endeavoring to make it so that the opponent has to take the last match left on the board4 ,your ,house1 ,my ,house ,a piece of string about three feet long is tied to the end of a slender stick of about the same length4 ,a slip knot is tied in the end of the string4 ,a loop about two inches in diameter is made with the slip knot on the top of the table4 ,all of the players excepting the one holding the stick then place the point of their index fingers on the table within the loop4 ,the one holding the stick1 as a fish pole says1 ,your house or ,my house4 ,if he says ,my house1 he jerks the stick endeavoring to capture the forefinger of any of the players4 ,he does not jerk the stick when he says ,your house4 ,he endeavors to fool the others by saying abruptly1 ,your house1 several times before saying ,my house and pulling the string4 ,the player avoiding being caught next takes the stick4 ,catechism of ,states ,q4--,which is the best ,state for fresh pork8 ,a4--,new ham1 sure4 ,q4--,which is the best for an early summer hotel8 ,a4--,may inn4 ,q4--,in which should surgeons dwell8 ,a4--,connect-a-cut4 ,q4--,in which should laundrymen prosper8 ,a4--,washing done4 ,q4--,in which do impudent people dwell8 ,a4--,can sass4 ,q4--,which is the best for deer-hunting8 ,a4--,collar a doe4 ,q4--,which is the best for locksmiths8 ,a4--,new brass key4 ,q4--,in which would you look for a morning attire8 ,a4--,day coat1 eh6 ,q4--,in which is one likely to fail in getting a drink8 ,a4--,miss-a-sip4 ,q4--,in which can you find a red letter8 ,a4--,florid ,a4 ,q4--,in which does the hustle make one sick8 ,a4--,ill o' noise4 ,q4--,in which is one likely to use his farming implements8 ,a4--,i'd a hoe4 ,q4--,in which can one acquire an estate by marriage8 ,a4--,mary land4 ,q4--,in which is one letter of the alphabet taller than the others8 ,a4--,o higher4 ,q4--,in which are bodies of land surrounded by water given a ride8 ,a4--,rhode ,island4 ,q4--,which is called to your mind by holding two #e bills8 ,a4--,tenn ,i see4 ,q4--,which would a woman rather have if she can't get a new sealskin sack8 ,a4--,new ,jersey4 ,q4--,which does the farmer's wife mention when she asks you to partake of apple sauce8 ,a4--,take sass4--,capper's ,weekly 7,topeka74 ,step by ,step ,a bean bag or soft ball is needed for this game4 ,all of the group excepting one who is selected to be leader sit on the bottom step of the stairs4 ,the leader tosses the ball to the one at the right end of the line and receives it back4 ,he tosses it to the second and third4 ,should any of the players miss catching the ball1 all the other players move up one step1 except the one missing2 he remains on the first step4 ,the leader then continues passing until all have been served2 he then starts again at right of line4 ,he passes the ball last to the one on the lower steps4 ,should any of the players on any step miss the ball1 all the other players advance one step4 ,the ones who advance from the lower step take a position at the right of the one who missed the ball on the step above4 ,should the leader miss the ball at any time1 the one at the right on the highest step takes his place4 ,the game continues until the top of the stairs is reached by one or more players4 ,if more than one player reaches the top step then the progress continues down the stairs1 a step for each miss by any of the players4 ,when one player holds the most advanced step alone1 the game starts over with that player as leader4 ,spin the ,platter ,all of the players in the room are given a number4 ,a tin plate is spun in the centre of the room by one of the players who calls some number4 ,the one whose number is called endeavors to catch the plate before it has stopped spinning4 ,if successful1 he calls another number after again spinning the platter4 ,should the player fail to catch the platter before it has stopped spinning1 a forfeit is demanded4 ,all the players having forfeits are demanded to pay their forfeits by performing some stunt suggested by one of the group selected to determine the penalty4 ,board and ,nail ,puzzle ,illustration3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 o 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 ,a rectangular board #b inches broad and #c inches long has holes bored into it in the design herewith illustrated4 ,nails are stuck loosely in all of these holes1 excepting the centre one4 ,the puzzle is to jump all of the nails off the board so that only one nail is left1 and that in the centre-hole on the board4 ,the nails are jumped off in the same manner that men are jumped in the game of checkers4 ,jumping is allowed either forward1 backward1 or sideward1 but not diagonally4 ,spinning for #bj ,a wooden top is made by sawing off the end of a large spool and sticking a match or small stick through the hole in the centre4 ,four concentric circles are drawn upon a sheet of paper which should be about twelve inches square4 ,inside of the smallest circle1 which should have a diameter of #b inches1 the number #bj is placed4 ,the next circle outside of this one1 having a diameter #b inches greater1 should be numbered #ae1 the next circle numbered #aj1 and the next #e4 ,the players spin the top in turn4 ,should it cease spinning so that the point of the pin lies within the centre circle1 a score of #bj is made4 ,should it fall outside of the last circle1 no score is made4 ,the player first gaining #ajj points wins the game4 ,red ,triangle ,ring ,toss ,illustration ,a triangle is drawn upon a board and nails are driven in1 as indicated in the accompanying diagram4 ,six rubber ,mason jar rings are used4 ,the triangle is hung on the wall at a height equal to the height of the shoulders of the intended players4 ,the players stand from ten to fifteen feet distant from the triangle and attempt to toss the rings over the projecting nails4 ,each nail is numbered according to the diagram4 ,each player tosses six rings at a turn4 ,any number of players can play4 ,the player first securing a total of #be points wins the game4 ,floor ,baseball 7,game invented by ,t4,a4 ,coates7 ,a diagram is marked with chalk on the floor1 as per accompanying diagram4 ,round wooden disks six inches in diameter1 one inch thick at the centre tapering to a quarter of an inch at the circumference1 in the form of a discus1 are used4 ,rubber quoits may be used instead of disks1 if available4 ,a player up to bat slides disks from a line thirty feet away from the baseball diamond until he has four balls1 three strikes1 or has earned one or more bases4 ,if the disk1 upon being slid forward1 lies so that any part of it lies over any line1 it constitutes one ball for the batter4 ,if it should lie in the space marked ,strike1 it constitutes a strike and the batter has one ball and one strike4 ,the next slide1 the disk lies in the space marked #a4 ,this means that he places his disk on first base and the next player on his side comes to bat4 ,the second player continues sliding the disks until he has made a base or is put out4 ,should he make a base1 the player of the first disk is advanced one base4 ,should he make more than one base hit1 the player on the base advances as many bases as the batter has made4 ,the side continues at bat until three men are out4 ,thereupon1 the other team comes to bat4 ,should the disk land in ,sacrifice1 base hit1 home run1 or should the one at bat gain first by four balls1 the man or men on base or bases advance4 ,any man or men reaching home constitutes a run for that team4 ,should the disk land three times within the space marked ,strike during the time at bat1 the batsman is declared out4 ,illustration3 ,floor ,baseball ,two players can play this game as well as nine1 each taking as many slides of the disk as is necessary to reach a base or get out4 ,then the other player does the same until the team has three out4 ,blocks or stones can indicate the position of players on bases if only one disk is used in the game4 ,chic-a-dee ,this is a good game to be played in the loft of a barn4 ,one player is blindfolded and sits on the floor with legs folded under him1 ,chinese fashion4 ,the other players creep up and say ,chic-a-dee as near his ear as possible4 ,he tries to hit said player before he can get beyond his reach1 using a salt bag stuffed with leaves1 or some type of padded stick4 ,should he succeed1 the one he hits is blindfolded and the game continues4 ,captain ,kidd's ,gold ,this is a good game in which all the members of a family may find pleasure4 ,it develops one's power of observation and memory4 ,a small coin is hidden somewhere about the yard or in the woods1 wherever the game may be played1 by one of the players4 ,all of the other players must be either blindfolded or placed in a position where they cannot see the player who is hiding the coin4 ,the player having hidden the coin returns to the group and describes just how they are to find same4 ,for illustration3--he gives the following description of the course to follow4 ,walk twenty paces in a direct line towards the apple tree at the far end of the garden4 ,there you will find a small stone upon a larger one4 ,under the small stone you will find an arrow scratched upon the larger one4 ,follow the directions of this arrow fifteen paces4 ,then turn sharply to the left1 go ten paces1 and underneath a stone will be found ,captain ,kidd's ,gold4 ,the players may ask him to repeat the directions once4 ,after repeating1 however1 they must follow the direction without further questioning4 ,the one successful in finding the coin next hides the same4 ,this game can be made simple enough for small children to enjoy or difficult enough to prove a problem for adults4 ,,chapter ,,ii ,,ice ,,breakers ,,for ,,sociables ,bird ,hunt ,names of different birds are written on small slips of paper and pinned upon the backs of all the guests4 ,a small card and a pencil are given to each guest and they are instructed to go on a bird hunt4 ,they proceed to try to read the names on the backs of twenty other players4 ,the one first succeeding in getting the names of twenty birds wins the game4 ,each player endeavors to avoid having the slip on his own back read as he endeavors to read those on the backs of the others4 ,my ,month ,twelve placards with the name of a month of the year on each are posted about the room1 and the players are instructed to gather around that placard bearing the name of the month in which they were born4 ,then each group in turn is called upon to select some activity typical for that month and to act it out4 ,the others endeavor to guess the month by the activity represented4 ,poison ,circle ,the group marches in couples around the room while a march is being played intermittedly on some instrument4 ,small rugs are placed in the path of the marchers or circles are drawn on the floor1 through which the marchers must pass4 ,if any couple is left on a rug or within a circle when the music stops playing1 that couple drops out of the march4 ,all march forward again when the music starts and try to avoid being caught on a rug or in a circle4 ,the last couple in wins4 ,shoe ,hunt ,advertisements of shoes are cut out and the illustrations of pairs of shoes are halved4 ,these are hidden around the room4 ,the individual finding the largest number of pairs of shoes wins4 ,players are allowed to trade with each other in order to complete their pairs4 ,matching ,advertisements ,advertisements are cut from magazines and each advertisement is divided by irregular cuts into two halves4 ,one half is placed in the pile to be distributed among the men2 the other half to be distributed among the ladies4 ,these halved advertisements are distributed among the guests and the men seek their partners by finding the other half of the magazine advertisement matching their own4 ,matching ,proverbs ,familiar proverbs are divided into groups of three or four words4 ,these are distributed among the guests4 ,there should be at least two words1 and preferably more1 on each slip4 ,each individual then seeks to find those others holding the words which complete his proverb4 ,example--,the proverb1 ,a stitch in time saves nine1 is chosen4 ,on one sheet of paper is put ,a stitch2 on another in time2 and on another saves nine4 ,when the individuals necessary to make the complete proverb have gathered together1 they represent their proverb by pantomime to the others4 ,mixing ,march ,the group1 arranged in couples1 forms a circle with the ladies on the inside facing their partners4 ,when the music starts playing1 the partners separate1 both going to the right about the circle4 ,this means that the ladies go in one direction and the men in the other4 ,when the music again stops1 the men will be opposite new partners and these partners must face each other and converse on some subject suggested by the leader4 ,when the music again starts the conversation ends and both groups again continue their march in opposite directions and so the game continues4 ,it is suggested1 if the group be large and not well acquainted1 that each time a new partner is faced for conversation1 hands are shaken and names and places of residence given4 ,musical ,medley ,this game is similar to the game entitled ,matching ,proverbs1 except that different lines of songs are distributed among the guests present and each seeks to find the individuals holding the lines necessary to complete his song4 ,when all are located they get together and practice their song in preparation to sing it to the rest of the group or act it in pantomime4 ,puzzled ,words ,words are written out on slips of paper and then cut into single letters4 ,each letter going to make up a word is given the same number4 ,for example1 in the word battle1 number each letter of ,battle ,no4 #a4 ,all of the number #a's are told to get together1 discover what their word is and when their number is called1 act it out for the group to guess4 ,trip ,around the ,world ,various articles are distributed around the room1 each representative of some country4 ,for illustration1 a package of tea1 representing ,china2 a shamrock1 representing ,ireland2 a maple leaf1 representing ,canada4 ,a slip of paper and a pencil are given to each member of the group1 who endeavors to guess what country each article suggests4 ,bean ,penalty ,each guest1 upon entering the room1 is given ten beans and instructed to ask questions of each other4 ,should a question be answered by either yes or no1 the individual so answering must surrender a bean to the one asking the question4 ,at the end of the playing period1 the individual having the largest number of beans is the winner4 ,,chapter ,,iii ,,sociable ,,games ,,for ,,grown-,,ups ,biographic ,cartoons ,each individual is given a cardboard #abx#ae inches1 an old magazine1 containing numerous ads1 a pair of scissors1 and is instructed to write the biography of his right hand neighbor1 using the advertisements cut from the papers to illustrate the same4 ,in writing the biography as few words should be used as possible4 ,the biographical sketch should be placed upon the cardboard4 ,mucilage should be available for the purpose of sticking on the illustrations1 and pens and pencils for the necessary writing4 ,some award can be given to the one making the best biography4 ,illustrated ,songs ,each member of the group is given a sheet of paper and a pencil and is instructed to draw thereupon a picture or pictures illustrating the title of some song4 7,illustration3 ,one individual decides to illustrate the title of ,home1 ,sweet ,home4 ,he proceeds to draw the picture of a house1 a sugar bowl1 and another picture of a house47 ,when sufficient time has been allowed for all to complete their illustrations1 they are numbered and placed on exhibition4 ,each member of the group endeavors to guess as many of the illustrations as he can1 placing his guess after the number of the illustration4 ,the illustration which is guessed correctly by the largest number1 wins for its artist4 ,smiles ,the group forms in couples and marches around the room4 ,they are then subdivided into from four to eight smaller groups4 ,these are stationed in various parts of the room and the ladies are lined up facing the men4 ,they try in every conceivable way to make the men smile or laugh4 ,any one who does so must take a place in the ladies' line4 ,after a few minutes of this1 every man in the ladies' line must pay a forfeit1 and the men must endeavor to cause the ladies to laugh4 ,tea ,pot ,one member of the group is selected to be ,it and leaves the room4 ,the others decide upon some object or word which ,it is to guess4 ,it is called back into the room and each member of the group is to make a sentence including the name of the object to be guessed1 using in the sentence the word ,tea ,pot as a substitute for the name of the object4 ,illustration--,the object determined upon by the group is the piano stool4 ,the first member of the group says1 ,by turning the 'tea pot' it grows higher4 ,as soon as ,it guesses the correct object the one whose sentence disclosed what the object was1 becomes ,it4 ,muddled ,words ,the group is divided into two teams4 ,each individual is given a slip of paper and takes the name of some animal1 bird1 or fish1 and muddles up the letters so as to make it difficult to recognize the name4 ,illustration--g fold chin1 for goldfinch4 ,any member of the opposing team has the opportunity to guess what the name is4 ,the time it takes for the opposing team to guess is recorded4 ,any member of the opposing team who has correctly guessed the muddled word can give a muddled word for the first team to guess4 ,the team which succeeds in guessing the muddled word in the shortest time wins one point4 ,the team having the most points at the end wins the game4 ,who ,are ,they8 ,photographs of prominent individuals are numbered and placed on exhibition about the room1 with the wrong title beneath them4 ,each member of the group is given a card and pencil4 ,he goes around the room and writes upon his card the proper name of each individual with the number which is on that individual's photograph4 ,the individual making the largest number of correct guesses wins4 ,photos of men like ,lincoln1 ,lloyd ,george1 ,robert ,e4 ,lee1 ,obregon1 etc41 should be used for this game4 ,who ,is ,it8 ,a sheet is hung up in a doorway4 ,the group is divided into two teams4 ,one group goes behind the sheet4 ,a small hole is cut in the sheet4 ,the members of the group behind the sheet take turns in sticking their noses through the hole in the sheet4 ,the group on the inside attempts to guess whose nose protrudes through the sheet in the order in which they are exhibited4 ,one member of the group behind the sheet keeps a record of the order in which individuals of that group display their noses1 so that this can be checked up with the guesses of the other team4 ,after all the noses have been displayed the group returns to its place in the room and listens to the guesses4 ,then the other group goes out and they display their noses4 ,the group making the largest number of correct guesses wins4 ,a modification of this game is made by showing the eye through the hole in the sheet instead of the nose1 and the group in front of the sheet endeavors to guess whose eye it is4 ,trades ,the men are lined up on one side of the room4 ,to each is given three or four buttons1 a needle and thread1 and a piece of cloth4 ,they race to see which can sew the buttons in a straight line on the piece of cloth1 securely1 in the quickest time4 ,the women are lined up on the opposite side of the room before a plank4 ,to each is given a hammer and six or eight nails4 ,they race to see who first can drive the nails into the plank without bending them over4 ,rooster ,ten or twenty are as many as can well play this game4 ,the group is arranged in seats around the room4 ,the leader starts the game by saying1 ,my father had a rooster4 ,his left hand neighbor says1 ,a what8 ,the leader answers1 ,a rooster4 ,the left hand neighbor then turns to his left hand neighbor and says1 ,my father had a rooster1 and that neighbor says1 ,a what81 and his answer is ,a rooster4 ,this question is asked of each left hand neighbor until it has travelled around the room4 ,when it becomes the leader's turn1 he again says1 ,my father had a rooster1 and his left hand neighbor says1 ,a what84 ,he answers1 ,a rooster4 ,the left hand neighbor says1 ,could he crow8 ,and the leader answers1 ,crow he could4 ,this dialogue is passed on around the room1 each repeating the exact words of the leader to his left hand neighbor4 ,when it again becomes the leader's turn1 he repeats the dialogue previously used and his left hand neighbor inquires1 ,how could he crow8 ,and the leader replies1 ,cock-a-doodle-do1 imitating a rooster4 ,this is passed around the room4 ,no one is supposed to laugh during the whole game4 ,whoever does may either pay a forfeit or is out of the game4 ,it is well to have a player who knows the game sit next to the leader1 so that it may start correctly4 ,poor ,pussy ,the group is arranged in a circle around the room4 ,one player is selected to be ,pussy and takes his place in the centre of the group4 ,he takes a position on all fours before each member of the group1 in turn saying ,meow4 ,thereupon the one before whom he is kneeling must stroke the back of his head and say1 ,poor pussy4 ,pussy meows three times and in return for each meow has the back of his head stroked and is addressed1 ,poor pussy4 ,should the one patting pussy laugh during the performance1 he must take pussy's place4 ,gossiping ,the group is arranged in a circle around the room4 ,the leader whispers some information to his left hand neighbor1 remembering the exact sentence or sentences4 ,his left hand neighbor is expected to whisper the same information to the next left hand neighbor and so it is passed around the circle until it is returned to the leader4 ,the leader then tells what the original sentence was1 and tells what it is after passing from ear to ear about the group4 ,analogues ,a member of the group thinks of some object1 and without disclosing to the other members of the group what he is thinking about1 he addresses in turn all of the others1 asking1 ,what is my thought like8 ,the first one addressed1 without having any idea as to what the leader has in mind1 says1 ,like a star4 ,the second in answer to his question1 says1 ,like a book1 and so every one is given an opportunity to state what they think his thought is like4 ,then the leader tells the group the thing he had in mind1 which1 we will say for illustration1 was a fountain pen4 ,he then asks the one who suggested that it was like a star why his fountain pen was like a star4 ,thereupon that one must give some reason why he thought it was like a star and replies1 ,your fountain pen is like a star because it can enlighten the world4 ,the next one says1 ,the fountain pen is like a book because it has the possibility of conveying thoughts1 and so every one in the group must give the why of his previous answer4 ,this demands quick thinking and initiative on the part of the players4 ,ghost ,the group sits in a circle about the room4 ,the leader starts the game by giving a letter of the alphabet4 ,the one at his left adds a letter to the first with the view of making a word4 ,the third adds another letter and so the game continues4 ,illustration--,the leader gives the letter a4 ,the one at his left1 thinking of the word adds adds d4 ,the third one1 thinking of the word advertisement1 adds v4 ,the fourth1 thinking of the word adversity adds e1 and so the word continues to grow4 ,if one finishes the word or completes a word without realizing it1 that one is given the title of ,half-ghost4 ,anyone speaking to the ,half-ghost1 becomes a ,half-ghost4 ,should a half-ghost chance to finish another word when it again becomes his turn to add a letter to the spelling of a word1 then the ,half-ghost becomes a ,full-ghost and is out of the game4 ,any one speaking to a ,full-ghost becomes a ,full-ghost4 ,full-ghosts and ,half-ghosts naturally endeavor to get as many others into their class as possible1 so between thinking of letters to complete the word in turn and avoiding becoming ghosts1 the group is kept in a very difficult frame of mind4 ,the game continues until there are no players who have failed to qualify as ,half-ghosts or ,full-ghosts4 ,charades ,five of the group are selected to act out a charade4 ,these five act out a word in pantomime4 ,while they are doing this a second group of five is selected and prepares to act out another word1 immediately following the presentation by the first group4 ,the audience is given three minutes to guess each charade4 ,should it succeed in doing this1 then the members of the group each choose a substitute for themselves1 thus making a third group of five4 ,while this last group is preparing a charade1 the second group is putting on its pantomime1 and so the game continues4 ,if the audience fails to guess the word within the required time1 then the same group is given an opportunity to act another word4 ,good charade words are as follows3 ,aeroplane ,air-oh-plane ,antarctic ,aunt-ark-tick ,buccaneer ,buck-can-ear ,charlatan ,char-lay-tan ,falcon ,fall-con ,handicap ,hand-eye-cap ,handkerchief ,hand-cur-chief ,microscope ,my-crow-scope ,automobile ,ought-oh-mob-eel ,pilgrimage ,pill-grim-age ,sausage ,saw-sage ,stiletto ,still-let-toe ,bandage ,band-age ,stationary ,station-airy ,feline ,fee-line ,rainbow ,reign-beau ,bookworm ,book-worm ,handsome ,hand-some ,penitent ,pen-eye-tent ,cribbage ,crib-age ,broomstick ,broom-stick ,infancy ,in-fan-sea ,hornpipe ,horn-pipe ,eyelash ,i-lash ,forswear ,four-swear ,masquerade ,mass-cur-aid ,melancholy ,melon-collie ,pantry ,pan-tree ,tennessee ,ten-,i-see ,antidote ,aunt-,i-dote ,definite ,deaf-in-ate ,knight of the ,cracker ,the ladies are lined up on one side of the room4 ,each is provided with a cracker4 ,the men are lined up on the opposite side4 ,at the signal to go the men rush forward and try to secure a cracker from one of the ladies4 ,they then return to their original line and devour the cracker4 ,having succeeded in doing this1 they return and whistle a tune which must be recognized by the lady4 ,match ,boxing ,competitors are divided into equal teams and the teams are arranged in parallel lines4 ,the outside cover of a small safety match box is given to the first man on each team4 ,he slips this over the end of his nose and holds his hands behind his back with the box on his nose4 ,all other players must hold their hands behind their backs4 ,at the signal to start the players having the box on the end of the nose transfer the same to the nose of their neighbor without the use of their hands4 ,the box is passed in this way to the far end of the lines and back4 ,should it fall upon the floor it is picked up by the one from whose nose it fell1 placed on his own nose again1 and the game continues as before4 ,,chapter ,,iv ,,sociable ,,games ,,for ,,young ,,people ,what ,animal8 ,the leader whispers the name of a different animal or object to each individual4 ,when called upon each must try to represent the noise or action of the animal or object4 ,the rest of the group guess what is represented and write the same on a slip of paper4 ,the one guessing the most wins4 ,rhyming ,verbs ,half of the group leaves the room while the others decide upon a verb4 ,the group which left the room is then called back and tries to guess the verb from the clues which are given by those who determined the verb4 ,these clues are given in the form of sentences containing words rhyming with the verb4 ,should the group which is to guess think they have found the right verb1 they retire from the room without stating it and returning act out the verb4 ,if they have been successful in guessing the verb1 then the other group is given an opportunity to guess a verb in the same manner4 ,fruit ,basket ,the group is seated in a circle and counted off in #d's4 ,the number #a's are given the name of oranges1 number #b's lemons1 number #c's bananas1 number #d's apples4 ,one of the individuals is selected to be ,it4 ,he takes his place in the centre of the group and one chair is taken out of the circle1 leaving one less chair than there are players4 ,it then calls the name of two fruits1 for example1 oranges and lemons4 ,thereupon all of the oranges must exchange places with all of the lemons and ,it endeavors to capture one of the seats4 ,succeeding1 the one left without a seat is ,it and calls two other kinds of fruit4 ,these two must change places and ,it endeavors to capture a seat4 ,should ,it say ,fruit basket1 instead of naming two fruits1 all must change seats4 ,exchange ,the group is arranged in seats around the room4 ,it takes a place in the centre4 ,all of the players are given a different number4 ,it is blindfolded4 ,the game is started by ,it calling two numbers4 ,thereupon the numbers called must change seats4 ,it tries to either tag one of the players seeking to change seats or occupy one of the vacant seats1 in which case the one without a chair becomes ,it4 ,barnyard ,chorus ,each player in the group is given some barnyard noise to represent4 ,the leader takes his place in the centre of the room4 ,if he holds up his left hand1 all is quiet2 if he holds up his right hand1 they all imitate their various noises in concert4 ,should one of the players make a noise while the leader is holding up his left hand1 that player must stand up before his chair and imitate the noise he has been given to imitate1 until some member of the group can guess what the noise is supposed to represent4 ,donkey ,solo ,this is a good game to follow immediately after the ,barnyard ,chorus4 ,the leader announces that he is to whisper to each member of the group the name of some animal that is to be imitated by that member in chorus with the others4 ,he then goes about and whispers in the ear of every member of the group that he is to keep perfectly quiet1 excepting to one individual to whom he suggests that he is to imitate the braying of a donkey4 ,he then takes his position in the centre of the group and instructs the players to give as much volume to their imitation as possible4 ,he gives the signal to start4 ,naturally1 all are quiet except the poor donkey who brays his solo1 to the amusement of the other members of the group4 ,shifting ,seats ,the group is seated in a circle4 ,there is one more chair than there are players4 ,one individual is selected to be ,it and takes his place in the centre of the room4 ,it gives the command to shift right4 ,thereupon1 the one at the left of the vacant chair moves into the vacant chair1 leaving his own chair vacant4 ,the one at the left of his chair1 moves into that1 each one trying to get into the vacant chair to the right before ,it can succeed in touching him4 ,it can give the command ,shift left at any time1 which means that they must move into the vacant chair to the left4 ,should ,it succeed in sitting in an empty chair1 the one who should have occupied that chair becomes ,it4 ,guess the ,sound ,the group is arranged in a circle4 ,the one selected to be ,it is blindfolded and takes a position in the centre of the circle4 ,after the blindfolded player has been spun around a few times so that he does not know his location1 he is given a wand or short stick4 ,he holds this stick out in front of one member of the group4 ,that member must grasp the end of the stick4 ,then ,it names some animal which the player on the other end of the stick must imitate by some sound4 ,thereupon1 the blindfolded player tries to guess who has hold of the other end of the stick4 ,succeeding1 the player guessed is blindfolded4 ,rapid ,transit ,the players form in a circle4 ,to each is given some article to be passed4 ,these articles should vary in size anywhere from a peanut to a flat iron4 ,the game starts by the leader commanding them to pass to the right4 ,he then passes his article on to his right hand neighbor and receives in turn from his left hand neighbor the article coming to him4 ,the passing continues until the leader gives the command ,change4 ,then the articles are passed in the opposite direction4 ,should a player drop one of the articles to be passed or should any one of the players have in his possession more than two articles at one time1 that individual drops out of the game1 taking one article with him4 ,the game continues until but one is left in the circle4 ,the passing can be complicated1 if so desired1 by having one or two of the articles passed in the opposite direction4 ,feather ,tag ,the group sits in a circle in the centre of the room1 holding a large sheet stretched tightly between them4 ,a fluffy feather is placed in the centre of the sheet4 ,one of the group who is ,it endeavors by running about1 to catch the feather4 ,those sitting around the edge of the sheet keep the feather from ,it by blowing it beyond ,it's reach4 ,should ,it capture the feather1 the one sitting at the edge of the sheet nearest to the feather becomes ,it4 ,birds ,all the players sit in a circle4 ,each is given the name of a bird4 ,the keeper takes a position in the centre of the room and begins to tell a story about birds4 ,when a bird's name is mentioned1 that bird must stand up and turn around once in front of his chair4 ,failing to do this1 he must pay a forfeit4 ,when the keeper utters the word migrate in his story1 all of the birds must change seats and he tries to get one of the seats4 ,succeeding1 the one left without a seat1 continues the bird story4 ,otherwise the first keeper continues his story4 ,simple ,simon's ,silly ,smile ,the group is arranged in chairs around the room4 ,the one who is selected to be ,it goes from one to another asking questions4 ,all questions must be answered by ,simple ,simon's ,silly ,smile1 without laughing4 ,should the one questioned laugh1 he must take the place of the one who is ,it4 ,wink ,chairs are arranged around the room in a circle1 with the boys standing behind each chair4 ,there should be one more chair than there are girls in the group4 ,the boy standing behind the empty chair winks at one of the girls who endeavors to get to the vacant chair before the boy in whose chair she is sitting can tag her4 ,if she succeeds1 the boy behind the chair last vacated continues the game by winking at another girl4 ,hush ,the group sits in a circle in a room which is semi-dark4 ,the leader goes around inside of the circle and slips a button in the hands of one of the players4 ,he does this after making an offer to do it to several others1 so as to disguise where he finally deposits the button4 ,all then have a turn to guess in whose hands the button lies4 ,the one who guesses right becomes the leader1 and the leader becomes a ghost4 ,the game then continues as before4 ,the ghost asks questions of any of the players1 and they are not supposed to answer any question asked them except by the leader4 ,should they do so1 they also become ghosts4 ,as the ghosts multiply the game becomes more difficult4 ,the game continues until but two are left of the circle4 ,jack's ,alive ,the group sits in a circle in the room4 ,a lighted splinter is handed to one of the group in the circle4 ,it is then passed around the circle1 still lighted4 ,should the flame become extinguished1 the one in whose hand the splinter rests at that time must pay a forfeit4 ,the forfeit sometimes demanded is that a mustache be made on the upper lip of that individual with the charred end of the splinter4 ,in passing the splinter the player must say ,jack's ,alive2 failing to do this the splinter is returned to him and should it become extinguished before he can say this1 it counts against him4 ,going to ,jerusalem ,the chairs are arranged in a circle in the center of the room1 with the seats away from the center4 ,there should be one less chair than there are participants in the game4 ,the participants form a line around the outside of the chairs and march forward around the chairs1 while the piano1 phonograph1 or some other musical instrument is being played4 ,the instant the music stops each player tries to sit in a chair4 ,the one failing to get a chair drops out of the game4 ,a chair is taken from the circle and the group starts marching again with the music4 ,when the music stops they seek chairs as before1 the one failing to secure one dropping out4 ,a chair is taken out of the circle after each scramble and so the group diminishes until all are eliminated except one1 who is crowned ,king of ,jerusalem4 ,if the group be large more than one chair can be eliminated at a time4 ,,chapter ,v ,,trick ,,games ,,for ,,sociables ,hindoo ,blind ,reading ,slips of paper are given to all of the guests and they are instructed to write thereupon a brief sentence of three or four words and to carefully fold the paper4 ,these messages are then collected1 and the ,hindoo ,mystic proceeds to amaze his auditors by rubbing the messages1 still folded1 one after another across his forehead and telling what is written on the folded paper4 ,the ,trick--,the message reader has an accomplice who is instructed to acknowledge that he wrote the first note read by the mystic1 no matter what that note may be4 ,the mystic makes up in his mind a brief sentence after rubbing the first slip of paper on his head4 ,this sentence is acknowledged by the accomplice4 ,the mystic1 after having the note acknowledged1 opens it apparently to corroborate his reading1 but in reality he is reading the note written by someone else4 ,upon rubbing the next slip of paper across his forehead1 he announces the contents of the note last read1 which naturally is acknowledged with wonderment on the part of the individual who wrote it4 ,he then apparently looks at this slip of paper1 but in reality he looks at the paper which he next intends to read4 ,mental ,telepathy ,the group is told that if enough people think hard enough about one object they can communicate the thought to a person who knows nothing about it4 ,one or two unwise persons are asked to leave the room and nothing is decided upon4 ,but the group is told that when each unwise person comes in in turn1 the second thing that is named must be admitted to be the right object4 ,great disappointment should be shown at his failure to get the right object the first time and he should be heartily congratulated on his success the second time4 ,this continues until he realizes that he is duped4 ,the ,paper ,artist ,a sheet of newspaper or any other kind of paper can be used for this game4 ,the accomplice is sent from the room4 ,the one performing the trick then holds the paper in front of the face of one of the individuals in the room4 ,returning to his seat1 the accomplice is called into the room and handed the sheet of paper4 ,the accomplice then studies the paper carefully and announces to the group whose photograph he sees thereupon4 ,the ,trick--,the one who takes the impression of the individual assumes the same sitting position that the individual photographed has assumed1 thus portraying to the one who left the room whose photograph is on the blank paper4 ,magic ,answers ,an accomplice is sent from the room4 ,those remaining in the room determine upon some object1 this object to be recognized by the accomplice4 ,when the object has been selected1 the accomplice is called back4 ,the one who is to deal with the accomplice asks if several objects in the room are the thing which has been suggested4 ,the accomplice answers1 ,no1 but answers correctly when the object selected is mentioned4 ,the ,trick--,the one asking the questions of the accomplice names some black object immediately preceding the object which is the correct one1 thus giving the clue4 ,clairvoyant ,the one who plays this trick must have an accomplice4 ,the accomplice is sent from the room4 ,it is announced that the accomplice will name the person pointed to4 ,the demonstrator points at an individual and the accomplice on the outside of the room gives the name of the individual pointed at4 ,the ,trick--,the accomplice knows that the one last speaking before he left the room will be the one pointed at by the demonstrator4 ,in pointing at an individual1 the one doing the pointing asks of the accomplice1 ,does the spirit move8 ,the one on the outside answers1 if he knows who is being pointed at1 ,it does4 ,the first speaker then says1 ,whom am ,i pointing at8 ,the accomplice then gives the individual's name4 ,scissors ,crossed ,a simple catch game4 ,the group is seated in a circle4 ,it is best to have two of the company know how to play the game4 ,one of these hands a closed pair of scissors to the other1 who takes it and says1 ,i received these scissors uncrossed and give them crossed 7opening the scissors as he says1 and give them crossed74 ,he passes them to the player on his left1 who should say1 ,i received these scissors crossed and give them crossed--7if they are left open2 if closed1 uncrossed74 ,if the players do not know the game1 they will cross and uncross the scissors in an attempt to pass them correctly4 ,each one is given a turn and the game continues until some bright player notices that the scissors are called crossed when they are open and uncrossed when they are closed1 and that the player who started the game crossed his feet if the scissors were crossed and1 if not1 his feet were uncrossed4 ,thus1 the object of the game is to change the words and the position of the feet in accordance with the position of the scissors4 ,knights of the ,sacred ,whistle ,one or two of the group are informed that they are to be initiated into the ,order of the ,knights of the ,sacred ,whistle4 ,they are shown a whistle and told that to become a member they must find this whistle4 ,it is then pretended that the whistle is handed to one of the members of the party4 ,an apron is hung around the shoulders of the victim and the whistle is attached to the back of the apron on a piece of string4 ,the trick is for some of the players to blow the whistle behind the person's back1 immediately dropping it and when he turns the person on the other side will blow4 ,as all are standing in a circle1 with the person who is being initiated in the centre1 he is kept guessing for some time before he finds out where the whistle is located4 ,hay ,stack ,chairs are piled to a considerable height in the centre of the room and the person to be initiated is instructed to take off his shoes and jump over them4 ,the leader insists that this is possible1 but the uninitiated remonstrates1 ,it can't be done4 ,the catch is that the individual is supposed to jump over his shoes instead of the chairs4 ,boots ,without ,shoes ,the leader asks one of the players to say as he directs and then asks him to say1 ,boots without shoes4 ,the player immediately says1 ,boots without shoes4 ,the leader says1 ,that is not correct1 and goes to the next4 ,the next one also says1 ,boots without shoes1 and so do most of the other members of the group1 until one bright individual1 discovering the trick1 simply says1 ,boots1 which is the correct answer4 ,newspaper ,touch ,two individuals are instructed to stand upon a sheet of newspaper1 so as not to be able to touch each other4 ,this seems impossible and the individuals taking their places upon the paper endeavor to maneuver in impossible positions1 but find they still can touch each other4 ,the trick is to spread the newspaper over the sill of a door4 ,one individual stands on one side of the closed door upon the newspaper1 while the other takes his position on the other side of the door4 ,coin and ,card ,snap ,a card is balanced upon the end of the middle finger of the left hand1 flat side down4 ,a quarter or some small coin is placed upon the card1 directly over the end of the finger4 ,the trick is to snap the card from under the coin so that the coin will remain on the end of the finger4 ,blind ,blow ,a lighted candle is placed upon a table4 ,the players are blindfolded in turn1 spun around1 and instructed to blow out the candle4 ,the time of each player is recorded and the one succeeding in blowing out the candle in the quickest time wins the game4 ,tricks with ,matches ,six matches are given to an individual and he is requested to make with them four equilateral triangles4 ,the ,trick--,three matches are laid upon the table1 forming an equilateral triangle4 ,the other three are held above the three on the table in the form of a pyramid1 with the triangle on the table as a base4 ,illustration ,twelve matches are placed upon the table as herewith illustrated4 ,then those trying to accomplish the trick are instructed to illustrate what matches are made of by moving two matches4 ,the ,trick--,it is natural that the ones trying to solve the trick endeavor to make the word wood out of the combination of forms1 but by taking the top match off the first square1 a v can be made by adding it to the third figure4 ,by taking the right hand side off the first square1 the letter e can be made by adding it to the last figure1 spelling the word love4 ,pigs in ,pen ,a farmer has six pigs and five pens4 ,he desires to place the pigs in the pens so that there will be an odd number of pigs in each pen4 ,how can he accomplish this8 ,the ,trick--,he places a pen within a pen4 ,then he places a pig in each of the other pens1 and two pigs in the one which encloses the pen1 and another pig in the enclosed pen4 ,number ,trick ,how can four be made out of three #c's8 #c-c_/c ,penny ,wise ,the players are provided with a bright new penny1 a piece of paper and a pencil4 ,on the paper have been written the following requirements1 each player being expected to write the answers1 the one having the largest number of correct answers1 winning the game3 ,find on the penny the name of a song4 7,ans4 ,america47 ,a privilege4 7,ans4 ,liberty47 ,a part of ,indian corn4 7,ans4 ,ear47 ,a part of a hill4 7,ans4 ,brow47 ,something denoting self4 7,ans4 ,i 7,eye747 ,part of a door4 7,ans4 ,lock 7of hair747 ,a weapon of war4 7,ans4 ,arrow47 ,an act of protection4 7,ans4 ,shield47 ,a gallant4 7,ans4 ,beau 7,bow747 ,a punishment4 7,ans4 ,stripes47 ,part of a plant4 7,ans4 ,leaf47 ,a piece of jewelry4 7,ans4 ,ring47 ,a nut4 7,ans4 ,acorn47 ,a musical term4 7,ans4 ,bar47 ,an occupation4 7,ans4 ,milling47 ,a foreign fruit4 7,ans4 ,date47 ,trimming for a hat4 7,ans4 ,feather47 ,what ships sail on4 7,ans4 ,sea47 ,a perfume4 7,ans4 ,scent 7cent747 ,a religious edifice4 7,ans4 ,temple47 ,a messenger4 7,ans4 ,one sent 7,one cent747 ,a method of voting4 7,ans4 ,ayes and noes 7,eyes and nose747 ,a ,chinese beverage4 7,ans4 ,tea 7,t747 ,a gaudy flower4 7,ans4 ,tulips 7,two lips747 ,comfort4 7,ans4 ,ease 7e e747 ,a small animal4 7,ans4 ,hare 7,hair747 ,a term of marriage4 7,ans4 ,united ,state47 ,an ancient honor4 7,ans4 ,wreath47 ,one of the first families4 7,ans4 ,indian47 ,reading ,temples ,the group is told that thoughts can be transmitted through the temples4 ,the demonstrator of the game has to have an accomplice knowing the trick1 who leaves the room4 ,the others decide upon a number1 not greater than ten4 ,the accomplice is called back into the room1 and by placing his hands upon the temples of the demonstrator after having requested every one to concentrate their thoughts upon the number selected1 he tells what the number is4 ,the ,trick--,he is told the number by the demonstrator1 who clinches and relaxes his jaw1 which gives a movement of the temple which can be felt by the accomplice4 ,aeroplane ,ride ,the player selected to take the ride is sent from the room and blindfolded4 ,a strong board is held a few inches from the floor by several of the players4 ,the blindfolded player is then called back into the room and invited to step into the aeroplane and is aided in stepping upon the board4 ,his hands are placed upon the shoulders of two other players for support4 ,as soon as the individual has stepped upon the board1 it is raised a few inches and the two individuals upon whose shoulders rest his hands slowly and together bend their knees1 so as to lower their shoulders1 giving the impression to the rider that he has been lifted some distance from the floor4 ,the rider is then told to jump down1 but not to fear1 as mattresses have been placed upon the floor1 so that he is in no danger of injury4 ,the fear of jumping from so great a height as the blindfolded aviator has been caused to feel he has attained1 and the surprise of striking the floor in so short a distance after the jump1 are very amusing4 ,egg ,smash ,several players of the group are blindfolded and take a kneeling position upon the floor4 ,each is given a fake egg and is told to knock it upon the floor to summon the good spirit4 ,they do this very carefully the first time1 thinking they have an egg4 ,the eggs are taken away and the group waits to see if a spirit appears4 ,as it does not appear1 the eggs are again handed to the players4 ,this time they are not so careful in hitting the eggs down upon the floor1 their first experience telling them they are fake4 ,again the eggs are taken from them and the spirit waited for4 ,failing to appear the second time1 the eggs are returned to the blindfolded individuals for the third time1 but this time instead of fake1 they are the real article1 much to the surprise and grief of those who break them vigorously upon the floor4 ,musical ,notes ,this trick is easily played where a group is sitting around a bare wooden table4 ,the player knowing the trick1 pricks the prongs of a fork with his finger nails1 causing it to vibrate as a tuning fork4 ,he then makes his audience think that he pulls music from the nose of another player by reaching with his free hand and touching the nose of said player1 and to the surprise of his auditors1 music is heard4 ,the ,trick--,the instant the one who plays the trick touches the nose1 he unobserved allows the end of the fork to come in contact with the hard surface of the table4 ,the vibration of the fork is inaudible until its end comes in contact with the table4 ,siam ,club ,players are invited to join the ,siam ,club1 for which certain rites and ceremonies are necessary4 ,those to be initiated into the club then kneel in a circle in the centre of the room and after bowing forward so that their foreheads touch the floor1 they repeat after the leader the following sacred secret words1 which they are instructed not to disclose to anyone else1 under any conditions3 ,o whattagoo ,siam4 ,they repeat this over and over again until they begin to realize that they are saying1 ,oh1 what a goose ,i am4 ,divesting ,the trick is to remove the vest of one of the players while he is still wearing his coat4 ,to accomplish the trick one must stand in front of the subject1 unbutton the vest1 loosening the buckles on the strap behind4 ,next he runs his left hand under the coat1 raises the lower end of the back of the vest1 while with his right hand he grasps the end of the vest around the neck of the person1 who is instructed to hold his arms high above his head4 ,the back of the vest may then be pulled over the head of the subject4 ,one of the lower ends of the vest is then pushed down the coat sleeve4 ,the operator then runs his hand up the coat sleeve and pulls the vest down the sleeve until the arm hole is free from the subject's hand4 ,the vest is then drawn back up the sleeve and pulled through the sleeve and over the hand of the other arm4 ,it can then easily be removed either by pulling down or up the sleeve4 ,,chapter ,,vi ,,stunt ,,athletic ,,meet ,standing ,broad ,jump ,the group is divided into competing teams4 ,each team lines up behind the starting line4 ,each is instructed to see how many feet he can have credited to him in this event4 ,the first player on each team is then instructed to heel the starting line with his right foot and to place his left foot immediately in front of and in line with his right foot1 so that the heel touches the toe4 ,the second player on each team then places his right foot in front of and in line with and against the advance foot of ,number #a1 and places his left foot in front of his right4 ,all of the players take this position4 ,the team having the longest feet wins the game by measuring the greatest distance in front of the starting line4 ,standing ,high ,jump ,doughnuts are suspended by means of a string1 so that one hangs about eight inches above the head of each contestant4 ,the one first succeeding in eating his doughnut without the use of his hands1 wins the event4 ,bawl ,game ,competitors are lined up and directed to bawl4 ,the one doing this the best1 in the judgment of the judges1 wins4 ,peanut ,relay ,a bowl full of peanuts is placed before each competitor4 ,an empty bowl is placed at some distance opposite each4 ,each competitor is given a table knife4 ,at the signal to go1 keeping his left hand behind his back1 he takes one or more peanuts on the flat of his knife from the full bowl and deposits it or them in the empty bowl4 ,he returns for more peanuts4 ,he is not allowed to use his free hand in helping the peanuts on to the knife1 or keeping them thereupon4 ,the player first succeeding in transferring the peanuts wins the event4 ,shot ,put ,competitors endeavor to throw a handkerchief unknotted from a given line for distance4 ,lucky ,a number of bags are suspended in such a way as to hang four feet above the heads of the competitors4 ,one bag contains candy2 one contains flour2 another peanuts2 another water1 etc4 ,an individual is blindfolded1 given a short stick and headed in the direction of the bags4 ,he then endeavors to strike one of the bags4 ,succeeding in knocking the bag of candy1 that shall be his prize2 likewise the peanuts1 flour1 or water4 ,peanut ,throw ,each contestant is given an equal number of peanuts4 ,the one succeeding in dropping the largest number of peanuts into the mouth of a jug1 wins4 ,the peanuts must be dropped from a distance equal to the height of the shoulders4 ,head ,toss ,a salt bag is filled with sand4 ,competitors heel a given line and place the bag of sand upon the back of their necks and without the use of the hands1 endeavor to throw the bag as far back into the line as possible4 ,duel ,tug of ,war ,two opponents are given a piece of rope about three feet long4 ,each takes a position on the opposite side of a line drawn upon the floor4 ,one tries to pull the other across the line by means of the rope4 ,if successful in drawing the opponent so that both feet are on his side of the line1 that player wins4 ,discus ,throw ,contestants are given some object like a quoit1 a block of wood1 etc4 ,a small circle about eighteen inches in diameter is drawn upon the ground4 ,the contestant places the object to be thrown between his feet and endeavors to throw it forward from the circle as great a distance as possible4 ,both feet must work together in making the throw and neither can touch the ground outside of the circle4 ,ring the ,bell ,in the centre of a hoop eighteen inches in diameter--7an ordinary barrel hoop7--is hung a bell4 ,the hoop is suspended from the ceiling or a door1 so that it will be five feet above the floor4 ,the group is divided into two teams4 ,one team lines up on one side1 one on the other4 ,each is given two bean bags4 ,the first player on each team endeavors to throw his two bean bags through the hoop without ringing the bell4 ,succeeding or failing1 he takes his place at the rear of the line and the next player repeats his performance4 ,the players on the opposing team are expected to recover and to use the bags thrown through the hoop by the opponents1 for their throw4 ,a point is scored for the team by each player successfully tossing a bean bag through the hoop without ringing the bell4 ,chair ,tilting ,opponents are placed upon chairs and must stand thereon upon one foot4 ,each is armed with a long pole1 the end of which is padded with a wad of cloth4 ,the object is to dislodge the opponent from the chair4 ,dropping the pole or putting the foot down counts the same as being forced from the chair4 ,as soon as one member of a team has been dislodged1 another may take his place and the game continues until all of one team have been eliminated4 ,hammer ,throw ,an inflated paper bag tied on the end of a yard of string is used as the hammer for this event4 ,each contestant by swinging the bag from the end of the string tries to throw it as great a distance as possible4 ,twenty ,yard ,dash ,contestants carry an egg to the distance line and return with a spoon held at full arm's length from the body4 ,running ,broad ,grin ,have each competitor grin as broadly as possible4 ,the judges measure the grins with a tape measure4 ,light ,weight ,race ,contestants carry a lighted candle in one hand and a glass or bowl brim full of water in the other4 ,if the water is spilled over or the candle blows out1 the contestant is out of the race4 ,javelin ,throw ,contestants endeavor to throw a short stick through a rolling hoop4 ,one ,mile ,run ,contestants are required to add a column of figures1 the total of which will be #ebhj4 ,long ,glum ,the player who can keep from smiling the longest in spite of the jeers and efforts to make him laugh1 on the part of the others1 wins4 ,turtle ,race ,contestants lie flat upon their backs and throw an object over their heads with their two feet1 for distance4 ,elimination ,race ,an equal number of chalk marks are made upon the floor in front of each contestant4 ,a damp rag is then handed to each1 and at the signal to go they are to run to and rub off the chalk mark on the floor4 ,after erasing each mark1 they must return to the starting line4 ,when the last mark has been erased and the contestant crosses the starting line1 the race ends4 ,,chapter ,,vii ,,competitive ,,stunts ,suitable for ,sociables and ,entertainers ,these stunts may be used as a means of amusement at social functions4 ,in order to avoid calling for volunteers to come forward to participate in the various stunts1 cards may be distributed among those who are expected to take part in the stunt program4 ,on these cards are numbers or letters4 ,the one who has prepared the program has determined beforehand how many participants he wants in each stunt4 ,if1 in the first stunt1 he desires six participants1 he will have prepared six letter ,a's to be distributed4 ,if1 for the second stunt1 he desires two participants1 he will have prepared two letter ,b's4 ,then when he is ready to put on his program he calls for all the individuals holding the letter ,a1 etc4 ,if there are certain individuals whom he is particularly anxious to have take part in certain stunts1 he can instruct the distributor of the letters to this effect4 ,brick ,relay ,have four contestants to a team and as many teams as there is space for4 ,two lines are drawn upon the floor about ten yards apart4 ,two members from each team line up opposite to and facing each other1 behind each line4 ,two brick bats are placed upon the starting line in front of each team4 ,at the signal to go1 the first contestant on each team stands on the two brick bats4 ,bending forward he grasps the front end of each brick with his hands4 ,shifting his weight to one foot1 he slides the other foot forward1 drawing the brick bat with it by means of his hands4 ,he then shifts his weight to that foot and draws the other foot forward with the brick bat and in this way proceeds to the far line1 behind which he turns the bricks over to the second member of his team who races back in the opposite direction by the same method of progress4 ,the third member takes the bricks from the second and covers the intervening space between the lines1 and when the fourth member1 following the example of his team1 has crossed the starting line1 the race ends4 ,chair-i-ot ,race ,competitors stand on the starting line4 ,two chairs are given to each4 ,they place the chairs behind the starting line1 side by side1 with the backs of the chairs forward1 and stand upon the seats of the chairs4 ,at the signal to go they grasp the backs of the chairs with their hands and shifting the weight from one foot to the other1 slide the chairs forward until the distance line has been crossed4 ,chair ,stubbing ,each contestant sits upon a chair with his legs straddling the back and his toes on the bottom side round4 ,keeping his feet off the floor1 he advances the chair forward by jerking it with his body until it has crossed the distance line4 ,this race can be made a relay by having four men on the team1 two men placed behind each line4 ,aviation ,meet ,each team is made up of two mechanicians and four aviators4 ,the two mechanicians hold stretched between them a piece of string upon which have been placed two funnels of paper made in the form of cornucopias1 point to point4 ,the first aviator on each team1 at the signal to go1 blows the cornucopia across the string from one mechanician to the other2 the second blows it back across2 the third blows it in the same direction as the first and the fourth ends the race by blowing it in the same direction that the second aviator blew it1 until it touches the hands of the mechanician4 ,equal pieces of string should be used1 a loop having been tied in each end through which the mechanicians may slip their fingers for the purpose of holding the string4 ,mechanicians must keep the string level at all times4 ,feather ,blowing ,relay ,four contestants constitute a team4 ,a feather is placed on the starting line and is blown by the first member of each team to the distance line4 ,then the second member of the team blows it back to the starting line and after the third contestant has completed his blow1 the fourth blows it back across the finish line4 ,balloon ,race ,an inflated rubber balloon and a palm leaf fan must be provided for each team4 ,four players constitute a team4 ,a balloon is placed on the starting line before each team and a fan handed to the first competitor4 ,at the signal to go the balloon is blown forward by means of the fan across the distance line1 blown back by the second player1 forward again by the third and back across the finish line by the fourth4 ,the team first succeeding wins the honors4 ,lobster ,race ,each competitor gets down on the starting line on all fours and at the signal to go travels backward on all fours to the distance line and returns4 ,prune ,tug of ,war ,prunes are tied in the middle of a piece of string1 three yards long4 ,opponents are placed opposite each other1 each with an end of the string in his mouth4 ,at the signal to go they are to chew the string towards the prune4 ,the one first reaching the prune may eat his prize4 ,whistle ,race ,contestants take a deep breath and whistle4 ,the one who can whistle longest on one breath1 wins4 ,cracker ,relay ,six players to a team4 ,the players on each team sit in a row4 ,four crackers are given to each player4 ,the one on the rear of each team starts the race by standing up and eating the crackers4 ,when he has eaten all four crackers and is able to whistle1 his whistle is the signal for the man next in front of him to stand up and eat his crackers1 while the first man resumes his seat4 ,so each in turn eats four crackers4 ,when the last1 or front man on each team is able to whistle after devouring his crackers1 the race ends4 ,blindfold ,obstacles ,obstacles1 such as vases of flowers1 china ware1 chairs1 etc41 are placed in four or more long rows4 ,each contestant is given a row and is requested to try distances before being blindfolded4 ,they then are all blindfolded1 placed at the starting point1 and told to race down through the line of obstacles without touching anything4 ,in the meantime the objects have been removed4 ,candle ,roll ,over ,four players are chosen for each team4 ,two are lined up in front of the starting line and two opposite on the distance line4 ,one of the players on the starting line is given a lighted candle4 ,a mat is placed half way between the starting and the distance lines4 ,at the signal to start the player holding the candle advances to the mat1 executes a forward roll on the mat1 holding the candle in his hand4 ,should the candle go out during the roll1 he must go back to the starting line and start over after lighting the candle4 ,when he has succeeded in making the roll without extinguishing the candle1 he proceeds to the distance line where he passes on the lighted candle to the second member of his team4 ,this one returns to the starting line1 rolling on the mat as did his predecessor4 ,should the candle in his hand become extinguished1 he must go back to the line from which he started1 light his candle and start over4 ,this continues until all four men have covered the required distance1 each having rolled over without having extinguished the candle4 ,boat ,race ,two players constitute a team in this race4 ,one of the players on each team sits upon the floor4 ,his knees are raised so as to allow his feet to rest flat upon the floor4 ,the other member of the team then sits upon his teammate's feet1 facing him1 and places his feet and legs in a similar position to that of his teammate1 so that each may sit upon the other's feet4 ,they then place their hands upon each other's shoulders4 ,to race in this position1 ,number #a1 the player whose back is in the direction to be traveled1 leans well forward so that his weight is well on his own feet4 ,this makes it possible for his teammate1 ,number #b1 to slide his feet forward along the floor1 carrying ,number #a backward upon them4 ,number #b then leans forward so that his weight is well on his own feet1 which allows ,number #a to draw his feet towards him and ,number #b slides forward with them4 ,by swaying backward and forward in this way1 the two members of the team1 by alternating the sliding of their feet1 progress across the floor to the distance line4 ,upon reaching the same1 they reverse their direction without turning around4 ,the race ends when they have crossed the starting line4 ,necktie ,race ,two players constitute a team4 ,each team may stand opposite each other at different ends of the room4 ,at the signal to go ,number #a runs forward to ,number #b1 who must wear a four-in-hand necktie4 ,number #a unties ,number #b's necktie1 takes it off his neck and reties it in a four-in-hand knot4 ,number #a then runs back to his former position with ,number #b following him4 ,when behind the starting line ,number #b starts to untie ,number #a's necktie1 takes it from his neck1 replaces it and ties it in a four-in-hand knot4 ,when he has accomplished this1 he races back to his original position4 ,the first team accomplishing this1 wins the game4 ,part ,,iii ,,outdoor ,,games ,,chapter ,i ,,outdoor ,,games ,,for ,,older ,,boys ,,and ,,young ,,men ,push ,cross ,line ,three parallel lines are marked upon the ground about six feet apart4 ,the group is divided into two teams4 ,each team lines up behind one of the outside lines1 facing the opponents4 ,at the signal to start1 both groups rush forward and endeavor to push their opponents back over their own base line4 ,should they succeed in pushing the opponent so that both of his feet are behind the base line1 that opponent is out of the game and retires to a position behind his own base line4 ,at the end of thirty seconds the team having pushed the greatest number of opponents back across their own base line1 wins4 ,fortress ,this game is similar to the preceding game4 ,three parallel lines are made around a hollow square not less than #be to #dj feet in dimensions4 ,this square is known as the fortress4 ,a small space is marked off in the centre of the fortress for a prison4 ,two captains are selected4 ,these two choose the members of their own teams1 in turn4 ,one team is known as the defenders1 the other as the attackers4 ,the defending party takes a position within the fortress and the attacking party is scattered around the outside of the fort4 ,both are under the command of their captains4 ,the attacking party may charge the fort as a group or may use any tactics the captain may decide upon4 ,he may feign an attack on one side to draw the defenders' attention1 while his principal attack may be directed towards another point of the fortress4 ,the methods of engagement are as follows3 ,opponents endeavor to push1 pull1 or carry each other across the guard line4 ,the defending players seek to force as many of the attacking players in across the inside line as possible4 ,succeeding in this1 such players as have been drawn beyond the inside line are prisoners and must take their place in the prison4 ,the attacking party seeks to force as many of the defenders beyond the outside line as possible4 ,succeeding in this1 all those so forced are placed in a small area1 which constitutes the prison of the attacking army4 ,the captain should seek to direct the strong against the strong as much as possible in personal combat4 ,the captains may exchange prisoners if they so desire4 ,the battle is won by either party making prisoners of all the opponents1 or it may be won by the besiegers1 if one of their number enters unattacked the prison within the fortress4 ,should the player accomplish this1 he shouts1 ,hole's won1 whereupon the defenders must yield the fortress and the two armies change places1 the defenders becoming the attackers1 and vice versa4 ,if an old fence is used for one side of the fortress1 the other guard line should be drawn five feet inside of the fence line4 ,the attacking captain may withdraw his forces at any time for rest or consultation4 ,either captain may use a flag of truce for similar purposes4 ,under such conditions they arrange for an exchange of prisoners1 etc4 ,forcing the ,city ,gates ,this is an old ,chinese game4 ,two captains are selected1 who in turn choose all the other players4 ,the two teams are first formed in two lines1 facing each other and about ten feet apart1 with the players grasping hands4 ,each line represents a city gate4 ,the captain should arrange the players so that the weakest may be between two strong players4 ,the play begins when the captain of one of the teams sends forward one of his men4 ,this man can make three attempts to break through the opponent's city gate4 ,he can do this1 either by breaking the grasp of two of the players or by dodging underneath their arms or between their legs4 ,should he succeed in doing this1 he takes back to reinforce his own line the two players who are responsible for his getting through4 ,should he fail1 he enlists his efforts with those of his opponents by joining their line4 ,the game is won when one team has succeeded in taking over all of the opponents4 ,hare and ,hound ,this is an old game which is always popular4 ,two or three players are designated as hares4 ,each is given a large bag filled with paper torn into small bits4 ,the hares are allowed a few minutes' start ahead of the rest of the players1 who are known as hounds4 ,the hounds follow the hares by means of the torn bits of paper scattered on the ground1 in an effort to overtake them4 ,when the hares have used up all of their paper they hide their three bags near the end of the trail and race back from that point to the place from which the run started4 ,when the hounds have discovered the bags1 they also race back to the starting place4 ,the game is won by the first player reaching said place4 ,human ,targets ,an old flour or salt bag stuffed with straw or cloth may be used for this game4 ,one player is selected to be the target4 ,the others endeavor to hit the target by throwing the bag4 ,the target may run or dodge in any way he desires1 but the one who holds the bag cannot advance towards him in making his throw4 ,if he is not near enough to hit the target1 he can throw the bag to some other player who is nearer4 ,when the target has been hit1 the leader selects some one else to act as target4 ,sling the ,sack ,either a good sized sack well stuffed with rags or straw1 or a small cloth sack filled with sand1 may be used for this game4 ,the game can be played on a level stretch of road or in a good sized field4 ,the group is divided into two equal teams4 ,a starting line is marked near the center of the playing space4 ,a player from each team takes a position behind this starting line and in turn1 with his left foot on the starting line and with his shoulders at right angles to it1 slings the sack with his right arm straight at the elbow1 over his head as far as possible4 ,a left-handed player may reverse this position4 ,the spot where the sack hits the ground is marked4 ,the player from the opposing team stands in the same position at the starting line1 as did the first player1 and makes his throw in the same direction1 and his throw is marked4 ,these two throws are made in order to measure what constitutes a good throw of the sack4 ,a line is drawn parallel to the starting line at the point where the farther of the two preliminary throws landed4 ,the starting line and this other line are now known as goal lines4 ,a centre line is drawn parallel to the goal lines and half way between them4 ,a coin is flipped up between the two captains for the choice of goals4 ,the captain who wins the toss can choose either the first throw or the goal he desires to have4 ,when this is determined1 each team scatters about on the territory in the vicinity of its own goal line1 and the captain of the team which has the first throw designates which player on his team he desires to sling the sack first4 ,this player 7team ,a7 must take a position with his advanced foot on the goal line and sling the sack with a straight arm over his head towards the opponent's goal line4 ,the opponents 7team ,b7 endeavor to catch the sack before it touches the ground4 ,succeeding1 the one catching the sack advances three paces and from that position slings the sack over his head towards team ,a's goal line4 ,team ,a players endeavor to catch the sack and if successful1 that player succeeding advances three paces towards team ,b's goal line and slings the sack as before4 ,should any member of the team fail to catch the sack when it is thrown into their territory1 the player first touching the sack in an effort to catch it1 or the player nearest to where the sack lands1 must make the sling from the point behind where the sack is picked up from the ground4 ,the players may move anywhere about in their territory4 ,the captain should endeavor to place them in a position so as to cover as much space as possible4 ,side boundaries can be used if desired1 in which case the team supposed to receive the sack which gets out of bounds may advance three paces whether the sack is caught or not1 from the point in line with where it first hits the ground4 ,a score is made each time the one member of a team catches the sack with both his feet on the opponent's side of the centre line4 ,in making the catch1 should he step back with one or both feet on or across the centre line1 or be driven back by the impetus of the sack1 it shall not constitute a point4 ,after each point is made1 goals are changed1 the losing team puts the ball into play4 ,the team having the largest score at the end of thirty minutes wins4 ,game of ,goose ,a good sized level field should be used for this game4 ,two gander poles1 five feet high1 are erected1 one at each end of the field1 each having two forks at the top1 opposite each other4 ,stout tree crotches may be used4 ,the goose is made from a stout cloth bag1 such as a ham cover1 stuffed1 leaving the ends which can be easily grasped4 ,midway between the gander poles a large circle is marked upon the ground1 its size being determined by the number playing4 ,mark a circle six feet in diameter around each gander pole to designate the safety limit4 ,the group is divided into two equal teams4 ,these two teams are arranged with their men placed alternately around the circle in the centre of the field4 ,the gander man stands in the centre of the circle with the goose in his hand4 ,at a given signal he swings around and tosses the goose in the air to be received in the arms of some lucky player1 who immediately dashes off with it towards his goal4 ,the opponent players endeavor to intercept him and get the goose away from him4 ,when the man carrying the goose is in danger of losing it1 he tosses it to some one on his own side1 if he can1 and the player catching it runs towards his goal4 ,if the second player cannot succeed in making his goal or gander post1 he tosses it on to some other member on his team4 ,the player who succeeds in getting both feet inside of the safety circle around the gander pole must not be molested1 unless he lets the goose fall to the ground in his attempt to hang it in one of the crotches of the gander pole1 in which case he or his team mates may recover it or any one of the opposing team may seize the bird and dash away with it towards his own pole4 ,there must be no scrimmage over the possession of the bird1 for as soon as an opponent gets hold of the goose1 the player holding the latter must let go his hold4 ,one must not trip an opponent or interfere by body1 arm1 or leg contact without forfeiting one honk4 ,three honks count one goose 7or goal7 for the opposite side4 ,clock ,games ,the group forms a large circle4 ,if it be a large group1 the circle is counted off into #f's or #h's1 if small into #d's4 ,if they be counted into #f's each group of six constitutes a team4 ,number #a in each case is to act as captain4 ,if it be desired to elect captains1 the man elected takes ,number #a's place in the group4 ,the captain wears a sash or some other distinguishing mark4 ,in this formation a number of competitive races can be used4 ,illustration--,the group numbers sixty individuals4 ,it is counted off into #f's4 ,that means that we have ten teams of six men each making up the circle and ready to compete4 ,the leader takes a position in the centre of the circle4 ,the following five games may be played with the teams arranged in clock formation3 ,walking ,race ,see clock games above4 ,at the signal to go1 the number #f man steps out of his place in the circle and walks to the right around the circle1 until he gets back to the point in the circle he left1 and tags off the ,number #e man on his team1 and this man walks around the circle4 ,this means that all the ,number #e men from all the different teams are walking around the outside of the circle in a race1 at the same time4 ,numbers #d1 #c1 and #b follow in turn after #e4 ,number #b1 after completing the circle1 tags off ,number #a1 the captain of the team1 wearing a sash4 ,the captain walks about the circle until he gets to the hole in the circle which he left1 enters through the hole1 bringing his sash to the leader1 who stands in the centre of the ring4 ,the first sash to reach the leader decides the winner of the race4 ,a running race can be substituted for the walking race and various modifications used1 such as backward walking1 hopping1 frog leap1 etc4 ,chariot ,race ,see clock games above4 ,similar to the preceding walking race1 except that instead of running around the ring singly1 the competitors go in pairs1 as follows3 ,at the signal to go ,number #f locks his left arm in the right arm of ,number #e1 and the two of them so linked together proceed around the circle4 ,having completed the circle1 ,number #f takes his original place1 while ,number #e links arms with ,number #d and the two travel around the circle4 ,then #d links with #c1 #c with #b1 and the race ends when #b and #a have completed the distance around the circle and have brought their sash to the leader in the centre4 ,flathead ,race ,see clock games above4 ,similar to the preceding4 ,a small block of wood or flat stone is given to ,number #f on each team4 ,at the signal to go he places the block on the head of ,number #e and follows ,number #e1 who walks around the ring4 ,number #e must keep his hands upon his hips4 ,should the block of wood fall from the head of ,number #e1 he must stand still until it has been replaced by ,number #f4 ,the two continue walking around the circle until they reach the point which they left4 ,then ,number #f takes his place in the circle and ,number #e takes the block from his own head and places it on the head of ,number #d1 and follows #d around the ring to replace the block should it fall off4 ,the race ends when ,number #a1 followed by ,number #b1 has completed the distance around the circle1 still balancing the block of wood on his head1 and presents himself to the leader in the centre4 ,spin ,around ,race ,see clock games above4 ,similar to the preceding race1 except that each captain takes a position about four feet outside of the circle near his own team4 ,at the signal to go1 ,number #f steps out of his position in the circle and runs to his own captain1 linking his right arm in the right arm of the captain1 who spins him around twice4 ,he then runs around the circle and returns to his original place in the circle1 and tags off #e1 who repeats the performance of #f4 ,when #b has completed his round of the circle1 he tags off his captain4 ,the captain must run1 without spinning around1 clear around the circle on the outside1 and enter through the point of the circle he originally held1 and tag the leader in the middle4 ,leap ,frog ,race ,see clock games above4 ,similar to the preceding4 ,in this race1 ,number #b will take the place of the captain outside of the ring4 ,at the signal to go1 ,number #f leaves the ring and proceeds around the circle1 leaping with frog leaps over the backs of the ,number #b men from each team4 ,returning to his original position1 he tags off ,number #e4 ,number #a's turn will come after that of ,number #c1 and when ,number #a has completed the circle1 leaping over the backs of all ,number #b men1 he tags off the ,number #b of his own team4 ,the latter runs about the circle once1 enters the circle at the point where he originally stood and tags the leader in the centre4 ,riding the ,snail ,a group is divided into two equal teams4 ,these two teams line up in parallel lines about six feet apart1 back to back4 ,a safety line is drawn at each end of the field about twenty-five yards from where the teams line up4 ,one team is designated as the head team2 the other as the tail team4 ,the leader tosses a coin4 ,if the coin falls with head up1 he calls heads4 ,thereupon tails run across their safety line while heads endeavor to tag them before they succeed4 ,succeeding in doing this the man tagged has to carry the tagger upon his back to the original place of line-up and the coin is again flipped4 ,should it fall with tail up1 tails chase heads to the safety line at the other end of the playing space4 ,,chapter ,,ii ,,outdoor ,,games ,,for ,,boys ,treasure ,hunt ,this game is a very adaptable one and can be run in a great number of different ways4 ,it can be as simple or as complex as any leader may desire4 ,a mysterious letter may be read to the group or a letter in code posted where the group can see it4 ,the contents of this letter will direct any one to a place where he will find detailed information as to the exact location of a buried treasure4 ,by following instructions or working out the code1 a boy will discover a second letter in hiding1 or a time limit may be allowed to find letter number #c4 ,at the end of that time the information contained in the second letter may be given to the entire group1 so that all may hunt for letter number #c4 ,this method keeps everybody in the game4 ,as many letters may be hidden as desired1 using the treasure as the last4 ,this game can be used to teach observation1 trailing and tracking4 ,letters using identification of trees1 flowers1 marks on trees1 birds' nests1 etc41 may be used4 ,map and chart reading make the game more difficult4 ,letters may be written in ,morse and ,continental codes1 or easy codes may be made4 ,a good book on trees or flowers1 a small ax1 or any useful article may be the hidden treasure4 ,hide and ,seek ,one boy is chosen to be ,,it4 ,he blinds his eyes while the others hide4 ,he counts #ajj by #e's1 then says1 ,ready or not1 you must be caught4 ,he then endeavors to find the hidden players4 ,succeeding he must tag the goal and call the name of the player observed4 ,should he1 in seeking a player1 pass the spot where one is hidden1 that player can race in to the goal and say1 ,in free4 ,the one who is ,it1 however1 can tag that player or the goal4 ,when all the players have been discovered1 the one first discovered or caught by ,it must blind his eyes for the next game4 ,one who succeeds in getting ,in free is not subject to being ,it in the next hide4 ,look ,out for the ,bear ,all of the players hide their eyes1 except one1 who is the ,bear4 ,he hides4 ,when sufficient time has been given for him to find a hiding place1 the others seek him4 ,when a player finds the bear he calls out1 ,look out for the bear4 ,thereupon all of the players race back to the home base4 ,the bear endeavors to tag as many of the players before they can reach the home base1 as he can4 ,all of the players tagged become bears and hide in the next round of the game1 which is the same as the first4 ,all of the bears try to tag as many as possible before they return to the home base4 ,the game continues until the last seeker is caught4 ,he has the privilege of being the bear for the next game4 ,still-a-,feet ,this is a simple tag game4 ,the player selected to be ,it starts the game by saying1 ,one1 two1 three1 ,still-a-feet1 ,one1 two1 three1 ,still-a-feet1 ,one1 two1 three1 ,still-a-feet1 ,one1 two1 three2 no more moving of the feet1 feet1 feet4 ,while ,it is saying this1 the players can endeavor to get as far away from him as they desire1 but when he has completed the statement1 they cannot move their feet4 ,should he see one of the players moving his feet1 he may chase that player until captured4 ,thereupon1 that player helps him chase any of the others4 ,a player cannot be tagged until one of the ,its has seen a movement of his feet4 ,the first player caught is ,it for the next game4 ,it does not need to chase the first player whose feet he sees moving unless he so desires4 ,he may chase any one of the players whose feet he has seen move4 ,hang ,tag ,this is a good game to play around a barn or in a grove where there are low limbs4 ,a player is selected to be ,it4 ,he may tag any player who is not hanging with feet clear of the ground4 ,the player tagged immediately becomes ,it and may tag back the one who tagged him after that individual has taken five steps4 ,fox in ,hole ,any number of players may participate in this game4 ,the playing area should not be too large4 ,a four foot circle is marked upon the ground as a base4 ,one player is selected to be the ,fox4 ,while the fox is on the base he may stand on two feet1 but when he leaves the base to catch any of the other players he must hop on one foot4 ,should a player become tagged1 he becomes the fox1 and the other players may slap him on the back until he is safe on the base4 ,should the fox put the other foot down1 he must return to the base1 and every player may slap him on the back until he succeeds in doing this1 but no player can block his path to the base4 ,fence ,tag ,this is a simple active game which can be played where there is a low fence or bar1 over which the players may easily climb or vault4 ,a player is selected to be ,it4 ,he takes his place on the opposite side of the fence from the other players and must climb or vault over and endeavor to tag someone who fails to get over the fence in time4 ,it cannot tag anyone whose feet are off the ground1 in an effort to get over the fence4 ,neither can he tag anyone who is standing on the other side of the fence from him4 ,this is a very active game1 as it keeps the players leaping back and forth over the fence in an effort to avoid being tagged4 ,a player tagged immediately becomes ,it4 ,he cannot tag back the one who tagged him1 until after that one has a fair chance to get on the other side of the fence4 ,body ,guard ,a small space is marked off at one end of the ground as a base or goal4 ,one player is chosen to be the chief1 an important personage requiring two body guards4 ,the game starts with these three players in the goal and the balance of the players at large4 ,the three come forth1 and the two players who act as body guards clasp each other by the hand1 and preceding the chief as a shield1 endeavor to prevent the other players at large from tagging the chief4 ,the chief himself may avoid being tagged by moving around the guards4 ,whenever a guard succeeds in tagging a player1 the chief and his guards return home1 whereupon the player tagged changes places with the man who tagged him4 ,any player succeeding in tagging the chief becomes the chief4 ,sardines ,one of the players in the group hides1 while the other players seek to find him4 ,should a player succeed1 he endeavors to get into the hiding place unobserved by the others and hides with the first player4 ,as the game continues1 and other players succeed in finding the hiding place1 the number of hiding players continues to increase until they are packed in like sardines1 hence the name4 ,it is difficult for them1 crowded together1 in this way1 to keep from disclosing the hiding place to the remaining players4 ,the game continues until the last player has discovered the hiding place4 ,the first one to make the discovery hides in the next round4 ,this is a good game to be played around a farm house where there are a number of hiding places1 or in the woods where there are trees1 boulders and ravines4 ,shinny ,this is a good game for boys and girls4 ,it has furnished amusement for many generations of children4 ,each player must secure a stick about #b-a_/b feet long4 ,an alder stick with a small bend at one end furnishes an ideal implement for this game4 ,an old baseball or where this is not procurable1 a tin can or a block of wood1 may be used4 ,the players are divided into two teams4 ,two stones1 placed about five feet apart at each end of the playing space1 serve as goals4 ,the playing space should be about #cj to #ej yards in length4 ,a level stretch of road can be used1 or an open field4 ,the game starts by each team taking a position anywhere in the half of the field nearest the goal they are defending4 ,the ball is placed in the centre of the playing space4 ,two opposing players1 known as centres1 take a position on opposite sides of the ball1 within a distance of two feet of it1 with the end of their clubs on the ground4 ,the process of putting the ball into play is called facing off4 ,in facing off1 the two centres raise their clubs from the ground and hit them together above the ball4 ,they do this three times and after hitting them above the ball for the third time1 they are allowed to hit at the ball1 endeavoring to knock it towards their own players or towards the opponent's goal4 ,the game is now on and each player endeavors to knock the ball1 by means of his club1 towards and through the opponent's goal4 ,swinging the club higher than the shoulder is barred4 ,should the ball be knocked outside of the playing space1 it is brought back in and faced off by any two opposing players at a point well within the playing space1 opposite to where it went out of bounds4 ,a goal counts one point and after each goal the ball is faced off in the centre4 ,goals should be changed in the middle of the game1 so that no team may have an advantage over the other because of location of goals4 ,one ,step ,off and ,all the ,way ,across ,two goal lines about fifteen yards apart are marked upon the playing space4 ,this game can be played on the road1 using the opposite curb stones as goal lines4 ,a player is selected to be ,it and takes his place between the goal lines4 ,he starts the game by saying1 ,one step off and all the way across4 ,thereupon1 all the players who may be behind either goal line1 upon stepping over the goal line1 must run across the space between the goal lines towards the opposite goal4 ,it endeavors to tag the players as they run between the goal lines4 ,each player tagged1 helps ,it in tagging the others4 ,after the game starts the players may run back and forth between the goal lines at will4 ,the game continues until all the players are tagged4 ,the first player tagged becomes ,it for the next game4 ,wheel ,away ,this game is similar to the preceding game except the players must be behind the same goal line1 and the one who is ,it says1 ,wheel away1 which is the signal for all of the players to run across the space to the other goal4 ,those tagged by ,it in their effort to do this1 help him to tag the other players4 ,all of the players are expected to run immediately upon hearing ,wheel away4 ,otherwise ,it may cross the goal line and tag them4 ,the one first ,it is the one to say ,wheel away each time1 until all of the players have been caught4 ,the one first caught is ,it for the next game4 ,bombardment ,this is a game enjoyed by boys4 ,it is necessary to have half a dozen soft yarn balls or indoor baseballs or bean bags for this game4 ,a large number of players can participate4 ,a playing space is marked off on the ground with a line drawn through the centre4 ,the group is divided into two equal teams4 ,the teams take positions on opposite sides of the center line4 ,the balls are divided equally between the two teams4 ,at the signal to start the balls are thrown at such opponents as may hold one of the balls4 ,the players may move around in their playing space1 but are not allowed to step over the centre line4 ,any player can recover a ball1 but so long as he holds the ball in his hands1 he is the target for the fire of the opponents4 ,each time a player1 holding a ball1 is hit by an opponent1 he drops out of the game4 ,the team first retiring all of the opponents wins4 ,bombardment ,no4 #b ,this game is similar to the preceding1 except that each player must secure a stick not over two feet long1 which can be stuck loosely into the ground in a vertical position4 ,a #bx#d block of wood1 about #h inches long1 with a flat end which can be balanced upon the ground1 can be used in place of the stick if desired4 ,each player sticks his stick up near the back end of his playing space4 ,they must be at least three feet distant from any boundary line and from each other4 ,each player takes a position in front of his stick4 ,the object of the game is to knock over the opponents' sticks4 ,should a player knock over his own stick accidentally1 or that of any player on his side1 it counts as though it were knocked over by the opponent4 ,when a player's stick is knocked over1 that player is dead and takes his stick and leaves the game4 ,the side first succeeding in knocking over all of their opponents' sticks wins the game4 ,the players are not allowed to step over the centre line4 ,,chapter ,,iii ,,games ,,of ,,strength ,taking the ,heights ,this is a good rough and tumble game for boys4 ,a bank1 a low platform1 a pile of dirt or some elevated position is necessary4 ,the object of the game is for the players to strive to get upon the bank and maintain their position thereupon to the exclusion of all other players4 ,hitting1 kicking1 or the grasping of clothing is barred4 ,wrestle ,tug of ,war ,opponents are so arranged on opposite sides of a line marked upon the ground that those of equal size and strength are facing each other4 ,each player puts his right hand on the back of his opponent's neck and his left hand on his opponent's right elbow4 ,each tries to pull the other over the mark4 ,at the end of the pull1 the side having the most players on its side of the line wins the game4 ,referee's ,hold ,opponents take the same position as in the preceding event1 but instead of attempting to pull across the line1 each endeavors to make the other move one or both feet4 ,the best two out of three are used to determine the winner4 ,finger ,wrestling ,opponents are arranged as in the preceding game on opposite sides of a line4 ,holding their hands well above their heads1 opposing players grasp each other's hands1 interlacing fingers1 and each endeavors to bend the opponent's wrist backward4 ,succeeding in this1 the vanquished drop out of the game4 ,one ,leg ,tug of ,war ,opponents are arranged as in the preceding game on opposite sides of a line4 ,they turn their backs towards each other and standing upon their right foot1 raise their left leg to the rear and hook the foot in that of the opponent4 ,each endeavors to pull his opponent across the line in this position4 ,hog ,tie ,two players of equal strength are each given a piece of quarter-inch rope or a strap4 ,each endeavors to tie together the other's ankles4 ,cumberland ,wrestling ,players face each other and take a waist hold1 arms around opponent's waist1 and stand close up4 ,at the signal to go each player tries to lift his opponent off his feet4 ,no throwing is allowed4 ,three tries are permitted4 ,greco-,roman ,wrestling ,opponents face each other and may take any legitimate wrestling hold in their effort to secure a fall from the other4 ,should any part of the body other than the feet touch the ground1 it constitutes a fall4 ,shoulder and ,arm ,push ,opponents face each other with a line marked upon the ground between them and place their right hand on the other's left shoulder and their left hand on the opponent's upper right arm4 ,in this position they endeavor to push the opponent back from the centre line1 so as to get on the opponent's side of the line4 ,a modification of the preceding may be made by allowing the use of but one hand--the right placed against the opponent's chest1 with the left held behind the back4 ,squatting ,tug ,opposing players sit upon the ground facing each other1 with the soles of their feet flat against each other's4 ,they then bend forward without bending the knees any more than necessary and grasp the opponent's hand4 ,in this position they endeavor to lift the opponent from the sitting position on the ground4 ,neck ,tug of ,war ,opponents interlace their fingers behind each other's necks and endeavor in this position to pull the other across a center line4 ,hand ,tug of ,war ,opponents grasp each other's hands and each endeavors to pull the other across a center line4 ,cane ,wrestling ,opponents are given a stick1 like a broomstick1 which is grasped with both hands4 ,each endeavors to break the grasp of the other upon the stick4 ,part ,,iv ,,games ,,for ,,special ,,occasions ,,chapter ,i ,,games ,,at ,,the ,,dining ,,table ,banquet ,games ,oysterette ,race ,those sitting on one side of the table constitute team ,a1 those opposite them1 team ,b4 ,the two captains should be sitting opposite each other4 ,at one end of the table place a dish containing ten to twenty oysterette crackers1 in front of the men on the opposite end of each line from the captain1 and an empty dish in front of every other man4 ,the opponents having the dish of crackers in front of them are given a spoon1 and at the signal to go they pass the crackers by means of the spoon from their dish to that of the next on their team4 ,when the last cracker has been transferred1 the spoon is handed to the next man on the team1 who repeats the performance of the first4 7,dishes cannot be moved from their original position74 ,the team first succeeding in getting the crackers to the dish of the captain wins4 ,passing the ,drink ,teams are arranged as in ,no4 #a4 ,a glass of water is given to the man at one end of the table4 ,the glass should be filled to the brim4 ,with the signal to go it is passed to the far end of the table and immediately returned4 ,the glass which returns first to the one who started the passing determines the winner1 provided that the glass has as much or more water in it at the finish than the opponents' glass4 ,if the winning team has less water in it1 the result is a tie game4 ,rat-a-,tat-,tat ,teams arranged as in previous games4 ,a plate or glass must be placed in front of each contestant4 ,two spoons are handed to contestants at the head of each line4 ,at the signal to go the opponents beat on the plate rat-tat-rat-tat-tat1 as a drum beats4 ,he then passes it on to the next4 ,rat-tat-rat-tat-tat is passed on to the far end of the line and back4 ,when the one who started the race has beaten his last rat-tat-rat-tat-tat1 he stands up holding both spoons above his head4 ,earth1 ,air1 ,fire and ,water ,teams are arranged as in previous games4 ,a member of team ,a is given an object1 which can be conveniently passed or tossed across the table4 ,the game starts by his passing the object to any member of the opposing team4 ,in passing the object1 he says one of the four words3 ,earth1 air1 fire or water4 ,if the word earth is used1 he must name some animal2 if the word air is used1 the one receiving the object must name some bird2 if the word water is used1 he must name some fish1 and keep quiet if the word fire is used4 ,if the word used requires an answer1 the one to whom the object is passed must give the name before the one who has passed the object can count ten4 ,failing to do this1 one point is scored by team ,a4 ,the one on team ,b to whom the object was passed1 passes same back to any member of team ,a and says any of the four words4 ,note4--,if the word ,air is used1 the opponent must name some bird1 such as robin1 thrush1 etc4 ,if water is used1 shad1 salmon1 etc4 ,if earth is used1 lion1 cow1 etc4 ,around the ,chair ,the teams are arranged as in previous games4 ,the opponents at the head of the line are handed an orange4 ,at the signal to go they must stand up1 push their chair back from the table and run around the chair twice1 return to the table1 sit down and pass the orange to the next one in line1 who repeats the performance of the first4 ,the race ends when the last one in the line has circled the chair twice1 sat down and held the orange above his head4 ,jenkins ,up ,divide the company into two sides4 ,one division sits around the table on one side1 the other on the opposite side4 ,the members of the division ,a put their hands under the table and a small coin1 dime or quarter1 is passed from one to the other4 ,when division ,b thinks they have had enough time1 the captain calls out1 ,jenkins up6 and the players of ,a hold up their closed hands2 and when ,jenkins down6 is called1 they must place their open hands1 palm down1 on the table4 ,the players of ,b must guess under which palm the coin is4 ,every player may guess1 but only the captain is to be obeyed when he orders an opponent to lift a hand4 ,if a player can succeed in finding the whereabouts of the coin by causing an opponent to raise his hand1 it is legitimate4 ,the object is to have the hand containing the coin remain on the table last4 ,every hand left with the palm on the table when the hand hiding the coin is lifted1 counts a point for the team holding the coin4 ,the teams alternate the guessing4 ,malaga ,grapes ,one who knows the game takes a spoon in his right hand1 then taking it in his left hand1 he passes it to the one sitting at his left1 saying1 ,malaga grapes are very fine grapes1 the best to be had in the market4 ,he tells his neighbor to do the same4 ,the spoon is thus passed from one to the other1 each telling the same grape story4 ,if anyone passes the spoon with the right hand1 which is the natural thing to do1 a forfeit can be claimed4 ,the trick must not be told until it has gone around a table once or twice4 ,table ,football ,an egg is blown and the shell used as the football4 ,two captains are selected1 each choosing his side4 ,teams take places on the opposite sides of the table and endeavor to blow the egg shell over a goal line which is made two inches from and parallel to their opponents' side of the table4 ,after each goal the egg is placed in the centre of the table and the blowing begins with the sound of a whistle4 ,no player can leave his place1 and the football must be moved entirely by blowing4 ,if the table be long1 more than one egg may be used4 ,spearing ,peanuts ,a number of peanuts are placed in the centre of the table4 ,each guest is armed with a hat pin4 ,a few of the peanuts have black spots marked upon their end4 ,these peanuts count #e points4 ,all other peanuts count #a point4 ,the player succeeding in scoring the highest number wins4 ,the pin must be stuck into the shell4 ,showing the nut is not allowed4 ,string ,winding ,race ,those seated at one side of the table compete against those on the opposite side4 ,a ball of string is given to the two players sitting opposite each other at one end of the table4 ,at the signal to go the two players maintaining their hold on the loose end of the string pass the ball to the players next to them4 ,each player must hold the string in one hand and pass the ball on1 unwinding it1 as it progresses to the next player4 ,when the ball has reached the last player he immediately starts rewinding the ball4 ,when he has wound up his share1 he passes it back to the next1 who continues the winding4 ,by the time the ball has returned to the player at the head of the table1 it must be entirely wound4 ,the team first succeeding in accomplishing this1 wins the race4 ,the string must be wound upon the ball and not snarled4 ,name ,writing ,race ,the teams are arranged on opposite sides of the table4 ,a long slip of paper and a pencil are handed to two players sitting opposite at the head of the table4 ,at the signal to go the two players holding the paper write their last names upon it and pass the slip on to the next player on their side4 ,the second player on each team must write the first name of the preceding player in its proper place on the slip and write his own last name directly under that of the preceding player and then pass the slip on to the third player1 and so it continues until it reaches the last player4 ,he follows the example of the other players1 leaving space for his first name4 ,the slips are then passed back to the head of the table where the first name of the last man must be written down by the player at the head of the table4 ,when this is done they stand and hold the paper above their heads4 ,the team first succeeding in this wins4 ,each player must give to the player next following him his first name4 ,the last player on each team will have to shout his name1 so that the one at the head of the table may be able to fill it in before ending the race4 ,candle and ,plate ,race ,the teams are arranged on opposite sides of a table4 ,the two players at the head of the table are given a plate and a candle and a box of safety matches4 ,at the signal to go the candle is placed on its end on the plate and lighted by the first player4 ,the candle is then balanced upon the plate1 as it is passed to the next player1 who receives the plate endeavoring to maintain the balance of the candle4 ,should the candle fall over1 the player in whose hand the plate rests must place the plate down upon the table1 again stand the candle on its end and pass it on to the next player4 ,should the flame on the candle become extinguished1 the player1 in whose possession it is1 must place the plate down upon the table1 and using the box of safety matches which is on the plate1 relight the candle4 ,in this way the candle is passed to the far end of the table and back4 ,the team first succeeding in accomplishing this task wins4 ,this can be made more difficult by requiring each player to keep one hand in his lap during the passing1 balancing and lighting of the candle4 ,in lighting1 the next neighbor on the team may hold the box of matches while his teammate strikes the match necessary to relight the candle4 ,,chapter ,,ii ,a ,,county ,,fair ,,play ,,festival ,play programs with everybody in the games1 old and young1 large and small1 are replacing the fakers and chance-men in some of our ,county ,fairs4 ,instead of a lot of disgusted individuals with empty purses winding their way on the long home trail we want to hear the laughter of the family group1 still exhilarated as a result of a pleasant afternoon spent in happy1 healthful recreation4 ,everybody loves to play but few will admit it4 ,in fact a great many do not realize that it is true4 ,in order to get everybody in the game1 it may be necessary to use unusual methods4 ,a heterogeneous group can be led into the play program unconsciously if the leader uses the proper approach2 and before old ,deacon ,hasbrook knows it1 he and his good wife1 neither of whom have played in nigh on to thirty-five years1 will be laughing and frisking about with the rest in a way that you would have said impossible if you had known this sedate dignitary for the past twenty-five years4 ,the ,grand ,march ,here is one way that it can be done4 ,while the band is playing a lively march at one end of the field which is to be used for the games1 have the leaders1 who have been previously instructed1 get all of the folks lined up in couples around the field for a grand march4 ,a couple trained for the occasion leads the march when everybody is in line1 marching about the circumference of the field4 ,the leaders start their fancy marching4 ,at one end they turn and march down the center of the field to the far end where the couples separate1 the ladies going to the left and the gentlemen to the right4 ,they reunite at the other end of the field4 ,the march continues with numerous variations such as change of formation from double to formation of fours1 marching diagonally across the field1 crossing at the middle1 etc4 ,the march should end with the group arranged in couples around the circumference of the field with the ladies nearest the center4 ,have both groups face the center and have the ladies take one step forward and the men take one step backward4 ,the ,games for ,all ,one ,american flag on a short stick is handed to the leaders of both lines1 that is1 the leading lady and the leading gentleman1 and at the signal to start the flags are passed about the circle 7over the head71 the ladies competing against the gentlemen to see which can pass the flag from hand to hand all the way around the circle in the quickest time4 ,the race ends when the flag returns to the leader1 who waves the same above his head1 indicating the close of the race4 ,if the group is less than #ajj in number1 the following game can be played3 ,a ball of string is handed to the leader of each team4 ,upon the signal to start1 the leaders1 holding the end of the string1 pass the ball to the next one on the team1 who passes it to his neighbor1 unrolling it as it goes1 and so on from hand to hand1 each one on the team keeping hold of the string with his right hand4 ,there should be string enough in the ball to reach all the way round the circle4 ,the ball diminishes as it is passed along4 ,when the ball reaches the last one in the circle he starts rewinding the string upon the ball1 passes it back to the next one1 who winds on the slack1 and so the ball is passed1 each one winding until the ball returns to the captain4 ,each team will try to get the ball properly wound back into the captain's hands first4 ,no one can leave his regular position in the line during the race4 ,if the ball has been properly wound1 it will be possible to throw the same twenty-five feet to the judges1 who take a position within the circle and about this distance in front of the captain4 ,the first one to get the ball into the hands of the judge1 by means of this throw1 wins the race4 ,in the next race five or six flags of the ,allies are passed about the circle in the same way4 ,the flags are stuck in the ground in front of the leaders4 ,upon the signal to start1 the leaders pick up the first flag and start it on its way1 then immediately pick up the second and start it about the circle and so on until all of the flags are in motion4 ,the ,american flag should be passed last4 ,when all of the flags have been returned to the leaders they run to the center of the ring4 ,the first one to stick the ,american flag up in the receptacle there placed to receive it wins the race4 7,careful instruction should be given that the flags in being passed about the circle must be handed from one individual to the next so that every individual passes the flag4 ,throwing is not allowed47 ,see chapter on ,racing ,games for picnic for other suggestions4 ,following these passing games the group can be broken up into smaller circles1 each under the direction of a leader who has been previously instructed in the type of game he is to give to his group4 ,the activities of the smaller groups are to be arranged according to the age of the participants4 ,in dividing a group into smaller groups according to age1 the leader should first have all children under twelve years of age step forward4 ,these should be placed in the charge of group leaders4 ,next all the boys and girls from twelve to eighteen should be asked to step forward and next all those young men and women who can participate in active games4 ,when this last group has been called forward1 those remaining will form the fourth group4 ,it is difficult for one leader to handle more than fifteen individuals4 ,if any of the groups contain more than this number1 they should be subdivided1 with a leader placed in charge of each subdivision4 ,try as far as possible to have the two sexes equally divided in each group4 ,the games should be carefully selected in advance and the various leaders should have been trained for their task4 ,no active play program for large groups should be planned for a longer period than one hour and then frequent rest periods allowed for adults4 ,games which will be found adaptable for the various groups contained in this volume are suggested below3 ,for the children under twelve--,schoolyard ,games for ,primary and ,intermediate ,pupils4 ,for those from twelve to eighteen--,schoolyard ,games for ,advanced ,pupils4 ,for the young men and women--,outdoor ,games for the ,older ,boys and ,young ,men4 ,for the middle-aged--a selection of games from chapter on ,games for ,picnics1 and ,social ,games for ,adults4 ,,chapter ,,iii ,,games ,,for ,a ,,story ,,play ,,hour ,the ,story--,paul ,revere ,following the reading of ,longfellow's poem the listeners are given the opportunity to give expression to their imagination in the following games1-- ,the ,red ,coats ,divide the group into two equal teams4 ,one team is called the farmers1 the other the red coats4 ,a goal is marked off on the ground in the form of a hollow square large enough to contain all the members of one of the teams4 ,all of the red coats take a position inside of the goal with eyes closed while the farmers hide4 ,after sufficient time has been given to the farmers to hide1 the red coats are released and each seeks to discover a farmer4 ,upon being discovered the hiding farmer must remain in his hiding place until tagged by the red coat then they both race back to the goal4 ,the first one to cross the goal line becomes a farmer and the other a red coat in the next hiding4 ,after returning to the goal both farmer and red coat must remain therein until all of the farmers have been discovered4 ,if the last red coats find it difficult to locate the hiding farmers they can call to their assistance such other red coats as they may need1 in which case the red coat first discovering the farmer points him out to that red coat who enlisted his help1 thereupon said red coat tags the farmer and races with him to the goal4 ,after all of the farmers have been discovered those who are to be farmers in the next round hide and the game goes on as before4 ,in case two red coats discover the same farmer the one first tagging him shall count and shall race with him for the goal4 ,in case the red coat discovers more than one farmer he may choose the one he wishes to tag1 but he is not to disclose the other to another red coat4 ,yankee ,doodle ,tag ,the group is divided into two equal teams4 ,two lines are marked upon the playing space parallel to each other and about #bj yards apart4 ,these lines should be long enough to allow all of the expected number of players to form line upon1 shoulder to shoulder4 ,each team lines up on a goal line facing in the same direction1 ,team ,a facing the center of the playing space1 ,team ,b facing away from the center4 ,team ,a marches forward whistling ,yankee ,doodle maintaining a straight line until a leader who takes a position near the center of one side of the playing space raises a hand above his head4 ,this is a signal for team ,a to stop whistling1 break ranks and run back to their goal line4 ,team ,b1 whose backs are toward the advancing column1 upon hearing the whistling stops1 turns about and chases after team ,a1 trying to tag as many of them as possible before they get back to their goal line4 ,every member of team ,a who is tagged becomes a member of team ,b4 ,team ,b next marches forward whistling as did ,a1 while ,a waits on their goal line until the whistling stops1 thereupon they turn about and chase ,b4 ,the game continues in this way4 ,at the end the team having the most players is declared the winner4 ,note--the leader giving the signal for the whistling to stop should take a position where the signal cannot be seen by the team waiting to chase the whistlers4 ,paul ,revere ,race ,the group is divided into teams of from #h to #ae each4 ,these teams are placed on the field in parallel columns of file with a distance of #aj feet between each team4 ,the players on each team are then arranged in the line at a distance of from #aj to #bj feet apart4 ,the lightest member of each team is selected as the rider for that team and takes his position behind the player at the back end of his line4 ,at the signal to start he leaps upon the back of the last man who carries him forward to the next man of his team in front of him in the line1 and the rider must change from the back of the first steed to the back of the second without touching the ground4 ,the second steed carries him to the third1 and he is passed on from steed to steed until he reaches the last steed at the end of the column who carries him across a finish line4 ,the first ,paul ,revere to cross the line wins the game for his team4 ,the ,midnight ,ride--,quiet ,games ,two teams of equal numbers are chosen and arranged in two lines facing each other4 ,if the game is played in-doors place the teams on opposite sides of the room4 ,a pad of paper and a pencil is given to the two players at the head of each line4 ,the leader then reads a number of lines from ,longfellow's poem ,the ,midnight ,ride of ,paul ,revere1 requesting that all of the players endeavor to remember as much of the poem as possible4 ,when a sufficient number of lines have been read the player at the head of each team1 at a signal to start1 writes the first word of the poem on the sheet and passes it along to the next player in line who writes the second word4 ,and so it is passed until it reaches the end of the line4 ,if a player does not remember the right word he writes his surname in place of the word and passes it on to the next player who either fills in the proper word or writes in the surname4 ,the team which passes the pad to the other end of the line first wins1 provided that every one has either written a word from the poem or a name thereupon1 and scores #e points4 ,the team having the fewest names written into the poem also scores #e points 7an error counts the same as a name74 ,in case of a tie1 the score race is repeated4 ,,modification4--,read several verses and require the paper to be passed up the lines and back as many times as are necessary to write down all of the verses read1 using the same method used in the other race4 ,the team first getting all of the verses written1 wins4 ,those who cannot add the right word to the verse must write their surname in every time the paper passes them4 ,forfeits can be required from them whose names appear above a certain number of times on a sheet4 ,if the group is very large increase the number of teams4 ,the above games are supposed to be played after the reading of ,longfellow's poem--,the ,midnight ,ride of ,paul ,revere4 ,,chapter ,,iv ,,an ,,indoor ,,sports ,,fair ,they are still talking about the ,indoors ,sports ,fair that the ,welfare ,league of ,ashton gave last spring1 and ranking it as the best thing the town ever did to raise money for their united welfare funds4 ,when the doors were opened on the first night it was not surprising to see a crowd all ready to push in and enjoy the sports prepared for them4 ,no admission was charged1 but each sport1 exhibit and event had its price plainly marked in black on a bright blue sign at the entrance4 ,that first evening it seemed as if the golf course was patronized as freely as any of the sports4 ,it took up one large corner of the hall1 where a miniature nine-hole course had been laid out on dark blue denim4 ,the holes were marked out with rings of white paint1 and there were a few hazards of sandbags and a very low brick wall4 ,for the most part it was a putting game1 a putter being handed to the player after he had paid his admission to the caddie at the turnstile gate4 ,they say the boys had the time of their lives at the baseball diamond1 and some of their fathers too1 to judge from the receipts4 ,back on a large piece of canvas ,bill ,simons had dashed in with cold water paints a baseball diamond1 with trees in the background and bleachers on each side1 all in a queer perspective which didn't hurt the game any4 ,in the curtain ,bill had cut holes just a little larger than a baseball1 so that throwing the ball through these holes was not any bush-league business4 ,on the diamond he had marked under the holes1 ,first ,base1 ,second ,base1 ,third ,base1 and ,home ,run at the plate4 ,back of the plate were two holes quite close together1 one marked ,strike and the other ,ball4 ,two holes in the outfield and two over the fence were also arranged in pairs to make pitching difficult4 ,regular baseballs were sold1 four shots for a nickel4 ,the ruling of the game was simple3 ,three strikes out1 four balls a chance to try first base1 or one of the over the fence holes for a home run2 after first base1 second and third had to be hit successively before a home run could be scored1 and to make it harder there was a grounder hole near third base which put one out of the game2 balls which merely struck the curtain were counted as fouls1 four fouls being out4 ,back of the curtain ,bill had hung an old mattress against which the balls bounded to the floor4 ,this was covered with a black cloth to make the holes in the diamond visible4 ,seeing the ,old ,home ,town ,down the line next to the baseball diamond came the bowling alley1 where everyone who was not a fan or a golf fiend was taking a hand at the sport4 ,this alley was laid on a long board table1 and the game played with tenpins and small wooden balls4 ,six balls for a nickel they sold here1 and because the sport needed something to speed it up a bit they linked it with the food table next door4 ,the best cooks in town presided over this4 ,you paid your money for your tenpin balls1 and proceeded to run up a score by counting the numbers on the pins you knocked down2 the pins were set far apart to make it difficult4 ,then you took your score to the food table1 where certain numbers of points brought you a glass of jelly1 a can of mince-meat1 a box of cookies1 or a jar of mayonnaise4 ,that bowling alley certainly did appeal to the women6 ,and if there was ever a more successful grab bag for the children than the quoits game1 the ,ashton ,welfare ,committee wants to hear about it4 ,they called it a ,good ,luck booth for it had a horseshoe-shaped opening with a row of numbered pegs across the back4 ,the kiddies bought the quoits1 little wooden horseshoes cut from cigar-box wood1 and tossed them over a peg4 ,the number of the peg corresponded to a numbered tag which was handed out to be redeemed at the parcel-post window near the aerial mail plane4 ,this aviator1 by the way1 was an official of the ,cupid ,airline1 so he advertised on his aeroplane1 which was painted on a large curtain with a hole cut out where the seat would be1 and the wheel of an electric fan poked through at the front and set going for a propeller4 ,his mail bag hung over the side of the car inside of which he stood in aviation uniform1 and for ten cents you could get your fortune in a small white envelope out of the mail bag if you were a man1 or in a pink envelope if you were a girl4 ,but say1 for a real scream1 you had to take a sight-seeing trip in the auto6 ,it was worth twice the toll4 ,dottie ,earle had charge of it1 and she made one of the funniest guides you ever heard4 ,this way1 ladies and gentlemen1 she would shout through her megaphone2 get your tickets for a tour of the city in the most magnificently equipped sight-seeing autos that ever ran on three wheels and one cylinder6 ,only twenty-five cents1 two bits a ride6 ,see the birthplace of ,ashton's mayor1 the history of ,ashton's past1 its chief industries1 and so on4 ,when her tourists assembled in front of her machine1 which was a real car1 at least the front half of one1 an old relic which the garage had just about decided to scrap1 its latter half hidden behind a dark curtain1 ,dottie led them back of the curtain where the sights of ,ashton were hidden4 ,in another black curtain were a series of holes not any larger than a quarter1 and behind each was one of the sights1 a cradle1 a picture of the town dump1 a scrubbing brush and a large pen-knife for the sights already mentioned4 ,for the ,home ,team she had a snapshot of the ,warren twins1 for the competitor of the ,herald1 a telephone1 and so on with eight other hits on town topics and characters4 ,so many guffaws and squeals of laughter came from behind the curtain that they had to call in a traffic cop to keep the crowd outside quiet4 ,the traffic cops1 by the way1 were boy scouts4 ,they had dark blue costumes of cheap drill1 trimmed with white braid1 and wore white cotton gloves and shiny badges4 ,they really did have power invested in them by the committee to preserve order and keep the crowds moving4 ,at one point they were allowed to stand with a semaphore and hold up the crowd1 not allowing anyone to pass who could not show a certain number of tags from the various booths4 ,this tag system was to insure that all would play fair1 for there was so much fun just watching other folks spend money that the tightwads might never have taken their hands out of their pockets or opened their purses4 ,a ,racket ,around the ,candy ,booth ,mrs4 ,peterson1 who sells the best bread in town1 had charge of the cake archery4 ,you bought arrows for this1 three for ten cents1 but you could not shoot until a dollar's worth of arrows had been sold4 ,then you took your turn at the bow and arrow4 ,the arrow which hit nearest the bull's-eye got the cake1 of course1 and it was some cake1 if it happened to be one of ,abbie ,southerland's angel foods4 ,the ,girls' ,club had drawn the candy table for their share of the fair1 and a pretty booth they made of it1 using all the tennis nets they could beg1 borrow or steal to drape it with and putting up all the candy in ten-cent packages wrapped in white waxed paper to look like tennis balls4 ,someone got funny and asked why there was such a racket around the candy booth6 ,the fair lasted three days4 ,what with changing the attractions1 keeping fresh food on the refreshment tables1 making special attractions for children in the afternoons after school by offering prizes for sports events like sack races1 obstacle races1 and so on1 getting up interest in golf tournaments and baseball series1 the place was kept packed from three in the afternoon until midnight4 ,in ,the ,ladies' ,home ,journal1 ,jan41 #aiba4 ,published with the permission of the author1 ,claire ,wallis1 and ,the ,ladies' ,home ,journal4 ,,chapter ,v ,,racing ,,games ,,for ,,picnics ,in these games participants are divided into a number of equal teams4 ,each team is lined up in single file behind a base line4 ,a distance line parallel to the base line and about ten yards from it is indicated on the field4 ,egg and ,spoon ,race ,a basket of eggs1 apples1 potatoes or stones is placed in front of each team and a spoon given to the first member of each team4 ,empty baskets are placed on the distance line opposite the position of each team4 ,at the signal to go the first player on each team1 keeping the left hand behind the back1 takes one egg from the basket by means of the spoon and carries it on the spoon to the basket from the distance line4 ,returning to the base line the spoon is handed to the second member of the team who repeats the performance of the first4 ,the game continues until the last player on each team1 after carrying the egg forward1 returns across the base line4 ,the team first succeeding wins4 ,should a player drop an egg1 he must gather up as much of the egg as possible and carry it to the far basket and there deposit it before returning with the spoon to the next member of his team4 ,pea ,shelling ,race ,a basket containing peas and an empty dish are placed on the distance line opposite each team4 ,there should be at least six peas contained in each basket for every player on the team4 ,at the signal to go the first player on each team runs forward1 shells his peas into the dish and lays the six empty pods in a straight line behind the dish4 ,accomplishing this1 he returns and tags off the next player on the team who repeats the performance of the first4 ,the team first succeeding in shelling all of the peas and having each player's pods lined up in a straight line1 wins4 ,needle ,threading ,race ,an individual holding a needle and a short piece of thread is on the distance line opposite each team4 ,at the signal to go1 the first player on each team runs forward1 takes the needle and thread1 threads the needle1 hands it back to the individual and returns and tags off the next player on the team4 ,the individual holding the needle unthreads it1 ready for the next player to repeat the performance of the first4 ,when the last player crosses the starting line after threading the needle the race ends4 ,button ,sewing ,as many buttons as there are players on each team are placed on the distance line opposite each team1 a strip of cloth1 a needle1 and as many short lengths of thread as there are players4 ,at the signal to go1 the first member of each team runs forward1 threads the needle with one of the pieces of thread1 sews a button on the strip of cloth1 using up all of the thread in his piece4 ,he leaves the needle stuck in the cloth at the distance line and returns and tags off the next player1 who repeats the performance of the first1 as do all other team members4 ,rope ,skipping ,relay ,a piece of rope is necessary for each team4 ,at the signal to go1 the first member of each team skips rope forward to the distance line4 ,from the distance line he runs back and hands the rope to the next one on the team1 who repeats the performance of the first4 ,each player must skip the rope at least six times in each direction4 ,the last member of the team1 after skipping the rope forward to the distance line1 returns across the base line1 ending the event4 ,rope ,skipping ,contest ,a piece of rope is needed for each team4 ,at the signal to go1 the first individual skips rope ten times1 in place1 hands the rope back to the next individual who skips ten times1 and so the rope is passed on until it gets to the last one in the line1 who skips twenty times and passes the rope back to the one next in front of him in the line4 ,the rope is passed until it gets to the first member of the team1 each one skipping ten times upon receiving it4 ,when the one in the front of the line has skipped ten times1 he ends the race by running forward across the distance line4 ,dizzy ,izzy ,a cane or stick is given to the first player on each team4 ,upon the signal to go he places the end of the stick upon the ground1 holding the stick in a vertical position1 and places the centre of his forehead on the upper end of the stick4 ,in this position1 he circles around the stick three times and then runs forward to the distance line and returns1 handing the stick to the next player on his team behind the base line4 ,the second player places his forehead upon the stick and repeats the performance of the first1 as does every other player on the team4 ,the last man ends the race by crossing the base line4 ,caterpillar ,race ,the players on each team sit upon the ground in single file1 with the head of each team behind the base line4 ,the knees are bent so that the feet are near the hips4 ,each player reaches back with his two hands and grasps the ankles of the player next behind him4 ,at the signal to go1 the entire column moves forward1 endeavoring to keep from breaking the column by any one losing his grip on the ankles of the next member of the team1 behind4 ,the caterpillar creeps forward across the distance line and returns4 ,when the rear end of the column crosses the base line1 the race is completed1 provided the column is unbroken4 ,potato ,race ,two peach baskets and two potatoes1 stones or blocks of wood for each contestant are needed for each team4 ,one basket is placed before each team on the base line and one directly opposite on the distance line4 ,the potatoes are placed in the basket on the base line4 ,the first player takes a position on the right hand side of the basket behind the base line1 with a potato in his hand4 ,at the signal to start1 he runs around the basket on the distance line1 dropping his potato therein4 ,he returns1 running around the basket on the base line1 picks up the second potato1 which he carries and drops into the far basket1 as he circles it4 ,he then returns and tags off the next player on the team1 who1 after being tagged1 picks up the first potato and carries it to the far basket1 returning for his second4 ,each player in turn carries two potatoes1 one at a time4 ,both baskets must be circled in carrying the potatoes forward4 ,the player is not allowed to touch the basket in running around it4 ,if his potato fails to go into the basket1 he must pick it up and put it in before he goes for his second potato or touches off the next runner4 ,the last player on each team ends the race by crossing the base line after having properly deposited his two potatoes in the far basket4 ,apple ,race99 ,a strawberry basket full of small apples is handed to the first member of each team4 ,at the signal to go the basket full of apples is passed back over the heads of the players until it reaches the last player in the column4 ,the last player1 upon receiving the basket full of apples1 runs forward on the right hand side of his line to the distance line1 where an empty basket has been placed4 ,he pours the apples from his full basket into the empty basket1 leaving the basket which is now empty on the distance line4 ,he returns with the full basket to the front of the column and starts passing the basket full of apples back over his head4 ,when it reaches the individual who is then at the rear of the column1 he runs forward1 repeating the performance of the first4 ,the race ends when the last man on the team to run returns across the base line after having changed the apples on the distance line4 ,apple ,race ,no4 #b99 ,a basket full of apples and an empty basket are placed upon the distance line opposite each team4 ,at the signal to go the first man on the team runs forward1 empties the apples from the full basket into the empty basket4 ,should he spill any1 he must pick them up4 ,all of the apples must be in the basket before he leaves them4 ,he leaves the empty and full baskets on the distance line and returns1 tags off the next member on his team and takes his place at the rear of the line4 ,when all members of the team have done this and the last member crosses the base line1 the race ends4 ,apple ,race ,no4 #c99 ,peach baskets containing an equal number of apples 7fifteen makes a good number7 are placed at the front of each team4 ,an empty basket is placed at the rear of the column4 ,at the signal to go the first man on the team picks the apples out of the full basket1 one at a time and passes them to the rear as rapidly as possible4 ,every man in the line must receive and pass back every apple4 ,the last man in the column deposits the apples in the empty basket as rapidly as he receives them4 ,when the last apple has been passed back1 the man in front of the column passes back the empty basket4 ,when the empty basket reaches the last man in the column1 he picks up the full basket1 places the empty one in its place and runs to the front of the column with the full basket1 places it in front of him on the ground and starts passing the apples back1 one at a time1 as before4 ,the race continues until the last man on the team runs forward and places his full basket of apples on the distance line in front of his team4 ,judges should count the apples to see that there are as many in the basket as the team started with1 before rendering a decision as to the winner of the race4 ,apple ,race ,no4 #d99 ,a peach basket is placed opposite each team and ten feet beyond the distance line4 ,the first member of each team is handed a good sized apple4 ,at the signal to go he runs forward to the distance line1 and standing behind the same1 endeavors to toss the apple into the basket4 ,failing to do this1 he may run forward and recover the apple1 but must return to the distance line in his endeavor to toss the apple into the basket4 ,when he has succeeded in tossing the apple into the basket1 he picks the apple out of the basket and runs back1 handing it to the next member on the team1 who does the same as he did4 ,the race continues until the last member of the team has properly tossed the apple into the basket1 recovered it and has run across the base line4 99 ,stones may be used in place of apples in these races4 ,apple ,toss ,a basket containing four apples is placed on the ground in front of each team4 ,an empty basket is placed on the distance line opposite each team4 ,the first player on each team takes a position beside the empty basket on the distance line4 ,at the signal to go the second player on the team1 who stands by the basket containing the apples1 picks up the apples1 one at a time1 and tosses them to the first player who stands on the distance line4 ,the first player1 upon catching the apples1 drops them into the empty basket until he has received all four4 ,he then carries the full basket back and places it on the ground in front of his team1 while the player who tossed the apples to him runs forward to the distance line with the empty basket4 ,the third player on the team then picks up the apples1 one at a time1 and tosses them to the second player1 who is now beside the empty basket on the distance line1 while the first player takes his position at the rear of the line4 ,the race continues in this way until it becomes the turn of the first player to toss the apples forward4 ,after having tossed the four apples1 he picks up his empty basket and runs with it across the distance line1 ending the race4 ,no player can have more than one apple in his hand at a time and the player tossing the apples forward must stand behind the base line and cannot pick up the basket to run forward with it until he has gotten rid of the fourth apple4 ,roll ,over ,relay ,at the signal to go1 the first player on each team runs towards the distance line4 ,somewhere between the base line and the distance line1 he must take a forward roll upon the ground4 ,he then runs across the distance line and back1 tagging off the next player1 who repeats his performance4 ,spin ,around ,relay ,one member of each team takes a position on the distance line1 opposite to and facing his team4 ,at the signal to go the first man on each team runs forward1 locks his right arm in the right arm of the man on the distance line and in this position spins twice around1 using the man on the distance line as a pivot4 ,completing his second spin1 he remains on the distance line while the man who was there returns and tags off the next member of his team1 who repeats the performance4 ,the race ends when the last man to spin around the pivot crosses the base line4 ,this race can be modified by having two or even three individuals distributed at equal distances between the base and the distance line to spin around1 instead of one4 ,chair ,relay ,a chair is placed on the distance line opposite each team1 with the back of the chair towards the team4 ,boxes may be used instead of chairs in this race4 ,at the signal to go the first player on each team runs forward1 sits in the chair1 lifting both feet clear of the ground1 then running around the chair1 returns and tags off the next player1 who does the same4 ,where folding chairs are available1 the chair can be folded and left upon the ground on the distance line4 ,then each contestant is required to open the chair1 sit upon it1 then fold it1 lay it upon the ground and return to tag off the next player4 ,chair ,passing ,race ,a box can be used instead of a chair in this event4 ,all of the players are asked to face to the right4 ,a chair is given to the man at the right hand end of the line to sit upon4 ,all of the others remain standing4 ,at the signal to go1 he picks up the chair1 and passes it to his left hand neighbor who receives it and passes it on to his left hand neighbor and so the chair is passed until it gets to the player at the left end of the line4 ,he1 upon receiving it1 places it upon the ground and sits upon it1 lifting both feet from the ground4 ,then1 picking up the chair1 he runs to the rear of his line until he gets to the other end4 ,there again he sits upon the chair1 raising both feet from the ground1 and then starts passing it to the left4 ,so when every man in the line has run to the right with the chair in turn1 the last man ends the race when he sits upon it at the right hand end of the line4 ,chair ,sitting ,race ,a box can be used for this event instead of a chair4 ,if a chair is used1 it is well to have a very sturdy one4 ,this race starts with the players in the same position as in the preceding race1 the player on the right hand end of the line sitting upon the chair4 ,at the signal to go1 he picks up the chair1 passing it in front of him to the neighbor on his left1 who1 after sitting upon the chair and lifting both feet from the ground1 passes it in front of him to the next player to the left and so the chair is passed towards the left hand end of the line1 each player in turn sitting upon it and then passing it in front of him to the next player on the left4 ,the race ends when the man on the far left end of the line sits upon the chair with his feet off the ground4 ,squash ,race ,one crook-neck summer squash1 a short stick1 a piece of twine and a strawberry basket are needed for each team in this race4 ,the strawberry basket1 containing the squash with its neck projecting over the edge1 is placed on the distance line4 ,a slip noose is made in one end of the twine4 ,the other end is tied to the end of the stick4 ,this fish pole arrangement of twine and stick is handed to the first man on each team4 ,at the signal to go he runs forward to the distance line and proceeds to fish for the squash in the basket by slipping the noose of string over its neck4 ,he is not allowed to touch the string or squash with his hand in his effort to do this4 ,he must use his stick as a fish pole4 ,when he has succeeded in capturing the squash1 he picks up the basket and carries the squash swinging from the end of his fish pole to the next player on his team4 ,the second player1 upon receiving the squash1 the fish pole1 and the basket1 runs forward1 slipping the noose off the squash4 ,he places the squash in the basket on the distance line and proceeds to fish for it as did the preceding player4 ,each player does this in turn4 ,poison ,club ,small logs of stove length1 flat on one end1 are lined up between the base and distance lines in front of each team4 ,there should be at least five of these for each team and they should not be placed more than three feet apart1 set on their flat end in a straight line4 ,at the signal to go the first member of each team hops forward across the distance line1 hopping to the right of the first club1 to the left of the second1 to the right of the third and so on in and out until he has cleared all the clubs4 ,he then completes the distance1 hopping to the distance line4 ,from there he may run back and tag off the next member on his team4 ,should he knock over any of the clubs1 he must stop and set it up without touching more than one foot to the ground1 before he can proceed to the next club4 ,the race ends when the last individual runs across the base line4 ,club ,change ,two small circles are drawn on the base line opposite each team4 ,three short logs similar to those in the preceding game are balanced on end in the right hand circle opposite each team4 ,at the signal to go the first player runs forward1 picks up the logs1 one at a time1 and changes them to the empty circle4 ,when he has changed all three logs1 he can then return and tag off the next player on his team4 ,the second player runs forward and proceeds to change the three logs back to their original circle4 ,so each player changes the three logs from the full to the empty circle4 ,when the last player1 after having accomplished this1 crosses the base line1 the race ends4 ,fan and ,bag ,race ,a small paper bag well inflated with air1 and a palm leaf fan are given to the first player on each team4 ,the bag is placed on the base line in front of the team4 ,at the signal to go1 the first player proceeds to blow the bag forward by means of the fan1 until it has crossed the distance line4 ,he then picks up the bag1 returns1 places it on the base line in front of the next player to whom he hands the fan4 ,the second player repeats the performance4 ,the race ends when the last player blows the bag across the distance line4 ,quadruped ,race ,the first two players on each team stand back to back behind the base line1 with the first player facing the distance line4 ,the two lock arms behind them4 ,at the signal to go the first player bends forward1 lifting the second player so that his feet are clear of the ground and carries him forward on his back in this position4 ,when he has crossed the distance line1 he lowers the player upon his back1 without changing their relative position and that player1 upon getting his feet upon the ground1 bends forward1 lifting the first player upon his back1 and runs back with him in this position across the base line4 ,when the first couple has crossed the base line1 the second couple on each team proceeds with the race1 copying the first4 ,centipede ,race ,the players of each team lock their arms around the waist of the player next in front of them and race in this compact position across the distance line1 turning around without breaking their formation1 and end the race when the last man on the team crosses the base line4 ,blind ,chariot ,race ,several teams can be used in this race4 ,the distance line is pointed out before blindfolding each team4 ,each team is made up of two horses and a driver4 ,all three are blindfolded1 facing in the same direction4 ,the horses' inside arms are locked together4 ,the driver takes hold of the outside arms4 ,each team is turned around three times and at a signal1 race to the goal4 ,hoop ,race ,a wooden hoop is placed on the distance line opposite each team4 ,at the signal to go the first player rushes forward and picks up the hoop and passes it down over his head1 body1 and legs1 steps out of it1 while it is lying on the ground4 ,he then steps back into it1 and lifts it up1 passing it over his entire body1 legs1 trunk and head4 ,when he has lifted it over his head1 he places it on the distance line and runs back to tag off the next player1 who repeats the performance of the first as do all the others in turn4 ,rainy ,day ,race ,the players on the team are grouped in pairs4 ,each team is given an umbrella1 two raincoats1 one pair of gloves and one pair of rubbers4 ,this equipment is placed in a pile upon the ground in front of each team4 ,at the signal to go the first couple on each team go to the pile of clothes2 one puts on one glove1 one the other2 they do the same with the rubbers2 each puts on a raincoat and opening the umbrella link arms and run to the distance line and back removing the rubbers1 gloves1 coat and closing the umbrella4 ,they then tag off the next couple who repeat the performance of the first4 ,this continues until the last couple crosses the base line ending the race4 ,,index ,,games ,,for ,,schools ,,schoolroom ,,games ,for ,primary ,pupils ,aisle ,hunt #c ,aviation ,meet #a ,birds ,fly #d ,bee #b ,bowing ,race #f ,button1 ,button #a ,cat and ,mouse #a ,change ,seat ,relay #e ,charlie ,over the ,water #e ,colors #b ,hide in ,sight #b ,hide the ,clock #c ,i ,see ,red #c ,music ,rush #e ,new ,orleans #d ,poison ,seat #c ,rat-a-tat ,race #f ,spin ,around ,race #g ,tap ,relay #f ,for ,intermediate ,pupils ,compass #aa ,corner ,spry #i ,change ,seats #ad ,clapping ,song #ab ,flag ,race #aj ,frogs in ,sea #i ,geography #aa ,history ,race #ac ,hunt the ,rattler #h ,indian ,trail #ab ,initial ,tag #h ,jerusalem1 ,jericho1 ,jemima #aj ,last ,man #ad ,magic ,music #h ,multiplication ,race #ac ,name ,race #i ,number ,relay #ac ,poem ,race #ad ,relay ,run ,around #ae ,rhymes #ab ,seat ,vaulting ,tag #aj ,spelling ,words #aa ,sticker #h ,for ,advanced and ,high ,school ,pupils ,art ,gallery #ai ,bowknot ,relay #bj ,cooking ,race #ba ,definitions #af ,descriptive ,adjectives #ag ,directions #bc ,distinguishing by ,smell #ai ,distinguishing ,sounds #ah ,drawing ,animals #bj ,geography #af ,grammar ,race #bb ,guessing ,dimensions #ai ,historical ,pictures #bj ,jumbled ,words #ag ,laugh #ai ,mysterious ,articles #ai ,schoolroom ,tag #bb ,seeing and ,remembering #af ,spelling ,game #ba ,store #ah ,train of ,thoughts #bj ,,schoolyard ,,games ,for ,primary ,pupils ,back to ,back #bf ,chase the ,rabbit #bd ,handkerchief ,tag #be ,peggy in ,ring #bf ,progression #be ,puss in ,corner #bf ,shadow ,tag #be ,squirrel in ,trees #be ,statues #bd ,steps #bd ,for ,intermediate ,pupils ,antony ,over #bi ,ball ,tag #cf ,channel ,tag #ce ,chicken ,market #ca ,chickidy ,hand #ca ,circle ,chase #cd ,couple ,tag #cf ,fox and ,rabbit #ca ,fox ,trail #cc ,in and ,out #cj ,link ,race #bg ,maze ,tag #bg ,oriental ,tag #cf ,pass ,ball #cb ,poison #cb ,reuben and ,rachel #ce ,roly ,poly #bi ,snake and ,bird #cj ,soak ',em #ce ,the ,dummy #cf ,turtle ,tag #bi ,weavers ,race #cd ,for ,advanced and ,high ,school ,pupils ,dresden ,tag #cg ,fox and ,geese #cg ,freight ,train ,tag #ci ,hand ,baseball #da ,kick ,ball #da ,last ,couple ,out #da ,partner ,swat ,tag #ch ,pin ,ball #dj ,plug the ,hole #ch ,red1 ,white and ,blue #ci ,roll ,ball #ci ,spanish ,fly #db ,take ,away #ci ,tony ,says #dc ,,sociable ,,games ,,for ,,the ,,home1 ,,church1 ,,etc4 ,for the ,home3 ,board and ,nail ,puzzle #di ,captain ,kidd's ,gold #ec ,catechism of ,states #dg ,chic-a-dee #ec ,come-,she-,come #de ,floor ,baseball #ea ,hide the ,thimble #de ,last ,match #df ,red ,triangle ,ring ,toss #ej ,spinning for #bj #di ,spin the ,platter #dh ,step by ,step #dh ,tit ,tat ,too #de ,twenty ,questions #dd ,you ,know ,me #de ,your ,house1 ,my ,house #df ,,ice ,,breakers ,,for ,,sociables3 ,bean ,penalty #eg ,bird ,hunt #ee ,matching ,advertisements #ef ,matching ,proverbs #ef ,mixing ,march #ef ,musical ,medley #eg ,my ,month #ee ,poison ,circle #ee ,puzzled ,words #eg ,shoe ,hunt #ef ,trip ,around the ,world #eg ,,social ,,games ,,for ,,grown-,,ups ,analogues #fc ,biographic ,cartoons #ei ,charades #fd ,ghost #fd ,gossiping #fc ,illustrated ,songs #ei ,knight of the ,cracker #fe ,match ,boxing #ff ,muddled ,words #fj ,poor ,pussy #fb ,rooster #fb ,smiles #ei ,tea ,pot #fj ,trades #fa ,who ,are ,they8 #fa ,who ,is ,it8 #fa ,,sociable ,,games ,,for ,,young ,,people ,barnyard ,chorus #fh ,birds #gj ,donkey ,solo #fh ,exchange #fh ,feather ,tag #gj ,fruit ,basket #fg ,going to ,jerusalem #gb ,guess the ,sound #fi ,hush #ga ,jack's ,alive #ga ,rapid ,transit #fi ,rhyming ,verbs #fg ,shifting ,seats #fi ,simple ,simon's ,silly ,smile #ga ,what ,animal8 #fg ,wink #ga ,,trick ,,games ,,for ,,sociables ,aeroplane ,ride #hj ,blind ,blow #gg ,boots ,without ,shoes #gf ,clairvoyant #ge ,coin and ,card ,snap #gg ,divesting #hb ,egg ,smash #ha ,hay ,stack #gf ,hindoo ,blind ,reading #gc ,knights of the ,sacred ,whistle #ge ,magic ,answers #gd ,mental ,telepathy #gc ,musical ,notes #ha ,newspaper ,touch #gf ,number ,trick #gh ,penny ,wise #gh ,pigs in ,pen #gh ,reading ,temples #hj ,scissors ,crossed #ge ,siam ,club #hb ,the ,paper ,artist #gd ,tricks with ,matches #gg ,,stunt ,,athletic ,,meet ,bawl ,game #hc ,chair ,tilting #he ,discus ,throw #he ,duel ,tug of ,war #hd ,elimination ,race #hg ,hammer ,throw #hf ,head ,toss #hd ,javelin ,throw #hf ,light ,weight ,race #hf ,long ,glum #hf ,lucky #hd ,one ,mile ,run #hf ,peanut ,relay #hc ,peanut ,throw #hd ,ring the ,bell #he ,running ,broad ,grin #hf ,shot ,put #hd ,standing ,broad ,jump #hc ,standing ,high ,jump #hc ,turtle ,race #hf ,twenty ,yard ,dash #hf ,,competitive ,,stunts ,aviation ,meet #hi ,balloon ,race #ij ,blindfold ,obstacles #ia ,boat ,race #ib ,brick ,relay #hh ,candle ,roll ,over #ia ,chair ,stubbing #hi ,chair-i-ot ,race #hi ,cracker ,relay #ia ,feather ,blowing ,relay #ij ,lobster ,race #ij ,necktie ,race #ib ,prune ,tag of ,war #ij ,whistle ,race #ia ,,outdoor ,,games ,,for ,,older ,,boys ,,and ,,young ,,men ,chariot ,race #ajj ,clock ,games #ii ,flathead ,race #aja ,forcing the ,city ,gates #ie ,fortress #id ,game of ,goose #ih ,hare and ,hound #if ,human ,targets #if ,leap ,frog ,race #ajb ,push ,cross ,line #id ,riding the ,snail #ajb ,sling the ,sack #ig ,spin ,around ,race #aja ,walking ,race #ajj ,,for ,,boys ,body ,guard #ajf ,bombardment #ajh ,bombardment ,no4 #b #aji ,fence ,tag #aje ,fox in ,hole #aje ,hang ,tag #aje ,hide and ,seek #ajc ,look ,out for the ,bear #ajd ,one ,step ,off and ,all the ,way ,across #ajh ,sardines #ajf ,shinny #ajg ,still-a-,feet #ajd ,treasure ,hunt #ajc ,wheel ,away #ajh ,,games ,,of ,,strength ,cane ,wrestling #aab ,cumberland ,wrestling #aaa ,finger ,wrestling #aaj ,greco-,roman ,wrestling #aaa ,hand ,tug of ,war #aab ,hog ,tie #aaa ,neck ,tug of ,war #aab ,one ,leg ,tug of ,war #aaa ,referee's ,hold #aaj ,shoulder and ,arm ,push #aaa ,squatting ,tug #aab ,taking the ,heights #aaj ,wrestle ,tug of ,war #aaj ,,games ,,for ,,special ,,occasions ,,at ,,the ,,dining ,,table ,around the ,chair #aae ,candle and ,plate ,race #aag ,earth1 ,air1 ,fire and ,water #aad ,jenkins ,up #aae ,malaga ,grapes #aae ,name ,writing ,race #aag ,oysterette ,race #aac ,passing the ,drink #aac ,rat-a-tat-tat #aad ,spearing ,peanuts #aaf ,string ,winding ,race #aaf ,table ,football #aaf ,a ,,county ,,fair ,,play ,,festival ,the ,games for ,all #abj ,the ,grand ,march #aai ,,games ,,for ,a ,,story ,,play ,,hour ,paul ,revere ,race #abe ,the ,midnight ,ride #abe ,the ,red ,coats #abc ,yankee ,doodle ,tag #abd ,,an ,,indoor ,,sports ,,fair ,a ,racket ,around the ,candy ,booth #acj ,seeing the ,old ,home ,town #abh ,,racing ,,games ,,for ,,picnics ,apple ,race #ace ,apple ,race ,no4 #b #acf ,apple ,race ,no4 #c #acf ,apple ,race ,no4 #d #acg ,apple ,toss #acg ,blind ,chariot ,race #adb ,button ,sewing #acc ,caterpillar ,race #acd ,centipede ,race #adb ,chair ,passing ,race #aci ,chair ,relay #aci ,chair ,sitting ,race #adj ,club ,change #ada ,dizzy ,izzy #acd ,egg and ,spoon ,race #acb ,fan and ,bag ,race #adb ,hoop ,race #adc ,needle ,threading ,race #acc ,pea ,shelling ,race #acb ,poison ,club #ada ,potato ,race #ace ,quadruped ,race #adb ,rainy ,day ,race #adc ,roll ,over ,relay #ach ,rope ,skipping ,contest #acd ,rope ,skipping ,relay #acc ,spin ,around ,relay #ach ,squash ,race #adj